World Building - Dallas Protectorate Indepth
Master of Squirrel-fu
The Original
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Protectorate Dallas - Indepth
Minerva - Born Elizabeth Rikki, Minerva is a veteran cape and current leader of the Dallas Protectorate. She is a tall woman of Mediterranean decent in her mid 30s, though she has aged gracefully. Her features are rather strong, handsome even, with medium length curly black hair and grey eyes. Her costume is Greek in appearance, reminiscent of the Legionnaire armor, complete with a mirror like shield and gladius. Her mask is a stylized diadem mask combination.
Minerva has the ability to move at light speed in a single direction, during this movement she is made of light and completely invulnerable, able to move through transparent objects and be reflected off shiny surfaces. She has to remain moving at full speed during this state and can only exit it by contacting an object she cannot pass through. When she makes contact she can control her momentum, though due to being made of flesh once again there is an upper limit her power allows to prevent self injury. While moving she is able to adjust her position as she wants, landing in different poses or in the middle of an action, this is often used to catch herself at the end of a "jump" to allow her to stop herself without having to impact a wall. She also has a secondary sensory power that grants her the ability to see clearly regardless of distance.
Minerva the leader of the Dallas Protectorate team. She's a serious and hardworking hero, a woman of few words in or out of uniform. She often prefers to use short or clipped replies that usually do not stretch more than a handful of words, or simply stays silent if she feels she doesn't need to speak. She is very direct, and while she is aware of tact she often does tend to have her intentions misunderstood due to her tone and naturally sharp expression.
Minerva is the second most experienced member of the team after Mouse Protector, and the two often share responsibilities and power as leader even if Minerva is the official captain. The two often contrast each other, Minerva the more serious and stalwart hero and Mouse Protector being the more affable and approachable variety. The two often act in sync, having a good understanding of the other, and while the they do often split up to have leaders on multiple teams the two make a devastating combination.
Minerva is rather earnest in her ideals regarding justice and selflessness, her views on such when summarized can often be confused with being foolish in their simplicity, or too idealistic. Everyone is deserving of a chance and trust, and that it is the duty of one with the ability to do so to help others. She is an advocate of reform programs, and believes that real good is the prevention of crime rather than the punishment of a criminal. She does not hold grudges nor judge one for the crimes they committed, though will prevent said crimes if needed. Despite this she is extremely pragmatic and acts without hesitation, where others may freeze from moral conflict or personal attachment she is capable of ignoring such things to complete her goals.
Minerva has the ability to move at light speed in a single direction, during this movement she is made of light and completely invulnerable, able to move through transparent objects and be reflected off shiny surfaces. She has to remain moving at full speed during this state and can only exit it by contacting an object she cannot pass through. When she makes contact she can control her momentum, though due to being made of flesh once again there is an upper limit her power allows to prevent self injury. While moving she is able to adjust her position as she wants, landing in different poses or in the middle of an action, this is often used to catch herself at the end of a "jump" to allow her to stop herself without having to impact a wall. She also has a secondary sensory power that grants her the ability to see clearly regardless of distance.
Minerva the leader of the Dallas Protectorate team. She's a serious and hardworking hero, a woman of few words in or out of uniform. She often prefers to use short or clipped replies that usually do not stretch more than a handful of words, or simply stays silent if she feels she doesn't need to speak. She is very direct, and while she is aware of tact she often does tend to have her intentions misunderstood due to her tone and naturally sharp expression.
Minerva is the second most experienced member of the team after Mouse Protector, and the two often share responsibilities and power as leader even if Minerva is the official captain. The two often contrast each other, Minerva the more serious and stalwart hero and Mouse Protector being the more affable and approachable variety. The two often act in sync, having a good understanding of the other, and while the they do often split up to have leaders on multiple teams the two make a devastating combination.
Minerva is rather earnest in her ideals regarding justice and selflessness, her views on such when summarized can often be confused with being foolish in their simplicity, or too idealistic. Everyone is deserving of a chance and trust, and that it is the duty of one with the ability to do so to help others. She is an advocate of reform programs, and believes that real good is the prevention of crime rather than the punishment of a criminal. She does not hold grudges nor judge one for the crimes they committed, though will prevent said crimes if needed. Despite this she is extremely pragmatic and acts without hesitation, where others may freeze from moral conflict or personal attachment she is capable of ignoring such things to complete her goals.
