Character Sheet
Servant: Heroic Spirit Karna
True Name: Karna
Alias: Vasusena, Radheya, Son of the Sun's God, Saint of Generosity
Alignment: Lawful Good
Master: Masterless
Class: True Heroic Spirit
Gender: Male
Height: 178 cm
Weight: 65 kg
Hair color: White
Eye color: Blue
Parameters:
Strength: A
Agility: A+
Endurance: B
Mana: A
Luck: D~C
Noble Phantasm: EX
Personal Skills
Magic Resistance: C (Cancel spells of C rank or below, further magic damage is reduced. As a demigod Karna should have a higher rank, but because of the curses he suffered in life the rank is reduced.
However, when receiving the effect of the golden armor Noble Phantasm, it will not be limited to this. The curses took effect only when he didn't have his armor, meaning there is a reason to believe the golden armor could have opposed them.)
"He is immune to magic? That's cheating, ze!"
"No he is not. It only means you need strong magic to harm him."
Riding: A (All vehicles and beasts excepting those of Divine Beast-rank can be freely operated. His gallant figure driving a war chariot and running across the battlefield is greatly depicted in the Mahabharata.
But wait, didn't war chariots require two persons, one to drive and one to fight? Suspicious....)
"Is it good for something in this place?"
"Uhm, I wonder..."
Uncrowned Arms Mastership: X (Arms competency that was not recognized by others for various reasons. To the opponents, the rank of his sword, spear, bow, Riding, Divinity and Martial Arts Prowess appears to be one degree lower than what it actually is. If his true name is revealed, this effect will be terminated.
However, this not being a Holy Grail War, even if his true name is revealed people will still be inclined to underestimated him under the suggestion of "I have a feeling this will be easy". Only to be later shocked to discover their feeling was completely false. Only those who know well his history or with exceptional intuition will be immune.)
"Is the ability to make your foes underestimate you so useful? Isn't it better when they know you are strong?"
"Obviously something like that will not work on me."
Discernment of the Poor: A (Insight to see through the opponent's character and attribute. He will not be deceived by excuses and deceptions from words. It expresses the power to grasp the true nature of the opponent possessed by Karna, who was blessed with the opportunity to inquire about the life and value of the weak due to being someone without a single relative.
Truly, he was a immensely prudent and superhuman hero. He had the virtue to accept differing ideologies, even if they were his enemies', and their accompanying ways of life and respect them as "ways to live." But Karna has difficulty conveying his true nature. His speech and conduct pricks at those true natures. Words and actions meant to deceive oneself, behavior meant to gloss over, conviction: Karna sees through all of those things and frankly states "the true nature that his opponent wants to hide". As a result, he comes to be hated by the majority of his opponents and is forced to fight them.
Anyone would hate having their faults being spoken of.
It goes without saying, but Karna's words and conduct do not contain any disgust at those faults. For Karna who affirms the position of every human, both faith that is not compatible with him and beauty and ugliness that he cannot understand are things to be held in esteem.)
"It reminds me of someone..."
"Me too. Let's hope those two never meet."
Divinity: A (As the son of the Sun Deity Surya and having united with Surya after death, Karna possesses one of the highest Divine Spirit aptitudes. This Divine Spirit aptitude exhibits high defensive power in regards to sun deity-lineage's Heroic Spirits of Divinity B or lower.
One who isn't simply related to the Sun but possesses its own power and attributes. Truly, people see him as "the Sun God given human form".)
"Big deal: we have true Gods and Goddesses here."
"Uhm, uhm, I have a feeling I shouldn't dismiss it. Is my intuition telling me something?"
Prana Burst (Flames): A (It is the increase in performance caused by infusing one's weapons and body with magical energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of prana. A normal weapon that is not on the level of a divine mystery can be destroyed in one blow. Also raises several times defense.
In Karna's case, blazing flames become prana to dwell in the weapon used and his body. This Skill is usually always active and all the weapons that Karna grasps and unharmed blows receive this effect.
