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Governor's Gambit - Star Wars SI into Imperial Governor

30 million credits to form a defense fleet hmm a quite reasonable sum of money but also one that runs dry very quickly.
Personally If I had the capability to choose then depending on the needs required Id try and get my hands one

1 Vindicator class Heavy cruiser 10.4 million by base and if we are lucky we could get a discount bringing its cost down to 9.36 million.

Now I understand he decided against one previously but at this point if there is the potential for larger enemy warships to be present its large array of turbo lasers will be incredibly useful and it carries between 24 and 72 fighters which would be a incredible tactical advantage especially if we can get our hands on the homebrew tie variants later down the line, This would also be able to serve as a flagship for the Edin systems defense fleet and could control what ever is needed if communications ever go down with the surface.
Though honestly I wish something like the Enforcer class was currently available as it would possibly suit the needs of him better and not seem quite so aggressive to some

4 Imperial Raider-I corvette 3 million base cost but with discount would only be 2.7 million per unit bringing the total of the four to 8.1 million.

The Imperial Raider class Corvette first produced in 6 BBY is an excellent corvette to be used for edin due to its light turbo lasers, heavy laser cannons and either Ion cannons or concussion missile tubes depending on variants (personally id go with two per Raider) and are incredibly fast ships that could be used in a reactionary role.
These ships would work perfectly for the developing fleet and bring a high speed anti fighter capability that is lacking in other choices they are relatively tough and would be able to engage both rebel and pirate forces with ease as needed and with two you could operate two with the Vindicator flagship and two on patrol or in two pairs or four single units.

3 Vigil class Corvette 3.5 million credits per unit, with discount 3.15 million credits per unit for a total of 9.45 million.

The vigil class is a highly potent destroyer armed with three twin Heavy turbo lasers and three twin light turbo laser cannons as well as anti star fighter laser cannons and have tractor beams for what ever the situation calls for they also can carry a small number of TIE fighters, if these units work together there is little a enemy could do to threatan the system even a enemy heavy cruiser would be at threat due the the combined firepower of the Vindicator and the vigil class.


Now this leaves us with 390k credits which could be used to grab some a couple of interesting items in my opinion these being either the VT-49 Decimator or two TIE scouts (He could get three if he threw in 10k of his own credits but that may be considered cheating :D).
The two/three TIE scouts would be perfect small scale scouting units with hyper drive and very powerful sensors this would allow them to detect enemy approaching or be used in a survey regard, similarly the VT-49 can be good scout/recon ships and pack reasonable firepower for craft of there size.

Now that is what Id suggest or run with if I was in charge but there are other items that I feel are worth of mention as well (let alone the other ideas posted here are also great I do love how this fic is great for getting people thinking about SW) these are as follows:

Victory-II Frigates (the ones we see in battlefront II) A reasonable frigate that could be multi role in use but we do not have much information on them let alone cost.
DP-20 Gunships a slightly more aggressive version of the CR-92a Assassin with concussion tubes and a bit more firepower overall.
Broadside class cruiser 40 read that 40 concussion missile tubes would be one hell of powerful asset against anything that is large scale and if you can afford the diamond Boron missile it will wipe out entire squadrons of star fighters.
As another mentioned above a CC-2200 Detainer or Interdictor cruiser (immobilizer-418 would be ideal) would have use but would be a massive chunk of money.
Tartan Patrol cruisers would be a alternative to Lancer class as Lancer class are stupidly slow for what they are.
Bayonet class are old but because of this they could be very cheap at 2.3 million credits used.


Either way really looking forward to seeing how this goes and honestly the thought experiment of building a system fleet with 30 mill credits has got me and friends going so very fun idea.
 
Having had nothing better to do today but keep thinking about this for 7 hours here is my final draft for Edin defense fleet:

1 Ton-Falk carrier: EST 3.5 mil credits. I cannot express how much I HATE the design for the Quasar. 500m long, 72 TIE fighters, 6 shuttles. 10 dual laser cannons and 60 concussion missiles. 50% more the number of ties and shuttles as the Quasar and better armed and armored.

2 Lancer class corvettes: 4.76 million credits for the best, bar none, anti starfighter ship in the galaxy. 20 Quad laser cannons. Think of those guns on the Falcon and add 18 more.

2 Carrack class Cruiser: 4.3mil credits pound for pound on of the best ships in the imperial navy. 10 turbolasers, 20 ion cannons, this is great in an anti capital role and capturing ships. Extremely fast to, but poor armor in mid section.

