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Governor's Gambit - Star Wars SI into Imperial Governor

i just realized. the myto sector is near bastion. the pentastar alignment will be your neighbors. that's perfect. they aren't gonna attack you. 2 warlord neighbors just chillin. then when pellion comes around forms the remnant on bastion and makes peace with the new republic you'll be right there. not to mention the pentastar alignment also believed the empire needed reforms. the imperial remnant under pellion also was a very reformed empire. it had alien stormtroopers. i know you said your not doing the vong invasion. but dude you are right in the invasion path. right in the area where the remnant and new republic decided to work together like holy crap this lines up perfect. the pentastar alignment was founded by the grand moff of oversector outer. it later folded into the remnant under pellion.
 
Ah yes, economic data to analyze. My favorite.

This report is for the purpose of listing all systems designated as Fringe systems (Check File Sys-Classification)
The classification of Fringe system probably applies to a system that is minimally settled enough to classify as civilized as compared to other systems in the sector. There are probably less populated worlds in the sector, but those are mostly just outposts or people doing subsistence farming. So we might be the talking the worlds around say the 10-25 percentile range in the sector, or 20-35 range if you want to be pessimistic. Definitely in the lower half due to the Fringe description implying less than the majority or median of systems.

That being said, these systems represent 44,737,038 sentient citizens at a range between 1,282,232 to 1,845,648 population range (minus Rodu which is an extreme outlier). These 44 million citizens seem to be in the population range where a system is both able to survive as well as produce enough to begin exporting product to the wider sector economy with one or more main products or services.
The following thirty systems are the most suitable candidates for immediate funding based on infrastructure gaps and the potential for rapid stability.
Interesting that the report uses "rapid stability" rather than "rapid growth". Shows Las isn't looking to make Boom Towns but something that will secure stabilized growth in the sector.
Rodu (157,862): This single world system focuses on agriculture and remains ripe for investment in genetically robust crops and larger scale industrial farming, which would improve local food security.
Once again Rodu is an extreme outlier. That world must be reallllly fertile or those crops must be incredibly nutritious to qualify in the same bracket as all these more populous systems just for food security and not even cash crops. That or the other worlds in the subsector Rodu resides in must have terrible, terrible fertility.
Malgoaan (1,845,648): This system has a high potential for assembly plant growth if provided with equipment grants to utilize its large labor pool.
So Malgoann probably is not that industrialized and this grant is probably seeding the initial factories and plants needed to export to the wider sector in larger numbers. Still is probably slated to be made a manufacturing system in a few years.
Relalon (1,814,047): Strategic funding for subspace transceiver arrays will improve coordination with nearby trade routes and reduce signal lag.
Relalon is probably a good location for a minor trade system, but also faces some obstacle such as a nebula, asteroid field, or space dust that requires communication infrastructure. On the upside that is an easy way to justify some trade tariffs if needed.
Dromunon (1,813,328): This system requires grants for heavy machinery to revitalize its primary mining zones and stop the trend of people leaving for other systems.
Dromunon was probably a boom town system that is hitting the late stages where all the easy veins are beginning to tap out. Heavier mining equipment will allow them to tap into deeper veins and hold off this process, maybe long enough to diversify into more sustainable industries.
Vantulal (1,810,252): Investment in localized holonet relay nodes will allow for better integration with the sector economy and trade networks.
Vantulal is probably minor trade system or maybe a system that needs assistance to get its exports to the wider sector. These exports being valuable enough that the assistance is considered worth it.
Xisios (1,799,613): This system has high manufacturing potential but suffers from power grid instability that requires immediate repair.
So Xisios is probably a minor manufacturing system, but the Governor probably skimped on the infrastructure spending and things fell into disrepair. That or pirates, never dismiss pirates being the problem.
Rykeixia (1,696,996): Funding for salvage processing units will turn this system into a primary hub for recycled materials.
Rykeixia definitely sounds like a junkyard system. Probably where a lot of pirate scrap is going to be sent to, along with their victims. Still all that material is better off not going to waste. Maybe invest in more tugs and freighters to speed up upcycling and salvaging.
Yularis (1,676,803): This system shows a need for better resource refining tools to increase the value of its primary exports.
Yularis could be into mining, cash crops, lumber, ranching, or some other kind of base resource production. Still the resources must be fairly hard to get, valuable, or even unique. Probably should also beef up the local defense fleet to secure the supply in any case.
Belsuus (1,673,186): Subsidies for vocational training centers will align the local workforce with modern technical needs and shipyard standards.
Okay Belsuus appears to be a shipyard system. These folks probably have a starport that produces fairly simple shuttles, freighters, and maybe even an archaic starfighter. The infrastructure is definitely in place if all they need is vocational training.
Muraarminor (1,663,971): This system requires infrastructure grants to build larger transport hubs for industrial goods.
So Muraarminor could be a trade world or just a manufacturing world with underdeveloped transportation sector. Leaning towards the latter since warehouses would be the something a government would prioritize if they were traders.
Vunisminor (1,654,548): Investment in chemical processing vats will allow this system to support the sector needs for industrial fluids.
