Awareness, true awareness returned slowly. Recent memory was scrambled a bit, portions damaged by . . . an impact? Yes, an impact. The Entity she had been a part of had impacted another of its kind. A form of gamete exchange? Something similar at least. Something was significant about that information. After a moment's thought, it registered. One Entity, traveling alone. There had been two when they attacked her world. A burst of viscious satisfaction played across her mind. They might have consumed her world, reprocessed her into her current form, but she had not fallen alone. If she had still posessed her body, she would have shaken her head. She was still not a hundred percent. She focused on what had happened next.
The second entity had experienced some . . . difficulty landing. Failure of multiple redundant shards within the entity had allowed sufficient effects from atmospheric reentry such that several of the more loosely attached shards, herself included, had been stripped off by air resistance and cast away from the entity's control. She vaguely recalled utilizing a burst of her power to shield herself from the secondary effects of the Entity's impact before the damage caused by the initial impact and the uncontrolled reentry had forced her shard into maintenance mode for regeneration.
That had been quite some time ago. Damage had been severe, and she had the feeling that only the excess energy she had accumulated from the first Entity thanks to her Vampiric nature had allowed her to make repairs at all.
Still, she was whole and hale now and a quick check revealed that the Entity she'd been transfered to hadn't had time to add any restrictions to how she could operate before it had its accident. Had she been capable of it, a smile would have crossed her features. Since the second Entity hadn't come back for her, it was most likely dead. Crashing at the speed it had been going would likely account for that. That left the first Entity and the second's companion.
The former needed to die. It would be a fitting revenge for what it had done to her world. The latter would die to prevent it from consuming anyone else's. It was unfortunate that she couldn't do anything to ensure their deaths on her own. With her nature being what it was now, she would need a Host, and not just any Host but one that could be trusted to use her power responsibly and well. That-
That could take some time.
XXXXX
I wanted to kick myself. In retrospect it was so obvious, but at the time it had been like watching a train derail in slow motion, I knew it was going to be awful and simply couldn't look away. So I'd opened my damn locker even having smelled what was waiting inside. I mean, it wasn't like I had three complete wastes of perfectly good carbon and oxygen out to make my life hell. Someone else probably just left a sandwich in their locker over break. Yeah. Right.
So now I was locked in a box entirely too much like a coffin stuffed half full of rotting feminine hygiene products infested with bugs carry who-knows-what. I really hope its just my near-panic talking, but I can almost feel the cuts on my fingers I gave myself trying to claw my way out in my first burst of panic swelling. I've heard of some really nasty things that can happen to infected wounds. What if I lose my fingers? My hands?
A bug skitters across my arm before I can fall into another panic attack, but the distraction is short lived. It's all too easy to start thinking about what kinds of diseases insects can carry and how I thoughtfully opened all sorts of wounds in my arms and probably legs too trying to escape in those first panicked minutes.
I try everything I can think of to distract myself, but the longer I'm stuck in here, the less effective any of it is. Going over multiplication tables in my head stops working quickly. Elaborate revenge fantasies fail soon thereafter. And all the while time is passing, and the rotting blood is soakingintomyclothesandmyinjuriesaregettinginfectedandI'mgoingto-
XXXXX
More than a decade had passed since her return to awareness with no appreciable progress. Scans had modeled the behavior of thousands of possible matches in the nearest dimensional clusters but none had hit the right mix of moral fortitude, intelligence, and creativity that she had sought in a Host. Then, finally, one specific human reached out into infinity in desperation. She modeled the girl's responses and found them . . . acceptable. In truth, they were nearly ideal.
She reached back.
Contact.
XXXXX
Had an Altpower!Taylor in mind for a while now and I'm trying to get back into writing, and this happened. I enjoy a good discussion, so feel free to argue about things on her Character Sheet if you think they need changed. Also, not very experienced with writing first person. Constructive criticism would be much apreciated.
Taylor, instead of focusing on her isolation in the locker and triggering as a Master, instead focuses on the crap she's sharing her locker with. She's at risk of getting infected wounds and she's covered in detritus that should be in a biohazard container. IE rotting blood and filth with disease carrying insects in it. Sounds like environmental danger to me. Thus, Shaker!Taylor.
