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Worm Gamer Quest(Writing Exercise)

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This is a Worm Quest I'm writing as a writing exercise
Chapter 1 and the rules New

Chronovoid

Getting some practice in, huh?
Joined
Mar 22, 2023
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Hello, I'm mainly writing this quest as a writing exercise, it isn't really well thought out or balanced, but I hope you'll enjoy it anyway.
This is also my first time posting on QQ, so any advice is apreciated.

Now! Onto the rules;

Every 5 levels, Taylor will get to choose a class, you get to pick three from the available ones, and then she will take the one(decided by my interpretation of her character and the Dice G*ds).

The two classes that didn't get chosen go into the discard pile until there are no more available classes, then they all go back into the drawing pool.

Every level she gets to choose a skill from her equipped class, for a total of 5 skills every class.

Spending time training a class or leveling up will also strengthen her depending on the aspects of the class(stronger, faster, more mana, etc).

However, every class also has a mental aspect to them, slowly shifting her mindset to one more appropriate for the class, being most prevalent while the class is equipped, but having a minor effect for the rest of the story.

Now, how to level up? Well, either fighting or doing an activity I consider related to the class, fighting will make me throw a dice to determine how much exp she got, the more danger, the more dice, wining will give her a bonus depending on who she fought and losing will give her penalties, however, fighting enemies too far below her will reduce exp as well, training will give a small amount of steady exp, the exp cap to level up will always be 100.

Onto magic; until a magic class has been selected by Taylor the vote on what element it will be stays open, for the elements? They can be anything, from the classics(fire, ice, earth, darkness, etc), to completely new things, just give a name for it and why it could be a viable element, and I will vet it(example: Archive Magic, it allows you to store information and objects, absorbing weapons beforehand to launch copies made from archive magic later or storing multiple clothing loadouts to swap between, your magical attacks could be able to only deliver part of their power as actual damage, using the rest of their magic to gather information on the target for you, creating an elemental of this element would create a sort of AI that sees you as it's parent/friend/master, infusing your body with this element could make you think faster and give you a better memory or allow you to restore your body to a previous state to heal yourself)seriously, go wild here, even if your idea doesn't get used here I might use it as inspiration in a future story, the idea above was just me drawing a random word from a word generator and letting my imagination fill things in. The requirements of an element would be something along the lines of; an offensive ability, a defensive ability, a movement ability, a body improvement, an elemental and an object imbuement, or at least enough information that I can fill in the blanks myself.

To finish things up, I repeat, this will be a writing exercise, so you might not get a choice every chapter, also, don't expect a regular schedule from me, I'm far too chaotic for that.

Now then, let's start the story, in the most cliché way possible…



-----------------------------------------------





Taylor Pov:

She was so tired.

Her knuckles were bleeding, her nails cracked, she had long since screamed herself hoarse, she tasted bile in the back of her throat from when she emptied her stomach, and she was so tired.

She could still feel bugs crawling all over her, but why would she bother killing them, her wounds were probably already infected anyway, and she was so tired.

She thought back on the past two years, it was just one bad thing after the other. Even if she survived this, they would just get away with it again, and then they would escalate and try again and again and again until she was dead, just another statistic.

But what did it matter at this point? Noone cared about her anyway, only her father would mourn her, but nothing much would change for him either way. If there was just a single person that reached out their hand, just a one thing she could do to escape this hell…but there wasn't. She was just so tired. Of trying, of failing, of being in pain, she just wanted to close her eyes.

She heard laughing and voices as another group of students passed her.

She wanted to be angry, she should have been, but…she was just so tired.

Slowly, the noise died out, however, something else drew her attention. She couldn't see them, hear them, feel them, but…she new they were there. They were Potential, Power, she knew, and she just had to reach out and take them.

However…she could only take one, even delirious as she was, she knew this was important. So, she slowly let them brush against her mind, whispering their Gifts to her…

---------------------------------





Now, the first(few) votes, here are the available classes, the three with the highest votes will be offered to Taylor, remember, the class she chooses will alter her personality, and with how…unstable she is right now, this would be a good moment to push her into a certain direction. Choose up to three(and vote for an element)



-Fighter: It might not be the most glorious, but it is a versatile class that does its best covering all bases. An excellent beginner class to build the others of with little to no mental contamination.

A jack of all trades, master of none, is still better than a master of one.

-Duelist: The Duelist specializes in taking down a single powerful opponent at a time, giving you the tools necessary to force a confrontation and make sure you're the only one leaving the room. It does however make you more prideful if still cautious and honorable.

Let these monsters know man knows no surrender.

-Berserker: The Berserker doesn't require you to fly into a mindless rage, but it does promote a fighting style that looks extremely reckless from the perspective of those that don't know of your abilities. Makes one easier to anger and more prone to violence as their first, and probably last, resort.

Fear the wrath of a kind man.

-Blade-Dancer: The Blade Dancer weaves between hordes of opponents with not a scratch on them and a river of red in their wake, and lucky they do, because a single hit would probably kill them. It makes one seek out the trill of walking on the edge, knowing a single mistake would kill them, but their inevitable victory would be all the sweeter for it.

