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Throw a Stone (BT/afterSI)

Created
Status
Incomplete
Watchers
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AN: On recommendation, I'm also posting this here. Will update daily until we catch up to the...
UM-CIV Ruralmech
bluepencil said:
Solve all your problems with Urbanmechs until your only problem remaining is Urbanmech.
You all think I'm joking about this.






ruralmech.png


Code:
Ruralmech Retrotech UM-CIV
 
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/D-D-D-D
Production Year: 2750
Dry Cost: 881,393 C-Bills
Total Cost: 884,893 C-Bills
Battle Value: 141
 
Chassis: Unknown Industrial
Power Plant: Unknown 90 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
	Jump Capacity: 0 meters
Armor: Unknown Industrial
Armament:
	1  Chainsaw
	1  Searchlight
	1  Sprayer
	1  Fuel Tank
	1  Lift Hoist
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial					51 points				6.00
Engine:			 I.C.E. Engine				 90					   6.00
	Walking MP: 3
	Running MP: 5
	Jumping MP: 0
Heat Sinks:		 Single Heat Sink			 0						 0.00
Gyro:			   Standard											   1.00
Cockpit:			Industrial											 3.00
	Actuators:	  L: SH+UA+LA	R: SH+UA+LA+H
Armor:			  Industrial				   AV -  21				  2.00
 
													  Internal	   Armor	
													  Structure	  Factor   
												Head	 3			8	   
										Center Torso	 10		   3	   
								 Center Torso (rear)				  0	   
										   L/R Torso	 7			2	   
									L/R Torso (rear)				  0	   
											 L/R Arm	 5			1	   
											 L/R Leg	 7			2	   
 
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
Fuel Tank									RT		0		 1		 1.00
Searchlight								  LT		0		 1		 0.50
Lift Hoist								   LT		0		 3		 3.00
Sprayer									  RA		0		 1		 0.50
Chainsaw									 LA		-		 5		 5.00
@Sprayer (Coolant) (10)					  RA		-		 1		 1.00
@Sprayer (Water) (10)						RA		-		 1		 1.00
											Free Critical Slots: 35
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  1	Points: 1
3		  0	   0	   0	   0	  1	 0   Structure:  3
Special Abilities: SRCH, MEL, SAW, ENE, SRCH, EE
 
UM-LAM Urbanmech LAM
urbanmech%20lam%203.PNG

urbanmech%20lam%2014.PNG

urbanmech%20lam.PNG


UrbanMech UM-LAM
Mass:
40 tons
Chassis: Standard LAM
Power Plant: 200 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
1 ER Large Laser
1 Medium Pulse Laser
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-F-F
Cost: 3,351,367 C-bills
Type: UrbanMech
Technology Base: Inner Sphere (Experimental)
Tonnage: 40
Battle Value: 1,309
Equipment   Mass
Internal Structure   4
LAM Conversion Equipment   4
Engine 200 Fusion 8.5
Walking MP: 5  
Running MP: 8  
Jumping MP: 5  
AirMech Cruising MP: 15  
AirMech Flanking MP: 23  
Safe Thrust: 5  
Max Thrust: 8  
Double Heat Sink: 10 [20]  
Gyro:   2
Small Cockpit:   2
Armor Factor: 120 7.5
  Internal
Structure
Armor
Value
Head 3 9
Center Torso 12 16
Center Torso (rear)   5
R/L Torso 10 14
R/L Torso (rear)   4
R/L Arm 6 10
R/L Leg 10 17
Weapons
and Ammo
Location Critical Tonnage
Jump Jet LL 1 0.5
Jump Jet CT 1 0.5
Jump Jet RT 1 0.5
2 Double Heat Sink RT 6 2
Bomb Bay RT 1 1
Medium Pulse Laser LA 1 2
Jump Jet LT 1 0.5
Bomb Bay LT 1 1
Jump Jet RL 1 0.5
Recon Camera HD 1 0.5
ER Large Laser RA 2 5
 
Dumassas Cache Super Urbanmech Variants
super%20urbanmechs%20variants.png

Errata:
Arrow IV Super Urbanmech is now UMS-ARIV

and ammo load (while usually variable depending on mission profile) is now
5 shots Cluster
5 shots Homing
5 shots Homing

--

There is also a Brawler configuration outwardly similar to the UMS-SGC that has a mess of Medium Pulse Lasers for slapping down bugmechs that get too uppity.

--


A lot of other images and designs are super spoilery though. Should I still post?
 
