-.
-.
The technicians had no less awe and wonder about this relic of a bygone era of progress and excess. If anything, because they better understood the depths of how much technological progress had degraded, they appreciated better having samples of pristine unused tech.
Resident Engineer Joseph Kubler of the
SLS ARENDAL and Senior Warrant Officer Andrei Posseli jerked back as a humanoid robot with a thin head balancing on two wheel-chassis zoomed towards them.
"
Take a map," it said, shoving a folded pamphlet at them. "
Take a map."
"Out of my way, you dumb bucket of bolts!" Kubler tried to push it away.
The Map Robot's wheels squealed on the ferrocrete main lift receiving area and then pushed into the engineer's personal space and intimidatingly pushed the folded piece of paper at his chin. "
Take. A map."
"Jesus Christ! Fine! Give me one and go away!"
As soon as the pamphlet left its hand, it spun around in place and faced Andrei Posseli. It reached into its belt bag and said "
Take a map."
"Sure." The older man took the map.
"
Thank you. Have a nice day." The Map Robot then zoomed away to accost the next group of unprepared visitors.
"What in bloody hell is wrong with this place?" Kubler said with a scowl, before angrily opening the map.
Port Stone was not very big on the face of it, but the map showed tunnels and rooms extending into the bedrock and the DropShip lift leading up to the surface. This was all so terribly bad for operational security.
They walked a little further, comparing the map to the territory, and passed other Eridani Light Horse crew and technicians rubbernecking at the sights. Past the military feel of the elevator receiving area, with its Mech and vehicle parking, its gantries and cranes, and doors that lead into lower level storage and transport tunnels, was the civilian area.
The whole place looked like the main street of some fake tourist town. Fake trees swayed to an invisible breeze. Posseli went down to one knee to feel the grass bordering the sidewalk. It was artificial of course, but made of some soft polymer fabric.
The buildings lining the central courtyard had signs like "Bob's Burgers" and "Sunny Side Tailoring" and "Duty Free Store". They were all staffed by robots.
He looked up at the dome. With careful arrangement of diffused lights to remove shadows, It could almost seem like a sky. A peppy ambient tune wafted out of recessed speakers,
reminding him of green hills.
"This isn't a Star League base, it's like someone decided to build an underground resort," hissed Kubler.
"It's a Port. This was not a completely military operation. Soldiers also need downtime, and this… well, in a winter planet like this, isn't it comforting?"
Up ahead, a group of technicians were crowding around a trio of MechWarriors sitting on several crates.
The pair of senior engineers walked over.
-.
6th Recon Lance was playing the welcoming party. They fielded questions from newcomers, and indeed this was a welcome duty compared to being forced to do outside patrols or grunt box-carrying work.
"Why is this place so big?!" one of them asked. Yes, sure, of course you needed plenty of space to store dropships - but why did it need such a high roof? "This isn't very defensible - shouldn't you expect a Brian Castle to be criss-crossed with tunnels and be confusing for attackers?"
"From what I heard," Jack Finsrud noted dully "The SLDF detonated fusion bombs to make this hole. Then they just built over it, making a fake mountain."
The technician nodded. "That… overkill sounds like a SLDF thing to do, yep yep."
"You can't just excuse literally anything stupid and impractical as
'because the SLDF!'," groused Barbara.
"She said, as she was chowing down on military rations that are still fine after two hundred years," said Jack with a 'heh'.
"This honey beef rice is pretty good," said Terry Lyttle. "Anyone want some tofu curry thai?"
One of the technicians raised his hand. Terry dug a pack from the crates they were sitting on and threw it at him.
"What do I do with this?"
"Go into a food place and ask the robots there to fix you up."
-.
The two older engineers then idly decided to follow the young man into the nearby diner.
Once inside, a robot with an hourglass shaped and in a pink apron paint scheme approached the tech. "
Hello, soldier. What can I get ya, hon?"
"Uh…" the tech looked around and saw other ELH personnel already eating and minding their own business, not even sparing him a glance. He raised the ration pack. "Something for this?"
"
Sure thing, hon." The robot then swiveled around and said
"Honey, spot for one rations!"
"ONE BROKE-ASS SPECIAL COMING RIGHT UP!" replied the cook robot wheeling out of the kitchen.
The tech frowned. "Is… is it even possible to get some real food out of this place?"
The cook robot asked
"DO YOU HAVE ANY STAR LEAGUE DOLLARS ON YOU, BOY AND/OR GIRL?"
"... no?"
"THEN HOT WATER IS THE BEST WE CAN GIVE FOR FREELOADERS! GET A JOB, HIPPIE!" the cook robot shouted back.
