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Spitfire Quest (Worm x D&D) - Quest Thread 1

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It wasn't supposed to happen like this. You even checked the university library, and the few...
Intro & vote results collection

evildice

(emotionally stable clown posse)
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It wasn't supposed to happen like this. You even checked the university library, and the few papers you could find about trigger events didn't say anything about weird dreams of being a giant man-eating flying lizard.

Whatever. You have powers. This is your ticket out of mediocrity, and the weird dreams won't get in your way. Nothing will.

It is March 1st, 2011. Your name is Emily, and you can spit fire.

Character sheet here: https://forum.questionablequesting....character-creation-mechanics-discussion.1439/

~ Spitfire Quest (Worm x D&D) ~

FnKrbZn.jpg


Quest Decisions

(from https://forum.questionablequesting....character-creation-mechanics-discussion.1439/ background thread):

You are [x] A wilting wallflower at Winslow (age 15). "Oh-em-gee, did you hear what Emma did?"

Your home is [x] An orphanage, and you think of the other kids as your little brothers & sisters. The caretakers and workers are really nice, too.



See Threadmarks for votes and decisions.
 
Persons of Interest
Dramatis Personae

Chapel Hill Orphanage

Albert Hines - "Big Al" - Technically just an accountant who spends one day a week at the orphanage, and rotates between other jobs the rest of the week, Big Al had previously spent a couple of evenings a week helping out with the kids on his own time. He moved into a room at the orphanage when his house burned down. It was supposed to be temporary, until his home insurance came through, but his insurance only paid out half of what his house cost, and he found that he likes living with all the kids too much. He's a beefy 33-year-old bald black man who dislikes wearing his glasses. His recreational interests are baseball (watching and playing), and jazz music (listening but not playing himself).

April Pratt - This 8-year-old girl joined the orphanage 4 years ago. She claims to not remember her parents, but sometimes she cries while whimpering "mommy" in her sleep. She's got a few freckles across her nose, and her hair is an unruly tangle of rusty brown loose curls; in the summer, she has faint red highlights. She's a strong, sporty girl, but she wishes she were elegant instead ("like a ballerina"). Her school record is decent, though she's been reprimanded for fighting twice. She likes Disney movies, and Aleph movie imports in general.

Yuu Akiyama - 18 years old and proud of it. He got his GED last year, and is inordinately proud to have put one over on the system. He delights the kids with tales of his exciting get-rich-quick schemes, but Emily is perceptive enough to realize that if he were actually getting rich quick, he wouldn't still be sleeping at the orphanage. Yuu is lively and funny, and often brings home treats for the kids. When he or a kid is threatened, Yuu is quick to fight back, hard and dirty.

Winslow High

Do we have even one friend?

The Neighborhood at Large

Mika Wu - "Ugly Mike" is the local ABB enforcer. He handles local problems and collects protection money. At Christmas, he brings gifts for the younger kids, but you've all been warned to stay away from him. You've heard the grown-ups say that if someone needs him, he's usually upstairs at Napoli Romano (an Italian restaurant).
 
Chapter 1: First Lunchtime
Tuesday, March 1, 2011


You are [x] A wilting wallflower at Winslow (age 15). "Oh-em-gee, did you hear what Emma did?"

Your home is [x] An orphanage, and you think of the other kids as your little brothers & sisters. The caretakers and workers are really nice, too.

It's dark when you awaken. The wind huffs outside, and a cold draft trips its way down your exposed arm and leg, rudely ignoring your worn flannel pajamas.

The cold wind of reality is depressingly not at all like the joyous rush of air you felt in your dream. The icy tendrils of winter down here on Earth are nothing like rarified atmosphere through which you soared, swiftly banking around thunderheads, lazily spiraling up a warm updraft.

You jerk your arm under the blanket, try to throw the blanket over your chilly leg, but the effort only draws the cold air into your covers, wrecking what remained of your warmth. Fuck. And your fingers killed. Double fuck.

