I think it needs some form of simpler "contract magic" item or power as it would be indispensable to a budding trade wizard
lore wise it could be some form of void mana construct with defined consequences and a predetermined lifetime as it expends itself? Something full alliance citizens could easily shed (to justify alliance still having law enforcement) but low tier civs could not.
Also I recommend adding to the store
uplift kits
open source tech databases ( you kinda already have this with the doctor)
a seed capital item, like a ton of "manufactured gold" (dwarf wants natural mined gold for a reason no?)
universal translator
standalone power generators
books for magic and other non-downloadable skills.
-and/or a couple instructor type employees
questions:
do alliance tech self maintain of is that another thing you have to be on top of?
what is the range of portals and teleports in the same dimension?
do the training courses come at Earth sophistication level or alliance sophistication level?
Thank you for the feedback!
A contract magic Item sounds great, though I might limit it a bit, perhaps it only works for fixed agreements? It kind of takes away the conflict of empire building if you have a citizenship contract that's magically enforceable. Might be that they operate according to the letter of the contract, and you need to specify and load them with the spells that will be cast if a clause is broken and you can't hide any information or the magic breaks? Sunds like something I could possibly attribute to Renith? or Regandria?
Uplift kits seem a tad overpowered, though I am considering adding a construction drone swarm, like a couple hundred drones that can fly, lift materials, weld, hammer, nail and cut. Not particularly fast, but decent enough for building. That said, for the price of a theoretical uplift kit, you should be able to pick up addresses for a wide array of different worlds that would basically have everything you would need for an uplift.
An uplift kit would be... about 500 credits? That's a T3 address Limitless, Artemis Fowl, Assassination Classroom? any of those should easily uplift you to near future levels.
I have also added Factorio as a T3 though, so that should be a comparable option. Decent near-future uplift package and you get a planet thrown in for fun.
Inthis does have a medical database, but I'm not sure if a straight techbase would fit... I mean, I'm making the Basic Competence 50 credits now, and single use, but between that and a teacher, you are already pretty much set n knowledge based uplift, it's only really the tech you need, and that's the sort of thing that any story written for this would have as an early game narrative. Importing a few tools and people and using that to figure out how to make an empire.
Seed Capital, I thought I had covered that in the form of the Horn of Panacea and Liquid Life, or do you mean a cheaper option?
Ah, I thought I had forgotten something, yeah, I'll add automatic translation to the neural implant.
Standalone power generators... maybe? The tech options are explicitly reverse engineerable, and even the laser weapon produces enough power on it's own to power a small 21st century town. Would a standalone power supply be redundant in the face of that?
Magic is a dificult thing, since Reometion exists, but a cheaper basic primer (maybe 150 credits, as opposed to 50 credits for the new Basic Competence) could be worthwhile. I'll consider it, but I'll want to come up with 4 that I can use to add a new row.
Instructor types? I guess I should probably have a few that are more mundane. Maybe a teacher, soldier... maybe a agriculturist? I need another.
As to your questions:
I've added a section that states that Alliance tech won't need maintenance unless the outer shell is breached.
I've added a note saying that you need to spend 10 mins to acquire a location, and you can teleport to that position freely, and you have a 1 km teleport range within the same dimension to both of the personal travel options.
The training courses come at earth sophistication level.