None of your bee wax!
Finding the meaning of life, somewhere...
- Joined
- Aug 17, 2023
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This is not me trying for a hate thread or a echo chamber; I`m merely fed up with Bethesda`s constant cutting of corners with game development and their poor decision making when it come to "innovations" for their games. To that end I am setting out a list of issue that have been going on for the past twenty years or so, that I have noticed to have grown into far more major and crippling flaws that bring down most titles in one way or another. This is not in any specificity order, but what personally is most important to me on player enjoyment.
1. Damage dealt to the player and in-turn by the player to enemy's is anemic at best. Most attacks fail to deliver crippling damage due to level limiting what is allowed to be dished out or limiting enemy spawn in both skill level and equipment they can be equipped with. This in-turn makes combat drawn-out slugfest and/or to become a stealth archer on every playthrough. (Almost everyone relies on critical hits to deal most of their damage to hostiles, to the point we remember spawn points and enemy placement like a Dark Souls player) Every Bethesda game has had this problem and they have refuse look into solving this time waster as it pads out hours of "Gameplay".
2/2a. Customization has been simplified to almost nothing. So much is micro changes that levels only feel and act slightly differently at level chunks. (You feel like you play at level five until level twenty and then it repeats with level thirty-five and so-on) We currently have mostly just "Perks" which have a few "increases to player abilities", but lack differing gameplay changes to create unique styles. (Lack of new combat abilities like grapple and throwing, or other such abilities like duel wielding to get unique combat benefits/disadvantages with ranged and melee weapons.) This includes Gear which is incredibly mono-use in that it is a set of; weight, resistance of a few or multiple and a skin it shares with a few others that go up a few notches per level plane. There are no gameplay changes like having armor make you faster at the cost of increased enemy awareness or having trinket that turns everyone hostile but greatly increases Experience points when equipped. The whole point of RPG`s is that you create a experience, and apart of that is being able to make bad decisions or weighing options and tools to tackle objective with your own problem solving skills. Bad options are apart of the experience.
3/2b. The Qualities of RPG`s are being limited by what values and morals Bethesda wants us to share with them, so much that being evil or not wanting to align with the set "story characters" is impossible to do outside of mods. Just being able to chose what We as People want to do, is being slimed down so Bethesda can give us a "Hero" story; being cheered on as characters we don`t care about try to get us to like them like some strange High School fanfiction by collage dropouts. (No, I will not be nice when it comes my ability to chose if I do or do not want to help The Minute men/Constellation in the base game. Only us, the players are responsible for what we do in the privacy of our game session on Tuesdays nights, and only the flying spaghetti monster may judge our collective souls.)
4. Writing has been steadily going down in quality as each entry come around, so much that they are afraid to offend people. Most remember in Elder Scrolls: Oblivion with the dark brotherhood quest, where you could figure out the traitor by bring back the severed head, or cannibal town of Andale with its "charming characters" and "sensible" out look of the post-apocalypse; which none of these stories exist in post fallout 3 Bethesda writing. They have spent almost all their energy trying to make funny "relatable and nice" beings for you to interact and nothing else. Even the institute has more "wacky" then die-hard mad scientist in its roster, despite what Father seems to portray. Overall they hesitate to have actual flaws for groups and individuals to struggle with, and in-turn give no reason to root or oppose groups other then who has the most aesthetic pallet that speaks to you. (It`s almost like the gear and writing mirror each other.) The only real likable aspect of companions is their ability to contribute in a fight then their background or their identity. (God, the amount of Preston Garvey mods where he can`t talk and is a Nude Himbo is unreal.)
5. Paid mods need to be either full DLC expansions with the content of such, or need to be cheap bundle packs with a bakers dozen of reskins of existing items for a few pennies at most. The fact that we have the Bethesda mod page with Gauss Rifle for almost five dollar's is pathetic. If Bethesda wants more money and wants to filter out future developers for their teams, then they should expect us to pay a reasonable price for the product being served, and not front load the files onto our Hard Drive for things we never bought. The customer should be the number one focus, and Bethesda seems to be content with serving cheep slop.
6. The Game engine needs to be replaced with one that is at the very least easy to train new people on, and has support by the Original programing team. I don`t think this needs to be explained, but the engine has been slowing down development with each year it gets "updated" and adds more bugs on top of legacy issue that crop up every new release. The fact we don`t have a dedicated program from Bethesda for separating mod saves from normal saves is not justifiable anymore in this day and age. We need a more robust engine that is up to modern standards and needs. (fallout 4 was single core for its entire processing and running the game, modern computers have around two for cheap laptops to eight-teen for dedicated rigs.) We don`t need Crysis level Graphics, but we should have comparable graphics to games a few years old and the ability to mod for higher end custom computers.