You roll out of bed. Even though you had weird dreams, you feel pretty good this morning. Your body feels light as you walk to your dresser. But your hand really hurts.

Did something bite y— woah. Something glitters in your left hand.

You uncurl your left hand. You were holding onto something so hard, it cut into your palm. Your fingers were numb from gripping it. As you open your hand, and circulation resumes, the pins and needles start. Ouch. You recognize the pain, you feel it, but it doesn't matter. The glittery thing in your hand distracts your attention immediately.

It's beautiful: a perfect golden coin. In the pre-dawn darkness, you can barely see that it's etched with the majestic image of a true dragon. Even though you can barely see it, you're certain that it's much nicer looking than any stupid heraldry. Even the dark line of blood (your blood) crusted across the top edge of the quarter-sized coin can't ruin its golden purity.

The chilly wind gusts again, spilling across the uncarpeted floor and your uncomfortably bare feet, and you realize you've been standing in front of your dresser for like thirty seconds, just staring at the coin. Which is beautiful. But still, you should get moving.

You're awake early enough that you are certain to get a hot shower, maybe even a long hot shower if you're quiet about getting down to the stalls.

You put the coin do— no, no you do not put the coin down. It's precious, and it's yours, and you are keeping it right where you can fucking see it. You tiptoe to the drying rack by the radiator and pull your bath towel and washcloth off. On your way out of the bunk room, you look at the other kids: all asleep. Good. April isn't even crying in her sleep.

You quietly make your way downstairs. Very quietly. It's almost eerie, the stairs don't even creek. If you couldn't clearly hear the wind whistle outside and the big clock tick in the front room and the faucet drip in the kitchen, you'd worry about your hearing.

Half the fluorescent lights are always on downstairs. You take a second to look out the big window as you pass the front desk. The ground is still covered in snow, just as deep as yesterday. Why can't the stupid wind just blow it all away?

You head to the girl's bathroom. Your toiletries are right where you left them, in your cubby, in a little plastic mesh bag like everyone uses.

lG3OzbV.jpg


I bet some Quests only bother to put in images of plot-relevant things. Hah! Not this one.

You pull out your toiletry bag and hang it from your left wrist, replacing it with— fuck. You forgot to bring down a change of clothes. Whatever, you'll finish fast enough that you can dry your hair and use your towel to cover your body on the way back up. Or just wear your PJs. Yeah. You'll be fine.

Fine. You strip down, and put your pajamas in the cubby, and proceed to the showers. It takes a minute for the water to heat up enough, as usual. You pass the time brushing your teeth, and then examining your face very carefully for potential zits.

No zits today. Whew. You smear some face wash on, and to rinse it off, you cup your hands and— okay, right, the coin. You are very reluctant to let such a precious thing out of your grasp, but you need your hand. Squinting, trying not to let any soap get in your eye, you manage to put the coin in your toiletry bag, allowing you to rinse as normal.

Steam is starting to fog the top of the mirror just as you finish rinsing. Perfect. You carefully walk across the thick wooden planks and into the white tile stall, where hot water mercifully melts the chill from your body.

uUJqLF2.jpg

^.=.^​

All clean.

You're not sure if it's okay to use the hot-air hand dryer to dry your hair, but the plug-in dryer broke last week, and there's no way you're going out there with wet hair. As the whine of the fan starts to wind down, you hit the big metal button to start it up again.

It's so nice to feel warm.

Satisfied that your hair wouldn't freeze solid, you let the hand dryer rattle to a stop. The jet-engine noise must have woke people up upstairs, or maybe the sun came out while you were down here, or maybe it was just time. You hear movement, thumps and clomps, and an occasional word. They'll be here soon.

You look at your left hand. The cut must not have been deep, it's stopped bleeding all on its own. You decide not to bandage it — any bandage would have to go all the way around, and that would just attract attention.

You remember the coin, and pull it out of your mesh bag. You put the bag back in your cubby. You pull on your pajamas, clasping the coin with your pinky and ring finger while your other fingers work buttons, lift pants.