"Use of utensils is free, dear," said the robot waitress.
"They're over there. Pick a table, I'll get your order to you right quick."
As the tech even more confusedly walked over to the spoon and fork dispensers, the people in the diner laughed, finding it riotously funny for their own ineffable reasons. Soon enough the robot waitress returned with several bowls and a pitcher of hot water.
Joseph Kubler turned aside and said flatly "What even is up with this place, seriously."
Andrei Posseli just rubbed at his grizzled chin and furrowed his brows. This level of limited artificial intelligence… well, that was lostech too.
-.
"Ho, MechWarriors!" Senior Warrant Officer Posseli raised a hand and addressed the three pilots. "Where's the Major?"
All three pilots pointed behind them towards the standing rows of Urbanmechs. In the distance two men and a large bulbous robot stood talking with each other.
"Of course," Kubler whispered under his breath. "MechWarriors are going to mech …."
-.
The two engineers reported in and made their introductions.
"Ah, good, we were waiting for you," said Major Stimson. He glanced aside at Robotnik "Someone was being all coy about explaining specs without a tech there to
properly appreciate things."
The walker's face was fixed but someone it just seemed so incredibly smug. "I am Doctor Ivo Robotnik, and now we can get all this
organized."
Captain Allwine nodded. "I too, would like to know why we had been simulator drilling so much on some oddly overly fast Urbanmechs."
"Come along, Horsies, let's put the kiddos to work so we can talk properly about bigger and better things."
Robotnik's walker approached the group by the plaza and raised its hands. A loud foghorn sound rang through the indoor space, drawing attention. Internal speakers announced louder
"All righty! All righty then! I know I said everything here belongs to you now, but in the interests of saving time, all technicians and gather around and I'll tell you what goes where as you loot the place."
Some of the men scowled at the implication, but the technicians gathered around Robotnik and the mobile holo-emitter on legs that followed him around.
"You boyos and girlos brought a Mule, right? Good. Because most of the gear had already been loaded onto the DropShips. I had to leave a bunch of the stackable goods behind because I thought you would like to carry off some of the Sub-Capital Laser Cannons."
"A what?" asked one of the engineers.
The holo-projector displayed a rotating 3d image of something that technically should not exist until half a century later.
"Heavy Sub Capital Laser, otherwise known as SL-Three, is a heavily cut down Naval Laser-Thirty Five - less effective range, slightly less damage, but only two hundred fifty tons instead of seven hundred. Emplaced anti-orbital guns. The Bigwigs have one thousand two hundred tons of free cargo tons, so I filled two of the seven DropShips with ten of them. There's still twenty-four more ringing the base and the six Light Naval PPCs - those are one thousand four hundred tons though. If you all weren't the Eridani Light Horse, well - nothing short of a WarShip would have survived anywhere closer than three hundred kilometers."
The Robotnik walker's blank black goggled eyes loomed large over the holo, which shifted to a the familiar spherical form of a
Union-class DropShip.
"I figured you'd like having something that *is* WarShip grade but would be light enough to be transportable or built into a DropShip as a Pocket WarShip."
"I want that," replied the engineer in a tiny little voice.
Robotnik's walker clapped its hands.
"All righty, ring raiders - here's the deal. That pile of crates over there are ER PPCs. ER Large Lasers. Non-ER Large and Medium Lasers. Over there are the Medium and Small Pulse Lasers-" he began pointing around the complex.
"Those there are a thousand tons of Double Heatsinks, and that over are Extra Light Fusion Engines in the ninety, one-twenty, one-fifty and one-eighty-rated range. That's two thousand tons of Ferro-Fibrous, and behind you right now are five hundred tons of SLDF rations, a very small portion of the colony survival essentials this base was made to stock.
"Thumper artillery and ammunition are already loaded into the Bigwigs; I also presumed you'd want to have as many Arrow-Four artillery missiles as you could possibly get."
The holo-projector highlighted each location in sequence.
They stared at the walker, struck numb - maybe by all the lostech? Or maybe by his rationality?
"Miscellaneous electronics, here. Artemis modules. Artemis-enabled LRMs and SRMS. Then bulkier Electronic Warfare equipment - Beagle Active Probe and Guardian ECM - there. AMS systems and ammo, those boxes next to them."
"So much lostech…"
The walker didn't have a head to shake, so it only waggled from side to side and flapped its arms.
"Weapons are nothing. Three of the seven Bigwigs are full with terraforming equipment and deployable factories inside their Vehicle Bays. They were stocked that way from the start. STONE EGG was a long-range colonization and exploration mission going past the Taurian Concordat ."
