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Governor's Gambit - Star Wars SI into Imperial Governor

Been looking into expanding info on the Myto Sectors ground forces. After all, outside of the LECA's and the Broadsword hover IFV's its all bog standard. Obviously the Imp military has some decent stuff, if it was all awful they'd lose all the time. But I figure there has to be places they can improve, so tossing ideas/art of vehicles/weapons/strategies and more in the comments would be amazing, cause I am as far from a general as possible. Not even an armchair general. Mechs can be included, given the LECA, but keep them star wars themed and grounded to an extent. No Gundams flying around lobbing battleship killing nukes.

How about rotary cannons for anti-fighter/anti-missile duty? Multi-layered shields? Or maybe ask why the bridge on the Star Destroyers is sticking out so much? Some Veritech fighters would be nice, but that's probably pushing it. Oh, here's a basic one: Flares. Something for the fighters and other spacecraft to shake off torpedoes/missiles. Maybe give the ground troops an E-tool.
 
You know, considering how most authoritarian governments tend to really hate the intellectual culture of science even if they love the tech, I wouldn't be surprised if the examiners were expecting the standard Moff approach of arguing which form of torture is most cost-effective in keeping slaves docile and productive and got a Moff that actually understands and has implemented genuinely good economic reforms that aren't ethically shit.
 
They were, in a single word, large. Like, at least 6 or 7 stories tall. At the base sat a series of perfectly normal sized doors instead.
Why yes, I would like to fit an AT-AT into the university in case of purges.
They were enjoying their new armor way too much. The hooded helmet and monochrome color scheme made them a walking shadow, and Myr'thos took every opportunity to make the drip clear as day to all.
Now that is a Dark Sider outfit. Could even pose as an inquisitor with that look. Then again most would assume they are just cosplaying.
One of them fell over, faceplanting so hard I was certain I saw blood. From Myr'thos's quiet snickers, I had a suspicion it was no accident.
Truly an evil act. A Jedi would faint from the wanton cruelty displayed by the Sith.
Though they shot curious looks at Mugwuffin on my shoulders,
Pay no heed, that is just Las' support sentient.
As it stands, a non-humans needs or wants are irrelevant, only their productive capability. And the data shows that these concessions allow that capability to rise."
i.e. the galaxy has been multi-species for millennia, we have figured it out for a long time.
"The average cost of security per slave per capita is 237% higher than what it would take to pay even the barest minimum wage. They are effectively running expensive prisons that happen to produce something as a byproduct. This, combined with all the other evidence, is inefficient."
Slavery at the end of it all does wealth distribution, not overall wealth generation.
Unfortunately, the atmosphere came to an end as an alarm rung out, my alarm. A quick tap at my PDA silenced it.

"My apologies, my alarm was ringing to remind me of a dinner reservation I made this morning." I glanced at the clock. "Unfortunately, I'll have to take my leave within the next half an hour if I wish to make it . It's at The Pinnacle, you see."
Congrats Las, you managed to make a bunch of tenured professors actually stand up and engage with your material.
Honestly fairly proud of this chapter. Really wanted to showcase how Coruscant is kind of a glittery shithole through the academy. But at the same time, I figured there had to be people who were actually passionate about their field of study under the pomp. After all, this is just one lowly Moff, so they wouldn't send the trust fund babies with 0 passion, just the ones who are 50/50 on passion and profit.
One thing Las could do while on Coruscant is go head hunting. It might be the galaxy's black heart, but by sheer numbers there are going to be specialists that he can't find back home. Might not be the greatest quality willing to go out into the Outer Rim, but at least they'll be takers.
 
For army upgrades? Depends on how you actually define the imperial army. Simple stuff would be actually implementing current stuff into sw for in planet fighting ie over the horizon engagement, artillery, missiles, air support that doesn't just do strafing runs, actual athmosphere fighters, bombers, ciws, mortars, if you want to get fancy get drones and droids into the mix ala stuff we see now. Combined arms actually showed, specialists troopers.

It all depends how into the weeds you want to actually go.