You finish just as a couple of bleary younger girls enter the cubby-room.

"Goo' morning."

"Good morning!"

You make your way upstairs: your damp towels in one hand, your precious golden coin in the other.

^.=.^​

Your coin is safely tucked into the front pocket of your jeans. These are your good jeans, and they're almost new, and there are no holes in the pockets. Your coin feels safe.

You make no particular effort to stay quiet as you get dressed. Most of your bunkmates have already gone down to shower or at least freshen up, but one kid remained fast asleep. Hmm.

You make some extra noise closing drawers, and stomp the floor a bit harder than necessary. Still no reaction. Yep, she's obviously faking it.

You poke April's cheek. Her eyes squint shut even tighter. She's such an obvious fake.

"Good moooooooorning, dimple face."

"Don't call me that!"

"Sorry. But they're ultra cute."

No answer.

"And it's time to get up."

"I'm awake." She shuts her eyes.

"Mmm, but you need to get up!" At the final word, you yank open her covers, exposing her to the bracing morning air.

"God damn it!"

"Language, April," the dorm mother's voice chides from the doorway.

"Sorry," April replies in a small voice.

"No, it's my fault. I was too rough," you intercede, giving April a kind look.

"Yeah! It's all Emily's fault!" April agrees, sitting up and pointing at you.

"I'll get you a treat tonight."

"Okay."

"As long as you've both calmed down. Chop chop, breakfast's almost ready." The dorm mother moves on, to check the other rooms.

You squat down, bringing your eyes level with April's own. "Are you okay?"

"It's nothing."

"Okay. If you want to talk…"

She doesn't answer, but she does crawl out of bed and, rubbing her eyes, make her way downstairs.

You pull your hair back into a pony tail and stretch a hair tie around it, twist and pull again, and done. Low-maintenance, you lamented, but at least it was still cute, in a plain and simple kind of way.

You put your wallet in your other front pocket, away from your coin. With the coin you put another two hair ties and your locker key. You hang your bus pass and rape whistle around your neck, and you're ready for breakfast.

Your thick wool socks make no noise as you pad out of your room and down the stairs.

Someone must already be watching TV. You hear a familiar commercial jingle, and a familiar announcer voice. "Clogged drain? Get it clear in no time! Use Clockblocker brand Drain-o."

You wonder how much he gets for these commercials. Must be nice.

You reach the front room, which is both the dorm's living room and the guest waiting area. In front of the TV are two boys. The older one is a few years younger than you. You must have been quiet: neither of them look over as you walk past the front desk.

The older boy is sitting cross-legged on the floor, closer to the TV than is advisable. The younger boy is wrapped up in one of the couch throw blankets. Maybe he's cold because he's still in his PJs.

The younger boy tries to rest his head on the older boy's leg. The older boy absently pushes away his head, which moves a little and then moves back. The older boy looks down and takes a moment to line up his finger, then flicks the younger boy's ear.

The younger boy flinches away, sobbing, and rolls to the other side, putting his head on the carpet instead. When the commercials end and the cartoon comes back on, you notice that he stops sobbing. Mostly.

You go into the kitchen and help with breakfast.

^.=.^​

Almost a quarter of the class is late to first period, and four kids are absent.

"Eight inches of snow, and they won't even call a snow day."

"I know, right? The drive in was crazy."

"Dad was all like, back in my day…"

Julia and Madison apparently get driven to school by their parents. Must be nice.

Suddenly, there's a note of tension in the air. You look around, very careful to remain casual, normal, unnoticed.

It's Taylor, the victim girl. She stands up and hefts her heavy, full backpack onto one shoulder. The loud girls at the front of the class watch her go. She doesn't look anywhere but forward as she leaves the classroom.

"She's gone. Do it."

"Can't, she took her bag."

"Alright. But don't forget."

^.=.^​

You're alert. It's lunchtime.

