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Questing tutorial or something like it?

Rooter

Getting out there.
Joined
Oct 29, 2021
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I've never done questing, and I've been trying to make sense of the Questing areas. I'm not getting it. I get that its a game and a story related to roleplaying games which I've never played. So how should I proceed? Watch roleplaying games on youtube? Read a boxed set of D&D or what?

Thanks.
 
It's kind of its own thing. At the most basic level, it's interactive storytelling where the audience votes on what happens next in some fashion. Generally anything more detailed or specific than that will depend on the individual quest and should be explained somewhere in an early and/or threadmarked post.

AFAIK the progenitor as far as this forum's Questing goes is the equivalent section on SpaceBattles, which I think has some "how does this Quest thing work" threads that might be helpful?

Overall though just go along with how other people are doing it and if you make a mistake someone will probably help out. It's pretty informal. Voters are vital to actually running a quest so don't worry about getting chased out for a minor misstep; probably a majority of quest authors would rather stab themselves in the eye with a rusty dagger than lose a voter trying to participate in good faith. :V
 
I've never done questing, and I've been trying to make sense of the Questing areas. I'm not getting it. I get that its a game and a story related to roleplaying games which I've never played. So how should I proceed? Watch roleplaying games on youtube? Read a boxed set of D&D or what?

Fundamentally it's serialized fiction where the readers vote on what happens in the next section of the story.

Often the author will give a list or choices to pick from (but they usually allow people to add new options, which are called "write-ins" typically). Often individual authors will add some kind of game mechanics on top of that, dice rolls that add some amount of randomess to how well the action goes. Sometimes, there will be phases or multiple actions in each update. Sometimes each update corresponds to a certain amount of time passing in-story, one day or one week or whatever, gameified turns or phases. And sometimes the story will riff off of gamified point-buy systems (such as "Waifu Catalogue" or whatever) that are fictional prompts. And often the protagonist will be a particular "character" such that the audience will argue about whether a decision or vote should be about what the character would do, what option would be "in-character"; or what would be the "best" outcome somehow. But those are all additional, on top of, the fundamental premise, which is "stories where the audience votes on what happens in the next 'episode' of the story."

So the game systems can all be different, there might be references to dice or whatever, but at the end of the day, it's just a story where the audience is voting on what happens next somehow.
 

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