Off the top of my head missiles is kinda the low hanging fruit there. I don't think the concept of cruise missiles is used that much. The jericho missile from iron man comes to mind. Concussion missiles just kinda do whatever the author wants them to. Proton torpedoes are either fucking stupid or the pants shiting thing like Halo plasma ones.
 
He's accidentally made a compelling economic argument against slavery where it would actually get heard, and did it without even a hint of anything but pure mercantile calculus.

"No I'm not in favor of forced labor, do you have any idea how expensive that is? The ROI is nonexistent. Slaves don't pay taxes, don't contribute to the economy, and instead cost a fortune in upkeep. Incredible waste of budget allocations that could be profitably invested in anything else."
 
keeping my arms held behind my back despite the growing pain in my elbow.

Why is their armor so damn hard? I should've never given that program adequate funding.
Huh, did he get new armor?

She then proceeded to poke at my belly. So what, I like hot coco, sue me!
Is Las fat? Does he have a Santa beer belly or something now?

Another projection, this one from the Veragi sector I had scrounged up.

"The average cost of security per slave per capita is 237% higher than what it would take to pay even the barest minimum wage. They are effectively running expensive prisons that happen to produce something as a byproduct. This, combined with all the other evidence, is inefficient."
You know, this reminds me of a hero unit from Endless Space that dismantled slavery using a scientific paper she wrote and got put on the wanted list by the human empire faction she lived in for the trouble. Hopefully, the same doesn't happen the Las.

Wonder if some slaver factions will put a bounty of Las's head for this?

When the doors opened once more, we were ushered back inside. There, the entire committee stood, Doctor Butra at its center.

"We've come to a decision, Doctor."
Our boy did it! He's getting his doctorate!

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Is this written in braille or some sort of code?

Edit: never mind, I guess the images dots were misaligned before.

But I figure there has to be places they can improve, so tossing ideas/art of vehicles/weapons/strategies and more in the comments would be amazing, cause I am as far from a general as possible. Not even an armchair general. Mechs can be included, given the LECA, but keep them star wars themed and grounded to an extent. No Gundams flying around lobbing battleship killing nukes.
Well, you could always look up Hearts of Iron 4's land, air and naval doctrine tree's if you're in need of ideas or inspiration for doctrines I guess? Space battles in Star Wars is based off of the world wars after all.

Maybe make a Star Wars equivalent of the Mule to help with logistics would be a good idea? Basically just a small super cheaper platform you can put supplies and equipment on that can pretty much go anywhere. Jury rig a mouse droid onto it for the funny.


I wouldn't be surprised if Yssane Isard was watching Las' presentation, judging him and taking notes.
Hope not, pray she got scared off by Las boring her to death with taxes. The less attention from her the better.

Oh, here's a basic one: Flares. Something for the fighters and other spacecraft to shake off torpedoes/missiles.
I think tie fighters already have missile jamming equipment built into them, it's just it requires the pilot to manually tune the jammer to the right frequency since there's no droid to assist which distracts from flying.
 
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Yeah, odds are they were expecting the level of a kid proudly showing off their macaroni art, instead they had a comprehensive and prepared presentation with evidence from data before and after the changes, as well as the comparison to the other systems.

Now they're engaged, and the fact they're listening and poking at the data means they see merit and may be keen to start using some of his systems.


"We've come to a decision, Doctor."

Congratulations, Doctor Mola


I can see a changing of the board and battlefield, if enough of Las' ideas are adopted and given enough time for public perception to shift to positive, that might make rebel infiltration and incitement more difficult.

He probably got them at the idea that a happy, taxable populace can feed military spending than waste said forces guarding irrate slaves
 
...why does myrthos keep saying mensch?
It's probably supposed to be some kind of insult or a slur for non Force Sensitives. Far as I know in irl, it's also German for Man.
It's literally in the English dictionary?

mensch

noun

ˈmen(t)sh

Synonyms of mensch
: a person of integrity and honor
 
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I hope you choke, in Star Wars of course.
 
