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If you want to see what that kind of game experience could be like with tight action-based controls and less of that shallowness, I highly recommend Dragon's Dogma: Dark Arisen. In my mind, it's what the Elder Scrolls games SHOULD be.
Do you think so? I think part of its redeeming quality is that it still makes callbacks to its RPG roots. If it didn't have that, then it'd truly be a cardboard cutout, no?
Ultimately, RPGs in both the West and Japan are descended from the same lineage. Both sides of the Pacific had their powerful love affairs with Ultima and Wizardry, and through imitators and successors evolved through many different branching paths, all ultimately coming from the D&D tropes that inspired those early works.
Of course, Japan's most prominent derivative, Dragon Quest, evolved into a strain that little resembles what came before. But RPGs closer to those Wizardry roots - many of them much more serious, because Wizardry's sense of humor didn't translate - still got made through the years, which was eventually married to higher action gameplay; this is how we got Dark Souls.
Dragon's Dogma has a similar pedigree, complete with Berserk influences (and even Berserk collab content!), but is focused much more on an open world experience with storyline and character interaction. Thus it much more resembles the Bethesda style of RPG than anything, but since it's all descended from the very same roots in the first place, I can't say either is less legitimate than the other in that sense.
(...I mean, I *am*, kind of, but...)