• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

A Place To Roll Dice

CreepyCrawler

Versed in the lewd.
Joined
Sep 6, 2016
Messages
1,877
Likes received
15,110
Ever since the loss of our built in dice roller the only way to roll dice through this forum involves editing a post after it goes live. That's fairly awkward for a number of reasons, so I've set up this thread for people to roll their dice.
 
Rolling for Morning After. Made a slight oops and rolled an extra die for the first one, so I took that last roll off and used that number instead.
 
Last edited:
Which Morning After build to make next?
1. Stolen Hearts
2. Bunny and Puma
3. Burning Love
4. R&R
5. Madhouse
6. Cheeky Chocolate
7. Grecian Gals
 
Thanks for the Thread
Rolling some combat stuff.

Round 0: Surprise Round!
Heaven Piercer moves 4 zones towards the Red Woman.
Heaven Piercer engages Red Woman.
Heaven Piercer Might: 4
Heaven Piercer has Advantage.
Red Woman Defense: 9
Rolled: 7 and 2.
7 + 4 = 11 vs 9 = 2
2 damage dealt to Red Woman

Heaven Piercer has engaged Red Woman in a duel!

Round 1 = Tension 1
Roll for Initiative!
Heaven Piercer Speed: 4 + 5 (roll) = 9
Red Woman Speed: 4 + 5 (roll) = 9
Omen Dancer Speed: 2 (originally 4 but currently halved) + 9 (roll) = 11
Turn Order: Omen Dancer > Heaven Piercer (Players win ties) > Red Woman

Round 1: Omen Dancer's Turn
Upon seeing Heaven Piercer's arrival, Omen Dancer uses full action to flee the combat.
Omen Dancer moves 4 zones.

Round 1: Heaven Piercer's Turn
Heaven Piercer uses Duelist Blade to attack Red Woman
Heaven Piercer Might: 4
Heaven Piercer has Advantage.
Red Woman Defense: 9
Rolled: 9 and 7.
9 + 4 + 1 = 14 vs 9 = 5 damage to Red Woman
Red Woman has been Defeated

End of Round 1
 
Last edited:
Heroine's Disappointment
 
Convincing someone to stop running
Charm Roll: 8 + 4 (charm stat) = 12
Difficulty 10: Leave it to the Experts - Finding shelter in the wild during winter, disarming a bomb, seducing someone for information, etc.
12 vs 10 = Success

Heaven Piercer successfully talked Omen Dancer into cooperating!

Hearing what Omen Dancer mumbles.
Awareness Roll: 2 + 3 (awareness stat) = 5
Difficulty 5: Easier in Fiction than Real Life - Distracting a crowd, shooting blanks with a gun accurately, crafting a Molotov cocktail
5 vs 5 = Success

(the 4 was an accidental roll, ignore it)
 
Last edited:
Following Bad Advice - [Heroine's Hero]

Rerolling those Double 2's because that's boring.
 
Last edited:
Intimidation for Cooperation
Heaven Piercer (Kaida) gets advantage!
Emberblade gets disadvantage!
Heaven Piercer (Kaida) Fitness Roll: 2 + 6 (fitness stat) = 8
Emberblade Willpower Roll: 3 + 5 (willpower stat) = 8
8 vs 8 = Tie, Players win ties
Intimidation Success!
 
Last edited:
Reasoning for Cooperation
Heaven Piercer (Kaida) gets advantage!
Heaven Piercer (Kaida) Charm Roll: 8 + 4 (charm stat) = 12
Omen Dancer Willpower Roll: 8 + 3 (willpower stat) = 11
12 vs 11 = Heaven Piercer Succeeds!
 
Last edited:
Asking the Right Questions Roll: DC 40/70
QM rolls 1d100 +10(Genre Savvy)+5('̷̨͔̹͊͐Ḯ̶̪n̵̡͕̠̋͐͒t̷̩̐͗͝u̷̻̾̀̽i̵̢̯̮̊́̾t̴̝͖̰̒͗i̴̙͍͌͘ǒ̸̠̌͠n̴̯͂̋̚'̵̩̒̀̋): 68+15= 83 Great Success!!

Sharp, aren't we?
 
Last edited:
This is actually quite nice to have... now to see if the roller can actually do large die sizes.
edit: it cannot. Limited to d100 max, which is understandable but slightly annoying. Also can't do modifiers unless I missed something.
 
Last edited:
Random Luck Roll for Minor Actions
Go Out Alone: You find yourself with ample free time due to not being in school or having a job. Perhaps you should go out and explore the town. Who knows what you'll encounter.
-Dragon Den District: The area of the city dedicated to the preservation and propagation of martial arts whether traditional or modern. The district is filled with gyms, specialty shops, cultural centers, and dojos. You would occasionally go there to train and perfect your combat prowess.
Rolled: 11

Relationships: Sometimes the best way to spend your time is to spend it with someone else. You should get with someone and hang out.
-Sister
Rolled: 34
 
Last edited:
If you're looking for a simple way to roll dice without the hassle of editing posts, you might want to check out some online tools. Here's an option: https://dice.onl/. Basically, this online tool allows you to roll dice easily and quickly without needing any built-in forum features.
I think with this tool, you can roll different types of dice and see the results instantly. It's perfect for situations where you need a reliable dice roller that doesn't involve complicated steps or additional editing. This can help streamline your gameplay and keep the focus on the action.
 
Last edited:

Users who are viewing this thread

Back
Top