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Video Games General

Anyone here has any thoughts about Nakwon: Last Paradise? Basically a f2p PvPvE extraction shooter with zombies and focus on melee combat.

I wasn't really thought much about it when I first saw the trailers several months ago. Then I saw people playing the closed alpha test which ended recently, now I wasn't the sort of gamers that would enjoy extraction looters gameplay loop, but there's something about this game that just appealed to me.

Unfortunately, the game F2P status and that it's made by Nexon notorious for their microtransaction does not bodes well.
 
Beat Dark Souls 1 for the first time the other day.

Overall I would say I only had issues with Quaelag (Spider Lava Vomit), Crystal Caves (Invisible Paths) and the Four Kings. I ended up cosplaying as a Havel Knight for the majority of the second half of the game, save vs. Nito and his gaggle of clanking fucks.
 
Silent Hill f was pretty damn good. Felt like they really got what kind of story they're supposed to be telling with a Silent Hill game and I think they pulled it off.

Silent Hill isn't Hell; it's a Purgatory made of your own issues. You can leave once you've sorted your shit out.

Fascinating execution of that too. All three endings besides the true and UFO endings are bad.

1: The default ending. Hinako goes completely apeshit and goes on a drug fueled killing spree as her resentment of her circumstances boils over into hatred and insanity.

2: Fox Wedding. Hinako kills the part of herself that wanted to make her own choices and becomes what she thinks a wife is supposed to be based on her mother and sister: a living corpse to be used by her husband.

3: Rejecting the marriage. Hinako refuses to move on with her life and keeps clinging to a childhood friend she'd fallen out of love with. Also he's the one that drugged her with magic pills cuz he's an idiot and thought she'd have a nice chat with herself and decide what she wanted to do and instead a Silent Hill game happened.

4: True ending. Hinako comes to terms with both sides of herself: the part of her that refuses the expectations and pressures put on women in Japanese society. And the other part of her: the part that actually does love her fiance, Kotoyuki. He actually was a sweet man who tried his best to make her happy, though he was also dealing with the pressures from his own family and his fairytale romance not being perfect. They both agree to call things off for now and take some more time to learn more about themselves, each other, and who they want to be before maybe trying again in the future.

It was all really well done and I thought the ways they used imagery and symbolism and what have you was pretty dang good.
 
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Bit of a weird one. Most of us in this thread are probably familiar with The Forest and Sons of the Forest, if only by osmosis. For those needing a recap: It's a survival builder where you're trying to rescue your kidnapped son from cannibals.
So, they have announced a sequel simply called Forest 3. The weird being... well, look for yourself.


View: https://www.youtube.com/watch?v=NIcf1L0HNrU
It's a sci-fi now.
 
Any RTS games with the level of arcadeiness of Age of Empires but with contemporary warfare?

...

Any good Command & Conquer spiritual successors?
 
I haven't tried it myself so I can't really give a recommendation either way but there was Tempest Rising that came out like a year ago. Best to 'test' it for yourself before buying it imo.
Seen it before but I'm looking for something less sci-fi. Maybe something closer to the late Cold War or theoretical modern WW3. But more arcade-like instead of a milsim.
 
Seen it before but I'm looking for something less sci-fi. Maybe something closer to the late Cold War or theoretical modern WW3. But more arcade-like instead of a milsim.
Yeah I got nothing. I've not really been following cold war or the like rts. At least nothing recent anyway. I think there's World in Conflict if you want old stuff that's semi arcadey? Though again you probably want to see some videos to see what it's like.
 
WiC is older than the latest C&C though.

Pretty awesome game, IMVHO.
Hey man I'm just trying to think of arcadey games that fit the bill, I don't normally play ones set in that time period and I'm not quite following the more recent rts games. :V

On a semi arcadey note there's Cuban Missile Crisis aftermath/The day after (it has two names) which is on the blitzkrieg engine but I would not recommend it. Pirate it if you want but I genuinely wouldn't even really suggest it for free. On any difficulty above easy your shit dies super fast so you're stuck quick saving and loading and doing wacky shit like detaching an officer from infantry and crawling him forwards so you can use his binoculars to actually see things.
 
How about the classic Command and Conquer series, or are you looking for something more recent?
More recent, although I am open to checking out some free projects I've been eyeing. Something different from 0AD I've been stonewalling myself on. Or whatever the term for trying to overcome the mental challenge of hard difficulty Romans as Germans.
 
More recent, although I am open to checking out some free projects I've been eyeing. Something different from 0AD I've been stonewalling myself on. Or whatever the term for trying to overcome the mental challenge of hard difficulty Romans as Germans.
Have you tried out BAR (Beyond All Reason) yet? It's scifi, but it does seem to fit your criteria.
 
