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A thread to hold sheets made on sites with shit BBcoding

Hero Name
Img Real Name   Real Name
Sex   Gender  
Height   Weight  
Quirk
Quirk Name Go here Quirk Description Go here   Quirk Effect
 
Traits
Trait Name Trait Description   Trait Effect
 
           
Attributes
Diplomacy Formula   Final
Martial Formula Final
Stewardship Formula Final
Intrigue Formula Final
Learning Formula Final
Prowess Formula Final
 
Izuku Midoriya
Real Name Izuku Midoriya
LH0pe0r.gif
Gender Male Sex Male
Height 166 cm Weight 0 - 400 lbs. (Vrs.)
Quirk
Unnamed Quirk Your quirk is exceedingly strange in the opinion of your Quirk Counselor, who is still uncertain as to the nature of your abilities. She has noticed several effects, but is having trouble trying to figure out how each of the different aspects tie together into a single cohesive theme.
Developed the Slow Fall Ability, and the Perfect Parkour Ability. Further abilities will develop over the course of further study.
Traits
Hero Analysis Notebook Over years of amateur study, Izuku Midoriya has watched what has worked and what hasn't for different heroes, giving him a leg up in taking those skills that worked and putting them into practice.
Prowess increased by (Lrn / 6)
           
Attributes
Name Base Forumula Final
Diplomacy 7 Base 7
Martial 7 Base 7
Stewardship 8 Base 8
Intrigue 8 Base 8
Learning 12 Base 12
Prowess 9 Base +(Mar/4) +(Lrn/6) 12
 
Last edited:
Setsuna Meiou
Age 9
Sex Female
Education --
Personality Traits Charming (+1 Dip, +1 Int)
Curious (+1 Dip, +1 Lrn)
Pensive (+1 Ste, +1 Lrn)
Heart Flower
??? ??? ???
Equipment

Equipment
--- ---
Emergency Beacon A small crystal device that can be tracked using magical means

If equipped to a character, they will activate the beacon if they end up in trouble and need help
Communicators Allows for instantaneous communication between everyone who has one.
Traits

Traits
Tuning 1
(3 of 4)
Setsuna is only just beginning to tap into the powers that she has as a Sailor Senshi.
Traits are currently undergoing some examination on how to better balance them at the moment.
-- --
--
-- --
--
-- --
--
-- --
--
Spells

Spells
Name Description Effect SP/SM
Spectral Whisper Summons forth a haze of magic from the Garnet Rod that applies Aging effects to objects temporarily -- SP
Tick-Tock Twister By twirling the Garnet Rod overhead, Sailor Pluto can summon forth a small windstorm that has the ability to rust metals, however the spell is extremely hard to aim When this spell is used, roll twice for combat and take the lower SP
Temporal Dome Summons forth a barrier of warped time around Setsuna, protecting her from attacks, however the spell requires the Garnet Rod to be held in both hands, butt against the ground, leaving Setsuna immobile -- SP
Stutter Sweep a confusing spell that alters how light interacts with Setsuna, showing her roughly two feet off from where she is, and roughly 15 seconds in the past. When this spell in used, roll twice for combat and take the higher SP
GIGA BONK A unique spell that Setsuna herself created, using her time element, she is able to cause a strike (either by herself or using the Garnet Rod) to last for roughly 60 seconds, the actual force of the impact continuing to apply pressure for the entirety of that time -- SP/SM
Song of Healing To be entirely honest, Setsuna isn't sure how this spell works. It seems to have something to do with making it so that the person affected by the spell has essentially had a full night's rest, and that their wounds are healed... but it isn't a time spell so she doesn't really understand it that well -- SP/SM
Setsuna's Stats

Attribute Base Effects Functional
Diplomacy 6 +1+1 8
Martial 5 -- 5
Stewardship 6 +1 7
Intrigue 6 +1 7
Learning 5 +1+1 7
Prowess 5 -- 5
Sailor Pluto Stats

Attribute Base Effects Functional
Diplomacy 6 +1+1 8
Martial 5 -- 5
Stewardship 6 +1 7
Intrigue 6 +1 7
Learning 5 +1+1 7
Prowess 5 +10 15
 
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Taylor Hebert
Cape Name
wok7oO4.png
Age 15
Gender Female
Height 5'10.2"
Weight 135 lbs
Attribute Base Effects Functional
Diplomacy 4 -1 3
Martial 4 -1 3
Stewardship 10 -1 9
Intrigue 10 -1 9
Learning 10 -1+(20%Ste) 11 (10.8)
Prowess 17 -1 (-30%) 11 (11.2)

  • Depression
    (1 of 5)
    Due to the Death of her Mother, and the complete shutdown of her father, Taylor has found herself trapped in an unending streak of cold, unhappy days
    Criticals during interactions with close characters can affect the status of the Trait
    -1 Dip, -1 Mar, -1 Ste, -1 Int, -1 Lrn, -1 Prw
    Untested
    (1 of 3)
    Taylor has never really encountered conflict in her regular day life, and so is completely unprepared for combat.
    (2 combats until Untested Procs)
    Prowess decreased by 30% for each stage of Overcoming this negative trait, the amount her Prowess is decreased is reduced by 10% Criticals count 1 towards Overcoming Untested
    Computational Analysis Somewhere in the depths of Taylor's mind, something has clicked. It isn't to say that Taylor didn't understand math and geometry before, but this is something completely different. The numbers dance to her tunes, even as shapes and angles and prisms all align themselves before her very eyes.
    Add 20% of Stewardship score to Learning
       

  • White Streak You've developed a streak of bone white in your hair, starting at your temple and running down one side of your face. This is not going to be easy to hide... Great.
    You may choose either a standard Adaptation, or an Adaptation of the next rank up.
       
       
[tab=Adaptations][/tab]
 
Last edited:
Nozomi Yumehara


Age 14
Sex Female
Personality
Crybaby
Compassionate
Forgiving
Traits

Pretty Cure, Metamorphose! Using the Pinky Catch, this character is able to transform into a Pretty Cure
+10 Prowess when Transformed
Spells

Name Effect Description
Dream Attack +1 Prowess Summons forth a Glimmering pink butterfly that flies forwards and explodes against the enemy. Has the ability to purify many Precure related monsters
BEEG Dream Attack +3 Prowess Summons forth a massive shining butterfly construct that rumbles forwards and explodes with great force. Has the ability to purify many Precure related monsters. However, at this time this spell removes Nozomi from Combat for 3 rounds.
Nozomi's Stats

Attribute Base Effects Functional
Diplomacy 11 +1+2+2 14
Martial 5 -3 3
Stewardship 5 -1 4
Intrigue 4 -1-2-2 .0
Learning 8 -3+1 6
Prowess 3 -- 3
Cure Dream Prowess 3 +10+1+4 17

.

.
Rin Natsuki


Age 14
Sex Female
Personality
Content
Traits

Pretty Cure, Metamorphose! Using the Pinky Catch, this character is able to transform into a Pretty Cure
+10 Prowess when Transformed
Spells

Name Effect Description
Rouge Fire +2 Prowess Summons forth waves of flames that wrap around her hands to throw towards the enemy.
Rin's Stats

Attribute Base Effects Functional
Diplomacy 7 -- 7
Martial 4 -- 4
Stewardship 8 -- 8
Intrigue 7 -1 6
Learning 7 -- 7
Prowess 4 -- 4
Cure Dream Prowess 4 +10+2 16


.