Shit goes down way too often at lunchtime. Maybe it's some gang thing, like they try to get their kids out early by causing a fight or whatever. Maybe it's just when the assholes wake up and decide to take their shit out on the rest of you.

You don't dawdle or hurry. You walk… briskly. Yeah. Good word. Brisk, like the wind. Still not as good as flying.

There's a gaggle of well-dressed popular girls standing in front of a locker, slowing traffic. You briskly move to the far side of the corridor, then start to carefully edge your way forward, making sure to not get in anyone's face, not step on anyone's toes.

Right at the most perilous point, when you were almost halfway through, a hush fell.

"Tay~lor, you're slouching." Several nasty giggles. "You should put your back up against the lockers—" bang, one of the girls kicked a locker "—for better posture."

Someone must have pushed through the gaggle at that point, because a guy's elbow ended up bruising your small but very important and sensitive bosom. Conversation started up again, people started moving. He didn't even look at you, let alone apologize.

You follow him with your gaze as he and two friends trot away, talking a bit too loud. They look tall and fit. Jocks.

^.=.^​

You stand in line in the cafeteria. A sour old lady wearing a surgical mask and a green plastic hair net scoops something brown onto your tray.

Three dollars, for this crap?

Fucking ripoff.

You pay anyway. As you put your wallet back in your pocket, you feel the coin in your other pocket. Still there, still safe. Good.

You find an empty table near the trash cans. You do some homework while eating. Twice your attention is drawn by one asshole or another shouting and posturing, but nobody starts enough trouble today to close the school down.

You finish your homework and your lunch in half the time you expected.

A little bored, you look around the cafeteria. Actually, it's strangely quiet. You scan the crowd. One gaggle, two gaggles… ah. The popular girls from your grade are nowhere to be seen.

You bus your tray and walk back to your homeroom.

There are footsteps in the hall ahead. Shuffle, scrape, jingle. You listen.

Julia: "It's not gonna get grody, right?"

Sophia: "Nah, they cleaned it out."

Emma: "Okay, Mads and Jules, go play lookout."

Madison: "Fine, fine."

From around the corner, you hear them whispering as they walk towards you.


First Lunchtime
VOTING CLOSED

[_] Stealth. Try to observe what they're doing.

[_] Diplomacy. You feel confident you can get them to let you in on their plan.

[_] Apathy. Why would you even want to get involved with their drama? Skip this school crap and let's get to something interesting already.

[_] Breath Weapon. Set the entire building on fire. (This permanently ends the Quest.)

[_] Write-In.
 
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Let's roll it! Good Neutral or Evil

Now to be Selfish and work on school standing or to be selfish and ignore her entirely. Hn.

Well let's no befriend her this time.
[X]Diplomacy
[dice]898[/dice]
 
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[X] Make the character sheet match the actual content of the character creation votes before using the thing that lost the vote.

The contested invocation has not been activated yet. It can still be changed to the thing people actually voted for without needing to change anything in the story post.

[X] Fetch a teacher and get them to stand right where they can see the whole thing happen themselves.

This should be a streetwise roll.
 
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[X] Stealth. Try to observe what they're doing.
 
[X] Stealth. Try to observe what they're doing.
 
[X] Apathy. Why would you even want to get involved with their drama? Skip this school crap and let's get to something interesting already.

Eh, not our problem.
 
[X] Apathy. Why would you even want to get involved with their drama? Skip this school crap and let's get to something interesting already.
Be part of generation... whatever.
 
Voting closed.

[X] 2 Apathy. Why would you even want to get involved with their drama? Skip this school crap and let's get to something interesting already.: (SETIFAN, Jon Irenicus)
[X] 1 Diplomacy: (Larekko12)
[X] 1 Fetch a teacher and get them to stand right where they can see the whole thing happen themselves.: (Bailey Matutine)
[X] 1 Make the character sheet match the actual content of the character creation votes before using the thing that lost the vote.: (Bailey Matutine)

[X] 4 Stealth. Try to observe what they're doing.: (The Shadowmind, redaeth, LordPanther14, Drak4806)
 
Vote #2: Taking Action
[X] 4 Stealth. Try to observe what they're doing.: (The Shadowmind, redaeth, LordPanther14, Drak4806)


You backtrack a few steps and duck into a classroom: luckily, it's empty. Now the girls heading towards the hallway corner won't see you, but you also can't see whatever the other two are doing.

