Game Debt System — Clear-Cut Summary
- What it is
A feature that lets you jump into the un-modded version of any game whose main character begins (or eventually lands) in debt. - Time cost
You can stay inside the simulation for as long as you like while only picoseconds pass in real life. - Bringing things back
Anything you earn, buy, repay, or sell in-sim is copied into a real-world inventory you can access outside the sim. - How the "paperwork" works
- Always spawns: The item itself will appear no matter what world you're in.
- Automatic red tape (if it exists): If your current reality has rules or registries that apply to that item, the system files them for you—e.g., a 2025 Earth car arrives fully titled and insured.
- No framework, no paperwork: If the local world has no concept of the item (a warp-drive starship in medieval Europe), the ship still spawns, but there's simply no registration or permit attached because none exist. Ownership recognition then depends on how that world reacts to the unknown object.
- Making it pay off
Pick games with debt loops that let you amass valuables or cash, run the sims, and transfer your haul to the real world.