Mouse Protector - Maevis "Minnie-Mae" Travis. The second in command of the Dallas Protectorate. She is an incredibly short and petite woman, barely reaching 155cm. Despite being older than Minerva at 36 appears young enough to pass for the woman's daughter. Maevis, or Minnie as she's more often called, is a petite woman of fair skin and very drab short and light brown hair, her face is heart-shaped with brown eyes and a rather prominent front teeth and a wide mouth, often being called mousy when described. Her costume has changed many times over the years, often consisting of either armor or stylized casual cloths. The current rendition was fitted more to the theme of her partner, consisting of a a simple leather vest and skirt over a cotton shirt and pants as well as a pithy broad-brimmed hat which has mouse ears on them. She also carries a sword and shield like Minerva however they are a buckler and estoc combo.
Mouse Protector's power is very diverse, a grab bag of various extras centered around her most well known one, teleportation. She is capable of teleporting near anything she has touched and "marked" in the last day and within about a mile. She is also able to track those that she has marked as well. In addition to this ability she also has increased dexterity, stamina, and agility. The combination of these ability leads to a cape who can constantly harass her who cannot escape.
Mouse Protector is the second in command of the Dallas Protectorate, after Minerva. This is despite of her longer career as a cape and her being one of the original Wards, though Mouse Protector has no arguments against the decision. The two often split the responsibility, usually taking charge of separate teams while on the field. Mouse Protector, or rather Minnie, is a very cheerful person with a great "Joie de vivre." She's very playful and joking at all times with little care and often can be very crude and childish. She cares greatly for her younger sister, Jerri, who is in the wards.
As a member of the original wards team, and thus one of the most experienced Heroes around, Mouse Protector has a lot of contacts and friends among the Protectorate through various bases. Even after she had gone independent once graduating from the Wards she had kept in contact with her friends, most notably Miss Militia and Chevalier whom she insists are the perfect couple.She is a braggart when it comes to her past, and very obviously embellishes her stories. She was independent during the mid 90s to mid 2000s, only rejoining the Protectorate after learning her younger sister was one of the Wards and wanting to be closer to her.
Minnie dotes very heavily on your younger half-sister Jerri, looking to make up for lost time as she very rarely interacted with her due to previously living and working in Illinois where she was born while her mother had moved to Texas when she she was pregnant with Jerri. Minnie tries to act like a good role model, and preens under the adoration her sister gives her, though finds the younger girl far to straitlaced. A lot of effort is spent trying to get the girl to act more rebelliously or improper which often fails.
Her sense of morality is strong, a tried and true hero. However she's not one for rules and regulations, a big reason for her going independent. She considers the law very much secondary to the health and happiness of the people and is willing to overlook victimless crimes when she can. She rather ironically has a fascination with snakes, keeping one as a pet.
Mouse Protector's power is very diverse, a grab bag of various extras centered around her most well known one, teleportation. She is capable of teleporting near anything she has touched and "marked" in the last day and within about a mile. She is also able to track those that she has marked as well. In addition to this ability she also has increased dexterity, stamina, and agility. The combination of these ability leads to a cape who can constantly harass her who cannot escape.
Mouse Protector is the second in command of the Dallas Protectorate, after Minerva. This is despite of her longer career as a cape and her being one of the original Wards, though Mouse Protector has no arguments against the decision. The two often split the responsibility, usually taking charge of separate teams while on the field. Mouse Protector, or rather Minnie, is a very cheerful person with a great "Joie de vivre." She's very playful and joking at all times with little care and often can be very crude and childish. She cares greatly for her younger sister, Jerri, who is in the wards.
As a member of the original wards team, and thus one of the most experienced Heroes around, Mouse Protector has a lot of contacts and friends among the Protectorate through various bases. Even after she had gone independent once graduating from the Wards she had kept in contact with her friends, most notably Miss Militia and Chevalier whom she insists are the perfect couple.She is a braggart when it comes to her past, and very obviously embellishes her stories. She was independent during the mid 90s to mid 2000s, only rejoining the Protectorate after learning her younger sister was one of the Wards and wanting to be closer to her.
Minnie dotes very heavily on your younger half-sister Jerri, looking to make up for lost time as she very rarely interacted with her due to previously living and working in Illinois where she was born while her mother had moved to Texas when she she was pregnant with Jerri. Minnie tries to act like a good role model, and preens under the adoration her sister gives her, though finds the younger girl far to straitlaced. A lot of effort is spent trying to get the girl to act more rebelliously or improper which often fails.
Her sense of morality is strong, a tried and true hero. However she's not one for rules and regulations, a big reason for her going independent. She considers the law very much secondary to the health and happiness of the people and is willing to overlook victimless crimes when she can. She rather ironically has a fascination with snakes, keeping one as a pet.
Pluto Starblast, real name Jack Bastian, is the tinker of the Dallas Protectorate. He is a rather normal looking man, short black hair, brown eyes, and wearing glasses having nothing in the way of distinguishing features. His costume is a rather bulky and retro looking armored space suit. Pluto has themed his tech around very old interpretations of the Future.