Omake: B-65 Colonial Defense Rifle New
Omake: B-65 Colonial Defense Rifle

Production information


Manufacturer: Primitech Solutions (Guild of Commerce, Production and Protection Subsidiary)

Type: Slugthrower rifle

Cost: 300 Credits

Physical and technical specifications

Size: Medium

Materials: Common metals

Weight: 3 Kg

Capacity: 20 round magazine

Range: 150 meters

Rate of fire: 30 rounds a minute

Usage

Availability:
Civilian

Roles:
Affiliation:
  • Colonial militaries
  • Fringers
  • Remote farmers
——

Description
"Alright got a good number of generators, some air and water filters, some rations, the prefabs, and some B-65s. Anything else we need before setting out?" - Expedition leader prior to setting out to establish a colony on a remote world.

The B-65 Colonial Defense Rifle is a weapon designed by the Outer Rim for the Outer Rim. Following increased interaction between the Myto and Braxant sectors, Primitech Solutions started exploring potential opportunities in the latter's primitive firearm market. The result was a semiautomatic slugthrower marketed as "a young military's first service rifle". A low power, yet reliable firearm meant to allow colonies isolated by choice, age, or circumstance to be able to field a standardized military.

Design

"What makes a B-65 so easy to maintain? I can count the amount of moving parts in the thing with one hand." - Toydariantalking about the B-65.

The B-65 was designed from the ground up to be simplistic, easy to maintain, and requiring next to no offworld support outside of the initial purchase. To accomplish this both the firearm and the ammunition were made out of metal and other materials commonly that could be produced on most worlds such as steel, aluminum, and brass. The chemical makeup for the gunpowder was also kept to commonly available variants.

Weight was kept light due to expecting soldiers not to have access to vehicles and have to march on their own feet. Most able bodied sentients could lug a B-65 around in long marches without too much difficulty. A wooden stock was sometimes used to further lighten the weapon, but a metal option was more widely used.

However what truly made a B-65 a dream for armorers was the lack of moving parts. There were only three moving parts in the whole firearm: the trigger assembly, the magazine and the recoil spring. B-65s had no firing pin, rather they relied on a milled-in nub that served to smash into the rimfire primer and set off the cartridge as the bolt slammed forward. There wasn't even a dedicated ejector for the shell casings. Instead the B-65 was manufactured in such a way that the blowback was directed so the casing would be ejected out of the barrel in reaction to the gun being fired.

Overall the B-65 is an efficient slugthrower that sacrifices quality and performance in exchange for ease of manufacture and reliability. The simplicity and cheapness allowed the B-65 to be produced en masse without too much industrial investment on Primitech's part to keep costs low. The firearm can be used for decades without much decrease in functionality if it is kept in decent condition and storage.

Performance
"Might not have the same punch as a high quality hunting blaster, but I can crank out the parts and ammo in my workshop and I don't have to take a trip to the Starport every month. - Fringer discussing the maintenance benefits of the B-65.

Performance wise the B-65 is fairly lackluster. Choosing to scrimp on the materials did lead to a decrease in long range accuracy. The B-65 was designed with unarmored sentients or local wildlife as the main intended targets. It can penetrate leather and armorweave even if it may struggle a bit. However things like durasteel are almost entirely resistant to a round from a B-65, let alone things like an armored vehicle or a megafauna. Droids were also fairly resistant, although of a round can hit the joints or make it to the internals it can still do some damage. Even a sentient with fairly tough skin such as a Trunsk can take over a dozen good hits to incapacitate. Most of the time colonial militaries use things like explosives such as grenades or rockets, or fixed defenses like turrets rather than relying on their B-65s for the heavier opponents.

So how does a B-65 make up for its poor firepower? Mainly through quantity and volume of fire. Remember the B-65 is designed to be used as a service weapon. It is meant to be used on the squad level, not the individual level. When you are being shot at by a B-65 it is usually not just one rifle, but rather ten to a dozen firing at once. Whatever small raid or pack of animals that is attacking tends to be smaller than a colonial military in total. If they can bring those numbers to bear, then quantity can usually outweigh the quality of the weapon.