.
Urara Kasugano


Age 14
Sex Female
Personality
Gregarious
Kind
Temperate
Traits

Pretty Cure, Metamorphose! Using the Pinky Catch, this character is able to transform into a Pretty Cure
+10 Prowess when Transformed
Spells

Name Effect Description
Lemonade Flash +1 Prowess, strikes multiple enemies Summons forth a wave of shimmering golden butterflies that begin to explode
Urara's Stats

Attribute Base Effects Functional
Diplomacy 9 +2+2 13
Martial 3 -- 3
Stewardship 6 +2 8
Intrigue 5 -1-2 2
Learning 7 -- 7
Prowess 3 -- 3
Cure Lemonade Prowess 3 +10+1 14


.

.

Komachi Akimoto


Age 14
Sex Female
Personality Shy
Traits

Pretty Cure, Metamorphose! Using the Pinky Catch, this character is able to transform into a Pretty Cure
+10 Prowess when Transformed
Spells

Name Effect Description
Mint Protection All enemies have to roll twice during the round this spell is cast, taking the worse result Summons forth a glimmering dome of protective magics
Urara's Stats

Attribute Base Effects Functional
Diplomacy -- -- This
Martial -- -- Section
Stewardship -- -- Currently
Intrigue -- -- Under
Learning -- -- Construction
Prowess -- -- --
Cure Mint Prowess -- -- --


.

.
Karen Minazuki


Age 15
Sex Female
Personality --
Traits

Pretty Cure, Metamorphose! Using the Pinky Catch, this character is able to transform into a Pretty Cure
+10 Prowess when Transformed
Spells

Name Effect Description
Aqua Stream +2 Prowess Unleash a deluge of highly pressurized water at an enemy
Karen's Stats

Attribute Base Effects Functional
Diplomacy -- -- This
Martial -- -- Section
Stewardship -- -- Currently
Intrigue -- -- Under
Learning -- -- Construction
Prowess -- -- --
Cure Aqua Prowess -- -- --


..

..

Karen Minazuki

yHUo57g.png

Age ???
Sex Female
Personality --
Traits

??? As a Precure, it can be assumed that Cure Sword has some type of bonus from transforming
+10 Prowess when Transformed
Spells

Name Effect Description
??? ??? ???
Cure Sword's Stats

Attribute Base Effects Functional
Diplomacy -- -- This
Martial -- -- Section
Stewardship -- -- Currently
Intrigue -- -- Under
Learning -- -- Construction
Prowess -- -- --
Cure Aqua Prowess -- -- --
 
Last edited:
muIoSST.png
Minori Tsukino
Usagi's Daughter and Heir from the future, escaping backwards into the past to escape an unknown threat.
Element: Unknown
k6Tkx21.png
Kenji Tsukino
Usagi's Father! Works as an editor for a newspaper.
Element: Paper
VeioPYE.png
Ikuko Tsukino
Usagi's mother. A housewife who is still coming to terms with magic and all of what it can do.
Element: Wind
Vv9s8BF.png
Shingo Tsukino
Usagi's younger brother. May... technically be heir to the Moon Kingdom since Mini hasn't actually been born yet? Or is she... How does time travel effect lines of succession?
Element: Gravity?

..
 
Catherine Wellsdotter
3brZdtM.jpg
Age 19
Sex Female
Morale Oh man, if only her father could see her now! He said that going into a military academy was a waste of her talents, and that she'd need to spend years before she ended up with a unique machine of her own. Always saying that if she stayed home he could guarantee her both a position and a mobile suit of her own once the colony's military was up and running. 70/100
Traits
Harken Fighter When piloting a Frame that has Slash Harkens (Or any unit using a Chained Weapon), gain +2 Close Quarters Combat and +2 Speed.
??? ???
Attribute Base Effects Functional
Diplomacy 10 ?? 10
Martial 12 ?? 12
Stewardship 9 ?? 9
Intrigue 6 ?? 6
Learning 7 ?? 7
 
Lie Chen
Czg5Z6o.jpg
Age 22
Sex Male
Morale My home, my father, my family. All of them have been taken, and the only thing I have left is my position on this ship, under a captain years my younger. And one who's... Gah. I need to stop allowing my thoughts to circle the drain 46/100
Traits
Snap Fighter Gain +2 Close Quarters Combat!
??? ???
Attribute Base Effects Functional
Diplomacy 5 ?? 10
Martial 10 ?? 12
Stewardship 5 ?? 9
Intrigue 8 ?? 6
Learning 7 ?? 7
 
Mitch Ryder
UAbSdiR.png
Age 19
Sex Male
Morale Huh... Maybe it is just the shellshock from everything that has happened, but everyone is being... Weirdly nice to me. No way that is going to last. 63/100
Traits
Twitchy +4 Dodge, if an attack beats a Dodge roll by less than 5, reroll up to one time and take the better of the two
??? ???
Attribute Base Effects Functional
Diplomacy 10 ?? 10
Martial 9 ?? 12
Stewardship 11 ?? 9
Intrigue 4 ?? 6
Learning 9 ?? 7
 
Wendy Ailstross
VfMh0B2.png
Age 18
Sex Female
Morale When I focus my frame, a wall of blue that is tinged with orange appears. This is something that only I can do. Even if it makes my head hurt. I'm not the failure that some people whisper I am! 90/100
Traits
??? When Wendy roars, she is able to generate a wall of force that functions in ways that you do not yet understand. Units she pilots that have a Lambda Drive gain a massive boost to Armor. Wendy will naturally try to reserve usage of the Lambda Drive, but it overused will take damage and have to recover in the medical wing.
??? ???
??? ???
??? ???
Attribute Base Effects Functional
Diplomacy 9 ?? 9
Martial 6 ?? 6 (13)
Stewardship 10 ?? 10 (15)
Intrigue 7 ?? 5
Learning 14 ?? 14
 
Daniel Maoscowitz
NC9lEDV.jpg
Age 18
Sex Male
Morale Curatio, teneritas, sectio, salus, coctura... Curatio, teneritas, sectio, salus, coctura... Damn it... I just can't focus or think right now. Every time I close my eyes I see that ship crashing into my apartment building... 40/100
Traits
Feint Fighter Whenever a machine piloted by Daniel uses a melee attack, roll for hit twice and take the better.
??? ???
??? ???
Attribute Base Effects Functional
Diplomacy 11 ?? 11
Martial 8 ?? 8
Stewardship 12 ?? 14
Intrigue 13 ?? 13
Learning 8 ?? 8
 
Linda Vashti
DGhudue.png
Age 20
Sex Female
Morale AAAAAAAAAAAAAAAAAAA! Work damn it! Why won't you do what I tell you to! Wendy screamed and made it make a wall! I'm just as good as she is! 44/100
Traits
Lambda Obsessed At the start of every round of combat, a d10 is rolled. On a three or lower, roll every attack and dodge twice, taking the lower of the two. Additionally roll a d100 DC 88. If it succeeds she manages to activate the Lambda Drive.
??? ???
Attribute Base Effects Functional
Diplomacy 8 ?? 8
Martial 12 ?? 12
Stewardship 12 ?? 12
Intrigue 7 ?? 7
Learning 14 ?? 14
 