If you could get into the adjoining classroom, then you could see, but the doors between classrooms are supposed to be locked. Click. Unfortunately, this door is locked. You don't think you can pick the lock.

Instead, you try to work around the lock. Your rape-whistle is dangling from a shoelace necklace, and it's sufficiently thin that you are able to quickly push it around the door's latch. Pulling carefully, you're able to get the latch to retract a bit, just like it would if the door were pushed closed. When the latch is partially retracted, you stick in your laminated bus pass to hold the latch in place as you pull the door open. Open Locks +1; rolled 19 = 20 vs. DC 10 lock

You enter another classroom, also empty. Looks like an English class, judging by the bulletin board.


The doors to this classroom have glass panes installed, but they've been mostly papered over, probably to reduce distractions. You peek peel back the corner of one sheet of paper and peek out into the hall way. You barely make out what must be one of their shadows. The girls are closer to the other door.

You quietly move to the other door, squat down, and peek through a crumpled corner of the paper and masking tape camouflage. Stealth +6; rolled 16 = 22 vs. Emma's Perception check (secret)

Emma is facing down the hallway in your general direction. Her body is blocking the view of whatever Sophia is doing behind her, presumably something to do with the locker behind her, which is presumably victim girl's locker. One weird thing you notice is that the locker isn't open. You keep watching.

Emma's cheeks are showing a bit of blush. She's excited. Her eyes are darting around. Maybe fear? Maybe something else.

Sophia pokes Emma's elbow, and Emma puts her hands behind her back. She's holding a purse in one hand, and a large wallet in the other. Sophia does something behind her, and then Emma drops her empty hands to her sides.

Sophia gives the locker a kick, and Emma skips a step at the sharp noise. Emma barks a surprised giggle. You detect a faint hysterical edge at first, but she covers it over quickly with either a real or a well-rehearsed laugh.

You catch only a glimpse of Sophia's face as they depart. Unlike Emma's brittle levity, Sophia's face displays a sharp, calculating awareness. She's crouched forward a bit, her head down. Her elbows are bent, but her arms don't swing as she walks. Not the body language you associate with track jocks like her. Sense Motive 4; rolled 13 = 17

The two of them leave your field of view, walking towards their friends, both empty-handed.

Something's fishy here.

☲ ☲ ☲​

Half an hour later, you sit in your seat at the front of the class, waiting for Mr. G's class to start. You're idly reading ahead, tuning out the mild chatter around you. Victim girl wasn't in this class, so the popular kids acted fairly normal. Benign, almost.

"Psst. Emma." Sophia gestured to the front of the classroom with her head, a hard look in her eyes. Maybe not so benign.

Emma nodded and approached Mr. G. "Sir, I wanted to ask if anyone's turned in a wallet."

"Not to me. And call me Mr. G, Emma." He smiled and nodded encouragingly.

"Anyway, Mr. G, I think my wallet might be lost or stolen."

"I'll go with you to lost & found after class."

"Thanks, Mr. G."

Events fell into place.

☲ ☲ ☲​

You decide to wait until class had started before making a move.

You stand suddenly, your chair clattering. You feign unsteadiness, wobbling a bit before steadying yourself with a hand on your desk.

"I'm sorry, Mr. G. I think I need to go to the nurse's office." You lower your voice conspiratorially, and look at him with a bit of pleading in your eye: "Girl thing." Bluff 12; rolled 10 = 22 vs. DC 11 (16 -5 circumstance penalty)

"Go ahead, Emily. You can drop off your homework after class."

