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  1. Star Trek The Next Generation The Gift: A Star Trek SI

    thanks for the chapter Continue on Cheers!
  2. Esquestria: The House of the Sun - A pony cultist experience

    Wait, what? Was it mentioned somewhere? Because the only options we had for where Velvet would live were: Ponyville, Canterlot, the Crystal Empire and Manehattan.
  3. Hey, is your Hitchhikers guide to the grandline on haitus?

    Hey, is your Hitchhikers guide to the grandline on haitus?
  4. Shaper47

    Esquestria: The House of the Sun - A pony cultist experience

    We don't have the bits for a long expedition for multiple Names given your instance on wasting any chance of us gaining bits all the time. We'd need at least 360 bits for a long expedition to go after a level 7 book. Baldomare, Axe and Mareinette at very least. Which runs counter to our...
  5. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    BTRC3 isn't the key to a Name's permanent loyalty, and it's never been anywhere close to a priority. Long expeditions, especially one for a Level 7 book, are also going to be more difficult. The exact kind of situation where the oomph of sending more than a single Name is absolutely warranted.
  6. Esquestria: The House of the Sun - A pony cultist experience

    Cloudsdale indicates a Pegasus, Windy was an Earth Pony from what I remember. Copper was also very petty and controlling from what we saw. And the description states that it could be a thief or a traitor(just please don't be Zephyr Breeze). So I'm not really vibing with an expedition called...
  7. ses

    Esquestria: The House of the Sun - A pony cultist experience

    25 bits and zero AP is a lot different than 125 bits and their full turns. Sending extra names on short expeditions is easy fun and profitable. For a long expedition we are absolutely going to need to rely on Axe's general bonus plus artifacts and fun sized Forge name. See how we've repeatedly...
  8. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    ??? ?????? Are we considering +30 Lore bonuses pointless now? Barely even a couple of turns after we sent an entire trio of Names plus an alicorn just to kill a single, mortal pony for the explicit purpose of covering all of our bases?
  9. Esquestria: The House of the Sun - A pony cultist experience

    Wasn't the Freedom option a permenant AP removal? Also, I don't think Influence is actually going to be all that bad for us, since (unless I'm missing something) it's just one social action paired with keeping the Leash on Mayor Mayor for a turn or two until the danger's passed (since I am under...
  10. Shaper47

    Esquestria: The House of the Sun - A pony cultist experience

    For we know the Dept collection could contain hints to the unbound Name. (Very likely if they were a former cultist) Hell it might even be Windy. Whatever is involved though Copper thought it was worthwhile which means it's probably pretty valuable. Look, given Celestia's Celestianess...
  11. ses

    Esquestria: The House of the Sun - A pony cultist experience

    Sending multiple Names is kind of pointless, it's not like their general bonus stacks. Most likely we send Axe plus artifact Cherenkolt (zero bits, same lore levels added) to handle the book hunt. Artifact Cherenkolt gets to lend 9 total lore levels to every expedition he's sent on for zero...
  12. Vaermina

    With This Ring (Young Justice SI) (Thread Fourteen)

    Mr Zoat tends to dislike beings of certain powers levels. Hence why he more or less wrote out Brainiac, Lucifer, and likely Doomsday.
  13. Greymere

    Esquestria: The House of the Sun - A pony cultist experience

    Bits. BITS, Shaper. We're almost certainly going to need to send multiple Names on a long expedition (which is CRITICAL), plus the reagent expedition. It doesn't matter how much you want to poke the Manehattan expeditions, getting Name friendship online is infinitely more important. Also, why in...
  14. Pittauro

    Esquestria: The House of the Sun - A pony cultist experience

    just to remove the doubt: @OurLadyOfWires can a Risen lead an expedition (with a name in it)? I'm assuming no.
  15. flyingfrogs

    Regarding Rules 3/7, and turncoat authors who burned their work

    If there's a fic you really like and never want to lose, just download it and back it up. Presto, you have a permanent personal archive. I get that this would be annoying to do for every fic you like (although moving away from QQ, you should note that AO3 has a two-click download button that...
  16. Esquestria: The House of the Sun - A pony cultist experience

    You could just drop the Cloudsdale expedition, that is like the least tempting one. Why extort a rando when we can track an unbound Name and progress the back up victory? And if my curse worked, not for long.
  17. Shaper47

    Esquestria: The House of the Sun - A pony cultist experience

    I'm pretty sure Jade only gets one ap a turn and well, we're on the Glory ending run.
  18. Esquestria: The House of the Sun - A pony cultist experience

    I will agree with you on that if you put Jade's base action in "A Memory of the Path". As a reminder, that didn't work last time and while I AM willing to use the Leash like that if needed we also have to save Mayor Mare. Why? Because she is a damn good mayor! Edit: Also we might not even...
  19. Shaper47

    Esquestria: The House of the Sun - A pony cultist experience

    Just send our Shattered Risen, Jade and Comet as the leaders. They're short expeditions afterall. Axe is still free if her AP is needed on the Forge Reagent expedition. Besides we don't have bits or the ap for any long expeditions at the moment. Also Filthy Rich and Servants can cover our...
  20. Esquestria: The House of the Sun - A pony cultist experience

    That's right. But if we are gonna do any of them my vote goes to "Is it Free Real Estate?", purely for the possible Neighnia clues. We can also just bench the Constables for a turn. That gives 1 Velvet Action.
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