Elaina El Dorenti
wLTURaM.png
Age 19
Sex Female
Rank Head Mechanic
BkW0hUw.png
 
Morale *Whistles* I have a whole hanger under my control, la de da, don't fuck with me, la de doo 74/100
Traits
??? ???
??? ???
Attribute Base Effects Functional
Diplomacy 9 ?? 10
Martial 8 ?? 9
Stewardship 12 ?? 13
Intrigue 6 ?? 7
Learning 15 ?? (x1.25) 16 (20)
???#1 = Diligent = +1 all
???#2 = = Learning x 1.25 for mechanics
 
Junpei
RpB1zYm.png
Age 18
Sex Male
Rank Morale Officer
BkW0hUw.png
 
Morale *Elevator Music* 50/100
Traits
??? ???
??? ???
Attribute Base Effects Functional
Diplomacy 10 ?? 13
Martial 10 ?? 13
Stewardship 10 ?? 13
Intrigue 10 ?? 13
Learning 10 ?? 13
???#1 = Ace Defective = All / 0.8
???#2 = = Mysterious Mysteriousness = Information hidden
 
Emily Wong
8Pyrx1F.png
Age 24
Sex Female
Rank Communications Officer
BkW0hUw.png
 
Morale War... Emily remembers the Decade of Doom, and the idea that it may be coming back is terrifying. Thankfully, working hard keeps her from having the time to think about it. Still... She lays awake late at night 29/100
Traits
??? ???
??? ???
Attribute Base Effects Functional
Diplomacy 14 ?? 14 (17) (12)
Martial 8 ?? 7
Stewardship 11 ?? 11
Intrigue 8 ?? 13
Learning 9 ?? 10
???#1 =
???#2 =
 
Ulysses
tGjSeuP.png
Age 65
Sex Male
Rank Gunnery Chief
RtuxUiH.png
 
Morale *yawns* That battle against the other ship was kind of disappointing. He didn't even get to shoot anything. Whatever, it's better than his old job by a long shot. Stupid leg getting him discharged... 58/100
Traits
??? ???
??? ???
Attribute Base Effects Functional
Diplomacy 12 ?? 10
Martial 15 ?? 16
Stewardship 14 ?? 15
Intrigue 12 ?? 13
Learning 12 ?? 10
???#1 =
???#2 =
 
Shinji Ikari
On7v8uq.jpg
Age 16
Height 157 cm
5'2"
Weight 47.5 kg
104.7 lb
Sex Male Gender Female
Morale 50/100
You are controlling a giant robot with your thoughts, the Dummy System that your father said would handle this isn't working.

You have to fight. Oh god.
Sync Rate Base 65%
 
TRAIT EFFECT DESCRIPTION
Untested
(0 of 4)
All EVA stats reduced by 20% You've never really been in a fight before. Always a slightly quieter child that went with the flow and never stood out. Because of that you don't have the skills or experience to fight for your life. Good thing you are a quick learner.
AT Edge Increase Unit 01's Hit by 10% of Sync ???
??? Ow... Did you absorb some static while in that giant robot? ???
 
Attribute Base Modifiers Final
Diplomacy 7 -- 7
Martial 5 -- 5
Stewardship 7 -- 7
Intrigue 12 -- 12
Learning 11 -- 11
 
Last edited:
EVA Unit 0-1
2v5FJ6l.jpg
STATS
Health 100% Energy 100
Consumption +10 EN per Round Umbilical -10 EN per Round
Sync 65% -0 65%
Traits
Untested -20% to all stats (-2)
Twitch Muscles +2 Dodge
AT Edge +10% Sync to Hit
  Base Mod Total
Armor 10 -2 8
Dodge 10 -2+2 10
Hit 10 -2+5 13
 
Last edited:
Silver Millennium
One day...
5Ly3tUU.jpg

VmJkdmO.jpg
Capitol The Crystal Millennium Company Building
Ruler Authority Divine Monarchy Ruler Usagi Tsukino
Population 13 Territory 4000 Square Feet
Employees 8
Attention Rank IV There is a company selling lessons about how to use magic, and it... It isn't like the others that have popped up over the years. This requires a lot of math, and it has visible effects.
 
Funds 193 Weekly Income 33 (Company)
15 (Allowance)
Weekly Expenses 1 (Candy)
1 (Arcade)
8 (Employees)
Turn Total Income 72
Crystal Millennium Building

Floor Room Tier Effect
Ground Lobby MAX Allows for Interaction with the Public
Employees Toshiyuki Yamankai - Magically Awake, Enhanced by Shapelin
Shizuka Yokoyama - Magically Awake
Senshi Rei Hino, Haruka Tennou
2 Class Room I Unlocks the ability to teach the public
Employees Junnosuke Aoki - Not Magically Awakened
Azumi Fujimara - Not Magically Awakened
Senshi Ami Mizuno, Minako Aino, Artemis
3 Library III Unlocks Intrigue Training
Scans for Threats
Employees Shigeo Kanai- Not Magically Awakened
Senshi Usagi Tsukino, Michiru Kaiou, Luna
4 Conference Rooms II Unlocks Diplomacy Training
Can be Rented out
Employees Masaru Aino - Not Magically Awakened
Osamu Konya - Not Magically Awakened?
Senshi Makoto Kino, Naru Osaka
5 Teleport Beacon I Allows for Ease of Travel
6 EMPTY NULL NULL
7 EMPTY NULL NULL
Roof Rooftop Access I Increased Security
Relaxation for the Senshi
Employees Madoka Akimoto
  • Rei Hino
    86tAZRn.png
    Age 14
    Sex Female
    Education --
    Personality Traits Wrathful:
    +3 Mar, -1 Dip, +1 Int
    Determination:
    +1 Dip, +1 Mar, +1 Ste, +1 Int, +1 Lrn
    Diligent:
    +1 Dip, +1 Mar, +1 Ste, +1 Int, +1 Lrn
    Vengeful:
    +2 Int, -2 Dip
    Methodical:
    +3 Ste
    Heart Flower
    Dianthus Superstar
    A Pure Love
    I'll Never Forget You
    Fascination
    Distinction
    Equipment

    Emergency Beacon If equipped to a character, they will activate the beacon if they end up in trouble and need help
    Communicators Allows for instantaneous communication between everyone who has one
    Traits

    Traits
    Awakened Magic Rei is capable of using magic even when she is not transformed.
    Moon Princess, Waxing Crescent
    (Receiving)
    All other members of her inner circle except herself and the Councilor gain 10% of Usagi's stat to their own.
    [+2]Dip,[+2]Pro,[+1]Ste,[+0]Int,[+1]Lrn
    Androphobia
    (2 of 5)
    (1 of 5 Successful Interactions till the next Procc)
    Due to events in Rei's past, she finds it difficult to interact with and relate to men. There is a part of the girl who feels that every action is transactional in nature.
    -2 Diplo
    Diplomacy Rolls toward Rei from men have x1.8 the DC
    Tuning II Evolves to Tuning III on Week of July 20th
    Rei's body is slowly acclimatizing to the power that she has, allowing her to tap into more of it without being transformed.
    +4 Mar
    +3 Base Pro | +10 Transformed Pro
    Beautiful Rei is absolutely stunningly beautiful
    +5 Dip
    The Drums of Mars Rei is a idol by her actions, and a Miko by her training, but there in the depths of her heart and her blood beats the Drums of Mars, the skills and memories of War
    When training in a physical way, or when fighting against enemies there is a bonus to increasing stats and learning spells
    Spells