Last edited:
UMS2-HARD Super Hard Urbanmech II
urbie-2-bad.png


Code:
Super Hard Urbanmech II UMS2-HARD
 
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 0
Dry Cost: 5,927,752 C-Bills
Total Cost: 5,927,752 C-Bills
Battle Value: 1,487
 
Construction Options: Fractional Accounting
 
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
	Jump Capacity: 90 meters
Armor: Unknown Patchwork
Armament:
	1  ER PPC
	2  Medium Lasers
	1  TAG
	1  Guardian ECM Suite
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
 
Overview:
A custom Super Urbanmech II built for Barbara Mosley, reportedly to cover "the
massive goddamn target you painted on my back" after being touted as the person
to take down Natasha Kerensky, it is 40 tons and apparently the prototype of
the Super Urbanmech II.
 
Packing an unprecedented fifteen tons of Hardened armor on an Urbanmech
chassis, the UMS2-HARD is as well-protected as most Assault Mechs. The
vulnerability of the XL engine protruding into the side torso is mitigated by
armor that can take two AC/20 hits. It does this while still being as fast as
most Medium Mechs at 86 kph, although leg armor is not Hardened.
 
Its lack of firepower, the same as a Super Urbanmech ten tons lighter, means
that it cannot wade into fray acting like a mini Assault Mech and instead must
perform heavy recon duties the same as a regular Super Urbanmech. It does have
slightly better jump range at 90 meters though.
 
Barbara Mosley's opponents therefore are driven to assign almost supernatural
skill to her ability to tangle with Heavy Battlemechs and live instead of
merely brute durability.
 
The UMS2-HARD is painted white and has a decorative horn protruding from the
head of the Mech.
 
Despite her best efforts, it is her Mech that is called the "White Unicorn" and
her nickname still "Little Miss Bad-Ass".
 
 
Capabilities:
Armed with an ER PPC on the right arm and a pair of Medium Lasers on the left
arm, and a TAG in the torso, the UMS2-HARD has an otherwise identical loadout
to an UMS-SSR Super Royal Urbanmech.
 
 
Variants:
UMS2-HARD-ER:
This variant is a later upgrade that covers Mosley's griping about the rate of
fire of the ER PPC not fitting with her brawling tactics. The weapons have
been changed to a pair of Light PPCs and a pair of ER Medium Lasers to allow
her to deliver more sustained fire while in sight of the enemy.
 
As her Mech still had better protection than even a 60-ton Urban Knight,
Barbara Mosley had little reason to change to a platform that was easier to
hit.
 
 
UMS2-HARD-ERER:
This merely replaces the two Light PPC and two ER Medium Lasers with salvaged
Clan ER Large Laser and Clan ER Medium Lasers.
 
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel					67 points				2.000
	Internal Locations: 2 LT, 2 RT, 7 LA, 3 RA
Engine:			 XL Fusion Engine			 200					   4.250
	Walking MP: 5
	Running MP: 8
	Jumping MP: 3 Standard
	Jump Jet Locations: 2 CT, 1 LT										 1.50
Heat Sinks:		 Double Heat Sink			 12(24)					2.000
	Heat Sink Locations: 1 LT, 2 RT, 1 RA
Gyro:			   Standard											   2.000
Cockpit:			Standard											   3.000
	Actuators:	  L: SH+UA	R: SH+UA
Armor:			  Patchwork					AV - 131				 13.745
 
													  Internal	   Armor	
													  Structure	  Factor   
				   Head			  (Hardened Armor)	3			9	   
		   Center Torso			  (Hardened Armor)	12		   16	  
	Center Torso (rear)											   6	   
			 Left Torso			  (Hardened Armor)	10		   16	  
	  Left Torso (rear)											   4	   
			Right Torso			  (Hardened Armor)	10		   16	  
	 Right Torso (rear)											   4	   
			   Left Arm			  (Hardened Armor)	6			11	  
			  Right Arm			  (Hardened Armor)	6			11	  
			   Left Leg			   (Ferro-Fibrous)	10		   19	  
			  Right Leg			   (Ferro-Fibrous)	10		   19	  
 
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
ER PPC									   RA		15		3		 7.000
2 Medium Lasers							  LA		6		 2		 2.000
Guardian ECM Suite						   LT		0		 2		 1.500
TAG										  HD		0		 1		 1.000
											Free Critical Slots: 4
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  4	Points: 15
5/2j	   2	   2	   1	   0	  2	 0   Structure:  2
Special Abilities: TAG, ECM, ENE, SRCH, ES, SEAL, SOA

AN:
It would be 15 tons if I didn't keep playing around with Fractional Accounting.
 
