Main Modifiers (terraria base)
Large----+12%--+1+30.51%
Massive----+18%--+2+44.87%
Dangerous+5%-+2%-+5%--+1+31.47%
Savage+10%---+10%-+10%+2+84.31%
Sharp+15%------+1+37.59%
Pointy+10%------+1+25.89%
Tiny-----18%---1-30.04%
Terrible-15%----13%--15%-2-58.89%
Small-----10%---1-15.73%
Dull-15%-------1-24.83%
Unhappy--10%---10%--10%-2-44.71%
Bulky+5%-15%--+10%-+10%+1+21.34%
Shameful-10%---+10%--20%-1-34.74%
Heavy--10%----+15%+1+11.45%
Light-+15%-----10%+1+11.45%
Sighted+10%-+3%----+1+35.96%
Rapid-+15%---+10%-+2+66.49%
Hasty-+10%---+15%-+2+66.49%
Intimidating-----+5%+15%+2+51.7%
Deadly+10%+5%+2%--+5%+5%+2+75.38%
Staunch+10%-----+15%+2+66.49%
Awful-15%-----10%-10%-2-50.68%
Lethargic--15%----10%--2-39.11%
Awkward--10%-----20%-2-46.07%
Powerful+15%-10%+1%----+1+11.45%
Mystic+10%---15%---+2+66.49%
Adept----15%---+1+37.59%
Masterful+15%---15%--+5%+2+100.62%
Inept---+10%----1-15.73%
Ignorant-10%--+20%----2-46.07%
Deranged-10%------10%-1-31.74%
Intense+10%--+15%-----9.05%
Taboo-+10%-+10%--+10%+1+23.38%
Celestial+10%-10%--10%--+10%+2+49.29%
Furious+15%--+20%--+15%+1+16.46%
Keen--+3%----+1+12.36%
Superior+10%-+3%---+10%+2+64.51%
Forceful------+15%+1+37.59%
Broken-30%------20%-2-67.37%
Damaged-15%-------1-24.83%
Shoddy-10%------15%-2-39.11%
Quick-+10%-----+1+25.89%
Deadly+10%+10%-----+2+52.32%
Agile-+10%+3%----+1+35.96%
Nimble-+5%-----+1+14.7%
Murderous+7%+6%+3%----+2+44.54%
Slow--15%------1-24.83%
Sluggish--20%------1-33.41%
Lazy--8%------1-11.94%
Annoying-20%-15%------2-51.89%
Nasty+5%+10%+2%----10%+1+16.87%
Manic-10%+10%--10%---+1+23.38%
Hurtful+10%------+1+25.89%
Strong------+15%+1+37.59%
Unpleasant+5%-----+15%+2+51.7%
Weak-------20%-1-33.41%
Ruthless+18%------10%+1+17.34%
Frenzying-15%+15%-------0.59%
Godly+15%-+5%---+15%+2+111.63%
Demonic+15%-+5%----+2+60.02%
Zealous--+5%----+1+21%
Legendary+15%+10%+5%-+10%-+15%+2+209.85%
Unreal+15%+10%+5%--+10%+15%+2+209.85%
Mythical+15%+10%+5%-10%--+15%+2+209.85%
Not terrarian modifications
acrobatic: increase athletic ability of holder
adorable: increase charisma (cute) by 30% for holder
adventurous increase all abilities in unfamiliar territory by 20%
bitter: decrease likelihood of being eaten by 35%
boundless increase max limits of upgrades and slots by +5 for each level of rarity
bright: increase light attribute abilities by 3× for holder
brilliant: increase mental abilities for holder by 50 IQ
brittle: lower durability increase chance of fragment damage in cqc
delirious: afflict target and holder with high debuff with strikes
diminutive: holder shrinks to 3ft but increases abilities in stealth durability and crafting
exultant: boost all parameters when in temples
filthy: appear dirty and inflict poison, toxic, and infected wounds on enemy
foolhardy: clown appearance and counter moves incapable of permanent harm
gregarious: increase group cohesion and interpersonal interactions to positive effect
intrepid: status effect fearless and immunity to mental debuff affect the holder
jocular: increase comedic timing and understanding of funny things
joyful: drain sadness from targets to regenerate energy
jubilant: the power of happiness increases holder max gauge (requires gatherings of 4 or more people to be happy for 1% increase to all gauges)
kooky: become off-putting to outsiders and difficult to read gain insight into difficult subjects
lanky: compress muscles and gain hight, increasing strength and reach but lowering accuracy and HP
limp: drop in movement increase in perception
lush: increase charisma (woman) and quality of plants harvested
luxurious: increase drop quality by 3 stages
macabre: holder appears to be heavily injured or twist increasing intimidation and necromancy magic efficiency by 20%
magnanimous: charity increases success rate of abilities
mellow: recover from stress injury and trauma well relaxed with a gauge converting such into sp, mp, ep, gp, or other resources for the holder. Cancels the effects of cursed Series well held
miserable: cut luck in half but receive HP recovery large for 1 hour
nimble: increase speed by 9× for holder and apply comprehension
nocturnal: day time stat drop by 70%, night time boost all states by 60% and night vision + traceless pass skills are active without cost
opulent: drop items includ gold and platinum coins
ornate: receive 10 accessory slots for item to be equipped with and complex structure makes it difficult to judge size and speed of holdrs movement
ordinary: weapon disables stat magic for self and target for 15 minutes
palatial: increase structure construction effectiveness by how large it will be and how valuable its' materials are
parsimonious: holds resources from being used (EXP MP GP SP EP and other resources are not available for use well weapon is held after dismissal EXP is applied after and max MP increased by duration 10 minutes = 1 MP)
peevish: holder is surrounded by a field of irritation and misfortune
picturesque: increase art skills and charisma (living) by 20%
potent: base & innate abilities/traits become stronger
practical: increase users skill with applied weapon effect and training effectiveness
precious: increase rarity value by 2ranks until canceled
putrid: (zombie and undead, increase abilities by 2×) normal, decrease value by 6 until removed
questionable: Increase deception success and know when people are telling the truth.