    Name Effect Description SM/RH
    Akuryo Taisan +3 Pro against Demonic entities A basic exorcism skill taught to Rei by her grandfather during her time at the temple SM/RH
    Burning Spear Roll twice for the last round of Combat, taking the better of the two A rudimentary spell created by Rei as she first transformed. A singular beam of heat and fire that pierce through a target SM
    Ofuda Hurricane +2 Pro | +4 Pro against Demons By empowering a number of Ofuda, Sailor Mars is able to create a burning holy whirlwind of razor edged holy sigils SM/RH
    Dance of Vermilion! +1 Pro | +2 against Earthly supernatural foes | +3 against specifically Chinese supernatural foes An Anti-Elemental Spell that calls upon one of the Four Guardian Beasts of China to purify corrupted elementals and other non-demonic spirits SM/RH
    The Honest Flame Counters and removes all illusions and untruths from the area These near pearlescent white flames have the ability to strip away all falsehoods and lies, dispersing with illusions and lies, and revealing the truth to all who stand within the circle they form SM/RH
    Accel +2 Pro | +5 During the first round By creating a burst of explosive power, Sailor Mars takes advantage of the Third Law of Motion. SM/RH
    Veil of Flames By covering the upper half of Sailor Mars's face with flames, the Miko relies on her ability to read the future in the flames for combat If Rei were to lose a clash, roll again and take the higher of the two.

    Automatically Cast at the start of combat. Usable once per every other round.
    SM
    Tyr Spell Summon a pair of wolves for a teamwork attack Better spell description here SM
    Techniques

    Name Style Effect Description
    Tai Chi Apprentice +1 Mar, +3 Pro (6 of 12 weeks till Procc)
    Having been training in Tai Chi for over 9 months now, Rei has developed some level of skill in the martial art.
    Rei's Stats

    Attribute Base Effects Functional
    Diplomacy 7 [+2]-1+1+1-2-2+5+2 13
    Martial 11 [+2]+3+1+1+4+1 23
    Stewardship 10 [+1]+1+1+3 16
    Intrigue 5 -1+1+1+2 8
    Learning 8 [+1]+1+1+1 12
    Prowess 23 +2+1+2 28
    Prowess Against Demons 23 +2+2+1+2+3 33
    Sailor Mars Stats

    Attribute Base Effects Functional
    Diplomacy 7 [+2]-1+1+1-2-3+5+2 12
    Martial 11 [+2]+3+1+1+4+1 23
    Stewardship 10 [+1]+1+1+3 16
    Intrigue 5 -1+1+1+2 8
    Learning 8 [+1]+1+1+1 12
    Prowess 23 +10+2+1+2 38
    Prowess Against Demons 23 +10+2+2+1+2+3 43

    - 10% of all of Rei's Stats are added to Usagi's Own
  • Naru Osaka
    Age 14
    Sex Female
    Education --
    Personality Traits Calm:
    +1 Dip, +1 Int
    Gregarious:
    +2 Dip
    Honest:
    +2 Dip, -4 Int
    Heart Flower
    Freesia
    Innocence

    Friendship

    Trust
    Traits

    Traits
    Mother of Monsters (6 of ??? until Procc)
    Naru is the Reincarnation of Tiamat, the mother of all monsters, which is the cause of her mighty hunger, and the very confusing feelings about the Moon Princess
    When Naru is greatly stressed, tired, or out of magic, roll d20.
    1-8: Naru abandons all actions she was taking in order to try and sate the hunger
    9-20: Naru manages to keep her focus, denying the hunger

    Add 50% of Learning to Prowess
    Speaker of Tongues (7 of ??? until Procc)
    It seems that Naru has something of a natural gift with languages... Is this something to do with Pandora?
    When Learning a new language, or translating something from one language to another, increase the results of the roll by 10%, and decrease the max total required by 10%
    Awakened Magic, Middling
    (0% Cumulative)
    (30% cumulative chance of upgrading per week)
    Naru has reached the point of being practically average with her magic, if not for the hunger
    To be entirely honest, Naru's reserves have reached the point of being remarkably only in their unremarkability, matching the power of the mages that Usagi has encountered, but Naru still struggles with the fact that she consumes more magic than she creates
    Equipment

    Magical Training Toy A magical training game that uses magical skills

    When equipped, adds a cumulative 33% chance to increase Base Learning up to a max of 12
    Crystal Guardians

    A pair of golems disguised as Hairpieces

    +6 Pro

    Chance of Prowess increase each week. Max: ??? Prowess
    Crystal Rod
    Vfh5Cno.jpg
    A replica of the Original Moon Rod of unknown Origin. Notably, the Crystal Rod cannot handle the power of Senshi level spell casting
    Gain the Spells:
    [Planetary] Healing Escalation
    Beacon of War
    Crescent Beam
    Beacon of War Rod
    The weapon that the Crystal Rod transforms into when Naru casts the Beacon of War spell
    While wielding this staff, all of Naru's spells cost half of what they should magic wise, and their effects are increased.

    Additionally, Naru gets a +2 to her Prowess Score
    Magical Primers Vol 1 and 2

    (194 of 300)
    Vol 1:+3 LRN, +2 STE
    Vol 2: +3 LRN, +3 STE
    Once per turn when a LRN roll involving magic rolls a 5 or less, you may reroll and take the higher
    Manual of Elemental Animation [bimg width=250]
    pcb0J2u.png
    [/bimg][/URL]
    +1 Learning
    Every turn a 9% Cumulative chance of learning an elemental spell
    Emergency Beacon A small crystal device that can be tracked using magical means
    If equipped to a character, they will activate the beacon if they end up in trouble and need help
    Communicator Allows for instant communication between everyone who has one
    Spells

    Elementalism +2 Pro

    Generate a number of elemental based effects, such as compacting dirt and rubble into stone, creating air, blooming flowers, emiting light, generating shadows, or creating flames
    WARNING: Do not use this spell as the only air you breath for prolonged periods, as this can cause effects similar to the Bends
    Crystal Walker Cause a Crystal to transform into a basic Quadripedal Golem A spell that creates a very basic Crystal Golem
    Basic Biped A simple spell that allows the creation of bipedal Golems A spell that creates a Basic Crystal Golem that is capable of bipedal movement
    Terra Healin Escalate Creates a wave of dark shadowy mist that roils out from Naru, healing those she cares about and harming those she does not. Has an unknown effect on Youma One of the Spells contained within the Crystal Rod. The spell functions differently for Naru than it did for Usagi
    Beacon of War Transforms the Crystal Rod into a staff taller than the girl, with a weighted head like a hammer, and a bladed base like a sword One of the Spells contained within the Crystal Rod. The spell functions differently for Naru than it did for Usagi
    Crescent Beam +2 Prowess Naru draws forth a beam so dark that it is blacker than night, firing it forth from a finger. Somehow, the beam completely ignores those Naru cares about, passing through them without injuring them.
    Techniques

    Name Style Effect Description
    Awakening Lilim Racial Creates new species By embuing Life Energy or Mana into an object, you can enhance and evolve it beyond what it was and into what it now is
    Lilim Mutation N/A +2 Pro Records the changes made to Naru due to her unique powers
    Stats