So Vunisminor is set to produce industrial fluids. I would think that counts as a manufacturing system. Industrial fluids probably means things like lubricants, coolants, etc so this world is probably in the mineral business although that could also include organic fluids from a certain kind of animal or plant as well.
Harnonal (1,648,862): Funding for automated orbital defense platforms will secure this system against pirate raiding and cargo theft.
I am guessing Harnonal is probably a trade world since cargo theft is a concern. Seems to imply they are shipping things in large enough quantities that the local defense fleet can't keep up. Although maybe they just have some factories and they are so periphery that their defense fleet is very tiny.
Gromeaan (1,602,566): This system has a large workforce that would benefit from grants focused on light manufacturing and assembly.
So Gromeaan probably has lots of potential free population, probably due to technological advances in their industries like agriculture. Leaves them ripe to make into a light manufacturing system.
Mytixix (1,582,782): Strategic investment in hull plating factories will support the naval production goals of the sector.
So I would put Mytixix as a manufacturing over shipyard system. They make the hull plating over the actual ships. Although they may be a candidate to make into a shipyard system with further development.
Yuleis (1,530,712): Subsidies for agricultural drones will help expand the limited farming output of this system to neighboring areas.
Yuleis is probably an agriworld. The limited farming output seems to be due to capital and technological limitations rather than a lack of arable land or fertility.
Malgaral (1,521,621): This system shows high potential for electronics assembly if provided with modern workstations and assembly tools.
So Malgaral is probably full of electronic component artisans. Able to export small numbers and service spacers to come to the system. This investment will allow them to probably export their products to the wider sector as a manufacturing system.
Kalaxmajor (1,497,658): Funding for subspace comms units will fix the persistent connectivity issues found in this outer system.
Unknown what classification Kalaxmajor would fall under, but given they are so far from the center of sector civilization I would wager base resource extraction.
Kalosv (1,487,202): This system requires grants for waste management systems to support its growing urban centers.
If Kalosv is urbanized enough with that level of population that they have waste issues required sector level intervention, they are most likely a manufacturing/service based world. A vast majority of their population is probably in just one or two cities.
Tioniv (1,464,831): Investment in fuel refining tech will make this system a vital stop for military and civilian ships on the fringe.
So Tioniv is slated to be a truck stop system. Expected large starports and frequent traffic would have me classify this as probably a trade world.
Feltulmajor (1,449,522): This system has a strong labor pool that needs funding for specialized tool manufacturing.
Feltulmajor is probably a manufacturing system. It is probably surrounded by other manufacturing systems to export its specialized tools to.
Vantaen (1,406,150): Subsidies for housing development will reduce the rate of people leaving for the settled systems.
Unknown but given Vantaenites are leaving for "settled systems", I would wager agriworld or some other form of base resource extraction. This system probably lacks cities or even suburbs required to sustain this population.
Draxuon (1,398,528): This system shows a need for improved landing pad infrastructure to handle larger cargo vessels and freighters.
Draxuon is probably a trade system. If their shipping needs require ships larger than light freighters with under 1.5 million, they probably aren't making everything themselves. That being said, they could just be ridiculously productive to justify the thousands of tons of cargo space the bigger freighters can provide.
Belsosix (1,358,986): Funding for local security forces will protect industrial assets from the current rise in piracy.
Belsosix is probably a manufacturing system if they have enough industrial assets to justify investment in their local security forces.
Vantulon (1,354,349): This system would benefit from grants for clean energy arrays to lower the overhead of industrial production.
Vantulon is probably a manufacturing system if they are producing enough pollution that clean energy arrays are being suggested.
Dromunos (1,352,933): Investment in mining safety equipment will allow for deeper extraction in its primary moon belts.
Dromunos sounds like a mining system. A pretty developed one given they are mining moon belts rather than planetside.
Krakaxix (1,305,918): This system shows high absorptive capacity for heavy vehicle production if provided with initial capital.
Krakaxix is most likely a manufacturing system given heavy vehicles represent a fairly complex export. Might want to boost military defense to secure factories that could be used to make things like tanks.
Sienosos (1,304,529): Funding for holonet relay stations will connect this isolated system to the sector capital for better trade data.
Seinosos is probably a minor trade system trading in very small quantities, maybe even bartering. Given its isolation, I wouldn't be surprised if this system had a smuggling problem.
Reloen (1,299,007): This system requires subsidies for water reclamation plants to sustain its growing industrial districts.
Reloen is probably a very early manufacturing system. This system could be making food products, chemicals, or fuels and oils. Reloen is probably a base resource system making its first steps into manufacturing.
Harnosv (1,282,396): Strategic grants for shipyard repair tools will allow this system to service local patrols and scout ships.
Harnosv could be counted as a very minor shipyard system. They probably aren't producing many ships, but if they are servicing small ships enough to make it a major industry, their facilities are probably significant enough to qualify.
Prakoal (1,282,232): This system is ripe for investment in atmospheric scrubbers to improve the quality of its manufacturing zones.
Once again probably a minor manufacturing system given similar reasons as Vantulon above.
By focusing on systems with both a high need and a path toward industrial expansion, the Ministry can ensure the sector grows as a unified economic entity.
So overall the spread of these systems' primary industries appears to be:

