lunasmeow
Verified Dragon Deity, Roller of Ever-Winning Dice
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So, I'm considering starting a Dungeon Core/Lord style quest, but the MC is going to have a decent background in needed things to try and out-science the local population.
As such, what kind of designs do you think you could come up with to assist without going full modern day tech?
Meaning, getting clean water for his dungeon without filters, nice repeating crossbows instead of guns, best way to make a smithy in a dungeon... hell, even a tank would be allowable if it is like the type in Assassin's Creed but actually feasible - some big monstrosity made of wood that could feasibly be invented and used without an engine.
Basically, the challenge is to come up with as many modern replacements for tech using only old-world materials... but you have full modern world knowledge of science, engineering, mathematics and the like.
Al for example, making clean water by channeling the water through semi-natural filters, an artificial sand filter or somesuch, then putting it into an aqueduct.
Consider that the dungeon can expand - it might start as a typical cavern, but it can grow to encompass any area. Forests, towns, plains...
The world is your oyster, you just can't have gunpowder, electricity, or engines of any sort, due to keeping fantasy vibes. Steampunk will probably be a big nono as well, though limited exceptions may be allowed. You're more likely to get away with it if you make it a magical enhancement instead - say eventually unlocking electricity with lightning magic instead of actual generators.
Magi-tech is for the future though, late term stuff. For now we're starting with low-level tech. I'm trying to build tech trees and such.
Any tech can be enhanced - the player will need to create farms for food, deal with animal husbandry, mining, forging, monster taming and breeding...
Basically, all the tech you'd want to have if you got stuck in an isekai. Modern clothing tech just so you aren't always itching being one of many. Ways to keep the place cool or warm as well as bug and pest free being another.
As such, what kind of designs do you think you could come up with to assist without going full modern day tech?
Meaning, getting clean water for his dungeon without filters, nice repeating crossbows instead of guns, best way to make a smithy in a dungeon... hell, even a tank would be allowable if it is like the type in Assassin's Creed but actually feasible - some big monstrosity made of wood that could feasibly be invented and used without an engine.
Basically, the challenge is to come up with as many modern replacements for tech using only old-world materials... but you have full modern world knowledge of science, engineering, mathematics and the like.
Al for example, making clean water by channeling the water through semi-natural filters, an artificial sand filter or somesuch, then putting it into an aqueduct.
Consider that the dungeon can expand - it might start as a typical cavern, but it can grow to encompass any area. Forests, towns, plains...
The world is your oyster, you just can't have gunpowder, electricity, or engines of any sort, due to keeping fantasy vibes. Steampunk will probably be a big nono as well, though limited exceptions may be allowed. You're more likely to get away with it if you make it a magical enhancement instead - say eventually unlocking electricity with lightning magic instead of actual generators.
Magi-tech is for the future though, late term stuff. For now we're starting with low-level tech. I'm trying to build tech trees and such.
Any tech can be enhanced - the player will need to create farms for food, deal with animal husbandry, mining, forging, monster taming and breeding...
Basically, all the tech you'd want to have if you got stuck in an isekai. Modern clothing tech just so you aren't always itching being one of many. Ways to keep the place cool or warm as well as bug and pest free being another.
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