    Attribute Base Effects Functional
    Diplomacy 6 +1+2+2 11
    Martial 2 +2 4
    Stewardship 7 +2+3 12
    Intrigue 10 +1-4 7
    Learning 10 +2+2+2+2 18
    Prowess 5 +2+2+6+2+7+2 26
    - 20% of Naru's Diplomacy (1) is added to Usagi's functional Diplomacy
    - Has no effect on how fast Usagi increases her Diplomacy score
    - Every Even numbered turn, Naru generates a d8 of Funds for that turn
    - Every Turn there is a 5% chance of getting a Diplomacy random event
  • Makato Kino
    3sAu4C0.png
    Age 14
    Sex Female
    Education --
    Personality Traits Brave:
    +2 Mar, +2 Pro
    Calm:
    +1 Dip, +1 Int
    Lustful:
    +2 Int
    Just"
    +2 Ste, +1 Lrn, -3 Int
    Compassionate:
    +2 Dip
    Heart Flower
    Gladiolus?
    The look like Gladiolus, but they are upsidedown
    ǝɔuɐɹqɯǝɯǝɹ
    ssǝupǝɹɐdǝɹd
    ʎʇıɹǝɔuıs
    ɹǝʇɔɐɹɐɥɔ ɟo ɥʇƃuǝɹʇs
    Equipment

    Equipment
    Unknown Stone
    A strange rock that shocks you?
    Emergency Beacon A small crystal device that can be tracked using magical means

    If equipped to a character, they will activate the beacon if they end up in trouble and need help
    Rose Belt
    (Not Equipped)
    baranobelt.jpg
    A Jovian Belt that symbolizes that the wearer is interested in finding a romantic partner.
    Communicators Allows for instantaneous communication between everyone who has one
    Jupiter Guardian Bracelet (x1) A single Bracelet that Luna believes belonged to the last bearer of the Sailor Jupiter Title. Not as powerful as if the full set was there, but still terrifying in scope.
    +2 Martial!

    Once per combat, the wearer can decide to activate the Bracelets for +10 Prowess in that round
    Traits

    Traits
    Awakened Magic Makoto is capable of using magic without transforming
    Jupiter Serendipity Revelation Makoto occasionally discovers odd and unexpected ways to solve problems.
    +2 Stewardship, (+10%) of each stat is added to the stat above
    Delinquent Disposition
    (1 of 5)
    Maybe it is something about the way the girl dresses, or the way that she moves, but there is something about this girl that makes people think she is a delinquent.
    (1 of 5 conversations with affected individuals till next Procc)
    Diplo -5 when talking with teachers, Diplo -2 when talking to people who believe her to be a delinquent. These effects do not stack
    TuningII Evolves to Tuning III on Week of July 13th
    Makoto body is slowly acclimatizing to the power that she has, allowing her to tap into more of it without being transformed.
    +4 Mar
    +3 Base Pro | +10 Transformed Pro
    Junoesque Makoto towers over those around her, and is even stronger than her robust build would lead one to believe.
    +5 Pro
    Bully Hunter Before becoming a senshi, Makoto experienced far more than her share of fights, often against older and even stronger ones
    +1 Mar
    Spells

    Spells
    Supreme Thunder +1 Prowess, allows Makoto to fight from range Makoto draws upon and absorbs the electrical energy in the air around the girl, before collecting it and firing it at the target. SJ
    Thunder Knuckle +1 Pro Enhancing and increasing the electrical energy within her body, Makoto causes her physical strikes to discharge electricity SJ
    MK
    Chloro Knuckle -1 Enemy Pro By Drawing on the energy of plant-life, Makoto causes her punches to sprout thick vines that try and bind a person in place SJ
    Graviton Knuckle If Attack roll lower than target, roll d4. On even #, reduce Enemy roll by 5 and Increase Makoto's roll by 5 Calling on the powers of Gravity, Makoto's punches make the attacker heavier, making it harder for them to attack her back SJ
    Electro-Targeting Interference Temporarily prevents the usage of teleportation abilities By slamming her fists together, Makoto generates a massive field of electromagical interference, screwing with the kinds of senses that are required for spatial magics of nearly all kinds, most specifically teleportation. However, a skilled teleporter can account for the interference after a few moments of studying it. Interference is unique per casting, so countermeasures cannot be created
    Graviton Field Aegis -10 to Prowess checks against Makoto
    -5 Prowess for Makoto due to being unable to move from her position
    By layering inverted gravitational layers in front of the herself, Makoto creates a layer of spacetime that is nearly solid, heavily reducing the force of blows and attacks going through the shield, however the spell is in it's current state unable to be moved, locking the girl in place. This spell can be improved!
    Styles

    Style Rank Effect Description
    Judo Apprentice +2 Martial, +1 Prowess --
    Neriman Mixed Judo/Karate Hybrid Journeyman +2 Martial, +3 Prowess
    +10 to Rolls to increase Martial or Prowess
    --
    Gainax Galactice Style -- +5 to Rolls to increase Martial or Prowess --
    Techniques

    Name Style Effect Description SJ/MK
    Inuzuma Kick Gainax Galactic Style Roll Opposed Prowess 3 times
    If best of 3, then the target is removed from the fight
    Powered by Determination, Guts, and Hard Work, this technique allows Makoto to impart far more force through a kick than should be normally possible. SJ/MK
    Makoto's Stats

    Attribute Base Effects Functional
    Diplomacy 5 +1+2+(2)[+2] 12
    Martial 13 +2+2(+1)+4+1+2+2 27
    Stewardship 8 +2+0 10
    Intrigue 7 +1+2-3+(1) 8
    Learning 10 +1+(3)[+1] 15
    Prowess 27 +2(+1)+3+5+1+1+1+3 43
    Sailor Jupiter's Stats

    Attribute Base Effects Functional
    Diplomacy 5 +1+2+(2)[+2] 12
    Martial 13 +2+2(+1)+4+1+2+2 27
    Stewardship 8 +2+0 10
    Intrigue 7 +1+2-3+(1) 8
    Learning 10 +1+(4)[+1] 16
    Prowess 27 +10+2(+1)+3+5+1+1+1+3 53

    - 20% of Makoto's Martial (6) is added to Usagi's functional Martial
    - Increases how fast Usagi increases her Martial Score up to Makoto's own (17)
    - Every time Usagi's Martial increases, there is a 5% chance of a random other stat increasing
  • Alice Yotsuba
    GAKNaM4.png
    Age 12
    Sex Female
    Equipment
    .
    Spells
    .
    Traits

    Traits
    Yotsuba Princess Born in the purple, Alice has been surrounded by all that wealth can buy from the moment she was born, a fact only made truer by the fact that she is an utter savant when it comes to handling money
    +2 Stewardship
    Increase Stewardship by 75% (x1.75)
    Never to Harm Another Again Alice is a kind hearted young woman, but even she has limits to her patience, and after nearly putting a high schooler in the hospital after he bullied her two best friends, Alice has sworn never to raise a hand in anger again
    +4 Martial
    Alice's Stats

    Attribute Base Effects Functional
    Diplomacy 8 +2 10
    Martial 4 +4+2 10
    Stewardship 10 +2 x1.75 21
    Intrigue 11 -- 11
    Learning 10 +1 11
    Prowess 10 -- 10
    - 20% of Alice's Stewardship (4) is added to Usagi's functional Stewardship
    - Increases how fast Usagi increases her Stewardship up to Alice's own (21)
    - Every time Usagi's Stewardship increases, there is a chance of gaining a Permanent Increase to Income
  • Luna
    FBO5DTj.png
    Age 13 (Biologically)
    ??? (Chronologically)
    Sex Female
    Education ???
    Personality Traits Diligent:
    +1 Dip, +1 Mar, +1 Stew, +1 Int, +1 Lrn
    Vengeful:
    +2 Int, +2 Prow, -2 Dip
    Wrathful:
    +3 Mar, -1 Dip, -1 Int
    Heart Flower
    Zinnia
    Thoughts of absent friends
    I mourn your absence
    Traits

