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User | Total |
---|---|
bluepencil | 40 |
Internal | Armor | |||
---|---|---|---|---|
Head | 3 | 9 | ||
Center Torso | 10 | 15 | ||
Center Torso (rear) | 5 | |||
Right Torso | 7 | 11 | ||
Right Torso (rear) | 3 | |||
Left Torso | 7 | 11 | ||
Left Torso (rear) | 3 | |||
Right Arm | 5 | 10 | ||
Left Arm | 5 | 10 | ||
Right Leg | 7 | 14 | ||
Left Leg | 7 | 14 |
Weapons | Loc | Heat | |
---|---|---|---|
ER PPC | RA | 15 | |
Medium Pulse Laser | LA | 4 |
Equipment | Loc | |
---|---|---|
ECM Suite (Guardian) | RT | |
Supercharger | CT |
Equipment | Mass | |
---|---|---|
Internal Structure | 4 | |
LAM Conversion Equipment | 4 | |
Engine | 200 Fusion | 8.5 |
Walking MP: | 5 | |
Running MP: | 8 | |
Jumping MP: | 5 | |
AirMech Cruising MP: | 15 | |
AirMech Flanking MP: | 23 | |
Safe Thrust: | 5 | |
Max Thrust: | 8 | |
Double Heat Sink: | 10 [20] | |
Gyro: | 2 | |
Small Cockpit: | 2 | |
Armor Factor: | 120 | 7.5 |
Internal Structure |
Armor Value |
|
---|---|---|
Head | 3 | 9 |
Center Torso | 12 | 16 |
Center Torso (rear) | 5 | |
R/L Torso | 10 | 14 |
R/L Torso (rear) | 4 | |
R/L Arm | 6 | 10 |
R/L Leg | 10 | 17 |
Weapons and Ammo |
Location | Critical | Tonnage |
---|---|---|---|
Jump Jet | LL | 1 | 0.5 |
Jump Jet | CT | 1 | 0.5 |
Jump Jet | RT | 1 | 0.5 |
2 Double Heat Sink | RT | 6 | 2 |
Bomb Bay | RT | 1 | 1 |
Medium Pulse Laser | LA | 1 | 2 |
Jump Jet | LT | 1 | 0.5 |
Bomb Bay | LT | 1 | 1 |
Jump Jet | RL | 1 | 0.5 |
Recon Camera | HD | 1 | 0.5 |
ER Large Laser | RA | 2 | 5 |
You all think I'm joking about this.bluepencil said:Solve all your problems with Urbanmechs until your only problem remaining is Urbanmech.
Ruralmech Retrotech UM-CIV
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/D-D-D-D
Production Year: 2750
Dry Cost: 881,393 C-Bills
Total Cost: 884,893 C-Bills
Battle Value: 141
Chassis: Unknown Industrial
Power Plant: Unknown 90 I.C.E.
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Industrial
Armament:
1 Chainsaw
1 Searchlight
1 Sprayer
1 Fuel Tank
1 Lift Hoist
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 51 points 6.00
Engine: I.C.E. Engine 90 6.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 0 0.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Industrial AV - 21 2.00
Internal Armor
Structure Factor
Head 3 8
Center Torso 10 3
Center Torso (rear) 0
L/R Torso 7 2
L/R Torso (rear) 0
L/R Arm 5 1
L/R Leg 7 2
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Fuel Tank RT 0 1 1.00
Searchlight LT 0 1 0.50
Lift Hoist LT 0 3 3.00
Sprayer RA 0 1 0.50
Chainsaw LA - 5 5.00
@Sprayer (Coolant) (10) RA - 1 1.00
@Sprayer (Water) (10) RA - 1 1.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 1 Points: 1
3 0 0 0 0 1 0 Structure: 3
Special Abilities: SRCH, MEL, SAW, ENE, SRCH, EE
Super Hard Urbanmech II UMS2-HARD
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-D
Production Year: 0
Dry Cost: 5,927,752 C-Bills
Total Cost: 5,927,752 C-Bills
Battle Value: 1,487
Construction Options: Fractional Accounting
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Patchwork
Armament:
1 ER PPC
2 Medium Lasers
1 TAG
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
A custom Super Urbanmech II built for Barbara Mosley, reportedly to cover "the
massive goddamn target you painted on my back" after being touted as the person
to take down Natasha Kerensky, it is 40 tons and apparently the prototype of
the Super Urbanmech II.
Packing an unprecedented fifteen tons of Hardened armor on an Urbanmech
chassis, the UMS2-HARD is as well-protected as most Assault Mechs. The
vulnerability of the XL engine protruding into the side torso is mitigated by
armor that can take two AC/20 hits. It does this while still being as fast as
most Medium Mechs at 86 kph, although leg armor is not Hardened.