For that reason the B-65 is encouraged to be used in a defensive manner. In order to more easily concentrate as many firearms to the location under attack as possible. B-65s are optimally used behind a fixed position in a large group. Thankfully most new colonies only have one or two locations worth defending anyway, so this situation tended to happen without much intention. As an added benefit, a defensive stance usually meant most colonial militaries are right next to their main supply base, negating most of the logistical downsides of using large amounts of slugthrowers.

Sales
"Do you know far out from the common hyperlanes we are? The shipping costs for the gas alone would break our budget. Just order some B-65s, spend a few weeks training a new armorer to keep the things working, and move on." - A yearly budget meeting on a newly settled world discussing defense spending.

The B-65 targeted a very specific clientele at a specific point in their lives. B-65's were marketed towards new colonies in the process of setting up their first military formations. While it is not that hard to acquire a blaster in the Outer Rim, getting hundreds of fairly uniform blasters and the infrastructure to keep them running was beyond most colonies in their initial years. Even more so if they were in a remote part of a sector away from the main hyperlanes. Also at those amounts an organization had to almost always buy new instead of used given tracking down hundreds of used guns of a specific model is usually not worth the additional effort and time needed. To say nothing of the erratic rate of equipment failure that would cause in a military.

Analysts at Primitech estimated the period a colony starts forming a military beyond an emergency militia was around when the main settlement started getting above the 20,000 number in permanent residents. Large enough that the colony could sustain raising a company of soldiers out of the unemployed and the unspecialized, too large for the few squads of law enforcement to handle every threat, and still too small to reliably import or manufacture blasters. The B-65 was meant to arm these initial colonial militaries with cheap and reliable weapons until their budget and infrastructure grew large enough to equip their military with blasters like most PDFs. The B-65s were often kept past this period as a weapon to be given to third and fourth line formations instead of spending the extra Credits on blasters for soldiers unlikely to see any action.

Primitech primarily sold in bulk orders with their most popular size being the company size. Company size was enough B-65s in to arm every soldier in a company and enough ammunition for a quiet training year for about 50,000 Credits plus shipping. By the time the purchased ammo runs out a local workshop is usually converted to make spare parts and ammo which means no more reliance on offworld trade or industry.

For reference, arming a similarly sized company with new A280 blaster Rifles would cost 187,200 Credits. To say nothing of the additional cost in infrastructure and supplies needing to be built, shipped in, and staffed to maintain all those blasters. If a frontier colony could acquire that kind of machinery in the first place, which it likely could not in its starting years. Even if a colony had the option to outfit their military with A280s, most would probably prefer a company of poorly armed soldiers over a platoon of decently armed ones to patrol all the hopefully empty land surrounding their still developing colony. If a patrol with the B-65s gets eaten, then at least it was a smaller percentage of their forces and the colony now knows which direction to position the rest of the military.

In a bid to make the B-65 more marketable to its customers, every order of over fifty rifles came with complementary detailed technical manuals for how to set up manufacturing for spare parts and ammunition for the B-65. The manuals used simple language and had options for manufacturing by hand or with whatever machinery could commonly be found in a workshop in a new colony. This often meant Primitech lost sales in those ammo and parts, but its buyers were often so remote that the shipping costs would have eaten up all the profit anyway. Also a colony that survived was more likely to purchase B-65s for a second and third company than one that ran out of supplies and died to pirates or hostile wildlife.

Another group of buyers Primitech found for their weapon was among isolationist worlds and communities. Worlds that for one reason or another wished to keep industry and starship traffic artificially low. These could be Luddites who reject advanced technology, nature worshippers who despise pollution, hyper-specialized artisan communities who do not want to commit the resources for extensive arms production, or just isolated exclaves seeking to remain separate from the wider galaxy for ideological or other reasons. These fringe communities saw the B-65 as a way to increase their self sufficiency while not sacrificing too much collective self defense capability.