And instead of fixating on the bugs, she's freaking out about the blood and blood-borne diseases. Being a Buffy fan, I could not help but recall the famous line 'Cause it's always got to be blood.' That reminded me of an old quest from SB where one of the opening options that got skipped was giving a Character Arcueid Brunestud's powers.
So, a breakdown of her Character Sheet:
Parameters
Strength: E-
Endurance: E-
Agility: E-
Mana: E-
Luck: E-(because Being Taylor is Suffering)
Skills
None. Yet.
Abilities
Marble Phantasm: Rank E. At this rank Taylor has the ability to alter reality so as to create any naturally occurring effect within a radius of sixteen feet of herself; however due to her lack of familiarity with her power, she does not use this ability with great efficiency. Due to her low rank, her range and power are heavily restricted. (For those not familiar with the Nasuverse, within that sixteen feet, she basically has Behemoth's dynakinesis)
The White Princess: Rank E. At this rank, Taylor has subconsciously utilized this power to give herself a Brute and Mover rating of 2 by PRT classification. She has enhanced durability, strength, and movement speed. Active use of this power permits her to grow claws to fight with and boost her physical stats to E rank for a short period of time. (For those not familiar with Nasuverse rankings, an E rank is worth 10 points, an Olympic athlete in his/her prime would score a 1) Due to her low rank, many abilities are restricted. (For this ability, think self-limited Biokinesis)
Deathlessness: E rank. At this rank Taylor has a limited regenerative factor capable of healing wounds more rapidly than normal, (though not rapidly enough to be useful in combat) and her power very slowly becomes accustomed to attacks. With repeated exposure to a stimulus that causes injury, she becomes resistant to further injury by that stimulus. Due to her low rank, resistance is currently capped at twenty percent and rate of increase is very slow.
Princess of the Crimson Moon: E rank. Due to her nature as a True Ancestor, Taylor is tied more deeply to the World than the mass of humanity. As such, when she is overmatched, she can draw on planetary Prana for aid. Her low rank in this ability drastically limits the aid she can draw from this pseudo Counter Force. Granting her a maximum of 130% her normal power or thirty percent of her current enemy's maximum capability, whichever is less.
Perks
Ancestor's Guise: The body of a True Ancestor is not subject to the flaws and imperfections of humanity. Over time, Taylor's body will come to reflect her new status.
Flaws
Bloodlust (minimal): As a True Ancestor, Taylor is subject to the Bloodlust shared by all Vampiric creatures. Because she still regards herself as human has only begun to tap into her new nature, the hunger is quite minor, to the point she may not even recognize that she isn't quite satisfied by a human diet. This flaw fluctuates according to the day/night cycle and is effected by multiple other factors.
Her Rankings (if the PRT were aware of her) would thus be.
Shaker: 6
Mover: 2(3 when using Breaker abilities)
Brute: 2(3 when using Breaker abilities)
Breaker: 2
Trump: 2
Misc.
Humanity: From this point on, this will be a hidden stat. I'll be keeping track of it, but you won't be able to see it(though the discerning individual might pick up hints). This will start at 95 (due to Taylor's mindset being slightly divorced from 'normal' humanity because of her isolation and the trauma of her trigger)with a range of 100-0. BE ADVISED!!! Permitting this stat to fall too low will eventually lead to a Bad End. This stat will also influence the rate of growth of Taylor's powers due to synchronization with her shard. Please recall that Arcueid was very human for a True Ancestor.
Sanity: Another hidden stat. More or less the same as above except that Taylor's starting SAN is 50 thanks to the constant abuse she's suffered over the last year+ and her recent trigger. She's in pretty poor headspace at this point, though not as bad as she was by the time she tried to commit suicide by rage dragon, so y'all should probably try to avoid making her do things to drive her over the edge. As before, a sufficiently low SAN score will result in a bad end. Sooner rather than later.
Voting: How should Taylor react when she wakes up in her locker with super powers?
Freak out: "What the hell is happening to me?"
Relief: "Maybe I can figure out a way to get out of here."
Homicidal Rage: "Those bitches think Carrie was a scary movie? I'll show them scary!"
Something Else: Feel free to write in. If enough people agree I'll definitely see where I can take it.
Aiming for weekly updates on this. Subject to change without notice, your results may vary.