Truly, the kind but furious flames of his Sun lineage dwell inside Karna's body.)
"He is someone who would get along with Mokou."
"Hush you! Do you want another arson?"
Astras: A++ (The supreme and most powerful form of Archery possessed by Hindu warriors of ancient epics that requires incredible will and focus. Each Astra is presided by a specific deity. To summon or use an Astra knowledge of the specific incantation is required: the deity invoked would then enter the weapon and endow it with its divine essence.
A+ Rank is when the practitioner receives the knowledge to use the most powerful Astra available to mortals, the Brahmastra. The A++ Rank is earned when the user obtains an even more powerful Astra. In the entirety of the Mahabharata, only Arjuna and Karna reached this level: the first with the Brahmashira, the second with the Brahmastra Kundala.)
"So what, he uses Divine Power? Like you?"
"I...think yes. India sure seems like a strange place."
Archery: EX (The Art of the Bow. More generally, it is the expertise in the use of ranged and projectile attacks and their applications in the field of warfare.
Karna is considered the greatest Archer of his era, surpassing even Arjuna: he was taught by Parashurama, an Avatar of Vishnu, and his deeds were praised both by Bhishma and Krishna. Even today millions of Hindus and Indians regard him as a figure of adulation.
At EX Rank this ability grants the user the Projectile (All), *Clairvoyance, *Eye of the Mind (True) and Protection from Arrows skills, each at A Rank.)
*Karna was granted many opportunities and gifts so that he could see the world as it was. As the son of the Sun God, a hero born and raised without a single relative to his name, so too has he gained insight into the world. In battle, the myriad possible outcomes unfold before Karna. He sees what can happen, will happen, and what is meant to happen. He can predict even a great Noble Phantasm or Spell Card. However, powers born of a great divine spirit or fate magicks can fool even Karna's divine insight. They do not, however, fool his mortal senses. Even against an unfavorable opponent Karna's sight reaches to the core of them.
"Eeh? What do all those fancy words mean?"
"I am not sure myself, but I think they mean he is good at what he does."
Mantras: ???? (????)
Uh? Why I can't read this skill? Not only that, there seems to be more which aren't appearing...
Noble Phantasms: Kavacha and Kundala: O Sun, Become Armor
Rank: A+
Type: Barrier
The golden armor and earrings given to Karna by his mother, Kunti. She felt fear in becoming an unmarried mother and prayed to Surya to protect her son, granting him a powerful defensive-type Noble Phantasm integrated with his body that emits the radiance of the sun itself. Due to being light itself taken shape, it is difficult for even the gods to destroy. It is as thick as it looks, an invincible armor that protects against all harm, physical or conceptual. As long as it is active, all damage inflicted on Karna will be reduced to one tenth of its original value.
Furthermore, the effects of
Prana Burst (Flames) can be applied to further reduce the damage by forming a barrier of very dense flames.
Strangely the design appear slightly different from its old look before Indra took it away, what with the wings on the back. Just what did the Gods do to it?
The White Stallion: Carrier of the Sun
Type: Anti-unit
Activation Mantra: "Oh Aruna! Please grant me the shinning steed's reins, excellent and immortal in the golden glory of the Sun, father to us all. The divine horse of glory, bringing forth the light wheel that symbolizes the Lord!"
A sub-mode of Kavacha and Kundala: when Karna united with Surya after death, and Indra gave back the golden armor as reward for Karna's virtue, he received its own power and attributes. This include the right to travel in the sky like a rightful Sun God. Instead of a chariot this translates into the golden armor receiving the wings of the "White Stallion" which carry the chariot of the Sun God, giving Karna the ability to fly.
This mode receives the bonus of the
Riding skill.
"So it's valuable? Do you think he will mind if I borrow it?"
"Yes I think he will. I also think this guy is about the only one person you will never be able to rob."
Vijaya (????)
????: ????
Vasavi Shakti (????)
????: ????
Magatama (????)