Sadly the B-65 found far less success among individual buyers. Outside of the occasional fringer wanting to play hermit, a farmer looking for some self defense, or the occasional slugthrower enthusiast, most individual buyers preferred purchasing blasters over the B-65. This was especially true in the Guild with its robust logistics network. Mercenaries saw the rifle as a weapon meant for hicks in remote worlds and generally not worth the space it would take up in their loadout when even a sporting blaster could perform better in a lot of metrics.

Overall the B-65 is considered a financial failure by Primitech. The target market was too niche and the profit margins were too small to warrant the capital spent on the project. For every military contract they made with a colony, that often equated to less than 250,000 Credits in sales with higher expenses than was standard due to the remote nature of their clientele. Other military firearm contracts broke a million Credits per world easy even if it was just a support weapon. Even if the B-65 did break even, it barely did more than that. Prices couldn't be raised and improvements couldn't be added lest the B-65's small market share dry up to the then cheaper alternatives. Add in its durable nature and ease of maintenance and repeat sales per world were limited at best. The gun was made too efficiently for the company's own good.

Production was only kept open due to a combination of good PR, government subsidies and contracts, the current rate new worlds are being settled in the galactic area, and the prestige that came with the B-65 being included in development aid packages. The moment any of the above four start waning, Primitech is likely to halt production. However that would do little to stop the usage of the B-65, as the dissemination of technical specs in the manuals means copycat designs are liable to appear to pick up the slack should that occur.

Conclusion
"How did this dirtball get so many frakking guns!? *gasp!* Killshot nooooo! Don't go off into that bright looiiiiight! - Pirate experiencing the effectiveness of coordinated B-65 fire.

Two words that can be used to describe the B-65 would be purpose built. The gun was made for colonial militaries in their infancy to defend themselves and it does that job well enough. It gives any world in the galactic area a solid dependable floor in terms of military strength. B-65s may not be used for long in the relative scale of a world's history. However more and more planets are going to have their PDF's history started with some former day laborer clad in nothing more than fatigues and a helmet, carrying a B-65 in their arms.

——

Meet the B-65. A tier zero rifle designed to be used by military formations on distant underdeveloped worlds. Something you would see starter units use in a RTS game before you did any research in the tech tree or built any special buildings. Worlds isolated enough from the rest of the galaxy's logistics network can often struggle to maintain blasters long term. No matter how snazzy a gun is, most militaries won't adopt something en masse unless they can maintain it reliably.

The B-65 was created to showcase the difference between a mercenary wanting to arm themselves out of their own pocket and a squad of infantry being armed with a defense budget. In the latter case, quantity and reliability often win out over quality and flashy bits. The B-65 was tailor made for the best case scenario for using large numbers of slugthrowers in Star Wars, and even then I struggled to justify making it more than a barely profitable niche product due to the logistical costs and the Forever Pencil Problem. Blasters won the war for logistics and mass quantity for a reason.

Inspiration for this one is the Gevarm E1, a semi-automatic rifle made by the French in the 50s.

Crossposted on SB and SV
 
Been looking into expanding info on the Myto Sectors ground forces. After all, outside of the LECA's and the Broadsword hover IFV's its all bog standard. Obviously the Imp military has some decent stuff, if it was all awful they'd lose all the time. But I figure there has to be places they can improve, so tossing ideas/art of vehicles/weapons/strategies and more in the comments would be amazing, cause I am as far from a general as possible. Not even an armchair general. Mechs can be included, given the LECA, but keep them star wars themed and grounded to an extent. No Gundams flying around lobbing battleship killing nukes.
Forgot to mention before but I think people said something about creating a reservist position/division for military forces? Should give the sector and planets somewhat trained reserves of personnel to draw from in times of emergency and I imagine it would be popular idea among the troops for being the closest thing they can get to retirement without breaking that one rule that says they can't retire.

Could try developing exoskeletons for ground troops to augment their movement? The only example I know of are the exosuit heavy armor clone Blaze troopers wore. Then again, It might just be better to slap a jet pack on the infantry or shove them into a vehicle.

Maybe hand out more light rocket launchers if you haven't so infantry can do more than just ineffectively fire at air or ground vehicle with just blasters? Could probably get some sort of HE or fragmentation rockets to deal with enemy infantry too.
 
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