In a world on the edge of growing into something brilliant, the chains of the past have to be...
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This is set in something of an original DnD Setting, though with roots in Godbound, if you're familiar with that, as well as Spelljammer. That said, the 'space' part isn't going to come into play for a little while - the adventure will eventually become both space and plane hopping, but it starts out in a more "traditional seeming" part of the fantasy setting.
Technically a "Without Why" Jumpchain story. Right now, this is intended to only be a single-world story (not a single jump story, as it's built using supplement modes for people familiar with jumpchain), but you don't need to be familiar with Jumpchain to read this.
This is set in an original DnD style setting, though a number of spelljamming elements are included - the 5e version of them, as a warning for people who dislike that.
For people waiting for the next chapter of "A cup in hand hides the sword in the sleeve", I was having trouble getting the next chapter going, so I started writing this so I would be writing something. I just need to get back into the habit.