1 Imperial Dreadnaught class heavy cruiser: 7.2mil credits. 10 heavy turbolasers, 20 quad light turbolasers, 10 twin medium turbolaser batteries. Heavily armored. Downside is large crew requirements.

1 Vigil class Corvette: 3.5mil credits. Fantastic lil ship. 3 twin heavy turbolaser turrets, 3 twin light turbolaser turrets, 3 laser cannons. And somewhere between 1-2 TIE squadrons. Smallest ship in the Star Destroyer line.

With the around 1.1 mil credit left over I recommend building ground based Starfighter bases. Or buying carrier Gozantis.

This is the most all round balanced fleet I could come up with on a 30 million credit budget. Around 100 Fighter in the fleet, who knows how many on the ground, the Dreadnaught with Carracks as escorts to smash capital ship/ capture. The Lancers as escorts to shred fighter/ bomber attacks. And the Vigil is basically a corvette sized Gladiator. It can do what ever it wants. Would recommend buying more of those when possible.

Edit: I chose the Dreadnaught over other heavy cruisers because it's an old design, and they are everywhere so nobody is going to look twice at you having one.
Also how in tarnation does a super advanced 500 meter long carrier IN SPACE only have enough room for 20 LESS than the compliment of the WW2 USS Enterprise. She was less than half the length of the Ton-Falk at 232 meters. WTH make it make sense.
 
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I'm a bit baffled by the decision to convert the Lucrehulk into a flight academy. Sure, the Imperial Navy did that a couple of times, but it doesn't fit Minda's or Edin's needs at all. Las has three habitable planets, and all the resources he needs to build a flight academy on the surface or in orbit of any one of them. Not to mention, he still doesn't have the population to justify such a massive academy. Even when he eventually does have that population, there is just no reason for a mobile flight academy when all of his responsibilities are stationary.

It's basically the worst of all possible worlds, because it eats up resources to do the conversion, eats up more resources to maintain the thing, does nothing that a vastly cheaper and easier to maintain surface or orbital facility couldn't have done instead, can't actually train enough pilots to justify its existence due to the rather stark limitations on the pilot pool that the tiny population of Las' holdings imposes, and renders the Lucrehulk basically useless for any other purpose. Short of using the Lucrehulk for target practice, I'd be hard-pressed to think of a more counter-productive and wasteful use to put the thing to. Hell, even using it for target practice might theoretically be better than this, because at least then you're not paying out the nose to refit the thing and keep it operational for no particular reason, all so it can do a job that a prefabricated barracks and basic hangar structure on Minda could have done just as well.
You are forgetting that las is looking for legitimate areas to pour the planets income. Having to much money can make him a target. It also is a temporary solution as it is. Just a very expensive one. Which is perfect for his needs. There probably is smaller air bases being constructed. Throughout out the minda different districts. He set aside several for military and police. It was discussed breifly in a earlier chapter.
 
Having had nothing better to do today but keep thinking about this for 7 hours here is my final draft for Edin defense fleet:

1 Ton-Falk carrier: EST 3.5 mil credits. I cannot express how much I HATE the design for the Quasar. 500m long, 72 TIE fighters, 6 shuttles. 10 dual laser cannons and 60 concussion missiles. 50% more the number of ties and shuttles as the Quasar and better armed and armored.

2 Lancer class corvettes: 4.76 million credits for the best, bar none, anti starfighter ship in the galaxy. 20 Quad laser cannons. Think of those guns on the Falcon and add 18 more.

2 Carrack class Cruiser: 4.3mil credits pound for pound on of the best ships in the imperial navy. 10 turbolasers, 20 ion cannons, this is great in an anti capital role and capturing ships. Extremely fast to, but poor armor in mid section.

1 Imperial Dreadnaught class heavy cruiser: 7.2mil credits. 10 heavy turbolasers, 20 quad light turbolasers, 10 twin medium turbolaser batteries. Heavily armored. Downside is large crew requirements.

1 Vigil class Corvette: 3.5mil credits. Fantastic lil ship. 3 twin heavy turbolaser turrets, 3 twin light turbolaser turrets, 3 laser cannons. And somewhere between 1-2 TIE squadrons. Smallest ship in the Star Destroyer line.

With the around 1.1 mil credit left over I recommend building ground based Starfighter bases. Or buying carrier Gozantis.

