Hexcalibur
Know what you're doing yet?
- Joined
- Mar 10, 2021
- Messages
- 132
- Likes received
- 1,750
Ah, paperwork. That encounter will produce a lot of paperwork alright.
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First Perk Activated. Complete Asgard Short-Range Communication Stone.
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First Perk Activated. Partial Blueprint Acquired: Lantean Gateship (Portanavis) (Puddle Jumper)
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First Perk Activated. Partial Blueprint Acquired: Zero Point Module (Potentia)
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| Special Achievement: It Followed Me Home Perk 'Endless bag of nether warts' missed due to insufficient points. (Available Points: 0, Required Points: 200, Points Doubled, New Point Total: 100) |
NOTE: Hope IV was the name of Randis IV before about 2990. |
It didn't have any complex thoughts that I could distinguish, so it clearly wasn't sentient, but it certainly didn't have the mind of a small animal either.
First Perk Activated. Partial Blueprint Acquired: Οργηφόρος 25 Crystal Grower.
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First Perk Activated. Complete Blueprint Acquired: Dendredan Ground to Orbit Cannon (Οργηφόρος 25)
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| Special Achievement: Faster, Stronger, Better [Genetically alter a species.] Perk 'Altar of Spellmaking' missed due to insufficient points. (Available Points: 100, Required Points: 400, Points Doubled, New Point Total: 200) |
| Special Achievement: Create your First Original Power Armor Design (Voidhawk) Perk 'Armorer | Fixer | Weaponsmith' missed due to insufficient points. (Available Points: 200, Required Points: 900, Points Doubled, New Point Total: 400) |
| Special Achievement: Complete 10 Special Achievements. Perk Cost Waived. Choose a perk: 1: Talking Head (Dresden files, 300 Points) - Description: Something between a magical computer and a lab assistant, this Spirit of Intellect would have forgotten more about magic than most wizards ever knew if it was actually capable of forgetting without being ordered to. Its personality is something between your own and how you think it should behave, which means you're probably getting something close to Bob if you're not careful. Aside from dispensing forgotten lore, they're able to possess and control things, ranging from friendly dire housecats to giant stone lions, and can even act as an emergency mystical battery if need be. Includes a free storage skull. 2: Key of Avatars | Hierarchy of Souls (Lords of the Night Liches, 300 Points) - Description: Key of Avatars (200CP) Upon buying this perk you gain access to the first level of the Arcana of Avatars, and will naturally deepen your understanding and power in it over time with no more personal investment in that growth. The Arcana of Avatars first lets you craft, and then manifest, an Avatar. Crafting an Avatar starts modestly expensive in Arcane, and eventually becomes very expensive, though you only need to craft a given Avatar once. Manifesting it costs the same amount, and maintaining it ties up a petty amount of mind and intellect to start, growing to a modest amount for the greatest Avatars. Withdrawing the invested intelligence causes an Avatar to dissipate, but by paying the Arcane cost again it may be resummoned. The range that the Arcana of Avatars may summon at is normally dependent on your Arcane State, but by buying this perk you gain the maximum range - able to summon an avatar even into another plane of existence, though you need at least some way of targeting where you want it to manifest, of which you know several methods. Normally, it's only possible to manifest a single avatar at a time. Most avatars are constructs, though Greater and True Avatars are living creatures. Avatars are immune to mind affecting spells. You can look through your Avatar's eyes at any time. Your avatar is completely loyal and incorruptible by any force, magical or mundane. It will work towards your goals even if it doesn't know it's an avatar or that you exist. You may take control of your avatar at any time, and while doing so may channel your abilities through it - casting spells, manifesting powers, and so on. Likewise you can use your skills and feats through it. The avatar may be aware of this control or explain it away as you like. You may give them orders they will follow to the best of their abilities. There are several different stages of avatar that you can learn to manifest sequentially. 1. Rudimentary: Has no mind of its own, is very fragile, cannot channel your powers, can't speak, and can't pass for a living thing. Will be destroyed by even a light blow. You must actively control it, or it will collapse to the ground. 2. Lesser: Has the mind of a dumb child but can follow orders, but won't do anything you didn't explicitly order. Can't yet channel your powers. Might survive a single light blow. Cannot speak. Can pass as a living thing at a distance, but is cold and doesn't breath. 3. Standard: Has the mind of a slow adult. Can speak, but only in your voice. It cannot attack on its own, but it is able to be a channel for your powers and skills at this point. Its flesh is warm and it breathes, though it won't sweat or bleed. 4. Superior: Has the mind of an average adult and can think independently as needed. It has the health of an average human. It can contact you to get further instructions if it needs them. It can use basic skills on its own. 5. Greater: Is actually a living thing, a first level character with skills and feats and the attributes of a starting adventurer, though it will never learn or grow. If you don't want it to, it won't even know it's an avatar, believing itself a real person, following your goals subconsciously. 6. True: Nothing can detect that a True avatar is anything but a normal mortal. It can fall in love, have children, learn and grow, though it can't grow beyond a fourth of your own fully realized potential. Though it can be better than you at things by specializing differently. Once you grow able to manifest a True avatar, you'll start the cycle again with a second avatar, starting at Rudimentary and growing to True, at which point the cycle will repeat. ADDITIONAL: Hierarchy of Souls (100CP) Normally an Avatar is a transitory thing - even the True Avatar. Not for you. Once you have manifested a True Avatar you will be able to separate a piece of your soul - the part that's able to manifest that Avatar, and imbue it with vast quantities of Arcane, raising that Avatar to the status of Sub-Soul. You lose the ability to manifest one Avatar, but in return the Sub- Soul becomes a persistent being you don't need to maintain. If it should ever be slain, it will return in a night and a day for no cost. Its potential grows, being able to become as strong as you. This is just potential, it will have to get there the hard way. If you let it, it can channel your powers itself - casting your memorized spells, manifesting powers from your reserves, and so on. It also counts as a Bound Phylactery. So long as it lives, you will return. You can channel spells through it as if you were present, without having to take control of it or use its actions, and observe around it, rather than just through its eyes. You always count as touching it for the purposes of spells (and it counts as 'you' for purposes for self-only spells), and can flawlessly teleport to it over any distance by the spell, or for a small cost in Arcane. You can store Arcane in it, and both you and it can draw upon that Arcane to use Arcana itself. You can hang up to six spells in it for both of your uses, and hang another six spells as contingencies. If those contingencies are attack spells, they won't harm your Sub-Soul even if they drop down on top of it. It retains the incorruptibility and absolute loyalty of an Avatar, and counts as a living creature or as a construct, whichever is most advantageous at any given moment. |