• An addendum to Rule 3 regarding fan-translated works of things such as Web Novels has been made. Please see here for details.
  • We've issued a clarification on our policy on AI-generated work.
  • QuestionableQuesting has new Moderator positions. To submit your application, please see this thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Does this seem like a reasonable core mechanic for Questing?

Abzu

Not too sore, are you?
Joined
May 13, 2016
Messages
414
Likes received
484
Conflict Resolution Mechanic

  • 13x opposed rolls with the full group's combat value. (i.e. Each piece / unit in a group has a numeric value )
  • "Normal" wins is a 20-25% capture / kill / gain.
  • "Decisive" wins (12 out of 13) is 50%.
  • "Total" wins (13 out of 13) is 100%.

Player v. NPC Battle Rolls

1d20+12 vs. 1d20+6
Code:
PC:3+12=15		 v. NPC: 7+6=13 		:: PC landed a powerful blow.  :: 1 v. 0  
PC:6+12=18		 v. NPC: 14+6=20 		:: NPC landed a powerful blow. :: 1 v. 1  
PC:9+12=21		 v. NPC: 10+6=16 		:: PC landed a powerful blow.  :: 2 v. 1  
PC:6+12=18		 v. NPC: 8+6=14 		:: PC landed a powerful blow.  :: 3 v. 1  
PC:9+12=21		 v. NPC: 15+6=21 		:: NPC landed a powerful blow. :: 3 v. 2  
PC:7+12=19		 v. NPC: 16+6=22 		:: NPC landed a powerful blow. :: 3 v. 3  
PC:13+12=25		 v. NPC: 4+6=10 		:: PC landed a powerful blow.  :: 4 v. 3  
PC:1+12=13		 v. NPC: 15+6=21 		:: NPC landed a powerful blow. :: 4 v. 4  
PC:16+12=28		 v. NPC: 13+6=19 		:: PC landed a powerful blow.  :: 5 v. 4  
PC:4+12=16		 v. NPC: 5+6=11 		:: PC landed a powerful blow.  :: 6 v. 4  
PC:7+12=19		 v. NPC: 9+6=15 		:: PC landed a powerful blow.  :: 7 v. 4  
PC:18+12=30		 v. NPC: 9+6=15 		:: PC landed a powerful blow.  :: 8 v. 4  
PC:7+12=19		 v. NPC: 16+6=22 		:: NPC landed a powerful blow. :: 8 v. 5

Player Victory!
 
Last edited:
To be honest... simple is always good... and if you can do it easily as opposed to needing long dragged on rolls... more power. :3
 

Users who are viewing this thread

Back
Top