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Your probationary status expires on April 20, 2011.
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♦Topic: Enbringer Information Thread XXXIV
In: Boards ► Boards ► World ► News ► Main
Bagrat (Original Poster) (The Guy In The Know) (Veteran Member)
Posted on March 2, 2011:
Previous Endbringer attack was Simurgh at Canberra, Australia, on Febuary 24.
Next Endbringer attack is expected to be Leviathan in mid to late May or early June.
Expected locations for the next attack are the Kamchatka Peninsula, the Northeast coast of the United States of America, Columbia, or South Africa.
If you live in a coastal area, please review your escape route to your closest Endbringer shelter. Resources on surviving an attack and living in the aftermath can be found HERE.
(Showing Page 14 of 14)
► CompulsiveGambler478 (Temp-banned)
Replied on March 22, 2011:
Now taking bets. I'm offering 7:15 odds on Petropavlovsk-Kamchatsky and 8:14 on Capetown. Any takers?
► WhiteKnight (Moderator) (Protectorate Employee)
Replied on March 22, 2011:
CompulsiveGambler, Please don't take bets on upcoming disasters. It's really tasteless.
I will admit that those odds sound similar to what's being tossed around the office, though.
► SaucyAussie
Replied on March 22, 2011:
I'm just hoping Canberra won't get hit again. Just because nowhere's ever been hit twice doesn't mean there won't be a first time, and it's not like Sydney was that far away.
► NotACape41
Replied on March 22, 2011:
CompulsiveGambler, I'll take that action. A hundred against you on each.
I've heard that the Endbringers like to attack places with lots of capes. Any odds on Brockton Bay? That place has like, a bazillion or something, and it's one of the high-odds zones.
User has received a warning. Please refrain from spreading rumors without evidence. -TinMother
► CompulsiveGambler478 (Temp-banned)
Replied on March 22, 2011:
No go, NotACape. Eastern seaboard's my remaining 7 points on my odds, and that's one of the cities on my shortlist. I'm thinking there or DC, personally. It's amazing how long it's gone without getting hit, and it's a swamp. Bet the whole city would just slide out to sea.
I've heard that rumor about places with more capes being more likely to be hit, and I've got to agree with it, which is why Brockton Bay is on my shortlist too.
► CooBee
Replied on March 22, 2011:
You guys are the worst. I'm leaving this thread.
User has been warned. Please stay on topic, or at least leave the thread quietly. -TinMother
End of Page. 1, 2, 3 ... 12, 13, 14
You'll be honest, this is making you a little uncomfortable. One of the last things you want to read online is people gambling whether your hometown will be destroyed by a giant monster. Although this is probably a decent time to think about what you'd do in the case of an Endbringer attack.
There's no question in your mind. If Brockton Bay is hit, you'd out yourself if necessary to do something to help. You can't exactly go toe to toe with any of them, since you don't have a brute rating, but there must be something.
Hmmm. Your power lets you duplicate objects you've examined. Endbringer attacks tend to bring out experimental tinkertech, in hopes that it might do something to slow down the beasts. Usually, they don't work very well, but if one did, you could mass-produce it.
If the attack comes somewhere else, you'd still like to help. If you've gotten involved with the Protectorate and the Wards by then, it'll be easy. Otherwise, you'll need to look for transportation. Fortunately, you have an estimated two months to work this stuff out, hopefully you'll already have some big stuff to throw against them. Better to think more on exactly what you'll do closer to then, when you'll actually know what tools you'll have.
You decide to jump straight to the math that's going to be on the GED. There's some guides online that recommend studying for the reading comprehension stuff first, but you like math better, and you're worried that you've fallen behind while you were out of school. The material is easier than you expected it to be, mostly being a comprehensive coverage of algebra. You actually covered most of this material near the end of middle school. If the other three segments of the test are this easy, you may not need to study much at all. Still, better safe than sorry. You print out some pages you found online and spend a few hours doing practice problems. (GED study bonus: +1. You might be able succeed on a lower roll than you had previously guessed).
Finally, it's time for the show. You've been waiting for this all day! You head over the arcade without issue. Daniel and Ted are both there, waiting for you. In the middle of the floor on top of a dolly cart is a suit of armor in orange and red, folded at the knees and the waist. A skintight blue jumpsuit is draped over the top of it.
"It's a little heavy," Daniel explains. "You'll need to wear the Zero Suit under it, or you'll risk destroying the lining of the Varia Suit and getting your skin pinched in the joints. Right arm has a blaster, but it's only set to stun. You can change in the bathroom and you'll get an explanation of how this will work afterwards.
