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Blood of the Covenant: One Demon Plan, Two Men Laughs (DMC V - Double SI)

Created
Status
Incomplete
Watchers
129
Recent readers
0

With an empty throne in sight, and unknowing sacrifices summoned, it bade them through angelic guise, "Fight! Win! Grow! Kill the Demon Lord at the center of this realm and go back to your home with all the powers you have gained." Unfortunately, for its plans, it had summoned two who had a more outside perspective. What do they say about the plans of man and demons again?

Written by Atma-Stand and Yuki no Yue
Greater Demon Codex
This demon is a more enhanced version of the Fetish, which in it of itself, is a variant of the Marionette type demons. Clad in Blue Overalls, the Boiler Poppet wields two large flaming blades, and its body is covered in several open vents. These vents emit gouts of flame.

Suggested Listening -- Firewater

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This highly evolved version of the Marionette Demon resides in a zone called 'Girls Academy for High Class Ladies', where she rules with a steel fist and steelier rules. Whoever breaks one of her rules, will soon turn from 'student' to 'lunch'.

Suggested Listening -- A More classical variant of Red-Hot Juice

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A fully grown variant of a demonic parasite that commonly infests the Qliphoth. While these demons are vicious, they are particularly stupid and can be easily overcome with enough planning and wit.

Suggested Listening -- Splitting Fool (DMC 5)

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A particularly ancient example of the rare Geryon race of demons. This demon utilizes its control over time to overcome the limitations of its aging and weakened body. Despite its bestial nature, this demon has a shocking degree of intelligence and cunning.

Suggested Listening -- Executioner's Chariot (Dark Souls 2: Scholar of the First Sin)

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A bestial and metallic demonic bird capable of chewing through the roots of the Qliphoth. Operating on pure animalistic instinct, Hraesvelgr has a high degree of tenacity while pursuing. Its size, strength, and ability to unleash sonic blasts makes this demon a priority threat in areas where it chooses to hunt.

Suggested Listening: TBD

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The Scout and Summoner for the Red Eyes. He was initially an office team manager. Over his career, the nature of his job weighed on his mind, and the strain combined with lack of advancement created misanthropic feelings within him. When he was pulled into Hell, the power on offer and the opportunities to pursue his inner desires made him an early member of the Red Eyes.

Suggested Listening -- George Woodman

A high-ranking attorney at a relatively high-end law firm in Red Grave City. Shrewd, calculating, ambitious, and fiercely driven, Cassandra's life was on a steady track to the top. When the demon known as Urizen created the Qliphoth, another demon utilized this chance to kidnap 6 groups of 111 people, with her being among them. Adopting a rudimentary tribe system, she begins to lead her group with the sole purpose of bringing herself to a higher and higher level of power… no matter how much of herself she gives away. Is 'friends' and co-workers with Joseph Goode.

Suggested Listening -- TBD

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A high-ranking attorney at a relatively high-end law firm in Red Grave City. Shrewd and calculating, he is, in many ways, the opposite of Stevens. When he and other humans were pulled into the Qliphoth, he created a group in 'opposition' to Stevens with intentions similar to hers. While not as physically powerful as Stevens, his plans and methods are more crafty and subtle. Upon sacrificing his humanity, Goode became a powerful demon specializing in Ice-Based attacks.

Suggested Listening: TBD

The Sorcerer and Fodder Maker for the Red Eyes. Callum lived a rather dispassionate life, rarely seeing a point in the creation of emotional bonds between individuals beyond those that were absolutely necessary. Upon choosing the demon over the man, Callum used his new abilities to raise his former survivors as undead shock troopers for the purpose of flushing out other survivors and overwhelming any demon that he encountered.

Suggested Listening: TBD

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The member of the Red-Eyes who specializes in fast attacks and terror tactics. Laura grew up ensconced in vampire literature and developed a strong fondness for some of the more seminal works. Upon entering the pocket of hell that was carved out, she quickly fell in with the group that would become the Red-Eyesand and reveled in the bloodshed she and her fellows perpetrated.