"Why?"
"That… is a secret."
"Yeah fair enough."
The walker clapped its hands again, and then turned to the two senior technicians. "Which among you is the more senior specialist?"
"That would be me," replied Andrei Posseli.
Robotnik turned towards Major Stimson. The Eridani Light Horse Battalion-level officer nodded. He ordered "All right. Mister Kubler? Please arrange for the inspection and loading of materials onto the DropShips. Prioritize all the military cargo, I don't want to hear about people looting non-essentials and knick-knacks over strategic supplies."
"Aye, sir!" responded Joseph Kubler. He turned around and began barking orders of his own. DropShips were part of the naval complement of the Eridani Light Horse, and everything regarding deployment was handled by a separate technical group.
Robotnik's walker turned in place to speak to Major Stimson.
"Now walk with me; you have questions, and I will answer them. I have much to brag about; but not just for any random ears to overhear."
"Heh," sniffed Major Stimson.
"We appreciate your honesty," said Captain Allwine.
-.
-.
The group walked slowly and paused before the first group of mechs. Four arranged in a lance, on either side of the path. Robotnik gestured towards them.
"You already know about the Super Urbanmechs. UMS-SSR. Speed of eighty-six kilometers per hour on an XL 150 Engine, ER PPC without minimum range, Medium Pulse Laser, Guardian ECM to throw ghost targets to confound targeting and jam transmissions. Six tons of Ferro-Fibrous armor."
The holo-robot displayed the details of the Mech with a simulated scene of the Mech in motion.
"The only difference between these and the one my boy brought with him to Colchester is that these don't have the Supercharger, so that reckless young and/or drunk fools don't ruin their Engines on racing Urbies. Only officer Super Urbanmechs get the Supercharger so they can chase down those idiots. They get a third Jump Jet instead to extend their jump range to ninety meters. Double Heatsinks mean that they never have to worry about heat issues."
Senior Warrant Officer Posseli let out an amazed "Huuh." He bent down to read the technical readout on the holo. "That sounds surprisingly potent."
"As I promised you have a full regiment - one hundred and forty-four mechs of these."
"A full regiment?!" Captain Allwine wheezed. He gave Major Stimson a look that said 'Okay I understand everything perfectly now'.
Major Stimson only scowled. "You promised TWO regiments."
Robotnik nodded by making the whole walker tilt its body up and down.
"I did. And you'll have it. Let's move on."
-.
The next group of Urbanmechs had a smaller weapon in its right arm weapon pod and three lenses in the left.
"The UMS-SPL, is for militia pilots that don't have good aim, which I think was expected from most of them. Built for more short-ranged combat, this laser vomit of a Mech ditches the Guardian ECM to have a Large Pulse laser on the right and three Medium Lasers on the left. Twelve DHS is enough to keep it cool. Jump range, 90 meters. Everything else identical to the standard Super Urbanmech that better rewards people with good aim."
"Could I get information on Large Pulse Lasers, please?" asked Posseli.
The holo-robot obliged. The tech hummed. "Seven tons, same as the ER PPC. But… only a little more than half the range of a regular PPC, but produces the same heat. Or to put it another way, 60% of the range of an AC/10. Only slightly more range than a standard Medium Laser. What was the point of developing these?"
"Within that range, extreme accuracy and short duration pulses that can strip almost as much armor as a standard PPC shot," replied Robotnik.
"With the refire rate of these things in short-range combat? You're not going to miss being unable to mount an AC/20. You can strip armor so fast it's like flaying a Mech alive."
Major Stimson considered it. "Sounds better for fast mechs. How many of these Large Pulse Lasers do we get?"
"In weapons stocks? Hundreds. In Mechs? Thirty-six."
"Huh. Not that much."
"You can always refit standard Super Urbanmechs to these if your pilots are terrible at gunnery," Robotnik shrugged.
"Not likely. We're going to have to prioritize even more gunnery training from now."
"Then let's move on."
-
The next group of Urbanmechs had boxy missile launchers on each arm.
"The Super Urbanmech variant UMS-MSL is ammo-dependent with LRM10 with Artemis on the left, a pair of Streak SRM2s fed by a single ton of ammo on the right, each with a Medium Laser below that. For people with even poorer aim than that, maybe? I dunno."
"You have a very poor impression of the people that were originally supposed to receive these Mechs," Captain Allwine noticed.
"These were people who were for all they knew, going on a one-way trip into the void. People with irreplaceable skills they were not. That's why a lot of the information systems on this cache were so focused on education and on-site training."
"Fascinating. We do get those too, right?" asked Posseli.
"Of course."
