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White Sun of Pandora (Only psychos on Pandora) (Borderlands fic, litRPG elements)

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Welcome to the planet Pandora! Fresh air, new acquaintances with interesting personalities, ancient secrets and treasures - there is everything for every taste. An opportunity to prove yourself, get rich and famous! Hot beauties and incredible hunting trophies! Buy a ticket right now! Promotion - 100% off and a new profession on top of that! (note: survival is not guaranteed) * Dedicated to the Borderlands Dilogy. There was no third installment.
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Engineer's Skills
Active skill: Defensive Turret. Creates a fixed turret using a weapon in your hand. The turret has an unlimited duration and a build/deconstruct time of 5 seconds.



Deconstruction


First tier


Dismantling - Increase in armor damage, +5%*skill lv.
Shieldlessness - Increase damage on shields, +5%*skill lv.


Second tier


Acid Mockery - Increase in acid damage, +5%*skill lv.
Shocking Truth - Increase damage with electricity, +5%*skill lv.
Explosive Success - Increase damage with explosions, +5%*skill lv.


Third tier


Triumph - When enemy killed by a crit, the clip is instantly filled. (While everyone is in shock and brains, seize the opportunity!)


Fourth tier


Stash - Extra money when inflicting crit kills.
Accuracy - Increased drop/rare drop chance of 1% per skill level. 2%*lv. when killing with a crit, 3%*lv. when killing with a single shot.


Fifth tier


Precise calculation - Any shot has a chance to be critical (This was on purpose, honest!).


Construction


First tier


Assembler - Reduces turret construction/disassembly time.
Economy - Reduces ammunition consumption.
Technical Competency - Increases turret performance.


Second tier


From you to me, from me to you - ammo regeneration next to the turret.
What do we have inside? - When the turret is destroyed, a random drop falls from it, the chance and quality depends on the skill level and character level.


Third tier


Bountyful Land - adds a minefield in front of the turret. (Well seeded! Now just wait...).


Fourth tier


Modernisation - Adds a turret shield, 10%*ur. of health.
Tuning - Increases the characteristics of equipment.
Ammunition Modification - Adds the probability of explosion, shock, or fire to ammunition (does not increase if it is already there).


Fifth tier


Standardization - if any characteristics of an item of equipment are below average for its type and level, they are raised to average. (Required minimum!)


Life Support


First tier


Basic Military Training - Health, accuracy, and melee damage increase by 1% per level.
Field Medic - regenerates 0.5%*skill lv. HP per second.
Fire Safety Technique - Reduces fire damage and the chance of ignition.


Second tier


Thorough Search - more ammo in containers.
Hoarding - increases the maximum ammo carried and inventory slots.
Keep your fingers out! - reduces electricity damage and shock chance.


Third tier


Fullmetal Shell - the first 25% of health is changed to armor (resistance to normal and fire damage, vulnerability to acid). (Good armor increases survivability! Usually.) or (I'm not tin can! I just want to live.).


Fourth tier


Alkali smothering - reduces acid damage and chance of corrosion.
There's Only a Moment - increases the duration of the Fight for Life.


Fifth tier


You Can't Go to Heaven with Cargo - In Fight for Life mode, when grenades are maxed out, throwing a grenade expends them all and lifts the character to his feet. (I'm not a shahid!)


Stroibat's Ghost.


First tier.


Faster, Higher, Stronger! - Increases melee damage, health, and running speed.
No - and don't need - increases melee damage for every ammo type at 0 ammo (including grenades) and every empty weapon slot. Increases damage with decreasing health.
Knight with a Shovel - +1%*skill level probability of absorbing ammunition when using absorbing shield. 1.5%*skill level probability to reflect projectiles when using other types of shields. 100% probability of reflecting projectiles when melee attacking them. Works with grenades.


Second tier.


Self-supply - knock out money and ammunition from enemies during a melee attack, the probability and amount depend on the skill.
Legendary weapon of Vladoff - double-click melee attack forces to use a circular attack, cooldown 10 seconds. Holding and releasing a melee attack throws a shovel, cooldown 15 seconds.
Fan Technique - Each skill level increases the speed of melee attacks. For each skill level, the melee attacks cooldown decreases by 1 second.


Third shooting range


Normative - increases the rate of fire and reload speed of all weapons. Additionally increases the reload speed and accuracy of assault rifles. Additionally increases the reload speed and clip size of Vladoff weapons.
Three is company - when more than one turret is active, the rate of fire and damage are increased.


Fourth tier


Hazing - additionally increases damage with level difference, depending on the skill.
Old-serviceman - increases health, accuracy, rate of fire, reload speed, maximum ammo, reduces shield lag.


Fifth tier


A bit of duct tape - melee attacks become shock attacks if the target lacks shock resistance. Throwing the blade additionally activates the effect of the projectile grenade modifier.
 
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