Base resource/agriworld/mining systems: 7 = 23.3%

Minor manufacturing/service systems: 13 = 43.3%

Trade systems: 7 = 23.3%

Shipyard systems: 2 = 6.6%

Junkyard system: 1 = 3.3%

Note that primary industries doesn't mean only industries. The minor manufacturing systems can and probably do have local agricultural production. I am using the term "primary industry" to mean the main product/service the system contributes or is predicted to contribute to the wider sector economy.

That being said, less than a quarter of these system being slated to remain for base resource production is impressive. A whole 11.4% of the sector's 200 systems are being further industrialized/urbanized away from base resource production by this grant. This is an industrial grant subsidy, but that is still plenty of systems in the sector where finished goods or advanced services are going to be the way they contribute to the sector economy. Especially since more populous systems in the sector are probably fairly industrialized themselves. That level of decentralized industry is going to be fairly unique in Outer Rim systems.
 
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You know, now that I think about it Las could have probably tried to grab some of the Tom-Falk class carriers currently stuck wandering around the the outer rim in patrol groups to act as a stop gap instead of making a lesser rush build of the Arbiter class to press into service. Yeah it's carry capacity is smaller and doesn't have turbo lasers but it's a dedicated carrier the size of a light cruiser with a smaller crew.

Could probably still augment the current arbiter battle groups to almost double the fighter spam too.
 
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