"How many of these?" asked Major Stimson.
"Thirty-six."
"That makes half the regiment then. Sixty-four mechs left. I'm seeing a disposition based on combat roles here. What else?"
"Moving on-"
-.
The next Urbanmech had an even larger missile box on its left arm and a tiny Small Laser port on the right arm pod.
"The UMS-ARV is *slow*. It can only go up to fifty-four kilometers per hour. Its heatsinks are Standard. It has only THREE tons of Ferro Fibrous armor instead of six. It does still retain the sixty-meter jump jets though. Take a guess why?"
The two MechWarriors looked puzzled, but the ELH technician looked up at the Mechs and then beamed. With almost boyish glee he asked "Is that an Arrow IV missile artillery launcher?!"
"Correctamundo."
"Holy shit," said Captain Allwine.
"The UM-SSA comes with two tons of Arrow IV ammunition, each with five shots. Five shots of Thunder warheads, airbursting to deliver an instant minefield on the point. Then five shots of non-homing warheads are slightly less vulnerable to AMS since they are not targeting a Mech in particular, for area-of-effect devastation to entire enemy lances. We do have Arrow IV Homing missiles if you place TAG on other mechs on the battle line though."
"How many?!" Major Stimson clenched his fists in front of his face and roared.
"Thirty six."
He raised his arms. "A Battalion of fucking artillerymechs, FUCK YES."
"This… this changes things," murmured Capt. Allwine. "Even if it's slow, it has Jump Jets. It can go where Long Toms can't."
"Even better, it can do shoot and scoot to avoid artillery counter-battery fire in a way Long Toms can't. We can only count on Long Toms being able to outrange everything to avoid this, but… organic artillery support that can combat-drop with Strike lances? This is maximum aggression, sir. No one is prepared for this. No one."
Major Stimson looked up wild-eyed towards the Robotnik walker's blank goggle-like eye ports. "That's three-fourths of the regiment down. I don't know - what do you have left that could top this?"
Robotnik waggled from side to side and laughed.
"Then let me surprise you - if you're smart, you're going to understand why this is the best of all.
"
-.
Next up:
"The Urbanmech UMS-SCG "Super Comms Guard" is slightly faster than your regular Super Urbanmech, it can go 97 km per hour on 180-rated XL Engine. It has four Jump Jets letting it jump 120 meters. It has a pair of Medium Pulse Lasers in each arm to quickly make die some bugmechs think they found some easy prey."
The Super Urbanmech in question didn't look too different, apart from its antennas maybe taller than the usual. The domelike 'head' of the Urbanmech had a round protrusion like the lights on a miner's helmet.
"It's fast, but this leaves it with plenty of tons and volume - which it uses to contain four tons of advanced Star League Communications Equipment that can make contact with satellites and coordinate and relay transmissions across a very wide radius. It carries a Beagle Active Probe to spot and classify enemies and passively listen in to transmissions and counteract jamming. It has an advanced Recon Camera to passively and optically track and spot enemies for artillery. It packs a Remote Sensor Dispenser and with its communication suites is able to monitor five Remote Sensors at the same time and is able to pick up recon data as soon as it enters maximum range of a previously-deployed sensor.
It can't transmit targeting data, but it can transmit literally all other information about the enemy to each other, either through satlink or skywave, then to the HQ. To put things into perspective - this packs a better communications suite than what DropShips have - and those have to communicate across interplanetary distances!"
Major Stimson stared dully at Robotnik. Then after a while, he spoke: "Okay. I admit it. That's pretty damn good, Robotnik. That's more valuable than the artillerymechs."
"Pardon me, sir - but I don't understand," said Captain Allwine. "Isn't it just a scout mech?"
"It's not just a Scout mech. It's an information control mech. Scout Mechs report *to* it. It's a Mobile HQ that can run. It makes the whole Regiment act on real-time updated information as one unit instead of each Battalion doing their own thing collecting their own recon information and passing it on. You should understand how important this is - Recon companies aren't made to fight the enemy unless we're forced to, we find them then we give their location to the Strike companies. When we fought the Dragoons on Hoff, other than the line Heavies, it's Recon Lances that got hit hard when forced to fight because we didn't have the tons and weapons for it."
"Sir, my apologies, but I still don't quite get it. How would this help?"
"I made my Command Lance out of Light Mechs to get to where I'm needed. You think I did that hoping to turn the tide of battle with a bunch of twenty or thirty-tonners? No. Where I'm needed is where I need to go so I can *know*. We had to get into combat range just so that command could have a picture on what's happening and where.