Suggested Listening: Dark Night Toccata

A set of living Demonic armor that could manipulate darkness and found within the Sparda Mansion. While its reason for being in the mansion is unknown, the demon did show a great deal of skill in swordsmanship. Upon defeat, its blackened blade was claimed by the survivor named Arthur. Curiously, it seems that with each demon slain, the darkness that stains the blade seems to ebb that much more.

Suggested Listening: TBD

The least loyal of the Red Eyes, Ivan used the situation to slake his newly discovered sadism. As a result, while he had great potential and raw power, his understanding of the power between him, Gabrielle, and Zeke was much wider than he could have imagined. His tools and methods of attack were shaped around, causing the maximum amount of pain possible.

Suggested Listening: TBD

A Fallen Angel who led the Watchers in their love of humanity. Punished for his actions, he was sealed away in a section of hell where he was eventually awoken from the shedding of demonic blood. He desires to return to the human world, one way or another.

Suggested Listening: Tragic Scream
 
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Statue of Time Shop List -- Basic

Statue of Infinity


Items:


Blue Orb: 750 Red Orbs
Purple Orb: 1,750 Red Orbs
Gold Orb: 1,000 Red Orbs
Vital Star (S): 250 Red Orbs
Vital Star (M): 500 Red Orbs
Vital Star (L): 750 Red Orbs
Devil Star (S): 750 Red Orbs
Devil Star (M): 1,500 Red Orbs
Devil Star (L): 2,250 Red Orbs
Holy Star: 500 Red Orbs
Holy Water: 2000 Red Orbs
Untouchable: 3000 Red Orbs
Life-Saving Device (L): 25.000 Red Orbs

Personal Enhancement:


Demonic Strengthening (L) Strength: 500 Red Orbs (?)
Demonic Strengthening (L) Dexterity: 500 Red Orbs (?)
Demonic Strengthening (L) Charisma: 500 Red Orbs (?)
Basic Enhancement (Physical): 5,000 Red Orbs
  • Advanced Enhancement (Physical): 25.000 Red Orbs
  • Peak Enhancement (Physical): 50.000 Red Orbs
Basic Enhancement (Mystical): 5,000 Red Orbs
  • Advanced Enhancement (Mystical): 25,000 Red Orbs
  • Peak Enhancement (Mystical): 50,000 Red Orbs

Weapons:


Basic Wand: 100 Red Orbs
Basic Scepter: 150 Red Orbs
Basic Staff: 200 Red Orbs
Basic One Handed Melee Weapon: 250 Red Orbs
Basic Two-Handed Melee Weapon: 300 Red Orbs
Basic Enchanted Wand: 600 Red Orbs
Basic Enchanted Scepter: 650 Red Orbs
Basic Enchanted Staff: 700 Red Orbs
Basic Enchanted Handgun: 1,000 Red Orbs
Basic Enchanted Shotgun: 2,000 Red Orbs

Spells:


Enochian Magic Level 1 – Basic: 500 Red Orbs
Enochian Magic Level 2 – Intermediate: 2,500 Red Orbs
Enochian Magic Level 3 – Advanced: 5,000 Red Orbs
Enochian Magic Level 4 – Master: 10,000 Red Orbs

Magic Knowledge Level 1 – Basic: 500 Red Orbs
Magic Knowledge Level 2 – Intermediate: 5,000 Red Orbs
Magic Knowledge Level 3 – Advanced: 10,000 Red Orbs
Magic Knowledge Level 4 – Master: 20,000 Red Orbs
Bullet Spell: 250 Red Orbs
  • Rapid Fire 1: 500 Red Orbs
    • Rapid Fire 2: 4.000 Red Orbs
      • Bullet Storm: 8.000 Red Orbs
  • Double Bullet: 500 Red Orbs
  • Charged Bullet 1: 600 Red Orbs
    • Charged Bullet 2: 2.700 Red Orbs
      • Bomb Bullet: 9.000 Red Orbs
  • Elemental Infusion: 10.000 Red Orbs
Barrier Spell: 500 Red Orbs
  • Full Barrier: 2.500 Red Orbs
  • Strengthened Barrier 1: 2.000 Red Orbs
    • Strengthened Barrier: 2: 8.000 Red Orbs
      • Castle of Stone: 16.000 Red Orbs
Beam Spell: 500 Red Orbs
  • Empowered Beam 1: 2.000 Red Orbs
    • Empowered Beam 2: 6.000 Red Orbs
      • Laser Beam: 12.000 Red Orbs
  • Elemental Infusion: 10.000 Red Orbs