    Traits
    Last of their Kind (2 of 10)
    Luna and Artemis may be the last of the Mao, a space faring race who were part of the Silver Millennium, this... deeply distresses Luna, a fact that when combined with her building attraction towards Artemis leaves the girl deeply confused and terrified of her future.
    Dip rolls towards Artemis are decreased by 10% due to being an emotional mess
    DC of Rolls Artemis does against Luna are decreased by 10% due to her emotional state
    Shattered Memories Due to the particular method by which Luna was cryogenically frozen, and the method by which she was awoken, her memories are scattered and fragmented
    There are a great many things that Luna does not know that she knows/

    Out of Place, Out of Time
    (0 of 5)
    Luna is from the ancient past, and while she has adapted well to the modern age, there are still social mores and cultural differences that she struggles to really understand
    (1 of 3 Interactions towards the next Procc)
    Diplo / 2 when interacting with modern elected officials unless they have sworn fealty to the Silver Millennium
    Awakened Magic Luna is capable of casting magic
    Luna knows spells
    Mao Luna is a member of the Mao species, who have a very similar appearance to modern domesticated cats.
    Equipment

    Emergency Beacon A small crystal device that can be tracked using magical means

    If equipped to a character, they will activate the beacon if they end up in trouble and need help
    Spells

    Slip Space A basic teleport spell that works through the usage of a network By setting different beacons throughout Tokyo, Luna is capable of teleporting around, slipping in and out of sight and across the city with ease.
    Stats

    Attribute Base Effects Functional
    Diplomacy 13 +1-2-1+2 13
    Martial 12 +1+3+2 18
    Stewardship 11 +1 12
    Intrigue 16 +1+2-1 18
    Learning 9 +1+1 11
    Prowess 17 -- 17
    - 20% of Luna's Intrigue (2) is added to Usagi's functional Intrigue
    - Increases how fast Usagi increases her Intrigue up to Luna's own (13)
    - Every week, there is a 5% cumulative chance for Usagi to begin the process of upgrading one of her positive traits (Either Compassionate or Forgiving)(15% cumulative current)
  • Ami Mizuno
    hJji1Lt.png
    Age 14
    Sex Female
    Education --
    Personality Traits Shy:
    +1 Lrn, -2 Dip
    Diligent:
    +1 Mar, +1 Dip, +1 Stw, +1 Int, +1 Lrn
    Ambitious:
    +1 Mar, +1 Dip, +1 Stw, +1 Int, +1 Lrn
    Wrathful:
    +3 Mar, -1 Dip, -1 Int
    Vengeful:
    +2 Int, +2 Prow, -2 Dip
    Heart Flower
    ???
    ???
    Traits

    Traits
    Genius Ami is among the most intelligent people on the planet
    +5 Lrn
    Calculative Combat Ami has learned how to think in the midst of combat, her every move planned out in advance, every action slowly moving enemies towards traps that they cannot escape.
    Add 10% of Learning (adjusted value 2) to Martial, and add 10% of Learning (adjusted value 2) to Prowess
    Tuning II Evolves to Tuning III on Week of July 6th
    Ami body is slowly acclimatizing to the power that she has, allowing her to tap into more of it without being transformed.
    +4 Mar
    +3 Base Pro | +10 Transformed Pro
    Moon Princess, Waxing Crescent
    (Recieving)
    Usagi's MP,WC gives a bonus to her Senshi
    [+2] Mar
    Mercury Super Computer Ami has access to the Mercury Super Computer, giving her access to a massive library of magical texts and resources
    For rolls involving Magic, Ami adds half her learning to the roll
    eg: (18/2)=9 Lrn
    Equipment

    Equipment
    Star Map An ancient crystal slate with an interactive screen that can show the location of the Sol System along with the locations of other polities in the local galactic area
    +1 Learning when dealing with stars
    Emergency Beacon A small crystal device that can be tracked using magical means
    If equipped to a character, they will activate the beacon if they end up in trouble and need help
    Communicator Allows for instant communication between everyone who has one
    Spells

    Sabão Spray All Enemies Prowess -2 Sailor Mercury summons forth a thick mist that makes it hard for others to see
    Sabão Freeze +1 Prowess, One Enemy Prowess -2 Sailor Mercury summons forth a heavy freezing cold mist that makes it harder for others to see, and even coats enemies in frost and ice
    Sabão πολική δίνη If Ami rolls 10 over the enemy, roll again. If the second roll is higher the enemy roll, that enemy is defeated The pinnacle of the Sabão spell line, this spell was not contained within the Mercury Computer because it was considered so dangerous that the Princess felt it unwise to allow any child from Mercury to have the ability to access it.

    If Ami uses this spell untransformed, she cannot act during the next round
    Πανοπλία παγετού υδραργύρου +2 Pro, with an additional +2 when active. This spell is deactivated if an opponent were to roll a +10 success over Sailor Mercury, however it additionally nullifies the enemy attack Ami summons forth an armor crafted entirely out of ice to strengthen and protect her
    Crash Launcher +1 Prowess, and negates one enemy attack Sailor Mercury fires a blast of water along the ground towards an opponent, when it hits, it explodes, creating the illusion of a leaping Dolphin
    Mercury Weather: Aurora Cannon +2 Pro, May only be used once per combat. During the round that this spell is cast, ALL ENEMIES ROLL TWICE and take the lower. When Ami draws on the power of the planet, she can feel it, a glimmering aurora that wraps around the planet, shining at all hours of the day, glimmering with the light and the love and the hopes of it's people.

    Those hopes, those dreams they are gone. Yet... Not forgotten. Calling on this power allows Mercury to unleash a beam of brilliant kaleidoscopic force that strikes at the enemy with all the rage of a dead people.
    Dual Cast Mode I One time per combat, Mercury can cast two spells during the same round. However, during the next round she suffers from -3 Pro This isn't actually a Spell, but Ami set the System to cast a spell, while casting another under her own power.

    Right now, that causes the Mercury Computer to successfully cast the spell, but it lags up afterwords, and so can only be done once in a combat. Perhaps if Mercury knew more about the Mercury Computer, she could upgrade this.
    Techniques

    Name Style Effect Description SM/AM
    Break Step [ruby="pygmachía diónysos"]πυγμαχία διόνυσος[/ruby] Enemy attacks targeting her are rolled twice, take the lower Sailor Mercury creates a thin mirage around herself that makes her appear to be roughly two feet to the left of where she actually is SM
    Training N/A +2 Pro A register of the Prowess Training Ami has done  
    Ami's Stats

    Attribute Base Effects Functional
    Diplomacy 7 -2+1+1-1-2+2 6
    Martial 6 +2+1+1+3+2+4 19
    Stewardship 8 +1+1 10
    Intrigue 7 +1+1-1+2 10
    Learning 12 +5+1+1+1 20
    Prowess 19 +2+2+3+1+2+1+2+2 34
    Sailor Mercury's Stats

    Attribute Base Effects Functional
    Diplomacy 7 -2+1+1-1-2+2 6
    Martial 6 +1+1+6+2+3+2 21
    Stewardship 8 +1+1 10
    Intrigue 7 +1+1-1+2 10
    Learning 12 +5+1+1+1 20
    Prowess 21 +2+2+10+1+2+1+2+2 41
    - 20% of Ami's Learning (3) is added to Usagi's functional Learning
    - Increases how fast Usagi increases her Learning up to Ami's own (18)
    - Gives Usagi one additional Personal Action per Turn
    - Every week, there is a 5% cumulative chance of Usagi unlocking the process to upgrade the Awakened Magic trait to it's next level (15% current Cumulative)
    • Michiru Kaiou
      MoFdzYn.png
      Age 17
      Sex Female
      Education High School Senior:
      +1 Lrn
      Traits

      Traits
      Awakened Magic Michiru has awakened to her magical potential, allowing her to tap into her mana while not transformed
      --
      Tuned III Evolves to Tuning IV on (Date TBD)
      Michiru's body is slowly acclimatizing to the power that she has, allowing her to tap into a little more of it without transforming

      +4 Mar
      +4 Base Pro | + 12 Transformed Pro
      Red string of Fate Michiru and Haruka were already close before they gained their Senshi abilities, and having those abilities have only brought them closer together.

