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Battletech: The Second Luxen Contracts

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Battletech: The Second Luxen Contracts
Battletech: The Ghost Who Walks
Inspired by Cimbri's...
Rank notes:
Rank notes: MAF

On review, and looking at some historical primary sources, for the real world history I haven't pulled any of the periphery source books (Though I do need to pull House Arano, I had planned to throw a scrap up set in the Aurigan reach and I definiely need to see about somethings before I do, though it'll be a scrap and not necessarily canon in current configuration. Digressing.

As I have mentioned in the main thread according to the rank chart the Hegemony (and League) supposedly do not have a lieutenant colonel rank. I have already expressed my disbelief at such, and as a result. Yes, here the entry officer rank is Ensign for the MAF, that the first commission one can buy. I am going to refer to Short as a lieutenant rather than going back and editing that. [Now I may go back and edit First Luxen and change it to Ensign, to indicate Short has made rank, as indicating in First Luxen her mother purchased her commission that will be touched on later] However this is to reflect that there should be ranks in between Ensign and Commander (the canopian equivalent to captain) so call it first lieutenant or senior lieutenant, especially since the MAF has a Lt colonel equivalency in Force Major and then colonel.

But yes, per canon its Ensign, Commander, Major, Force Major, Colonel
 
The Canopian Ruins
Be careful of the natives, a sharp piece of flint to the skull can kill as surely as a bullet, and yay they found the underground base and we can end this arc of watching snow and cave people soon. Been a slow burn on the Pioche stuff, but it is laying the groundwork for the other Canopian Ruins stuff.

Alexandrian covenant worlds... world... in the case of the sole surviving one as he directed the Marauder up the gap.

There are other worlds still, like Ptolemy. It's just Cyrene and Sophos where they found signs of civilization but no people. The AAF is also apparently primitive but well equipped. CVs according to the tables would be Tiger MBTs, Merkava VII's, Korvins, LRM/SRM/AC Carriers, and maybe LVT-4 Hovertanks or a Condor Hover Tank but those seem a stretch. It mentions fighter craft as well but the only thing that fits their tech level and time period is the old Hurricane used by the Terran Alliance.

ISP3 has this to say on it.

THE TIP OF THE SPEAR
Although the Alexandrians are a traumatized, broken, and paranoid people, the Alexandrian Armed Forces remain strong and are always ready for "demonic incursions" or the next
inevitable coup. Despite the Covenant's warring and political dichotomies, the nation's military displays remarkable patriotism and morale when massed against an exterior threat.

The smallest unit of AAF organization is known as the chariot, which is roughly equivalent to a standard armor company and is led by a lieutenant. Five chariots denote a squadron, headed by a captain. Five squadrons form a division, led by a charioteer.


Among all chariot divisions, the foremost charioteer holds the title of First Charioteer and reports directly to the Protectrix (or Magister, during patriarchal reigns). Under the current
matriarchal government, all AAF officers are women, but men—both volunteer and conscripted troops—still form the bulk of the enlisted ranks.

Due to the rapid decline of technology, the AAF's non-infantry assets are composed solely of light to heavy tanks, conventional fighters and support vehicles. Aside from a few surviving relics, internal combustion engines have replaced fusion engines in nearly all chasses. Ballistic munitions, predominantly light-to medium-caliber autocannon, dominate nearly every offensive profile due to the Covenant's inability to manufacture most energy-based weapons.

To guard against external threats, the AAF maintains firebases housing crude but effective surface-to-orbit missile silos. Since these installations form a vital component of Covenant security, they are the only military target that both the ruling and dissident factions have always agreed are completely off limits.

Since the worlds of the Covenant cannot communicate with each other due to a lack of courier ships, the AAF appears in a similar yet different form on each planet. Subtle variations exist between each system's AAF iteration—such as differing rank titles or the number of chariots per squadron—but such differences are largely cosmetic.

Assigning Units
The Alexandrian Armed Forces operate in armored companies called chariots by the locals, though each Alexandrian world typically possesses up to 25 such formations (Pharos and Ptolemy each possess 50), with conventional infantry support. The AAF may field Star League or Reunification War-era vehicles appropriate for the Taurian Concordat or Magistracy of Canopus, but no unit may be fielded that weighs more than 75 tons.

Due to lack of hardware and training, the AAF is strictly limited to combat vehicles and conventional infantry. The AAF cannot field 'Mechs, DropShips, battle armor, or aerospace fighters.

SDS FIREBASES
Each planet in the Alexandrian Covenant maintains at least one firebase capable of Surface-to-Orbit attacks (see pp.109-110, Strategic Operations). These surface-to-orbit batteries are derived from older technology, but perform in gameplay in the same manner as a Barracuda capital missile. Each installation may house up to two capital missile launchers, equipped with 2 missiles each. Alexandrian firebases are considered Hardened Fortresses (see p.117, Tactical Operations) that occupy 3 hexes and stand 10 levels in
elevation. Each firebase has a CF of 150 and an Armor Factor of 150. All firebase crews have a Gunnery Skill of 4 for all Surface-to-Orbit attacks.

Lost Worlds
At least two currently uninhabited planets have been verified as previous members of the Covenant. The system identified as Cyrene shows signs of past habitation and an extinction-scale level of destruction, yet the estimated date of depopulation does not correspond to any known Upheaval. The deserted planet of Sophos shows extensive Covenant civilization but no overt signs of warfare.

Archaeologists are still attempting to determine how and why the people of Sophos vanished and where they could have gone. Another matter under investigation is the concurrence of events across the Covenant. Despite Pharos being out of communication with other Alexandrian worlds due to lack of interstellar travel, the conflicts and political turnovers on Pharos also occurred near the same time on these neighboring planets. Most working theories involve an underground information trade—such as a black market or secret society—that covertly travels between Covenant worlds by launching DropShips into orbit from uninhabited continents. Thus far, no concrete proof of any such group has been found.
 
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