quirky: apply random buffs to holder every 3 minutes
radiant: projects super bright light and heat temporarily holy element to user and gives them bright vision
raspy: appear sick or very ill until unequipped
rustic: deceives magical examination to be seen as a common item
scornful: the more angry the user is at someone the more effective the user is against them
scrumptious: increase food related abilities cooking, baking, medical compounding (flavor), and taste bounus when applied to formes with such bonuses
silky: (cloth/fabric formes revive double potency of effects) persuasion and crafting skill bounus
sly: accuracy and precision increase by 12%, hidden movement applied, sneek attack bounus 20% , and deception +3
spider-like: strength agility durability and recovery increase by 8× wall crawling, danger sense, and life detection skills acquired well in use
spectacular: grace and skill multiplier 8-24 times when active skills use ⅒ sp required
tentacular: command cephalopods
tense: reduce latency actions per second to 1= 0.00005 at level 1.
thorny: thorn vine capture skill
verdant: when surrounded by plants gain 5 times your HP & SP when in use
whimsical: minor toon force field 9² meters from item
woeful: depression gauge, when full receive a lot box (fill it yourself or take others)
zesty: add parameter increase when cooking spicy food based on spices used and compatibility
amusingly: jokes improve parameters for self+allies and decrease enemies parameters
angrily: rage restores MP SP & HP drains curse energy
apathetically: increase recovery during sleep and drain curse energy
assertively: actions without hesitation crit
begrudgingly: actions carried out by holder dispute reluctance double in effectiveness
blissfully: attacks/strikes inflict bliss and dream on target/opponents
blithely: user doesn't feel pain and has bubbly modes
boldly: actions of bravery grant EXP
boisterously
chillingly: increase flexibility and contortionist abilities
coyly: increase charisma (cute) 20%, (woman) 30%, and living 10% well equipped.
darkly: humanoid flesh weapons gain +30%
dazzlingly: adds sparkle and shiny effects and applies charm on others
deafeningly: amplify sounds 200 decibels (increase sound abilities power by increasing volume)
dutifully: boost parameters when acting for (others/the world) duty by 10×
eagerly: reduce cooldowns, timers, and time to do actions by half well equipped
facetiously: add laugh tracks and humerus sound effects, emits a field of humerus feeling causing others to be compelled to joke and act in humerus manners
faintly: reduce visibility and sounds of the holder
falteringly: self weakening after 15 minutes of quintuple power, gradually dropping to 1 fifth of power until SP is refilled to half
frivolously: style points score
greedily: energy absorption passive
grimly: the worse off the user is the more dire the situation the more powerful they become
gloweringly: negative emotions help recovery of energy
guiltily: gain disadvantage against lawful good individuals
hastily: drop all other stats by 70% bar speed which is increased by the lowered stats
hungrily: convert food into exp or other resources
intelligently: increase insight into the world around the user, and increase wisdom by 20%
kindly: take damage from allies and inflict it on enemies as true damage
lavishly: wealth stored in weapon gains interest at 30% increase
lazily: compound interest of exp stored from others actions well not exerting one self
listlessly: auto return to safe location after SP&MP are below 5% and user falls asleep.
masterfully: weapon skill increase crit chance by skill depth and bredth
meagerly: lowers activation cost well equipped to ⅒ of their actual cost
methodically: rhythm game to increase quality of results of system use(power up methods, drop function synthesis and more)
naively: increase lower level party members Exp multiplier by 100 until 5 levels below you
narrowly: increase precision and power by 5
neglectfully: the less you matain equipment the longer it last.
nerve-wrackingly: paranoia with increased statistics
numbly
offensively: offence attack doubles every 29 seconds
passionately: increase abilities in subjects you find fascinating as you learn
pleasantly: kindness enhancement of individuals
pointlessly
quickly
rapidly
rashly
secretly
seriously
swiftly
tactfully
teasingly
tenderly
timorously
tragically
underhandedly
vacantly
vividly
weirdly
youthfully
zealously
acclaimed
accomplished
amazing
amused
baby-faced
battered
beaten
bleeding
boring
broken
blushing
bow-legged
captivating
cluttered
confusing
chosen
complicated
condemned
crystallized
customized
dazzling
depressed
disgusting
distressing
disturbing
dreaming
driven
dyed
embarrassing
exciting
far-reaching
fascinated
freckled
frustrating
hard-hearted
humiliating
interesting
irritating
lying
melted
mouthwatering
peaked
puzzling
relaxing
riveting
satisfied
scared
scented
shocking
sickening
side-splitting
staggering
sweeping
tattered
threatening
thrilled
tired
towering
weathered
wrinkled
Stretchy
Smooth
Soft
Hard
Rough
Shinny
Slimy
Furry
Sub modification (slot modification of previous Modifiers after locking)
Awful-
Anti-
Auto-
De-
Durable-
Dis-
Down-
Extra-
Hyper-
Il/Im/in/ir-
Inter-
Mega-
Mid-
Mis-
Non-
Over-
Out-
Post-
Poor-
Pre-
Pro-
Re-
Sharp-
Semi-
Sub-
Super-
Tele-
Tr
ans-
Ultra-
Un-
Under-
Up-