      They trust each other implicitly
      Prowess increased by 20% when fighting with Haruka
      Prowess decreased by 20% when fighting without Haruka
      Blessing of the seas
      (1 of ???)
      (??? of ???)
      For as long as Michiru can remember, the girl has always felt at home in the water, with the very sounds of the tides being the metronome by which she trained her music
      Add 33% of Intrigue to Martial
      Specular
      (1 of ???)
      Michiru Kaioh is a thing of tawny, elegant, brazen curvature, framing a layer of lucid adamant that shelters a smooth, impermeable backing. She will give you what you bring to her, if sometimes reversed, if not always unchanged.
      +3 bonus to resisting mental effects, alterations to the self, and to mind based combat rolls
      Equipment
      .
      Spells

      Splash Edge +2 Prowess Neptune creates a swirling rippling pressure cutter edge of water along her hands and forearms. SN
      Whispered Secrets Target -(2d4/2 + 1) Prowess. By whispering a secret word into the ear of an enemy, Neptune is for a moment able to allow her enemy access to the entirity of the damaged by still functioning Listening Stations built around Neptune. While this on the surface sound like a terrible idea, the fact of the matter is that becoming intimately aware of every molecule of existance within a 4 light year radius is horribly distracting during combat

      - By the same metric, Neptune is able to use the Listening Stations outside of combat for Intrigue Actions Which you may select up to one per turn to take advantage of this bonus. However as the system is damaged there is a chance of something going wrong. Roll a 1d2, if it is a 2 it is negative, if it is a 1 it is positive, then roll a 1d6. If it is positive it adds to the roll, but if it is negative it takes away.
      SN
      Dragon Rise +3 Pro
      Counter 1 Attack

      AUTO CAST
      1 Turn Cooldown
      Drawing on ancient secrets, lost to time, Neptune fortifies herself, gaining a thin barrier of ethereal energies to flows across her Fuku, protecting her from a single attack.

      Attacker must roll a second time, and if this new roll is lower than the original, they are treated as taking one round of damage from their own attack
      SN
      Neptune Weather: Oncoming Pressure Wave
      +3 Pro
      Calling on the power of the Great Dark Spot of her home planet, Sailor Neptune unleashes a powerful pulse of pressure, slamming into foes around and knocking them to their knees if Neptune's score is higher than their own SN
      Techniques
      .
      Michiru's Stats

      Attribute Base Effects Functional
      Diplomacy 10 -- 10
      Martial 6 +3+8 17
      Stewardship 8 -- 8
      Intrigue 9 -- 9
      Learning 7 +1 8
      Prowess 17 +2+3+3*1.2 25 (30)
      Sailor Neptune's Stats

      Attribute Base Effects Functional
      Diplomacy 10 -- 10
      Martial 6 +3+8 17
      Stewardship 8 -- 8
      Intrigue 9 -- 9
      Learning 7 +1 8
      Prowess 17 +8+2+3+3*1.2 33 (40)
    • Haruka Tennou
      wt5cQ6S.png
      Age 17
      Sex ¯\_(ツ)_/¯
      Traits

      Traits
      Awakened Magic Haruka has awakened to her magical potential, allowing her to tap into her mana while not transformed
      --
      Tuned III Evolves to Tuning IV on (Date tbd)
      With each passing Day, Haruka slowly grows more accustomed to the power that she wields
      +4 Mar
      +4 Base Pro | +12 Transformed Pro
      Red string of Fate Michiru and Haruka were already close before they gained their Senshi abilities, and having those abilities have only brought them closer together.

      They trust each other implicitly
      Prowess increased by 20% when fighting with Michiru
      Prowess decreased by 20% when fighting without Michiru
      Fashion Dynamo
      (1 of ???)
      Haruka understands the ways that clothing can be used to manipulate and alter the perceptions and expectations of those around Haruka
      +20% of Intrigue to Diplomacy, with an additional +20% added if Haruka is wearing appropriate attire for the situation
      Champion of the Winds
      (1 of ???)
      For as long as Haruka has been alive, she has heard the melody of the winds.
      Add 20% of Intrigue to Dip,Mar,Ste,and Lrn
      +1 Prowess
      Spells

      Name Effect Description SU/HT
      Sky Splitting +2 Pro Drawing on the power of the winds, Haruka creates a shotgun blast of small magical projectiles. Each hits hard, but not as hard as a bullet. SU/HT
      Uranus Weather: Pressure Crasher +3 Pro
      By recreating the power of the The Great Dark Spot of her homeworld, Uranus explodes forward, faster than even a Senshi's eye can see to strike at a foe.
      When this spell is used, she will move fast enough to choose another spell to use. This spell requires a one round cooldown before being used again
      SU
      Uranus Weather: Ring Stabilization System +3 Pro A whirling axe kick so quick that it seems to leave a glimmering ring through the air where it strikes. Enemies hit by this attack have -2 Pro for the rest of combat SU
      Heavensworn Strike +3 Pro If this strike succeeds against the enemy, roll again with a -1 Prowess penalty, repeat until such time as Uranus fails the roll. If a Nat 10 is rolled, roll twice SU
      Techniques
      .
      Haruka's Stats

      Attribute Base Effects Functional
      Diplomacy 6 +2+2 10
      Martial 11 +2+6 19
      Stewardship 8 +2 10
      Intrigue 11 -- 11
      Learning 7 +2 9
      Prowess 19 +2+3+3+3 x1.2 36
      Sailor Uranus'sStats

      Attribute Base Effects Functional
      Diplomacy 6 +2+2 10
      Martial 11 +2+6 19
      Stewardship 8 +2 10
      Intrigue 11 -- 11
      Learning 7 +2 9
      Prowess 19 +6+2+3+3+3 x1.2 43
    • Minako Aino
      b1c2Sjg.png
      Age 14
      Sex Female
      Education --
      Personality Traits Depressed (-1 Dip, -1 Mar, -1 Ste, -1 Int, -1 Lrn)
      Impatient (-2 Lrn)
      Lustful (+2 Int)
      Gregarious (+2 Dip)
      Gluttonous (-2 Ste)
      Heart Flower
      ???
      ???
      Equipment

      Equipment
      Venus Microphone A microphone that is filled with the planetary energy of Venus

      Requires setup to use properly. Artemis is keeping it in storage until needed.
      Emergency Beacon A small crystal device that can be tracked using magical means

      If equipped to a character, they will activate the beacon if they end up in trouble and need help
      Communicators Allows for instantaneous communication between everyone who has one.
      Traits

      Traits
      Fully Tuned Minako has been a Senshi for over a year now, and her body has become fully awakened to its natural power. This allows the true power of the Senshi Transformation to manifest, now that her body is capable of withstanding it.