ELH Squared Battalion
The amount of forces made transportable in one ELH Bigwig-class DropShip.

Colossus_dropship.jpg


squaredbattalion.png


Mech Artillery might be a single lance of UrbanKnight Thunderers in Alpha Company or six Urbamech ARTIV in Charlie Company.
TOE does not include misc. items such as trucks and logistics vehicles or Ultralight mechs transportable as cargo w 980 tons allowance.
Towed artillery are separately tracked as an option inside cargo.
DropShip even has integrated 2x Arrow IV launchers in the nose with 100 missiles stocked.

--------------------
AN:
I know this looks maximum clownship shenanigans, but this is very possible. The only non-canon thing is how 12 mech cubicles can double up on carrying 2 Urbanmechs per bay.

Dictator (Bigwig ELH)
Type: Military Spheriod
Mass: 9,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2620
Mass: 9,000
Battle Value: 3,354
Tech Rating/Availability: E/F-X-E-D
Cost: 269,802,400 C-bills
Fuel: 200 tons (6,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 109
Structural Integrity: 12
Armor
Nose: 219
Sides: 184/184
Aft: 149
Cargo
Bay 1: Mech (12) 1 Door
Bay 2: Mech (12) 1 Door
Bay 3: Light Vehicle (8) 1 Door
Bay 4: Infantry (Mech. Squad) (128) 1 Door
Bay 5: Heavy Vehicle (6) 1 Door
Bay 6: Light Vehicle (12) 1 Door
Bay 7: Cargo (986.0 tons) 1 Door
Escape Pods: 4
Life Boats: 9
Crew: 5 officers, 14 enlisted/non-rated, 7 gunners, 308 bay personnel
Ammunition: 100 rounds of Arrow IV ammunition (20 tons)
Notes: Mounts 43 tons of standard aerospace armor.
Weapons:   Capital Attack Values (Standard)  
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (32 Heat)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
2 Arrow IV, Arrow IV Ammo (100 shots) 20 0(0) 0(0) 0(0) 0(0) Artillery
RS/LS Fwd (12 Heat)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
RS/LS Aft (12 Heat)
1 ER Large Laser 12 1(8) 1(8) 1(8) 0(0) Laser
Aft (24 Heat)
2 ER Large Laser 24 2(16) 2(16) 2(16) 0(0) Laser

Assuming that you'd need regular MechBays to carry a full company of 40-ton Super HARD or FAST Urbanmech IIs or something, this is still doable*:

Dictator (Bigwig ELH Alt)
Base Tech Level: Advanced (IS)
Level Era
Experimental 2620-3058
Advanced 3059+
Standard -
Extinct 2830-3044
Tech Rating: E/F-X-F-E

Weight: 9000 tons
BV: 3,354
Cost: 298,631,200 C-bills
Source: TRO 3075 - Star League

Movement: 3/5
Heat Sinks: 109
Fuel Points: 6000 (100.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 12
Armor: 736
  Armor  
Nose 219  
Left Side 184  
Right Side 184  
Aft 149  
Weapons Loc Heat  
Laser Bay NOS 12  
Artillery Bay NOS 20  
Laser Bay LS 12  
Laser Bay (R) LS 12  
Laser Bay RS 12  
Laser Bay (R) RS 12  
Laser Bay AFT 24  
Ammo Loc Shots  
Arrow IV Ammo NOS 100  

Equipment Loc  
MASH Equipment (1 theater) HULL  
Field Kitchen HULL  
Mobile Field Base HULL  
Drone (Remote) Carrier Control System (1 drone) HULL  
Carrying Capacity
Mech (1 door) - 12 units
Mech (1 door) - 12 units
Mech (1 door) - 12 units
Light Vehicle Bay (1 door) - 12 units
Light Vehicle Bay (1 door) - 4 units
Infantry Bay (1 door) - 12.0 Motorized platoons
Cargo Space (1 door) - 151 tons

Crew  
Officers 5
Enlisted/Non-rated 14
Gunners 4
Bay Personnel 488
This reduces CAS support to mere 4 VTOLs, from 16 to 12 squads of Mechanized Infantry, and mere 151 tons of cargo.



*why does anyone ever waste a 150-ton Mech Bay on a 20-ton Locust, I wonder.​
 
Last edited:
Regular Urbanmech II
Sorry for the lack of more content, been terribly busy recently.

Here, have an Urbanmech II.

urbanmech%20revision.PNG

Revisioning the Urbanmech with arms.

Using MWO/MW5's internal layout scheme, the right arm maintains the ability to carry full-sized Large Weaponry like AC/20s, Gauss Rifles, etc. while the left has the Medium Weapon slot protruding off the shoulder while a tiny Stormcrow-like arm protrudes from beneath.

