Games of players sharing the same Jumper Pool at any single moment.
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User | Total |
---|---|
Raku | 1 |
Necrorifter | 1 |
harshmnr | 1 |
Roll | Region | Description |
1 | Kanto (Genwunderland) | Peaceful, safe. Low crime. Few wild Pokémon varieties. |
2 | Johto (Radioland) | Centrally located. Varied Pokémon. Connected to Kanto. |
3 | Hoenn (Trumpetland) | Tropical. Water-heavy routes. Recommended Surf. |
4 | Sinnoh (Mountainland) | Cold, mountainous. The Coronet range divides the region. |
5 | Unova (Freedomland) | Urban. Indigenous Pokémon dominate. Lots of culture. |
6 | Kalos (Baguetteland) | Culture-rich, ancient history, and diverse geography. |
7 | Orre (Hellonearthland) | Desert, high crime, few wild Pokémon. Survival-focused. |
8 | Free Pick | Choose any of the above regions for free. |
Identity | Cost | Perks | Drawbacks |
Drop-In | Free | No memory alteration. Blank slate. | No free skills, no history. |
Hermit | Free | Wilderness survival, Pokémon approachability. | Poor social skills, hates cities. |
Small Town | 50 CP | Physically fit, tight-knit friends. | No advanced wilderness/city skills. |
City Life | 50 CP | Acrobatic, parkour master. | No outdoor survival knowledge. |
Moneybags | 100 CP | Rich, top gear, top education. | Little real-world experience. |
Type | Cost |
Regional Starter | Free |
In-Region, Common | 50 CP |
In-Region, Uncommon | 100 CP |
In-Region, Rare | 150 CP |
Out-of-Region + Hidden Ability | 200 CP |
Upgrade | Description | Cost |
Shiny | Shiny version, looks nice. | 50 CP |
Egg Move | Know a move that is obtained by egg breeding. | 50 CP |
Advance Move | Know a move from its later evolution line. | 100 CP |
Mental Bond | Share emotion and "thought speech" with you via empathic link. | 150 CP |
Skill | Cost | Identity Discount | Description |
Physical Fitness | 100 | Small Town, free | Fit, strong. |
Freerunning | 100 | City Life, free | Acrobatic. |
Mechanic | 300 | Small Town | Tinkering ability. |
Technician | 300 | City Life | Electronics expert. |
Aura | 600 | Small Town | Lucario-style potential in Aura powers. (Still need to train to reach mastery.) |
Psionics | 600 | City Life | Gardevoir-level potential in telepathy/telekinesis. (Still need to train to reach mastery.) |
Survival Training | 100 | Hermit, free | Live anywhere. |
Combat Training | 100 | Drop-In, free | Marine-style self-defense. |
Ranger | 300 | Hermit | Pokémon instincts and tracking. |
Blend In | 300 | Drop-In | Disguise, stealth. |
Pokéglot | 600 | Hermit | Speak to Pokémon. |
Savant | 600 | Drop-In | Genius-level mind. |
Champ in the Making | 300 | None | Expert trainer of teams and individuals. |
Item | Cost | Description |
3 Master Balls | 100 CP | Catch anything. No resale. |
HM Collection * | 50 CP | All HMs. |
Motorcycle | 100 CP | Infinite fuel, fast land travel. |
Helicopter (* 50% off) | 400 CP | Fastest travel capable of inter-regional. |
Bicycle * | 50 CP | Collapsible. |
Parachute | 50 CP | Lifesaver from a great drop. |
Rebreather | 50 CP | Underwater/poison air breathing. |
Medical Kit * | 50 CP | Better than potions. Stabilize Pokémon. |
Wingsuit | 50 CP | Sky glider, hard to land. |
Laptop * | 100 CP | Net access. |
Welding Torch | 50 CP | Cut thick stuff. |
Echorecorder | 100 CP | 2-hr hologram replay. |
Headsets (* 50% off) | 100 CP | Trainer–Pokémon comms. |
Collapsible Baton | 100 CP | For when talking fails. |
Flak Jacket | 100 CP | Stops small arms, some Pokémon hits. |
Handgun (9mm) | 200 CP | 500 rounds included. |
Sniper Rifle | 400 CP | Long-range, 250 rounds. |
Rappelling Rig | 50 CP | Reusable climbing gear. |
Thrust Pack | 100 CP | Wallrun + double jump. |
Hypervisor | 200 CP | Shows HP, limited X-ray. |
Capture Styler | 200 CP | Temporary Pokémon capture. |
Tranquilizer Gun | 200 CP | 200 darts, KO most targets. |
Snag Machine | 600 CP | Steal Pokémon—ethics questionable. |
Flaw | CP | Effect |
Swarmed | +100 | Zubats constantly attack. Uncatchable. |
Crippled | +100 | Prosthetic leg. No advanced tech. |
Silenced | +100 | Cannot speak. Can still make noise. |
Scared | +200 | Fear of Pokémon (except starter). |
Cursed | +200 | Bad luck. Lower catch rates. |
Marked | +200 | Local gang targets you. |
Wanted | +300 | Global criminal. Cops will hunt you. |
Hunted | +300 | A Legendary Pokémon is after you. You can't catch it. |
Damned | +300 | Darkrai haunts your dreams. Insomnia & nightmares. |
I used real dice, hope that's okay!Hello there. You are free to join. Just go through first post in this thread and make your "vote" aka just make your choices and then talk with other players, which is just @Raku and me at the moment, to decide on the final choice. Then from there we can work on our characters for the game.