You shoulder up your backpack and hurry out, putting your homework on his desk as you pass by. "Thanks, Mr. G."


First Lunch Part Two - What is your plan?
VOTING CLOSED

[_] Get the wallets and purses out of Taylor's locker: enlist Taylor, she can open it. You'll have to get her out of class and convince her to work with you.

[_] Get the wallets and purses out of Taylor's locker: steal the janitor's master key. You'll have to pick his pocket. He sometimes smells like weed after lunch, so it might not be difficult.

[_] Get the wallets and purses out of Taylor's locker: start a fire out back and break the locker door after everyone evacuates. You'll have to use stealth to avoid teachers looking for stragglers.

[_] Get the wallets and purses out of Taylor's locker: other. (Write in.)

[_] You don't care about Taylor's locker. Lie to the nurse and get excused from school early. You have better things to do.

[_] You don't care about Taylor's locker. Lie to the nurse and take a nap in the nurse's office.

[_] You don't care about Taylor's locker: other. (Write in.)
 
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[X] Get the wallets and purses out of Taylor's locker: steal the janitor's master key. You'll have to pick his pocket. He sometimes smells like weed after lunch, so it might not be difficult.
-[X] Bring them to the girls bathroom. Dump them out and fill them with garbage from the wastebasket, then put them inside the toilet bowls.
--[X] Keep any cash, dump everything else in another toilet bowl.
---[X] Make sure not to leave any fingerprints.
 
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[X]Call the PRT. You witnessed Sophia Hess using a parahuman ability in order to frame a girl for theft.
You actually didn't witness any such thing. You just know something hinky is going on.

But moreover, you have no proof, and there's four of them, and they're popular, and you know they can be mean so you don't want to antagonize them unless you're delivering a social death-stroke.
 
[X] Go to the Vice Principal, report that you overheard a few girls stuffing stolen goods into Heberts locker as a gang initiation.
-> [X] You don't know who, but setting her up for criminal charges is a step too far
 
You actually didn't witness any such thing. You just know something hinky is going on.

But moreover, you have no proof, and there's four of them, and they're popular, and you know they can be mean so you don't want to antagonize them unless you're delivering a social death-stroke.

Emily saw, "One weird thing you notice is that the locker isn't open. You keep watching." "She's holding a purse in one hand, and a large wallet in the other. Sophia does something behind her, and then Emma drops her empty hands to her sides."
So we saw 2 object disappear, next to a closed locker, then the closed locker was kicked.

We IC don't know how she did it, but IC we should know that Sophia and Emma placed the objects in the locker somehow. The metal wasn't bent out, so it wasn't forced in. The locker was never opened so, they didn't have the combination. The slots aren't large enough for the objects to of been slid in.Thus mundane methods are ruled out. Parahuman methods are the remaining options.
 
Thus mundane methods are ruled out. Parahuman methods are the remaining options.
Yep. Emily suspects something hinky, but she's not sure what.

Did they shove stuff through the vents and then kick something large through at the end? That's really unlikely, but so are parahuman powers.

Opening the locker and seeing what we the audience expect to see -- the wallets and purses intact -- would be evidence in favor of the parahuman theory.
[X] Go to the Vice Principal, report that you overheard a few girls stuffing stolen goods into Heberts locker as a gang initiation.
-> [X] You don't know who, but setting her up for criminal charges is a step too far
You know the school administrators. If you won't name names, they will just think you're covering for Taylor. It's not malice, it's just that they don't trust children, and they take the easy way rather than the honest way.

If you can come up with a scenario where -- from the administration's perspective -- the easy way is doing what you tell them, then that's valid. But asking for them to behave like competent administrators for no personal benefit? Not gonna happen, and Emily knows it.


Also: at this point the timeline is canon-compliant, and Taylor didn't face criminal charges before canon started, so she'll probably get out of this with only some loss of pride, wasted time, and added stress. Emily doesn't know that, but we're clearly working off meta-game thinking at the moment, so I feel like it's appropriate to address that meta-game concern.
 