This is the most all round balanced fleet I could come up with on a 30 million credit budget. Around 100 Fighter in the fleet, who knows how many on the ground, the Dreadnaught with Carracks as escorts to smash capital ship/ capture. The Lancers as escorts to shred fighter/ bomber attacks. And the Vigil is basically a corvette sized Gladiator. It can do what ever it wants. Would recommend buying more of those when possible.

Edit: I chose the Dreadnaught over other heavy cruisers because it's an old design, and they are everywhere so nobody is going to look twice at you having one.
Also how in tarnation does a super advanced 500 meter long carrier IN SPACE only have enough room for 20 LESS than the compliment of the WW2 USS Enterprise. She was less than half the length of the Ton-Falk at 232 meters. WTH make it make sense.
I would have gone for a different carrier. Or purchase the blue prints of the old cis carriers. They were not all Lucrehulk after all. Send the blue prints to r and d. Adjust it for imperial standards and then had the local dock build one or two.
Being able to build your fleet in house. Would stretch your money a lot further. Maybe not even mention it to the governor. With the thought i can get a bigger fleet if it is built in house.
 
I read it as the lucrehulk being refit to full wartime carrier config, with the fighter academy as a smokescreen to give new pilots flight experience, and being able to send your flight academy to new systems to train thier new pilot recruits is never to be underestimated
I was viewing it as a project to pour money in. That works as well.
 
One the topic of vessels for the fleet, why not get a handful of old CR-90's and give them the FarStar Retrofit, maybe even mirror the hangars on both sides. Modify the design to either dock TIE's like the Gozanti's or load them with non-standard Imperial craft, maybe even "invent" or purchase Incom I-7 Howlrunner Fighters to be used on the Carrier/Corvettes
 
I just looked at the farstar retrofit. Honestly that a lot of mini carrier. However while i find the ship unappealing to look at. While looking at it. i thought about parts because the ship was from a different supplier. Different shape. Etc etc. It will get the job done however. I thought of something that no one else has brought up. Personally, i was getting excited about the cc-7700 frigate a more modern interdector. However looking at the budget i didn't believe the admiral would pick it.
First our mc is giving a budget of 30mil to his system defense admiral or what ever her rank is. He not picking the equipment. She is, and she professional navy trained. She going to look at logistics and what can be supported locally for most parts. She is unlikely to go for exotics as much as i would like that. Meaning no going back for cis ships blueprints and making her own local supply. She will be picking equipment that if something breaks it will not take weeks to find a replacement part. Less fancy ship. More rugged ship.
 
The Lucrehulk makes sense as a training station especially if you add manufacturing to it to be able to make, resupply and repair all of it's own craft and it's mostly just a quick refit to a clone wars era carrier with some minor changes if any. After all the only change could just be personal stationed their and there roles.
 
The Lucrehulk makes sense as a training station especially if you add manufacturing to it to be able to make, resupply and repair all of it's own craft and it's mostly just a quick refit to a clone wars era carrier with some minor changes if any. After all the only change could just be personal stationed their and there roles.
To be honest I think he just wants it off his fleet because a lot of Grand Admirals fought in the Clone Wars and may have a negative opinion of people using the Lucrehulk in a battle line.
 
if he wants to waste resources he could always build more escape routes / safehouse for himself but hide them in transport networks or civil evac routes/shelters.
or the most forttified underground command bunker or secondary bunkers etc. go crazy with redundancy for well everything and have spare parts for days.
 
if he wants to waste resources he could always build more escape routes / safehouse for himself but hide them in transport networks or civil evac routes/shelters.
or the most forttified underground command bunker or secondary bunkers etc. go crazy with redundancy for well everything and have spare parts for days.
Wonder if those pirate bands had any bolt holes both in and out of the system? Turning them into listening posts and/or outposts for either Las' personal use or Imperial Intelligence might be a good way to spend money. Would also provide warning of any incoming raids and give time to whip up a defense.

Has the extra benefit of being listed under "auxiliary" expenses or whatever spooks call it. Any auditor is going to skip over that if they want to keep their jobs.
 
