Ancient beings far beyond the limits of mere corporeal beings watch from orbit as the planet...
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User | Total |
---|---|
SamPardi | 11 |
[ ] Morph: Drone | 0.33 RP | 1 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Queen | 5 RP | 1 Larvae | Limit: 1 per turn. |
[ ] Hire: Militia | 1 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Soldiers | 2 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Scout | 0.2 RP | 20 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Worker | 0 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Dancers | 0 RP | 40 Civilians | Limit: Recruitable Population cap at 1/3 populace |
Hunger | Harmony | Concord | Independence | |
1 | 50% increase in RP production from drones. All Drones take one wound of damage this turn. | All activities with success percentages gain a +10% chance of success. | If you have regular contact with other neutral or better powers, some people from one of them will immigrate. Amount and Quality depend on the source. Else you will be contacted by an advanced and benevolent power interested in what you've apparently got going for you. | All human units gain +1 wounds and +1d4 defense this turn. |
2 | Choose any Zerg Only army you own at a Hive Cluster, it will be sacrificed and fed to the Hive Cluster returning its full cost in RP. | When the first army enters combat this turn, two drone swarms are randomly selected from the resource gatherers. The wounds of the army equals its normal wounds plus the wounds of the two drone swarms. If the army still dies, all three die. | Your next diplomatic check gains +20% chance of success even if it's not this turn. | Gain 1d8 EP per 1000 Humans in your Swarm |
3 | Swarmers gain a 50% combat bonus to all stats. 50% penalty to all tactical rolls. | Have one EP bonus worth 2d20 points. All other EP bonuses that turn are doubled. | Despite your general lack of pallet, the humans of your hive worked creep into some rather impressive specialities. So impressive that this turn's production of creep is rendered into a trade good instead. | Gain a +30% chance of success to any Talent checks this turn, and to the specialist ceiling. |
4 | Creep production stops entirely, but all expansions younger than 4 turns are advanced to their fourth turn state. | In a miracle of psionics up to ten-thousand humans can be added to the hive-mind without having to be infected at all. | Your one of the nicest people around but even you know that sometimes people just need to leave well enough alone. For three turns the Ancient Platform will 'get a bug' and only allow known friends to successfully dial in. |
Select a zerg unit design. Gain a sapient Hero unit of that design. |
Queen said:
[ ] Morph: Drone | 0.33 RP | 1 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Queen | 5 RP | 1 Larvae | Limit: 1 per turn. |
[ ] Hire: Militia | 1 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Scout | 0.2 RP | 20 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Worker | 0 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Dancers | 0 RP | 40 Civilians | Limit: Recruitable Population cap at 1/3 populace |
Larvae -> | 18 | Civilians Recruitable -> | 693 |
[ ] Morph: Drone | 0.33 RP | 1 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Queen | 5 RP | 1 Larvae | Limit: 1 per turn. |
[ ] Hire: Militia | 1 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Soldiers | 2 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Scout | 0.2 RP | 20 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Worker | 0 RP | 100 Civilians | Limit: Recruitable Population cap at 1/3 populace |
[ ] Hire: Dancers | 0 RP | 40 Civilians | Limit: Recruitable Population cap at 1/3 populace |
Hunger | Harmony | Concord | Independence | |
1 | 50% increase in RP production from drones. All Drones take one wound of damage this turn. | All activities with success percentages gain a +10% chance of success. | If you have regular contact with other neutral or better powers, some people from one of them will immigrate. Amount and Quality depend on the source. Else you will be contacted by an advanced and benevolent power interested in what you've apparently got going for you. | All human units gain +1 wounds and +1d4 defense this turn. |
2 | Choose any unit you own, it will be killed and fed to the Hive Cluster returning its full cost in RP. | When the first unit enters combat this turn, two drones are randomly selected from the resource gatherers. The wounds of the unit equals its normal wounds plus the wounds of the two drones. If the unit still dies, all three die. | Your next diplomatic check gains +10% chance of success even if it's not this turn. | Gain 1d8 EP per 1000 Humans in your Swarm |
3 | Swarmers gain a 50% combat bonus to all stats. 50% penalty to all tactical rolls. | Have one EP bonus worth 2d20 points. All other EP bonuses that turn are doubled. | Despite your general lack of pallet, the humans of your hive worked creep into some rather impressive specialities. So impressive that this turn's production of creep is rendered into a trade good instead. | Gain a +30% chance of success to any Talent checks this turn, and to the specialist ceiling. |
4 | Creep production stops entirely, but all buildings cost -1 action to build. | Your unemployed civilians take note of all the work being done and decide to do a little bit of their own. +.25 RP per 100 unemployed civilians. | Your one of the nicest people around but even you know that sometimes people just need to leave well enough alone. For this turn the Ancient Platform will 'get a bug' and only allow known friends to successfully dial in. |
+2 Actions |
[ ] Morph: Drone Swarm (6) | 2 RP | 6 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Hundling Swarm (6) | 1.5 RP | 3 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Queen | 5 RP | 1 Larvae | Limit: 1 per turn. |
[ ] Morph: Drone Swarm (6) | 2 RP | 6 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Creeper Swarm (6) | 1.5 RP | 6 Larvae | Limit: As many as can be afforded |
[ ] Morph: Hundling Swarm (6) | 1.5 RP | 3 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Queen | 5 RP | 1 Larvae | Limit: 1 per turn/per hatchery. |
[ ] Morph: Drone Swarm (6) | 2 RP | 6 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Creeper Swarm (6) | 1.5 RP | 6 Larvae | Limit: As many as can be afforded |
[ ] Morph: Hundling Swarm (6) | 1.5 RP | 3 Larvae | Limit: As many as can be afforded. |
[ ] Morph: Queen | 5 RP | 1 Larvae | Limit: 1 per turn/per hatchery. |