[X] Get the wallets and purses out of Taylor's locker: steal the janitor's master key. You'll have to pick his pocket. He sometimes smells like weed after lunch, so it might not be difficult. Fleece the Purses and Wallets for loot and dump them somewhere.
[]You don't care about Taylor's locker lie to the nurse and get dismissed early. You have better things to do.

One of these. Nuetralitah!
Also why are we planning on sticking up for the person we literally call victim girl in our head against Emma, Sophia and mads.
We're a rogue. That means you're in it for numero uno. And your monkey sphere. Victim girl is not in our monkey sphere. AAt least no where near sufficiently enough to go to the vice principle and put our name on this bullshit.
 
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Fleece the Purses and Wallets for loot and dump them somewhere.
You say an insightful thing.
3PGEARJ.jpg

We might want to buy stuff later, like...
- A mask.
- A better sap.
- A combat knife (dagger).
- A baton (light mace).

Of course, we could also find some other way to make money.
 
[X] Go to the Vice Principal, report that you overheard a few girls stuffing stolen goods into Heberts locker as a gang initiation.
-[X] Name names. It was Sophia Hess and Emma Barnes.
--[X] If they find out it was you who said something, call CPS on Principal Blackwell for molesting Sophia and Emma.

Alternately, we could just fill Taylor's locker with fire. Pretty sure Taylor doesn't actually keep anything in there.
 
[X] Get the wallets and purses out of Taylor's locker: steal the janitor's master key. You'll have to pick his pocket. He sometimes smells like weed after lunch, so it might not be difficult. Fleece the Purses and Wallets for loot and dump them somewhere.
 
[X] Get the wallets and purses out of Taylor's locker: steal the janitor's master key. You'll have to pick his pocket. He sometimes smells like weed after lunch, so it might not be difficult. Fleece the Purses and Wallets for loot and dump them somewhere.
-[X] We have the locker keys anyways. Dump them in Sophia's locker.
--[X] Tell the principal you saw her with an armload of purses earlier.
 
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Yep. Emily suspects something hinky, but she's not sure what.

Did they shove stuff through the vents and then kick something large through at the end? That's really unlikely, but so are parahuman powers.

Opening the locker and seeing what we the audience expect to see -- the wallets and purses intact -- would be evidence in favor of the parahuman theory.
You know the school administrators. If you won't name names, they will just think you're covering for Taylor. It's not malice, it's just that they don't trust children, and they take the easy way rather than the honest way.

If you can come up with a scenario where -- from the administration's perspective -- the easy way is doing what you tell them, then that's valid. But asking for them to behave like competent administrators for no personal benefit? Not gonna happen, and Emily knows it.


Also: at this point the timeline is canon-compliant, and Taylor didn't face criminal charges before canon started, so she'll probably get out of this with only some loss of pride, wasted time, and added stress. Emily doesn't know that, but we're clearly working off meta-game thinking at the moment, so I feel like it's appropriate to address that meta-game concern.

We have +12 to Bluff and Diplomacy. The school administration should be unfriendly or indifferent at worse, before we diplo-mance. You gave us social spec'd skills and invocation.

We witnessed Sophia Hess and Emma Barnes committing crimes(theft, tampering with evidence, falsification of evidence). As you said, the school adminstation is lazy, thus that is why we should be the first person to report it. Humans have trouble changing from their intentional beliefs, thus if we tell our version first it becomes Sophia and Emma trying to make excuses for what we saw, instead of Taylor defending against why the object were in the locker.
 
[X] Go to the Vice Principal, report that you overheard a few girls stuffing stolen goods into Heberts locker as a gang initiation.
-[X] Name names. It was Sophia Hess and Emma Barnes.
[X] Go to the Vice Principal, report that you overheard a few girls stuffing stolen goods into Heberts locker as a gang initiation.
-[X] Name names. It was Sophia Hess and Emma Barnes.
--[X] If they find out it was you who said something, call CPS on Principal Blackwell for molesting Sophia and Emma.