Hope you enjoyed my rant and I hope you will share your idea.
1. Damage dealt to the player and in-turn by the player to enemy's is anemic at best. Most attacks fail to deliver crippling damage due to level limiting what is allowed to be dished out or limiting enemy spawn in both skill level and equipment they can be equipped with. This in-turn makes combat drawn-out slugfest and/or to become a stealth archer on every playthrough. (Almost everyone relies on critical hits to deal most of their damage to hostiles, to the point we remember spawn points and enemy placement like a Dark Souls player) Every Bethesda game has had this problem and they have refuse look into solving this time waster as it pads out hours of "Gameplay".
2/2a. Customization has been simplified to almost nothing. So much is micro changes that levels only feel and act slightly differently at level chunks. (You feel like you play at level five until level twenty and then it repeats with level thirty-five and so-on) We currently have mostly just "Perks" which have a few "increases to player abilities", but lack differing gameplay changes to create unique styles. (Lack of new combat abilities like grapple and throwing, or other such abilities like duel wielding to get unique combat benefits/disadvantages with ranged and melee weapons.) This includes Gear which is incredibly mono-use in that it is a set of; weight, resistance of a few or multiple and a skin it shares with a few others that go up a few notches per level plane. There are no gameplay changes like having armor make you faster at the cost of increased enemy awareness or having trinket that turns everyone hostile but greatly increases Experience points when equipped. The whole point of RPG`s is that you create a experience, and apart of that is being able to make bad decisions or weighing options and tools to tackle objective with your own problem solving skills. Bad options are apart of the experience.
3/2b. The Qualities of RPG`s are being limited by what values and morals Bethesda wants us to share with them, so much that being evil or not wanting to align with the set "story characters" is impossible to do outside of mods. Just being able to chose what We as People want to do, is being slimed down so Bethesda can give us a "Hero" story; being cheered on as characters we don`t care about try to get us to like them like some strange High School fanfiction by collage dropouts. (No, I will not be nice when it comes my ability to chose if I do or do not want to help The Minute men/Constellation in the base game. Only us, the players are responsible for what we do in the privacy of our game session on Tuesdays nights, and only the flying spaghetti monster may judge our collective souls.)
4. Writing has been steadily going down in quality as each entry come around, so much that they are afraid to offend people. Most remember in Elder Scrolls: Oblivion with the dark brotherhood quest, where you could figure out the traitor by bring back the severed head, or cannibal town of Andale with its "charming characters" and "sensible" out look of the post-apocalypse; which none of these stories exist in post fallout 3 Bethesda writing. They have spent almost all their energy trying to make funny "relatable and nice" beings for you to interact and nothing else. Even the institute has more "wacky" then die-hard mad scientist in its roster, despite what Father seems to portray. Overall they hesitate to have actual flaws for groups and individuals to struggle with, and in-turn give no reason to root or oppose groups other then who has the most aesthetic pallet that speaks to you. (It`s almost like the gear and writing mirror each other.) The only real likable aspect of companions is their ability to contribute in a fight then their background or their identity. (God, the amount of Preston Garvey mods where he can`t talk and is a Nude Himbo is unreal.)
5. Paid mods need to be either full DLC expansions with the content of such, or need to be cheap bundle packs with a bakers dozen of reskins of existing items for a few pennies at most. The fact that we have the Bethesda mod page with Gauss Rifle for almost five dollar's is pathetic. If Bethesda wants more money and wants to filter out future developers for their teams, then they should expect us to pay a reasonable price for the product being served, and not front load the files onto our Hard Drive for things we never bought. The customer should be the number one focus, and Bethesda seems to be content with serving cheep slop.
6. The Game engine needs to be replaced with one that is at the very least easy to train new people on, and has support by the Original programing team. I don`t think this needs to be explained, but the engine has been slowing down development with each year it gets "updated" and adds more bugs on top of legacy issue that crop up every new release. The fact we don`t have a dedicated program from Bethesda for separating mod saves from normal saves is not justifiable anymore in this day and age. We need a more robust engine that is up to modern standards and needs. (fallout 4 was single core for its entire processing and running the game, modern computers have around two for cheap laptops to eight-teen for dedicated rigs.) We don`t need Crysis level Graphics, but we should have comparable graphics to games a few years old and the ability to mod for higher end custom computers.
Hope you enjoyed my rant and I hope you will share your idea.