You roll the armor into the bathroom and start changing. Even if you hadn't wanted to, you can't help but scan the two-layered armor as you put it on. The skintight layer is made of some kind of material that's like plastic, but it's just as flexible as the clothes you were wearing before. It's pretty comfortable -- you could get used to wearing this all the time, if only it weren't so obvious. Since it's like plastic, it's probably more durable than your cotton clothes, but that doesn't mean it'll necessarily do much to protect you. There's a pink emblem on the back, but you have no idea what it means. It is disturbingly skintight -- while comfortable, you would not want to wear this in public without something over it to hide your features.
The
power armor is some kind of alloy. Titanium or tungsten, you think, but you'd need to check later. It's not like you've memorized atomic structures yet. You probably should.
The suit is proof against all kinds of hazards. There an oxygen tank under the armor hooked up to the helmet, and a thick layer of insulation plus some heaters and coolers in the suit. The limb servos are massive, for both the arms and the legs, easily carrying the suit's weight and yours. There's some kind of computer with an interface in the helmet, controlled by eye movements. You spend a few minutes trying to get it to work before you accidentally call up a set of schematics giving some more information about the suit.
Apparently, there's something wrong with the blaster, although that's probably the stun thing you were told about. Apparently, it can also shoot a few kinds of missiles, but that function is both offline and out of ammo. The suit's structural integrity is maintained by some kind of energy, currently at 99%. You're almost ready to head back to the main part of the arcade when some kind of
pterodactyl/dragon hybrid bursts through the wall, grabs you in its claws, and screeches right in your face. "
uuuuRRRRRRAAAAAAAAAghhhhh," it echoes through your body. Desperately, you shoot it as it pulls you into the air with it. Over and over you shoot your worthless stun blaster, until it finally gives up and drops you.
From five stories up.
Fortunately, the suit is designed to handle this kind of problem. It lands feet-first, shock absorbers in the legs preventing you from taking any damage and not even damaging the suit's integrity. It is down to about 20% from that attack, though. Not a good sign for its durability.
A new voice echoes in your helmet. Unmistakably, it's the supervillian Uber.
Dammit, you knew this was going to happen.
"Your challenge is this: find and defeat the evil Mother Brain, hidden here!" A map pops up in the helmet. Useful. Your destination is located in the nicest part of town. "But!" Uber continues, "But! In order to challenge Mother Brain, you must first defeat her four guards. Draygon, hiding deep in the bay. Phantoon, in the Boat Graveyard. Kraid, located here," Oh fuck, that's deep inside the Merchants' territory. Maybe you should just call this off. Dad would be worried if he knew where you were going. "Those three may be fought in any order. And finally, you must take your revenge upon Ridley, who has made his nest on a skyscraper downtown. Only then will the way to Mother Brain open up. Now, this may seem impossible to you, given how much damage you've already taken. But hidden throughout the city, we've scattered powerups for your suit. Extra energy, the ability to handle underwater movement, all kinds of things. Unfortunately, we were unable to hide weapon powerups to avoid drawing the Protectorate's wrath, so we've made the bosses weaker correspondingly. We apologize for the inconvenience. And in case you're thinking about abandoning this before it's all seen through, the nearest boss will occasionally track you down and attack you if you go too long without trying something. The game will end with either your victory, or the destruction of your power suit, revealing what you're wearing underneath. And remember, you're on camera until this is over. Now let the game… begin!"
Well, at least he recharged your suit. You're back to 99%, and there really isn't much of a choice between seeing this to the end or not. You should be able to use Projection to re-manifest the suit if it's destroyed, at least. What order to take on the enemies?
Gear obtained for future use via Projection: Varia Suit (Stun Only) [???]
Vote for one or more; the sections will go from most to least votes. No matter where you go, you'll keep an eye out for powerups. If plans aren't suggested, I'll write them myself. Both the bosses themselves and gang members (capes and otherwise) may be a threat.
[ ] Phantoon is in the ABB's territory, but they only have three parahumans in case they want to get in your way. Should be easiest to deal with that first.
[ ] Draygon is in the bay itself -- no parahumans there. If you're lucky, that water maneuverability powerup will be there, otherwise the battle will likely be a lot tougher.
[ ] Kraid is in Merchants territory. Even if they decide to stop you, they kind of suck. Your armor should be able to take a few gunshots in a pinch, and you've heard something about Kraid being the easiest Metroid boss around school even if you haven't played the games.
[ ] Sequence break! Go straight after Ridley! You have some idea of what he can do now, and even if the suit can't handle it yet, and you can probably cheat your way to victory since nobody knows you're a parahuman. He's in E88 territory, but much as you hate Nazis, they usually open with diplomacy before trying to murder interlopers, and might be willing to let you go because this is all Uber's and Leet's fault.
[ ] Sequence break even more! You know where Mother Brain is supposed to be, and it's not even in gang territory -- it's in the region New Wave patrols. How hard could Mother Brain really be? In a pinch, you can probably cheat again to attain victory.
[ ] No. This is too much. Go home, and damn the people across the internet seeing you in a compromising position is cost enough for safety.
[ ] Other (Write In)