I would have gone for a different carrier. Or purchase the blue prints of the old cis carriers. They were not all Lucrehulk after all. Send the blue prints to r and d. Adjust it for imperial standards and then had the local dock build one or two.
Being able to build your fleet in house. Would stretch your money a lot further. Maybe not even mention it to the governor. With the thought i can get a bigger fleet if it is built in house.
The Ton-Falk is one of 2 Imperial carriers (inside the budget), with the Quasar being the other. And the Quasar is horribly designed. You have the command deck IN FRONT OF THE HANGER, that stupid long neck just asking for a bomb, and not enough guns or armor to protect itself. Also the Ton-Falk is unpopular with Imperial Admirals (star destroyer obsession) and so are delegated to backwater systems. Making it perfect for Edin defense fleet. You are right about designing and building carriers, but that takes time. Would recommend something like the US wasp class amphibious assault ship, as something that size could be built on-planet, and be used like a mini Acclamator for planetary assault, not just as a carrier.
 
if he wants to waste resources he could always build more escape routes / safehouse for himself but hide them in transport networks or civil evac routes/shelters.
or the most forttified underground command bunker or secondary bunkers etc. go crazy with redundancy for well everything and have spare parts for days.
He may want to wait on any underground projects until he's sure it isn't crawling with Sith monsters. Would kind of suck if one's escape route went right through a force abomination's hunting ground.
 
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Seems to me that the main bottleneck Las is suffering from is lack of qualified personnel to crew all those ships. Perhaps getting some ships along the lines of a YQ-400 Monitor Droid Ship would help bridge the gap. Could be used in Minda system, which is more peaceful and allow some ships from that system to move to the Edin system.

Also could be interesting to let R&D play with to come up with a locally buildable version, perhaps combined with the Tie project. Letting Las easily produce more forces on demand.
 
Having had nothing better to do today but keep thinking about this for 7 hours here is my final draft for Edin defense fleet:

1 Ton-Falk carrier: EST 3.5 mil credits. I cannot express how much I HATE the design for the Quasar. 500m long, 72 TIE fighters, 6 shuttles. 10 dual laser cannons and 60 concussion missiles. 50% more the number of ties and shuttles as the Quasar and better armed and armored.

2 Lancer class corvettes: 4.76 million credits for the best, bar none, anti starfighter ship in the galaxy. 20 Quad laser cannons. Think of those guns on the Falcon and add 18 more.

2 Carrack class Cruiser: 4.3mil credits pound for pound on of the best ships in the imperial navy. 10 turbolasers, 20 ion cannons, this is great in an anti capital role and capturing ships. Extremely fast to, but poor armor in mid section.

1 Imperial Dreadnaught class heavy cruiser: 7.2mil credits. 10 heavy turbolasers, 20 quad light turbolasers, 10 twin medium turbolaser batteries. Heavily armored. Downside is large crew requirements.

1 Vigil class Corvette: 3.5mil credits. Fantastic lil ship. 3 twin heavy turbolaser turrets, 3 twin light turbolaser turrets, 3 laser cannons. And somewhere between 1-2 TIE squadrons. Smallest ship in the Star Destroyer line.

With the around 1.1 mil credit left over I recommend building ground based Starfighter bases. Or buying carrier Gozantis.

This is the most all round balanced fleet I could come up with on a 30 million credit budget. Around 100 Fighter in the fleet, who knows how many on the ground, the Dreadnaught with Carracks as escorts to smash capital ship/ capture. The Lancers as escorts to shred fighter/ bomber attacks. And the Vigil is basically a corvette sized Gladiator. It can do what ever it wants. Would recommend buying more of those when possible.

Edit: I chose the Dreadnaught over other heavy cruisers because it's an old design, and they are everywhere so nobody is going to look twice at you having one.
Also how in tarnation does a super advanced 500 meter long carrier IN SPACE only have enough room for 20 LESS than the compliment of the WW2 USS Enterprise. She was less than half the length of the Ton-Falk at 232 meters. WTH make it make sense.
This is honestly the best answer, he could probably also get a little more if he throws in his own money as well.
 
It's funny that the more Governor Mola tries to waste on resources, the better the system gets. It's like an overly successful money laundering scheme. He's just dumping money into things that end up churning out more money and resources, that he then tries to get rid of through other programs and projects. However, his attempts seem to be backfiring now with Thrawn getting interested and with the potential of Inqusitors showing up.
 