It is too short to punch with, but now at least if it falls it can get up by itself.



Code:
Regular Urbanmech II AC UMR2-1AC
 
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 0
Dry Cost: 3,120,880 C-Bills
Total Cost: 3,160,880 C-Bills
Battle Value: 1,004
 
Chassis: Unknown Standard
Power Plant: Unknown 120 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
	Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
	1  LB 20-X AC
	1  Medium Laser
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
 
Overview:
The Regular Urbanmech II is an attempt to modernize the standard Urbanmech. Though
based on the Super Urbanmech II chassis, the Regular Urbanmech II is not fast (or
"Super") though still notably speedier than its initial incarnation, able to go
up to 54 kph or Assault Mech speeds - compared to the 32 kph maximum speed of the
stock Urbanmech - aka "Slow" and "Less Slow".
 
It gets "Less Slow" and "Fine."
 
The extra 10 tons allows it to have better speed, three jump jets, maximal
8 and 1/2 tons of armor,  and most importantly - carry a full-sized LB-X AC/20
with two tons of ammo. At little more than 3 million C-bills to produce, it is
called "the smallest Assault Mech to exist" and is devastating in Urban Combat
situations.
 
 
The right arm is able to accept any large weapon such as ACs, PPCs, Gauss
Rifles, replaced with MRM pods, etc. The left arm is turned into a shoulder
weapon mount that is wired to accept energy weapons up to a Large Laser in size.
A small utilitarian arm similar to that of the Clans' Stormcrow protrudes below.
 
 
--
 
 
Some variants reduce armor slightly in the legs (assuming that the short and
dumpy stance of the Regular Urbanmech II the legs are less likely to be hit anyway)
to protect internal ammo compartments with CASE. The loose half-ton can also
be allocated to a Flamer for anti-infantry work.
 
Replacing the LBX AC/20 with a (Light) Gauss Rifle or RAC/5  allows the left arm to
carry two Medium Lasers and lets the Urbanmech IIH more comfortably do micro-
Assault mech duties or long-range fire support where its middling speed is less
relevant.
 
A Super Urbanmech II with an XL Engine is of course more capable of having this
warload and still be able to deliver AC/20s to facetime at 86 or even 97 kph.
This is kind of bullshit.
 
--
 
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard					  67 points				4.00
Engine:			 Fusion Engine				120					   4.00
	Walking MP: 3
	Running MP: 5
	Jumping MP: 3 Standard
	Jump Jet Locations: 1 CT, 1 LT, 1 RT								   1.50
Heat Sinks:		 Single Heat Sink			 10						0.00
	Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LA
Gyro:			   Standard											   2.00
Cockpit:			Standard											   3.00
	Actuators:	  L: SH+UA+LA+H	R: SH+UA
Armor:			  Standard Armor			   AV - 128				  8.00
	CASE Locations: 1 RT												   0.50
 
													  Internal	   Armor
													  Structure	  Factor
												Head	 3			9
										Center Torso	 12		   18
								 Center Torso (rear)				  5
										   L/R Torso	 10		   17
									L/R Torso (rear)				  3
											 L/R Arm	 6			12
											 L/R Leg	 10		   16
 
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
Medium Laser								 LA		3		 1		 1.00
LB 20-X AC								   RT/RA	 6		 1/10	 14.00
@LB 20-X (Slug) (10)						 RT		-		 2		 2.00
											Free Critical Slots: 25
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  4	Points: 10
3j		 2	   2	   0	   0	  2	 0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0

OOC:
The Regular and Super Urbie II made redundant the need for the AFFS to develop
a mech like the Hollander. The proliferation of ER PPC meant less urgency to field
any mech that can match Clan weapon ranges.
 
Last edited:
Super Urbanmech II
More Super Urbanmech II in Barbara Mosley colors.
urbanmech%202%20bad.PNG

urbanmech%202%20bad%202.PNG

Who's a bad bad mech?
A bad bad MEEECH.
A bad a bad bad mech.

Code:
uper Urbanmech II Custom UMS-MC
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-D
Production Year: 0
Dry Cost: 11,970,933 C-Bills
Total Cost: 11,970,933 C-Bills
Battle Value: 1,613
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 Light PPC + PPC Capacitors
2 ER Medium Lasers
1 TAG
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Super Urbanmech II is based on Barbara Mosley's original Super Urbanmech
Custom. Though less Hardened for survival, most still retain the horn for improved
sensors and communication electronics.
This Super Urbanmech II variant is based on her White Unicorn loadout. It is fast,
able to hit 118 kph on a full run and 151 kph with the Supercharger. While two
Light PPCs normally do not do enough damage, when its capacitors are charged
it can deal a significant alpha strike.
This mech is designed to tangle with Clan Light and Medium scout recon
Battlemechs and is known to make Grand Dragons cry.
 