"What do you think really keeps us from reforming the 21st Regiment? Lack of Mechs? We can get that. Lack of pilots? We can train that. Lack of DropShips? We could seize that from our enemies. No, the problem is that we reached the limit of being able to command a regiment long ago. We can't even deploy two regiments at the same time and hope to coordinate effectively. When we fought on Hoff, it was the biggest fight the Light Horse fought since the defense of Hesperus II - and just like that time, we had to piggyback on the command and control apparatus of the Great Houses to handle anything close to regimental in scale.
"We fought Hoff and we survived that… but it was in small pockets of fighting that we only managed to move as one big force only when we're in sight of each other. We could have rolled the Dragoons all the way back to their DropShips if Kerensky didn't break our flank. If our Heavies just *knew* she was there-
"We fought Hoff as a cat-and-mouse game, but even when we could draw away lances of the Dragoons, we could never combine force to defeat them in detail because we just couldn't be *sure* where the rest of the enemy is without exposing a weakness in our own battle lines. We had to pull them to our lines where we had knowledge of who was where, but that's just conceding space and time. This violated Principle Two - what is that?"
Allwine answered "
Offensive. When given the chance, attack and remain on the offensive for as long as possible. The enemy is weakest when backing up, and so are you."
"Right. They had more confidence because they were a Dragoons regiment of Heavies and Mediums, and they knew a Light Horse regiment was mostly Mediums and Lights and they just needed to keep pushing-
"But if we just had complete knowledge of the battlespace… speed. Finally. You can leverage that."
"You can do the Mongol," said Robotnik.
"What?" asked Posseli.
Major Stimson nodded. He immediately got the point. "Hit the enemy hard and retreat then attack again from another direction, so fast that the enemy thinks you are two different attackers and that you have more fighters on the field than you do. Maximum havoc. Maximum confusion."
"I see. So… if we go back to the fundamental principles, that's Seven, Eight, and Nine. No, wait - Principle Two should be the most important here-" Captain Allwine pondered. "
Unity of Command. Always know who is above and below you in the chain of command
and what they are doing. It will not only help you in times of trouble, but it will also give you a better sense of how your mission fits into the overall picture."
"Right.
Unity of Command. Then
Surprise.
Intelligence.
Simplicity. Having Jump Artillery is an operational solution. This? This is strategy. It makes
everything else happen." Major Stimson moved his open palms in a curving wave as if tracing a rainbow.
Captain Allwine nodded. "I see. And… what makes this even better is that it can adequately defend itself. Scout command mech?"
"Ah, and that reminds me -" added Posseli. "This would be great to integrate into artillery formations, because having updated knowledge of the local battlespace prevents someone from sneaking through and taking out your valuable and almost defenseless artillery units."
Major Stimson pointed firmly at the Mech to his left. "There's thirty-six of these. Now the Eridani Light Horse has
five regiments, equal in numbers if not in wargear to the Wolf's Dragoons. We can even put one in every battalion, down to every Battallion Command Lance having satlink access to all other Light Horse formations on-planet.
"If the enemy force has taken out the satellites? They're going to expect that would leave us blind to the larger battlespace, like what most mercenaries face. Everything our recon groups gather - we could bounce direct-wave information off recon aircraft if we have to, without having to risk aerospace anywhere close to where the enemy can shoot at them." He swept his arm angrily down. "This thing is too valuable to lose, everything else that is Urbanmech-shaped is a decoy."
"Nyeeee… actually. You do remember that the SLDF Communication Equipment is only 4 tons, right? Active Probe is one and a half tons. Recon Camera and Remote Sensors, half a ton each. Depending on what you chose to leave behind, you could easily assemble thirty-six more from, say, one hundred forty-four tons of cargo. Get that by refitting Regular Super Urbanmechs, or even non-Super Urbanmechs."
"DUMP EVERYTHING THAT ISN'T THIS! All other cargo is extra!" the Major spun around to point at Senior Warrant Office Posseli. Then to Robotnik. "How many of these SLDF Comm Suites do you have here anyway?"
"Two hundred."
Stimson's hand dropped to his side. He grimaced at Robotnik in consternation. "That's… eight hundred tons. The hell why a colony effort would need that many battlefield control and communications equipment instead of more food and clean water and medicine?"
Robotnik made another small full-body nod.
"You will understand later when we can talk about the DropShips - but in short, when the SEEDCORN colonies arrive at their chosen planet, they would be *mandated* to have full coverage monitoring of the entire world. Why? Again, later."
The Major also nodded. "Fair enough." Then he turned his head and grimaced again. "But… there's still more Mechs here. What's this about?"
Robotnik's walker began rubbing its palms together eagerly.