Alternately, we could just fill Taylor's locker with fire. Pretty sure Taylor doesn't actually keep anything in there.

[X] Get the wallets and purses out of Taylor's locker: steal the janitor's master key. You'll have to pick his pocket. He sometimes smells like weed after lunch, so it might not be difficult. Fleece the Purses and Wallets for loot and dump them somewhere.
-[X] We have the locker keys anyways. Dump them in Sophia's locker.
--[X] Tell the principal you saw her with an armload of purses earlier.

We're not a hero. We're not even popular. We're an orphan. These are serious concerns and more importantly are absolutely ludicrous to someone who know who Sophia is. We will immediately get called on this bullshit. This just puts our name on this bullshit and gets heat from the Trio who don't even give a fuck about us. We're a rogue, not a hero. Remember we don't want to pick a fight unless it's absolute social death for them.

Seriously. Don't talk to the cops. Don't give them your name. Don't get a rep as a trouble maker. Don't get a rep as a snitch. Don't help Taylor in any fashion that is not absolute commitment and or absolute victory It's a losing proposition. That doesn't even get you skitter
We have +12 to Bluff and Diplomacy. The school administration should be unfriendly or indifferent at worse, before we diplo-mance. You gave us social spec'd skills and invocation.

We witnessed Sophia Hess and Emma Barnes committing crimes(theft, tampering with evidence, falsification of evidence). As you said, the school adminstation is lazy, thus that is why we should be the first person to report it. Humans have trouble changing from their intentional beliefs, thus if we tell our version first it becomes Sophia and Emma trying to make excuses for what we saw, instead of Taylor defending against why the object were in the locker.


We have +12 to bluff. We're also jenny q random versus a track star, a Model with a Lawyer Dad, and someone so sweet butter wouldn't melt in her mouth. People all liked by the administration and who could make thing really really difficult. We also have shit for proof but our word on a serious accusation.
And yeah there may be something hinky going on but if there is something hinky going on why in gods good name would you antagonize a parahuman for someone you literally call victim girl
 
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And yeah there may be something hinky going on but if there is something hinky going on why in gods good name would you antagonize a parahuman for someone you literally call victim girl
It was people like you I hated in high school more than the actual bullies.

We're going to do it because we have powers now and we have just found our first villain to take down. We're going to be a hero, and make enough money in the Wards to get out of this dump.
 
You know what?
[X] Call the PRT. We just got powers and we saw Sophia Hess using some kind of power to commit a crime. We wanna be a Ward so we can fight villains like her and bring justice to Winslow.
 
We're not a hero. We're not even popular. We're an orphan. These are serious concerns and more importantly are absolutely ludicrous to someone who know who Sophia is. We will immediately get called on this bullshit. This just puts our name on this bullshit and gets heat from the Trio who don't even give a fuck about us. We're a rogue, not a hero. Remember we don't want to pick a fight unless it's absolute social death for them.

Seriously. Don't talk to the cops. Don't give them your name. Don't get a rep as a trouble maker. Don't get a rep as a snitch. Don't help Taylor in any fashion that is not absolute commitment and or absolute victory It's a losing proposition. That doesn't even get you skitter

All it takes for evil to win is for the good to do nothing.

We are not a rogue(nor are we spec'd well for being a rogue), we are a Rogue. At level 2 we grow scales, the only way to avoid that is to never hit level 2.
 
Shadowmind, you seem to be the only other person interested in the paladin option, so I'm gonna vote with you. Lemme know if you want to switch to involving the PRT.

[X] Go to the Vice Principal, report that you overheard a few girls stuffing stolen goods into Heberts locker as a gang initiation.
-[X] Name names. It was Sophia Hess and Emma Barnes.

Of course, if doing things the right way doesn't work, we should try the easy way, and scrawl "Sophia Hess is a Parahuman" in the bathroom stall. Let the world naturally sort itself out.
 
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