Variants:
Although not an omni-mech, the fact that most of its weapons are arm-mounted
means it is relatively easy to modify.
The basic version is still a 10-ton heavier Super Urbanmech with an ER PPC or
Plasma Rifle as its main gun.
A popular variant is based on the less-advanced Regular Urbie II, which carries
an AC/20. These "headhunter" mechs have slowly ingrained into the popular
consciousness that there are few things scarier than an Urbanmech at a full
run.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations:
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 4 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 2.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 134 7.50
Armor Locations:
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC + PPC Capacitor RA 10 2 3.00
Light PPC + PPC Capacitor RA 5* 1 1.00
Light PPC + PPC Capacitor LA 10 2 3.00
Light PPC + PPC Capacitor LA 5* 1 1.00
ER Medium Laser RT 5 1 1.00
Guardian ECM Suite LT 0 2 1.50
ER Medium Laser LT 5 1 1.00
Supercharger CT - 1 1.00
TAG HD 0 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
9/3j 2 2 1 0 2 0 Structure: 2
Special Abilities: TAG, ECM, ENE, SRCH, ES, SEAL, SOA

gator.PNG

Part of what makes Clan Lights so dangerous is that most of them are 7/11. Already better gunnery skills of Clan pilots walk at +1 while forcing a +3 against Inner Sphere targeting.

ELH Badnik mechs get Variable Range Targeting Quirk for free and so get -1 on Long range combat.
+4 vs +7.

On medium range
+3 vs +5

4x Light PPC is very possible to mate to a Targeting Computer for another -1.
Less on point damage but trades it for overall ease of use
 
UR-HMR Urbanhammer
urbanhammer.png


Rich (BB code):
Urbanhammer UR-HMR
 
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-D
Production Year: 0
Dry Cost: 6,660,883 C-Bills
Total Cost: 6,688,883 C-Bills
Battle Value: 1,490
 
Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
	Jump Capacity: 0 meters
Armor: Leviathon Plus Ferro-Fibrous
Armament:
	2 Donal PPCs
	1  SRM-6
	2 Martell Medium Lasers
	2 Magna Small Lasers
	2 SperryBrowning Machine Guns
Manufacturer: StarCorps Industries, Olivetti Weaponry, Vandenberg Mechanized Industries, Taurus Territorial Industries
	Primary Factory: Emris IV (StarCorps), Sudeten (Olivetti), Pinard (VMI), Taurus (TTI)
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Standard					 107 points				7.00
Engine:			 Fusion Engine				280					  16.00
	Walking MP: 4
	Running MP: 6
	Jumping MP: 0
Heat Sinks:		 Double Heat Sink			 16(32)					6.00
	Heat Sink Locations: 2 LT, 1 RT, 1 LA, 1 RA
Gyro:				Standard													   3.00
Cockpit:			Standard													   3.00
	Actuators:	  L: SH+UA+LA	R: SH+UA+LA
Armor:			  Ferro-Fibrous				AV - 197				 11.00
	Armor Locations: 1 HD, 1 CT, 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
	CASE II Locations: 1 RT												1.00
 
						 Internal	   Armor  
						 Structure	  Factor 
Head						  3			9	 
Center Torso			  22		  30	
Center Torso (rear)				  8	  
L/R Torso				 15		   22	
L/R Torso (rear)					   8	 
L/R Arm					11		   20	
L/R Leg					15		   25	
 
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
PPC										  RA		10		3		 7.00
PPC										  LA		10		3		 7.00
Machine Gun								  RT		0		 1		 0.50
Small Laser								  RT		1		 1		 0.50
Medium Laser								 RT		3		 1		 1.00
SRM-6R										  T		4		 2		 3.00
Machine Gun								  LT		0		 1		 0.50
Small Laser								  LT		1		 1		 0.50
Medium Laser								 LT		3		 1		 1.00
@SRM-6 (15)								  RT		-		 1		 1.00
@MG (200)									CT		-		 1		 1.00
											Free Critical Slots: 3
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  7	Points: 15
4		  5	   4	   2	   0	  3	 0   Structure:  6
Special Abilities: CASEII, SRCH, ES, SEAL, SOA
 
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UM-CIV2 Loadermech(?)
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