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The Long Night
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A Hunter, free of his Nightmare, what is he to do with no more Prey?

(Credit to Baloolax on X for the Cover, not made by me)
Last edited:
Break's Power set (Chapter 1) New
This is a little info page for anybody wanting a clear definition of how I'm scaling the BB Hunter. This is taken from my own notes, so if it isn't reader-friendly, then you don't have to read. This is for anybody who's interested in what exactly Break can do.

The Last Hunter's Body
-The absorption of countless metaphysical amounts of Blood Echoes has resulted in what one might call a divine physique. His resilience is the least of his upgrades but it deserves a Brute Rating of 5 or more on its own. Bullets, if not handily dodged, are a matter of being bruised mildly. Next, his regeneration. If he doesn't surge his beastly blood with one Vial of his unlimited stock through the Messengers, he still regenerates enough to turn life-threatening blood-loss into a mild annoyance and maybe a bit of lethargy- to turn a flesh wound into a scratch. His strength is hidden but immense, while he lifts no mountains and his size prevents him for leveraging his strength well enough to do so, a full-powered punch of his will still crumble a two-story building. His reaction time, one of the two main focuses of a Hunter's physique, is almost precognitive in nature, even without his Eyes. If even a muscle twitches in the opponent, he will notice, Sharingan or not. Lastly, his overall dexterity borders on super speed. Even without a hunters Quickstep technique, which would catapult his speed firmly within 'seeming teleportation' range, he would still blitz any opponent without a decent Mover rating.
-Conclusion Rating: (Brute 6<, Thinker 3, Mover 8)

Wretched Insight
-Gaining the maximum amount of Insight a human being can and even transcending his true mind into the one of an Old One, his connection to the Arcane and the mysteries of the universe is more a suit of armor than a small tether. The minor effect of Eyes lining one's Brain is a sixth sense of the surrounding area and limited area visual awareness. Next, the summoning of parts of his True Form, resembling a God of Cuthulian mythos, through portals is as easy as breathing. tentacles, eyes and maws are all to be spawned at his whim. Their physical power is a good factor on its own but using them as conduits for further sorcery is even better. His Sorcery is of an astral kind, summoning stars, meteors and nebulas of all kinds. Anything relating to the wider universe, the cosmos, is in his reach and what that means is up to him to decide. Lastly, great mental resistances to mind-washing or penetration are in place, purely due to the fact that attempting to supernaturally engage his consciousness and wining is impossible for even the Thinker. What his true self knows and doesn't know, what he comprehends and doesn't is so far beyond what anything with a simple sapient thought-process could survive. Lastly, the Arcane can also perform feats of regular magical nature, such as rituals, blasts of fire or some such, though these will never reach the destructive potential of the cosmos, if not supplanted with another ability.
-Conclusion Rating: (Thinker 6<, Breaker 12*, Blaster 8)
*[If her ever manages to somehow bring his true self into reality]

The Sharingan (Three Tomoe)
-The Sharingan Break possesses acts much like the normal one, with enhanced visual prowess, temporary mind-control and illusionary abilities through eye contact, limited precognition and the infamous on-sight copying of external magical phenomena. But the origin of his own ocular ability makes it unique, it is through Insight that it was awoken, as his Uchiha blood was too thin to awaken through trauma, which he had admittedly enough of. Through this awakening, the copying ability has been extended to, as stated, any magical external phenomena, not just anything related to Chakra with the prerequisite of being able to utilize the ability through normal channels. Furthermore, casting illusions, or Genjutsu, no longer requires eye-contact, though stronger ones will still need it.
-Conclusion Rating: (Thinker 7, Stranger 5<, Master 7, Shaker 2, Trump 6)

The Mangekyo Sharingan (Eternal)
-After his battle with the Orphan of Cos, Break awoke his Mangekyo Sharingan and, knowing of its blinding effects, saugt to evolve it further before using it in any meaningful capacity. Through Insight and the Arcane, a sacrifice of a thousand beastly eyes sufficed. Break's EMS is capable of the normal Mangekyo abilities, such as Susanoo and the normal Sharingan enhancement. His unique abilities, connected to each eye, are as such; The Hunters Nightmare is the ability to warp himself and any people in his line of sight to any section of an imaginary Yharnam. Furthermore, both he and his unwilling companions are stripped of any supernatural power that is not physical enhancement. Any part of Yharnam will be completed with their appropriate foes and roaming bosses. Break himself has a sixth sense of where his Prey is and, for them to escape, he either needs to will them to or he needs to die. In Yharnam, he receives a boost to his physical abilities and gains the various consumable items unique to a Hunter of his status. His second ability is the Descent of the Red Moon, which brings the unbroken Moon of post-Rom Yharnam into the Real World. It consumes his arcane stamina rapidly but during this time, he can summon the beasts he had slain under his full control.
-Conclusion Rating: (Shaker 9, Master 7, Trump 6)

Caryll Runes
-Using the branding Rune kit of Caryll, Break and inscribed three runes onto his back, each granting further enhancements. Blood Rapture was the first, granting him siphoned healing each time a visceral attack is performed, meaning, that each time a debilitating attack is performed, something inherently lethal, he heals in return. The Great Lake Rune boost his overall durability, extending mild bruising from bullets to simple immunity to any low caliber. The Hunter Rune finds place on his body, too, granting him almost limitless stamina in the physical sense. The last Rune, Arcane Lake, grants him a certain immunity to magical attacks, a fireball would be but a strong, warm punch.
-Conclusion Rating: (Brute 5<)

Break, The Last Hunter.
-Overall Threat Rating (As of Chapter One): Brute 9, Master 8, Blaster 8, Breaker 12*, Thinker 8, Trump 6, Shaker 9, Mover 8
 
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