Its lack of firepower, the same as a Super Urbanmech ten tons lighter, means
that it cannot wade into fray acting like a mini Assault Mech and instead must
perform heavy recon duties the same as a regular Super Urbanmech. It does have
slightly better jump range at 90 meters though.
Barbara Mosley's opponents therefore are driven to assign almost supernatural
skill to her ability to tangle with Heavy Battlemechs and live instead of
merely brute durability.
The UMS2-HARD is painted white and has a decorative horn protruding from the
head of the Mech.
Despite her best efforts, it is her Mech that is called the "White Unicorn" and
her nickname still "Little Miss Bad-Ass".
Capabilities:
Armed with an ER PPC on the right arm and a pair of Medium Lasers on the left
arm, and a TAG in the torso, the UMS2-HARD has an otherwise identical loadout
to an UMS-SSR Super Royal Urbanmech.
Variants:
UMS2-HARD-ER:
This variant is a later upgrade that covers Mosley's griping about the rate of
fire of the ER PPC not fitting with her brawling tactics. The weapons have
been changed to a pair of Light PPCs and a pair of ER Medium Lasers to allow
her to deliver more sustained fire while in sight of the enemy.
As her Mech still had better protection than even a 60-ton Urban Knight,
Barbara Mosley had little reason to change to a platform that was easier to
hit.
UMS2-HARD-ERER:
This merely replaces the two Light PPC and two ER Medium Lasers with salvaged
Clan ER Large Laser and Clan ER Medium Lasers.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.000
Internal Locations: 2 LT, 2 RT, 7 LA, 3 RA
Engine: XL Fusion Engine 200 4.250
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 2 CT, 1 LT 1.50
Heat Sinks: Double Heat Sink 12(24) 2.000
Heat Sink Locations: 1 LT, 2 RT, 1 RA
Gyro: Standard 2.000
Cockpit: Standard 3.000
Actuators: L: SH+UA R: SH+UA
Armor: Patchwork AV - 131 13.745
Internal Armor
Structure Factor
Head (Hardened Armor) 3 9
Center Torso (Hardened Armor) 12 16
Center Torso (rear) 6
Left Torso (Hardened Armor) 10 16
Left Torso (rear) 4
Right Torso (Hardened Armor) 10 16
Right Torso (rear) 4
Left Arm (Hardened Armor) 6 11
Right Arm (Hardened Armor) 6 11
Left Leg (Ferro-Fibrous) 10 19
Right Leg (Ferro-Fibrous) 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.000
2 Medium Lasers LA 6 2 2.000
Guardian ECM Suite LT 0 2 1.500
TAG HD 0 1 1.000
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
5/2j 2 2 1 0 2 0 Structure: 2
Special Abilities: TAG, ECM, ENE, SRCH, ES, SEAL, SOA
Bay 1: | Mech (12) | 1 Door |
Bay 2: | Mech (12) | 1 Door |
Bay 3: | Light Vehicle (8) | 1 Door |
Bay 4: | Infantry (Mech. Squad) (128) | 1 Door |
Bay 5: | Heavy Vehicle (6) | 1 Door |
Bay 6: | Light Vehicle (12) | 1 Door |
Bay 7: | Cargo (986.0 tons) | 1 Door |
Weapons: | Capital Attack Values (Standard) | |||||
---|---|---|---|---|---|---|
Arc (Heat) | Heat | SRV | MRV | LRV | ERV | Class |
Nose (32 Heat) | ||||||
1 ER Large Laser | 12 | 1(8) | 1(8) | 1(8) | 0(0) | Laser |
2 Arrow IV, Arrow IV Ammo (100 shots) | 20 | 0(0) | 0(0) | 0(0) | 0(0) | Artillery |
RS/LS Fwd (12 Heat) | ||||||
1 ER Large Laser | 12 | 1(8) | 1(8) | 1(8) | 0(0) | Laser |
RS/LS Aft (12 Heat) | ||||||
1 ER Large Laser | 12 | 1(8) | 1(8) | 1(8) | 0(0) | Laser |
Aft (24 Heat) | ||||||
2 ER Large Laser | 24 | 2(16) | 2(16) | 2(16) | 0(0) | Laser |
Level | Era |
---|---|
Experimental | 2620-3058 |
Advanced | 3059+ |
Standard | - |
Extinct | 2830-3044 |
Armor | ||
---|---|---|
Nose | 219 | |
Left Side | 184 | |
Right Side | 184 | |
Aft | 149 |
Weapons | Loc | Heat | |
---|---|---|---|
Laser Bay | NOS | 12 | |
Artillery Bay | NOS | 20 | |
Laser Bay | LS | 12 | |
Laser Bay (R) | LS | 12 | |
Laser Bay | RS | 12 | |
Laser Bay (R) | RS | 12 | |
Laser Bay | AFT | 24 |
Ammo | Loc | Shots | |
---|---|---|---|
Arrow IV Ammo | NOS | 100 |
Equipment | Loc | |
---|---|---|
MASH Equipment (1 theater) | HULL | |
Field Kitchen | HULL | |
Mobile Field Base | HULL | |
Drone (Remote) Carrier Control System (1 drone) | HULL |
Crew | |
---|---|
Officers | 5 |
Enlisted/Non-rated | 14 |
Gunners | 4 |
Bay Personnel | 488 |
Regular Urbanmech II AC UMR2-1AC
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 0
Dry Cost: 3,120,880 C-Bills
Total Cost: 3,160,880 C-Bills
Battle Value: 1,004
Chassis: Unknown Standard
Power Plant: Unknown 120 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 20-X AC
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Regular Urbanmech II is an attempt to modernize the standard Urbanmech. Though
based on the Super Urbanmech II chassis, the Regular Urbanmech II is not fast (or
"Super") though still notably speedier than its initial incarnation, able to go
up to 54 kph or Assault Mech speeds - compared to the 32 kph maximum speed of the
stock Urbanmech - aka "Slow" and "Less Slow".