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Nintendo has announced that some of their first party games will be cheaper when sold on the e-shop starting in May with Yoshi and the Mysterious Book, which will have an MSRP of $59.99 digitally and $69.99 physically.

You can be cynical and say this is about attacking the second hand games market or something like that but I prefer to imagine that the discourse around Nintendo games being too expensive is being listened to, since they could just as easily have bumped the price of physical games up to $80 if that was the goal.
 

Nintendo has announced that some of their first party games will be cheaper when sold on the e-shop starting in May with Yoshi and the Mysterious Book, which will have an MSRP of $59.99 digitally and $69.99 physically.

You can be cynical and say this is about attacking the second hand games market or something like that but I prefer to imagine that the discourse around Nintendo games being too expensive is being listened to, since they could just as easily have bumped the price of physical games up to $80 if that was the goal.

Remember when publishers said that digital games would be cheaper 15 years ago? As in, cheaper than 60?

And the only reason they're lowering the price is that the cartridges cost 12 dollars each to make.
 
Remember when publishers said that digital games would be cheaper 15 years ago? As in, cheaper than 60?

And the only reason they're lowering the price is that the cartridges cost 12 dollars each to make.
TBF, taking inflation into account, I'm pretty sure most games DO still cost less than 60 bucks did 15 years ago.

EDIT: Actually, yeah, I just looked it up on an Inflation Calculator: https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=60.00&year1=201101&year2=202602

60 dollars in 2011 is equivalent to 89 bucks today. Bitch about it all you want, but the price of games actually are cheaper than they used to be.
 
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TBF, taking inflation into account, I'm pretty sure most games DO still cost less than 60 bucks did 15 years ago.

EDIT: Actually, yeah, I just looked it up on an Inflation Calculator: https://data.bls.gov/cgi-bin/cpicalc.pl?cost1=60.00&year1=201101&year2=202602

60 dollars in 2011 is equivalent to 89 bucks today. Bitch about it all you want, but the price of games actually are cheaper than they used to be.

Except that wages for those industries are completely flat. The only reason games cost more to make is... a bunch of worthless middle managers keep inflating their own wages. Meanwhile, the costs for actual game development resources are dropping hard and fast.
 
Except that wages for those industries are completely flat. The only reason games cost more to make is... a bunch of worthless middle managers keep inflating their own wages. Meanwhile, the costs for actual game development resources are dropping hard and fast.
That doesn't affect anything I said, but alright. Pop off, queen.
 
Why would inflation make games more expensive?
Games are made on hardware that gets more expensive, the buildings where their people work keep costing more to rent, power costs go up, heat costs go up, bullshit taxes go up, data center costs go up etc. etc. ad nauseam.
 
Games are made on hardware that gets more expensive, the buildings where their people work keep costing more to rent, power costs go up, heat costs go up, bullshit taxes go up, data center costs go up etc. etc. ad nauseam.
Hardware costs have been pretty static for the last 15 years, tbh. And a lot of the times they're provided by the manufactures because if the game is optimized for their shit, they can advertise that their stuff runs X game better than the competition (that's why Call of Duty runs so well on AMD and why Black Myth Wukong runs so insanely trash on AMD).

the other stuff is fair, but is also included in game budgets. The fact that games made for a hundred million dollars can be sold at a profit for the same price as games made for 500 thousand dollars are is, uh, kinda a sign that the profit margins are fucking massive for the industry.
 
Hardware costs have been pretty static for the last 15 years, tbh. And a lot of the times they're provided by the manufactures because if the game is optimized for their shit, they can advertise that their stuff runs X game better than the competition (that's why Call of Duty runs so well on AMD and why Black Myth Wukong runs so insanely trash on AMD).

the other stuff is fair, but is also included in game budgets. The fact that games made for a hundred million dollars can be sold at a profit for the same price as games made for 500 thousand dollars are is, uh, kinda a sign that the profit margins are fucking massive for the industry.

the crypto boom of the late 2010's saw GPU costs due to demand for miners, covid cause supply chain issues that made hardware costs go up, the AI boom massively increased demand for both processing power and memory...
 
Games are made on hardware that gets more expensive, the buildings where their people work keep costing more to rent, power costs go up, heat costs go up, bullshit taxes go up, data center costs go up etc. etc. ad nauseam.
Yes. Everything is interrelated in the economy, so inflation is something that affects everything, eventually. Not always to the same degree, but that's why it's prices in general that rise; not just a few products.
 

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