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  1. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    is there somewhere where we can get a consolidated list of all suggested plans.
  2. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    but it can never die, because then the Agony would end, That is why The wolf can only cosume itself when, Glory is dark, the Forge is Cold and the Woods are dust. Because then there would be nothing left for agony. P.S. the Woods are already dust. So for another wolf ending do we have to...
  3. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Evil cadance would be terrifying, There is a reason why many gods, fear their gods of love.
  4. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    The Wolf-divided is Agony, Winter, isn't exactly what the wolf is, because Winter includes acceptance, and a kind of peace.
  5. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    who is Lady Coelle, I get that 1 is basically Evil Celestia but what does 0 mean.
  6. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Thanks for that, I just hate it when You have to lock yourself out of a options, When ever there are options infront of me, if i'm completely blocked out of taking one, then I have to spend a hard while thinking about it. Even if there is no functional difference for the story wiather or not it...
  7. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    yes but if you go far enough into a lore, wont you eventually master all flavors of that lore, both strawberry and chocolate, or are you locked out of one by picking the other.
  8. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    What is the actual difference between a personal and a taught Sacrament. Like for example if we go for the Taught knock instead of the personal sacrament what would be the difference. Both on a Mechanical and Story side?
  9. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Yes it would be suspicious but i'm sure there are ways around that suspicion, like setting up a jail break, or saying the person attempted to use a teleportation magic and succeeded. As for the Grail, The part about brainwashing is kind of strange to me, because if two people care about each...
  10. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Well if we can use a criminal, then I don't think it matters with Lantern. If needed we can have one of our Luna agents imprison a criminal, say that we are personally interrogating them then do our ritual. Also what exactly is the problem with the Grail Sacrament. I'm forgetting what exactly...
  11. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Speaking of Sacraments looking through our list, we can easily do Knock and winter. It would just take some time. For Lantern, the big question is if we can use prisoners from our Luna bureau. Edge we have to find someone worthy to fight. The main thing I'm questioning is do we have enough...
  12. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Why, I always believed that doing our own sacraments would be best because it would advance our lore's through our personal view of them instead of taking someone else's view.
  13. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    About that Knock Lore we obtain that puts us at 3/4 need for the advancement. The two sacraments we have are. Actions of your own: "Jade Whistle already did it before, with only a noose and a chair, so you are sure that you can learn how to do it properly. To spare her from having to ever do...
  14. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    I think that She would be more shocked about the sheer amount of lore's our Velvet has acquired. Then there is the whole Wolf-Divided thing. Does that mean that during the time that the secret history was active, our velvet did not have the stain of the wolf, and this Velvet did have that stain...
  15. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    It's honestly not an exaggeration. A Velvet who actually lost her family WOULD be a threat to the nation after all... ...ok, that's a bit too much 😂 It would honestly only take us like 3-4 turns to completely get the Wolf-Divided ending, we are currently at 3/7 we can get to 4/7, by taking...
  16. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    the goal is 200, she has a plus 110, there for she needs to rool a 90 or above, aka a 1/10 chance of getting it in one turn.
  17. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    isn't that how calculus was discovered, by repeatedly going over the old system, and studying it until we made a more advanced system.
  18. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    about scraps, i know there are different levels, but can scraps of lower levels be combined into a scrap of a higher level, i.e. can a 2 level 1 scraps become 1 level 2 scraps. and so on. there for you could theoretically continues collect scraps and level up your lore's forever.
  19. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    Is the max lore level 7 and after we have our sacrament at level 5 will there be more sacraments for level 6 and 7? Another thing to remind everyone who hasn't read in a while, we currently have the major objective of reaching glory, our main enemy is Copper Secateur, a grail. Starry Dancer...
  20. BlueSteel_Null

    Esquestria: The House of the Sun - A pony cultist experience

    "You must kill a "worthy opponent" in battle" ya that is kind of hard to do, with a ritual, but if you trap discord, and stab him with an enchanted weapon i think that would count as a battle.
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