      +5 Mar
      +5 Base Pro | +15 Transformed Pro
      Curse of the Lonely Heart
      (0 of ???)
      (??? of ??? Until Procc)

      In her battles against the Dark Agency in London, Minako found herself face to face with the man she was to marry in her last life. In order to protect the present, she smote him down. But as the former human died, the demon he'd become cursed Minako to never find love.
      ???
      A 'curse' of this particular type is strange and esoteric, it cannot be removed by normal means, but instead must be 'unlocked' by fulfilling the specific requirements hidden within it.
      Senshi of the Innermost (2 of 5) (1 of 5)
      Minako is Sailor Venus, the leader of the Inner Senshi the same way that Usagi is the Princess of the Moon. But for more than a year now, Minako has been on her own, relying on allies she didn't fully trust, and an advisor who couldn't stand by her in combat. Learning to accept help is hard. But with each passing day with her new friends she comes a little closer to being free.
      +2 Prowess when all the Inner Senshi are working towards a common goal

      Moon Princess, Waxing Crescent
      (Receiving)
      All other members of her inner circle except herself and the Councilor gain 10% of Usagi's stat to their own.
      [+2] Mar
      Never Tarnished A quirk of Minako's Sailor glamour usually covers visible evidence of her injuries. Fighting alone against youma has taught her to take advantage of that. Being able to take a beating without showing or admitting weakness becomes an advantage.
      +10% of Intrigue (+1) to Prowess in the second round of combat.

      +20% of Intrigue (+2) to Prowess in the third round of combat.
      Worldly Traveler Minako has traveled across much of the world in her journey to deal with the Dark Agency and its warriors. She's seen different cultures and picked up more than one additional language. Altogether, it gives the girl a distinct edge when it comes to disguising herself as others.
      +1 Dip, +2 Int
      For the Sake of the World In order to save the world, to face the threats of the Dark Kingdom and the Agency through which it works, Minako sacrificed everything. Going so far as to run away from home, traveling halfway around the world. It has been over a year since Minako has seen her mother or father.
      -1 Ste, -1 Lrn
      Spells

      Spells
      Crescent Beam +2 Pro A beam of brilliant energy that Sailor V fires from a finger SV/MA
      Venusian Weather: Rains of the Broken Heart +2 Pro, attacks a large area Casting a hand to the sky, Sailor V calls upon the power of her home planet, summoning forth the sulfuric acid rains of Venus SV
      Love Crescent Shower Purifies Mind altering affects in an area, restores stolen energy, repairs physical damage, removes curses, and purifies toxins A variation of the Rains of the Broken Heart. Instead of summoning forth the physical rains of Venus, Sailor V infuses the air around her with a silver energy that condenses into a rain that heals and repairs the area around her. SV/MA
      Venusian Weather: Black Heart Snow +1 Pro, attacks a large area Throwing a hand forward, Sailor V summons a burst of the shimmering black metal 'snow' that falls around the poles of Venus, shredding everything in its path SV
      Venusian Weather: Sulfur Smoke +2 Pro, attacks a large area Throwing a hand forward, Sailor V summons forth a thick heavy fog of the Venusian cloud cover- droplets of sulfuric acid. SV
      Venus Love Me Chain +1 Pro, make a Pro check between the attacked enemy and Venus, if they fail, they are unable to act during the next turn of combat Collecting her power, Sailor V summons forth a chain of sharped metal hearts that she can control with her mind, wrapping- and, optionally, slashing- an enemy tight. SV/MA
      Styles

      Style Rank Effect Description
      Venus Knucklevee 'Style' Expert +2 Mar, +2 Pro, Mar x1.2 Minako is an entirely self-taught fighter. Her style seems wild and savage, but has a brutally efficient aspect. And as in all things that Minako does, there is an aspect of looking good built straight in.
      Techniques
      .
      Minako's Stats

      Attribute Base Effects Functional
      Diplomacy 9 -1+2+1 11
      Martial 7 -1[+2]+5+2 x1.2 19
      Stewardship 6 -1-2-1 2
      Intrigue 9 -1+2+2 12
      Learning 8 -1-2-1 4
      Prowess 19 +5+2+1+2+2 31
      Sailor Venus Stats

      Attribute Base Effects Functional
      Diplomacy 9 -1+2+1 11
      Martial 7 -1[+2]+5+2 x1.2 19
      Stewardship 6 -1-2-1 2
      Intrigue 9 -1+2+2 12
      Learning 8 -1-2-1 4
      Prowess 19 +15+2+2+2+2+1+2+1 46
    • Setsuna Meiou
      HMwDhg9.png
      Age 9
      Sex Female
      Education --
      Personality Traits Charming (+1 Dip, +1 Int)
      Curious (+1 Dip, +1 Lrn)
      Pensive (+1 Ste, +1 Lrn)
      Heart Flower
      ??? ??? ???
      Equipment

      Equipment
      --- ---
      Emergency Beacon A small crystal device that can be tracked using magical means
      If equipped to a character, they will activate the beacon if they end up in trouble and need help
      Communicators Allows for instantaneous communication between everyone who has one.
      Traits

      Traits
      Tuning II Evolves to Tuning III on (Date TBD)
      Setsuna is only just beginning to tap into the powers that she has as a Sailor Senshi.
      +4 Mar
      +3 Base Pro | +13 Transformed Pro
      -- --
      --
      -- --
      --
      -- --
      --
      -- --
      --
      Spells

      Spells
      Name Description Effect SP/SM
      Spectral Whisper Summons forth a haze of magic from the Garnet Rod that applies Aging effects to objects temporarily -- SP
      Tick-Tock Twister By twirling the Garnet Rod overhead, Sailor Pluto can summon forth a small windstorm that has the ability to rust metals, however the spell is extremely hard to aim When this spell is used, roll twice for combat and take the lower SP
      Temporal Dome Summons forth a barrier of warped time around Setsuna, protecting her from attacks, however the spell requires the Garnet Rod to be held in both hands, butt against the ground, leaving Setsuna immobile -- SP
      Stutter Sweep a confusing spell that alters how light interacts with Setsuna, showing her roughly two feet off from where she is, and roughly 15 seconds in the past. When this spell in used, roll twice for combat and take the higher SP
      GIGA BONK A unique spell that Setsuna herself created, using her time element, she is able to cause a strike (either by herself or using the Garnet Rod) to last for roughly 60 seconds, the actual force of the impact continuing to apply pressure for the entirety of that time -- SP/SM
      Song of Healing To be entirely honest, Setsuna isn't sure how this spell works. It seems to have something to do with making it so that the person affected by the spell has essentially had a full night's rest, and that their wounds are healed... but it isn't a time spell so she doesn't really understand it that well -- SP/SM
      Setsuna's Stats

      Attribute Base Effects Functional
      Diplomacy 6 +1+1 8
      Martial 5 -- 5
      Stewardship 6 +1 7
      Intrigue 6 +1 7
      Learning 5 +1+1 7
      Prowess 5 -- 5
      Sailor Pluto Stats

      Attribute Base Effects Functional
      Diplomacy 6 +1+1 8
      Martial 5 -- 5
      Stewardship 6 +1 7
      Intrigue 6 +1 7
      Learning 5 +1+1 7
      Prowess 5 +10 15
 
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