It gets "Less Slow" and "Fine."
The extra 10 tons allows it to have better speed, three jump jets, maximal
8 and 1/2 tons of armor, and most importantly - carry a full-sized LB-X AC/20
with two tons of ammo. At little more than 3 million C-bills to produce, it is
called "the smallest Assault Mech to exist" and is devastating in Urban Combat
situations.
The right arm is able to accept any large weapon such as ACs, PPCs, Gauss
Rifles, replaced with MRM pods, etc. The left arm is turned into a shoulder
weapon mount that is wired to accept energy weapons up to a Large Laser in size.
A small utilitarian arm similar to that of the Clans' Stormcrow protrudes below.
--
Some variants reduce armor slightly in the legs (assuming that the short and
dumpy stance of the Regular Urbanmech II the legs are less likely to be hit anyway)
to protect internal ammo compartments with CASE. The loose half-ton can also
be allocated to a Flamer for anti-infantry work.
Replacing the LBX AC/20 with a (Light) Gauss Rifle or RAC/5 allows the left arm to
carry two Medium Lasers and lets the Urbanmech IIH more comfortably do micro-
Assault mech duties or long-range fire support where its middling speed is less
relevant.
A Super Urbanmech II with an XL Engine is of course more capable of having this
warload and still be able to deliver AC/20s to facetime at 86 or even 97 kph.
This is kind of bullshit.
--
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Fusion Engine 120 4.00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 1 LA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 128 8.00
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 18
Center Torso (rear) 5
L/R Torso 10 17
L/R Torso (rear) 3
L/R Arm 6 12
L/R Leg 10 16
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser LA 3 1 1.00
LB 20-X AC RT/RA 6 1/10 14.00
@LB 20-X (Slug) (10) RT - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
3j 2 2 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
uper Urbanmech II Custom UMS-MC
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-D
Production Year: 0
Dry Cost: 11,970,933 C-Bills
Total Cost: 11,970,933 C-Bills
Battle Value: 1,613
Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 Light PPC + PPC Capacitors
2 ER Medium Lasers
1 TAG
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Super Urbanmech II is based on Barbara Mosley's original Super Urbanmech
Custom. Though less Hardened for survival, most still retain the horn for improved
sensors and communication electronics.
This Super Urbanmech II variant is based on her White Unicorn loadout. It is fast,
able to hit 118 kph on a full run and 151 kph with the Supercharger. While two
Light PPCs normally do not do enough damage, when its capacitors are charged
it can deal a significant alpha strike.
This mech is designed to tangle with Clan Light and Medium scout recon
Battlemechs and is known to make Grand Dragons cry.
Variants:
Although not an omni-mech, the fact that most of its weapons are arm-mounted
means it is relatively easy to modify.
The basic version is still a 10-ton heavier Super Urbanmech with an ER PPC or
Plasma Rifle as its main gun.
A popular variant is based on the less-advanced Regular Urbie II, which carries
an AC/20. These "headhunter" mechs have slowly ingrained into the popular
consciousness that there are few things scarier than an Urbanmech at a full
run.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations:
Engine: XL Fusion Engine 280 8.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 4 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 2.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 134 7.50
Armor Locations:
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC + PPC Capacitor RA 10 2 3.00
Light PPC + PPC Capacitor RA 5* 1 1.00
Light PPC + PPC Capacitor LA 10 2 3.00
Light PPC + PPC Capacitor LA 5* 1 1.00
ER Medium Laser RT 5 1 1.00
Guardian ECM Suite LT 0 2 1.50
ER Medium Laser LT 5 1 1.00
Supercharger CT - 1 1.00
TAG HD 0 1 1.00
Free Critical Slots: 30
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
9/3j 2 2 1 0 2 0 Structure: 2
Special Abilities: TAG, ECM, ENE, SRCH, ES, SEAL, SOA