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Choose One

  • Option 1

    Votes: 2 50.0%
  • Option 2

    Votes: 2 50.0%
  • Option 3

    Votes: 0 0.0%

  • Total voters
    4
  • Poll closed .
[X] Yeller

[X] You focus on your pokemon, growing closer with them in the process.
[X] You train your combat skills, developing a sort of sixth sense for combat using your aura. (Gain Foresight, instinct completely prevents ambushes and gives you warnings when you go into dangerous situations)
[X] You get Cloud to gain the ability to teleport on command, so long as you are reinforcing him with Aura. (Gain ability to teleport, Cloud gains ability to speak telepathically)
[X] You spend your time trying to correct your Rockruff's disabilities. You heal her blindness. (Rockruff can see. She becomes very large.)
[X] You train Willow's raw power, and her Power Trip gets strong enough to cut sheet metal at base, and after a few Hone Claws, she can cut a tree in half. She gets visibly larger and nears evolution. (Willow gets much stronger. You learn Helping Hand)
 
[X] Yeller

[X] You train your healing, taking it to the next level, letting you not just heal but outright enhance yourself and others. (Gain Acupressure, Your pokemon grow larger and more powerful in the long term due to your aura)

[X] You focus on your pokemon, growing closer with them in the process.

[X] You get Cloud to gain the ability to teleport on command, so long as you are reinforcing him with Aura. (Gain ability to teleport, Cloud gains ability to speak telepathically)
[X] You train Willow's raw power, and her Power Trip gets strong enough to cut sheet metal at base, and after a few Hone Claws, she can cut a tree in half. She gets visibly larger and nears evolution. (Willow gets much stronger. You learn Helping Hand)
[X] You spend your time trying to correct your Rockruff's disabilities. You heal her blindness. (Rockruff can see. She becomes very large.)

The stronger our Pokémon, the less likely the wild Pokémon will want to mess with us, plus I want to see how big/strong we can make them.
 
Last edited:
sadge, can we train our healing next turn if we have not died by then?
 
Well, next turn, you'll probably survive, since I'm not planning on a potentially lethal encounter. The only way I could imagine this particular character dying is if we rolled Yveltal, or Necrozma as the pokemon encounter next, or something like that, and that is less than a 1/1000 chance.

And, not to influence the votes or anything, but you can already heal anything short of death in less than a minute.

In game Life Dew can take you from 1 hp to max two and a half times before you need to go to the Pokemon Center to replenish PP.

In the quest, I'm ruling that 'PP' and HP are both just a game mechanic, and it instead draws from your aura which is fairly plentiful and directly heals any damage that has been done, meaning that you could go from on the door of death to full health dozens of times, depending on the nature of the damage.

Lacerations are easier to heal than poisoning, which is easier to heal than broken bones, which are easier to heal than ruptured organs, which are easier to heal than more exotic forms of damage like Salt Cure or dragon fire, or whatever the fuck Fairy Types do.

So, any advancement in healing is either going to pertain to status effects, which are rarer than you'd think, or only going to increase your mid-battle healing which is already really good.

Essentially, its not that important, and your character probably isn't going to focus too much on healing.

I might do another option similar to Acupressure as a force multiplier, but it'll probably be a turn or two until the next chance to settle down and train.
 

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