Abilities:


Stinger: 1,500 Red Orbs
Air Hike: 2,000 Red Orbs – Use Demonic Energy for a double jump
Enemy Step: 3,000 Red Orbs – Use enemies as a platform for a higher double jump
Table Hopper: 4,500 Red Orbs – A dodge that shifts the user behind their enemy
Trigger Heart: 7,500 Red Orbs – Reduce the rate of magical use

Hybridization


Imperfect Hybridization (Demonic Body Parts Required): 75,000 Red Orbs
Perfect Hybridization (Demonic Body Parts Required): 100,00 Red Orbs/ (No Body Parts Required) 25,000 Red Orbs
Hybrid Power Enhancement: 250,000 Red Orbs
Greater Hybrid Power Enhancement: 500,00 Red Orbs

Miscellaneous


Care Package A: 200 Red Orbs – A set of sturdy clothes for use in battle
Care Package B: 300 Red Orbs – A pack of generic food rations
Care Package C: 400 Red Orbs – A set of basic first-aid supplies
Care Package D: 600 Red Orbs – A set of armor from an earlier time.
 
Gates of Hell -- Basic and Premade Wares

Gates of Hell Shop


Devil Arms:


Devil Arms Basic Type: These pieces right here are standard fare for low ranking demons. Easy to make, and not important enough to matter if bought and sold. Only thing is, these weapons are more quantity than quality. So even though they'll hit harder than anything in the human world, don't expect them to hold a candle to more legitimate devil arms.
  • Devil Arm – Basic Type A (Marionette Dagger): 1000 CP
  • Devil Arm – Basic Type B (Finis Sword): 1000 CP
  • Devil Amr – Basic Type C (Hell Pride Scythe): 1000 CP
  • Devil Arm – Basic Type D (Scarecrow Axe): 1000 CP

Nidhogg: 10,000 Red Orbs
  • Whip, Health Drain on Hit
Geryon: 10,000 Red Orbs
  • Time Altering Lance
Malphas: 10,000 Red Orbs
  • Demonic Magic Staff
Vendetta: 10,000 Red Orbs
  • Sword claimed to have been forged from a fragment of Death's Scythe
Nightmare Gamma: 10,000 Red Orbs
  • Demonic gun fueled by magic energy

Angel Arms


Angel Arms Basic Type: It's not what you'd usually find down here, but there's always a market for what the other side is using. These babies are some of the basic arms of the forces of Paradiso. But watch yourself. The energies of this place don't play well with 'em, so unlike the devil arms here, they'll eventually break on ya. But if you want something that'll last, you'll have to pay a premium, ya dig?
  • Angel Arm – Basic Type A (Spear): 2000 Red Orbs
  • Angel Arm – Basic Type B (Sword): 2000 Red Orbs
  • Angel Arm – Basic Type C (Channeling Staff): 2000 Red Orbs
  • Angel Arm – Basic Type D (Breaker Wheel): 2000 Red Orbs

Infinite Circuit: 10,000 Red Orbs
  • Golden Rings that can mimic basic angel arms
Longinus: 10,000 Red Orbs
  • Spear used by Lumen Sages
Elysium: 10,000 Red Orbs
  • Bladed shield that can be used like a whip
Madonna: 10,000 Red Orbs
  • Heavenly Mace with the image of the Virgin Mother
Please note, that a lot of these items were created early on to create a baseline of what we wanted to work off of. As seen in previous chapters, the Punks absolutely purchased some of these weapons for their own personal use.
 