Sing your song of steel and blood.

-Protector: The Protector has very little in the ways of offense other than simple brute force, however, anyone with a brain would love to have you as their ally, knowing you will protect them from harm. Makes you care more about others wellbeing.

Be the living wall for those that rely on you.

-Thief: The Thief offers nothing in the ways of combat without some creativity, but it is the best at reliably avoiding capture and confrontation. Makes you more cautious, some might even call it cowardly, but makes you act decisively if you see an opportunity, might cause a minor case of kleptomania if held too long.

Yoink.

-Assassin: The Assassin isn't reliable in prolonged combat, but if you get that single sneak attack in you're nearly guaranteed to kill your opponent, making sure you can escape and track down your victim is just the cherry on top. Deadens your empathy and might even make you start enjoying the hunt with the right combination of influences.

If no one saw them get killed, did I really do it?

-Marksman: If the Marksman is close enough to see, something went wrong, while they can certainly hold their own they prefer it if their opponent is far enough to only be visible in their scope. Makes it harder to express/easier to hide your emotions and even mutes 'useless ones' if held long enough.

One bullet, one corpse…hopefully.

-Doppelganger: The Doppelganger is a hated foe…if anyone ever realizes they were among them, they have very little direct combat potential, however, they can act and deceive like the best of them, being betrayed by them is a matter of when, not if. Makes you more social and comfortable in the skin of others, too long in this class might cause an aversion to staying in a single form for too long though.

You have to believe me, I'm the real one!

-Alchemist: The Alchemist prefers not to fight themselves, they rather enhance someone else or let their enemies die quietly to some poison, that doesn't mean they are helpless though, if cornered they can cause great damage, just don't mind the collateral. Makes you more interested in SCIENCE!!!, and if you need a few test subjects…who cares? You certainly don't.

Uh oh, that's not supposed to happen.

-Elemental Mage: The Elemental Mage relies entirely on their element, even their description, so I can't really put much here until it's chosen, even their mental contamination depends on their element.

Appa, yip yip.

-Summoner: The Summoner doesn't really have any abilities of their own, they can instead summon creatures to fight for them, which are affected by their chosen element. Makes you more prone to delegating, with some minor changes depending on the element.

I believe in the heart of the cards!

-Rune Scribe: If the Rune Scribe gets caught of guard…they're, to be blunt, f*cked. They rely on preparation, sometimes days in advance, but once they are ready, they are nearly unstoppable. Makes you paranoid curious but cautious about everything, always desiring more information.

YOU'VE ACTIVATED MY TRAP CARD!!!

-Spellblade: The Spellblade mixes magic into their martial arts, giving them great power in short bursts but leaves them nearly helpless in longer fights. Makes you more prone to taking risks, but also gives great confidence in yourself, maybe now you'll be able to ask out that girl?

By the power of Greyskull!

-Priest: The Priest can't really harm their enemies directly, but they are still an invaluable part of any team, healing, buffing and protecting their allies. Makes you more caring towards others.

By my shoulder, protect thee.







And for the second choice, what will Taylor do once she realizes she has power? The choice made here will affect which class she chooses too. Choose one;

-Go Carrie on your school(massive exp(if she pulls it of) but get the entire BB hero population after her)

-Only hunt the trio(less exp than option 1, satisfaction, and can be explained away as trigger madness with some luck, though she might have to go on the run)

-Be patient, your revenge will come one day, what form that will take? You'll figure it out on the way(she will learn she can get exp through training, directs her to a more villainous path)

-Go out as soon as you can, beat up some gangsters(decent exp, will discover she can get stronger through fighting)

-Train, you're not crazy, these noodle arms wouldn't be able to take down a criminal!(she will learn she can get exp through training, directs her to a more heroic path)

-What?! These powers are to weak to be a cape!(won't do anything for a while, gives more time for the class to change her)



Element?

-Write-in
 
Ok, i like the concept, not so much the execution, first of all, are the skills permanent? Or she will have to constantly switch classes to use them? Do the clases affect how she gets attribute points? Fof example let's say that she chooses assassin class, will she get only dex-str points? If they dont affect it at all then, I would rather to call them a job system,
Now, is exp actually the only way to gain power here, she will be forced to fight? Or is it that she could choose alchemist and then level up making potions and testing them on rats and stuff or training for stats.

For my votes I'll go with
[X] Protector (cause taylor would be looking for a hero type class) or Priest because she feels like she would need healing

[X] -Train, you're not crazy, these noodle arms wouldn't be able to take down a criminal!(she will learn she can get exp through training, directs her to a more heroic path)

I dont like it either because I feel Taylor would not start to train Immediately, she's the kind to try to fully understand her powers before jumping into something like a training regime but you didn't put a munchkin for details on the power

I really recommend you read Chaotic Craftsman Worships The Cube by ProbablyATurnip in Royal Road, because it has one of the best Gamer-adjecent type system I've seen... Just saying
 

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