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This thread is for the development of shield hero stories rules of the world and is a resource for anyone who wishes to use it
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Resources begining New

XENOCALIBUR-X00a

Getting sticky.
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This thread is for the creation of a fan fiction series Bible on the rules of the world and general outline of what will happen.

But I want to use this to compile good ideas for other to develop their own rules they want for their stories set in the same world.

The shield hero world has rules that must be understood before you write and this thread is for modifications of those rules that could make sense please remember to make your suggestions in a clean format.

Links to shield hero resources
Shield hero TV troupes
Shield hero wiki
Suggestions
(To be expanded)
 
Cardinal Hero weapon explanations resources New


Cardinal weapons have many advantages and drawbacks the heroes are

Power up methods: weapon mastery, smelting, spirit enchantment, status enhancement.
Requirements: trust in their friends/allies
Description: 3* human male 21 years old blonde hair orange eyes of Japanese descent, unknown innate trait, indecisive playboy tendencies and can't believe a girl would lie to him the friendliest of the heroes at the start.

Power up methods: level link, mastery, energy transfer, rarity up,
Requirements: drive for strength improvement
Description: 3* human male 16 years old black hair blue eyes, unknown innate trait, projects a loner image is normally considerate and kind to others but is in the beginning convinced that the world is a death dream.

Power up methods: sharing and understanding, trust, energy boost,_________.
Requirements: protector and inspiration of others
Description: 1* human male 20 years old black hair green eyes of Japanese descent, he is immune to motion sickness and alcohol, he is a kind older brother at the start.

Power up methods: rarity strength, ore enhancement, item enchantment, job level.
Requirements: seeker of Justice
Description: 3* esper/human male 17 years old brown hair gold eyes of Japanese descent, esper ability accuracy, inferiority superiority complex wants to be a hero but at surface level understanding to start.


Other Cardinal weapons

| Raphtalia's world | glass' world | S'yne' world |
 
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Vassal hero weapons New


Vassal weapons details short version
To be updated as time goes on

Strengthening method: body modification/muscle enhancement.
Requirements: unknown
Default: an axe with a gem in the head between the blades.

Strengthening method: Growth Revision.
Requirements: and eccentric genius unafraid to push boundaries.
Default: a wip with a gem at the top of the handle.

Strengthening method: Monster Encyclopedia?
Requirements:
Default: a carriage with a gem at the top

Strengthening method: Weapon Form Synthesis.
Requirements:
Default: a hammer with a gem below the head

Strengthening method: skill mastery/magic skill mastery
Requirements:
Default: glove with blades fingers a gem at the palms position

Strengthening method: skill rank
Requirements:
Default: a gauntlet with a gem on the back of the hand

Strengthening method: magic rank
Requirements
Default: a cane with a gem at the top

Strengthening method: micro transaction enhancement
Requirements:
Default: a throwing blade with a gem as the pomel
 
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Extra heroes New
Extra heroes are heroes who are not normally summoned and possess powerful nonstandard weapons, they are in-between hero types and have different limits

The number of extra heroes is determined by the number of world souls. 1=8, 2=14, 4=24,,, etc etc

Extra heroes have a level cap of 100,000,000 instead of unlimited and do not have the ability to gain weapon forms from raw monsters, requiring them to be refined into their weapon-type or forged by a blacksmith

Extra heroes are self resurrecting until the heroes they guild become strong enough to no longer need their support, the extra hero's universal abilities includ interference negation (as Long as an extra hero is present 2 legendary heroes can work together without interfering with eachothers growth) and gate (the ability to open portals to other worlds targeting is unique to the hero)

Extra weapons "names" are not the truth of what their weapon is

"Armour hero": the hero of "Armor" can take the form of any "Armour" they have seen and are always at the level to use that armour + their own level.
The hero can use weapons only if they are part of the set with the armour they use.
The "Armor" hero has a ½ Exp modifier to themselves as curse for their power. The half taken is multiplied to those linked to the heroes linked with.
The Armour hero will always appear as the intended user of the armour they use.
The hero is always experienced with the mission.
Mount hero: The hero of the mount is able to form any beast\vehicle that they can ride\drive so long as they have the raw material to make them. The level of the beast is capped at the hero's +15.
The hero can form weapons suitable for mounted combat as part of thier formation of their mount\vehicle.
The Mount hero only gets Exp through their mount at a ⅔ modifier. The ⅓ EXP is used for direct upgrade energy to enhance their mount forms
The hero of the Mount can understand nature as their own tongue.
The hero is always skilled at controlling their mount.
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Journal hero: the hero of the Journal can give from to their imagination anything they created gives ½ their Exp to the hero the cap of thing created is the hero's level + 20.
The hero can not use weapons but can misuse tools to attack.
The hero of the journal gains Exp at a 3× modifier when acting on thier own or in large groups (10-50) 9× modifier. Hero support is usually 10× but extra heroes usually don't have the support directly.
The hero of the journal can make any drawing the can think of in their journal regardless of talent.
The hero is always of vision and hope,
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Cards hero: the hero of the Cards has a deck of phenomena equal to 30+ hero's level cards in a box at their waist.
The hero can use weapons made by their cards only.
The hero has a 1 ½ modifier of Exp for themselves but increases party Exp by a 9x modifier. A growth modification is applied by the hero, heroes guile.
The hero of the cards has the ability to make any phenomena they can think of reality through their cards but their cards are only reset at dusk and dawn.
The hero has luck unrivaled in games of chance.
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Wings hero: the hero of wings is able to fly and give their party similar abilities their wings glow softly. Their level is double in the sky.
The hero of the wings can use light weapons and apply a piercing effect to all their attacks.
The hero can only gain Exp in the sky/air their Exp modifier is 4x.
The wings hero has the lowest def score as they are fragile but they can harm even a shield hero in a straight fight.
The hero is free if heart
[/SPOIILER]

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Fortress hero: the hero of the fortress can create any fortified structure around themselves with the model in their hands as a representation of the structure the size of the area affected by their power is their level +10³ meters.
The hero can use any weapon well inside the fortress.
The hero can only gain Exp from defending their fortress but has a 7x modifier. The longer they stay in place the more they grow.
The Fortress hero has the ability to revive people within a three day limit so long as the hero is able to sacrifice a level of themselves.
The hero is always architecturally gifted,
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