A necklace with a golden medallion and a curved, comma-shaped bead of jade. It holds inside the power of a sun deity. Its true functions are unknown, but it seems to boost Karna's Luck by one rank.
More are yet to come...stay with us if you want to find out!
Touhou Characters met:
-Yuuka Kazami, the "Flower Master of the Four Seasons"
-Elly, the "Porter of a Mansion"
Routes:
-Yuuka Kazami. Status: Open.
Spell Cards:
Spell Card "Astra Sign" [Suryastra]
Threat Level: ★
Description: A Mandala of bullets forms around the user. Afterwards, each turns into a pulsating miniature sun, switching changing from small balls to the size of a big human. They are the equivalent of light black holes, but only in the sense that they make eyesight useless. They do not interact with physical bodies or other Danmaku bullets and instead create blind spots in the designs of any bullet patterns. This makes the attacks much harder, though not impossible, to predict. Anyone that looks into the orbs of light for too long will be blinded with the exception of Karna and other deities and beings of fire, light and similar nature. Even then, it is impossible to see anything inside the orbs. Though not very powerful on its own, it is a very powerful technique when combined with others.
Spell Card: "Astra Sign: [Indrastra]"
Threat Level: ★★
Description: A Spell Card invoking the power of Indra, God of Rain and Thunderstorms, Lord of Heaven, Leader of the Devas. The Danmaku is made to resemble rain. Dodging it's easy because the bullets are fast but their paths are straightforward, but when they hit a surface they burst and release a corona of smaller Danmaku, so they can still catch you by surprise.
Spell Card: "Indastra Tūfān: [March of the Storm]"
Threat Level: ★★★
Description: a variant of Indastra, where Karna flies around while shooting energy arrows at the falling bullets, diverting their paths towards the target. It symbolizes the characteristic wind of strong storms, that made the rain's pattern erratic.
Spell Card "Astra Sign": [Manavastra]
Threat Level: ★★
Description: A specialized Spell Card invoking the spirit of Manu, First Human and Progenitor of Mankind, that fires a beam of light from the user's used medium. Although not incredibly powerful or wide, it can throw opponents hundreds of meters backwards with a hit and has the natural ability to penetrate defensive abilities and techniques. Its true ability is to inspire human traits even in the most inhuman and evil creature. Thus, a monster that is hit by the Manavastra may have more problems then the mere attack.
Spell Card "Astra Sign" [Devastra]
Threat Level: ★★★
Description: A Spell Card invoking the collective spirit of the Devas, the principal Gods of Hinduism. It launches a continuous barrage of homing danmaku: upon release they are slow, before tracking the target' location. Then they accelerate toward it, regardless if the target is still here or not, at such speeds that the bullet would elongate into a missile shape while leaving behind short lived, smoke looking trails of energy dust. The bullets explode on contact like a real missile. The Devastra was considered the mythical equivalent of modern military missiles.
Spell Card: "Parvatastra: [Herald of the Himalayas]
Threat Level: ★★★★★
Description: A Spell Card invoking the collective spirit of the Parvatas, a mountain tribe, Parvatastra creates a mountain out of danmaku bullets. When invoked, a large number of bullets will appear in the shape of the outline of a mountain, basically a piramid, around the target, before speeding inwards towards a central point. Upon reaching this point they stop moving and stay in place, forming a small mountain-shaped cluster of bullets. More bullets will then spawn around the central point in a slightly larger outline, before rushing in towards the center and stopping once they encounter the danmaku bullets that were left by the previous layer. This process continuously repeats, with each layer of bullets being faster moving, denser, and starting slightly further out from the forming mountain than the previous layer, and later on two or more layers spawning at once, until a literal mountain has been formed from danmaku bullets. This then explodes outwards in a shower of slow-moving but dense and random danmaku. Whilst early on this spell card is relatively simply to dodge, those who are foolish enough to remain within its area of effect or stray close to the completed mountain will find themselves rapidly overwhelmed.