Alex's Current Skills and Devil Arms

Alex Skills:

  • Calcabrina (Combined Form)

    • Float (Keeping the umbrella open will slow down any fall to a gentle float) - 2.500 Red OrbsBought
      • Levitate (As long as the Umbrella is open, the weight of the user is reduced to almost nothing. Higher jump, can walk on fragile and liquid surfaces) - Require Float,5.000 Red OrbsBought
        • Fly (Glide/flight for a short distance with directional momentum chosen at the start of the movement) - Require Levitate, 10.000 Red Orbs Bought
  • Calca (Sheath)

    • Rainproof (Require Barrier) (Strengthen the Barrier and extend it beyond the Umbrella's edge) - 5.000 Red OrbsBought
      • Waterproof (Require Rainproof) (Barrier is strengthened and extended more) - 15.000 Red Orbs Bought
  • Brina (Sword)

    • Running Stitch (The tip of the sword is charged with magical energy and, on hit, releases a thin beam of energy in the enemy) - 8.000 Red Orbs Bought
  • Seraphim

    • Sing! (Basic attack)(An area attack that uses sonic waves to hit everyone around the user. Short range.)
      • Contralto (The Sing! Attack rises in power and pitch, shattering hard materials and flying back the enemies around the user) - 7.500 Red Orbs Bought
  • Geryon Hybrid Powers

    • Blink (Move from one place to another without any time in between. Limited to five seconds of movements, only places that are physically accessible): 7.500 Red Orbs - Bought
    • Time Bubble (Create a bubble of slowed time in front of you that lasts for three seconds): 15.000 Red Orbs - Bought
  • Devil Trigger Techniques

    • Calcabrina
      • Geryon-Iai, First Chime: Cutting Between the Seconds (The cut is done between moments, making it basically unavoidable as long as the victim is in range of Alex. Doesn't extend his range, but grants the use of Blink to move before striking) Already owned
      • Geryon-Iai, Second Chime: Heavy Blade of Times Past (The incredible amount of possibilities of cutting in his range turns Calcabrina into what looks like a greatsword. The cut is repeated innumerable times once it hits.) Already Owned
    • Seraphim
      • Sing, O Muse, of the Rage of Achilles! (The feathers detach and vibrate, turning into a storm of sonic lances that shoot toward the enemy) Already Owned
 
Sol's Current Skills and Devil Arms

Sol Techniques

  • Air Hike

  • Stinger

  • Basic Physical Enhancement x2

Sol Weapons

  • Gevaudan (Sword State)

    • Rush Cut (5,000 Red Orbs) – Sol rushes forward, performing a wide two-handed horizontal slash BOUGHT
      • Beat Cut (15,000 Red Orbs) – Upon completion of the first slash, Sol can perform two more slashes for devastating effect. BOUGHT
        • Thriller (20,000 Red Orbs) – The final version of this attack, Sol unleashes a devastating series of slashes at a target. BOUGHT
          • Breakaton (30,00 Red Orbs, Requires Thriller) – A finishing downward strike that is meant to shatter armor or hard skin/scales. BOUGHT
  • Gevaudan (Whip State)

    • Dragline (5,000 Red Orbs) – Allows Gevaudan's whip form to extend to greater lengths than physically possible. BOUGHT
      • Constriction (10,000 Red Orbs) (Dragline Required) – Allow the whip to wrap around foes, holding them in place for a brief period. BOUGHT
  • Vendetta

    • NO SKILLS
  • Geryon B

    • Time Step (10,000 Red Orbs) – Sol can use the inherent time-altering nature of the demon-infused armor to extend a dodge by a second or two. BOUGHT
  • Demon Arm

    • Abyssal Punch (20,000 Red Orbs) – Sol can channel the demonic energy in his left arm to unleash a devastating blow. BOUGHT
 
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