It's funny that the more Governor Mola tries to waste on resources, the better the system gets. It's like an overly successful money laundering scheme. He's just dumping money into things that end up churning out more money and resources, that he then tries to get rid of through other programs and projects. However, his attempts seem to be backfiring now with Thrawn getting interested and with the potential of Inqusitors showing up.
Governor Mola is the very definition of 'failing upwards' the more he tries to fail the more successful and desirable he becomes. I wouldn't be surprised if he eventually becomes a Moff and then gets elected to be the next emperor once palpatine and Vader croak.
 
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Do ships come with complimentary TIEs in their hangers included with the cost or are they a separate purchase?
They should come with like fuel and weapons, unless there is some politicking, but with Thrawn liking us for now, it shouldn't really happen.

I do look forward to seeing how our refit TIEs do against pirates
 
Also another reason he has for not wanting to keep a lot of credits around is that the imperial currency becomes worthless after the fall of the empire so using those soon to be paperweights for something better such a investing in infrastructure is a much better idea in the long term.
 
Also another reason he has for not wanting to keep a lot of credits around is that the imperial currency becomes worthless after the fall of the empire so using those soon to be paperweights for something better such a investing in infrastructure is a much better idea in the long term.
That actually brings up another possibility. I wonder if Las can stock up on other forms of currency or valuables? Once the imperial currency goes kaput, Minda is going to need a reserve of something else to keep the economy afloat.

The destruction of the first Death Star should be a good enough excuse to "safeguard against economic instability" given the Death Star blew up the economy as well as planets. Heck Minda might end up being a beacon of financial stability in this part of the Outer Rim.
 
That actually brings up another possibility. I wonder if Las can stock up on other forms of currency or valuables? Once the imperial currency goes kaput, Minda is going to need a reserve of something else to keep the economy afloat.

The destruction of the first Death Star should be a good enough excuse to "safeguard against economic instability" given the Death Star blew up the economy as well as planets. Heck Minda might end up being a beacon of financial stability in this part of the Outer Rim.

Best bet would be to issue his own local currency and have the guild act as a currency exchange as well. That way when imperial currency dies and everyone starts setting up their own, he will not only be ahead of the curve, but be ready to facilitate exchange between them. All without his direct input and thus further failing upwards.
 
Best bet would be to issue his own local currency and have the guild act as a currency exchange as well. That way when imperial currency dies and everyone starts setting up their own, he will not only be ahead of the curve, but be ready to facilitate exchange between them. All without his direct input and thus further failing upwards.
I was thinking something similar, have a Guild(Outer-Rim?) Credit, so that the currency is separate from either the Alliance or any of the Imperial remnant, that alongside the probable future spread of the guild in both Alliance and Imperial space, it'll quickly become the defacto currency. The best way to integrate them at first would probably be to make them a internal currency in the guild used to hire, purchase goods and services, and exchange for Imperial Credits(and later Alliance),then when the crash happens and both sides credits are useless push this out.
 
That actually brings up another possibility. I wonder if Las can stock up on other forms of currency or valuables? Once the imperial currency goes kaput, Minda is going to need a reserve of something else to keep the economy afloat.

The destruction of the first Death Star should be a good enough excuse to "safeguard against economic instability" given the Death Star blew up the economy as well as planets. Heck Minda might end up being a beacon of financial stability in this part of the Outer Rim.

Best bet would be to issue his own local currency and have the guild act as a currency exchange as well. That way when imperial currency dies and everyone starts setting up their own, he will not only be ahead of the curve, but be ready to facilitate exchange between them. All without his direct input and thus further failing upwards.
I don't think it ever actually gets THAT bad. The worth of the Glactic Credit declined in value as you get further out from the Core and Inner Rim, but that's basically been a thing for quite a while. Credits are still the general currency for the New Rspublic and Imperial Remnant alike, the currency ksn't going anywhere.
 
I don't think it ever actually gets THAT bad. The worth of the Glactic Credit declined in value as you get further out from the Core and Inner Rim, but that's basically been a thing for quite a while. Credits are still the general currency for the New Rspublic and Imperial Remnant alike, the currency ksn't going anywhere.
Article:
After the fracturing of the Empire at the Battle of Endor, many different currencies came into existence. Though the New Republic had reclaimed the credit, it was by no means the most accepted monetary unit in the galaxy. Many regions, including the Imperial Remnant, again minted their own currencies. During this time, exchange rates fluctuated wildly, and indeed it was hard at times to find anyone that would exchange one for another. Traders, smugglers, and legitimate freighters dealt in precious metals and commodities as neither the New Republic nor the Imperial Remnant would accept the other's currency.
 

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