Starblast is a Tinker who's specialization is rather unclear. All his creations tend to be rather haphazard and clumsy, some incredibly inefficient, and a few simply falling apart soon after being built. However where his craftsmanship on the mechanical level may be shoddy the components he's able to build are incredibly resilient, requiring little to no repair unless damaged and the materials often being very sturdy as well. The way he's able to build his machines, being so simple also leads to the benefit of requiring no Tinker supervision for most people to be able to make repairs to his devices when they break down, as it is usually a matter of reattaching wires or replacing simple mechanical parts that have come loose.
Pluto is a jolly, if shy fellow. He has a hard time dealing with people and often speaks softly with a stutter and built his suit with a means to compensate, the voice coming out clear, strong, and masculine as well as completely hiding his face and body language. This leads to two very different seeming personalities when in and out of costume, one of a strong and powerful hero and the other of an awkward and well meaning but forgettable everyman.
Pluto doesn't take too many patrols, often only doing the minimum outings needed and spending most of his time Tinkering in his lab. This is generally allowed as he is one of the few suppliers of reliable tinker equipment the PRT has access to. As such he's rarely seen around the base. He has an assistant that is often seen with him, Juniper, who is studying for a degree in engineering and acts as his intern.
Starblast is a Tinker who's specialization is rather unclear. All his creations tend to be rather haphazard and clumsy, some incredibly inefficient, and a few simply falling apart soon after being built. However where his craftsmanship on the mechanical level may be shoddy the components he's able to build are incredibly resilient, requiring little to no repair unless damaged and the materials often being very sturdy as well. The way he's able to build his machines, being so simple also leads to the benefit of requiring no Tinker supervision for most people to be able to make repairs to his devices when they break down, as it is usually a matter of reattaching wires or replacing simple mechanical parts that have come loose.
Pluto is a jolly, if shy fellow. He has a hard time dealing with people and often speaks softly with a stutter and built his suit with a means to compensate, the voice coming out clear, strong, and masculine as well as completely hiding his face and body language. This leads to two very different seeming personalities when in and out of costume, one of a strong and powerful hero and the other of an awkward and well meaning but forgettable everyman.
Pluto doesn't take too many patrols, often only doing the minimum outings needed and spending most of his time Tinkering in his lab. This is generally allowed as he is one of the few suppliers of reliable tinker equipment the PRT has access to. As such he's rarely seen around the base. He has an assistant that is often seen with him, Juniper, who is studying for a degree in engineering and acts as his intern.
Mr. Smith, Hercules Rockefeller out of costume, is one of the odder members of the Dallas Protectorate. He's a rugged older man in his 60s with a sharp beard and distinguishing scar covering the right half of his face. He also has a well trimmed mustache and his hair is starting to grey. He is well built but not overly bulky.
Mr. Smith is a somewhat controversial figure due to his powers, or rather his apparent lack of powers. He is extremely fit and coordinated though not appearing to be beyond the abilities a human can achieve with dedicated training. Physically he's about as fit and athletic as a person can be expected to reach through training alone. He has shown no incredible insight or mental abilities even if he's not a genius he has perfectible intellect. Yet despite his comparatively mundane nature he is able to match, and even in some cases outperform his clearly empowered peers.
Smith is a rather grandfatherly type of man when off the clock, and generally a bit goofy. However he is a retired soldier, well decorated as well, and is very disciplined and expects similar professionalism from his peers. He's considered one of the more popular members of the team after Mouse Protector.
Smith is a very well known figure, even outside of Dallas. There are endless debates over his status as a cape and what it means that a normal human can be seen to stand shoulder to shoulder with them. He has a well documented "Achievement List" online of all his most notable actions. It archives many things, to his debut as a hero when he was able to box a robot to death and even extends into past actions such as news clippings regarding a story of him wrestling a bear into unconsciousness to save a child before scions appearance.
Mr. Smith is a somewhat controversial figure due to his powers, or rather his apparent lack of powers. He is extremely fit and coordinated though not appearing to be beyond the abilities a human can achieve with dedicated training. Physically he's about as fit and athletic as a person can be expected to reach through training alone. He has shown no incredible insight or mental abilities even if he's not a genius he has perfectible intellect. Yet despite his comparatively mundane nature he is able to match, and even in some cases outperform his clearly empowered peers.
Smith is a rather grandfatherly type of man when off the clock, and generally a bit goofy. However he is a retired soldier, well decorated as well, and is very disciplined and expects similar professionalism from his peers. He's considered one of the more popular members of the team after Mouse Protector.
Smith is a very well known figure, even outside of Dallas. There are endless debates over his status as a cape and what it means that a normal human can be seen to stand shoulder to shoulder with them. He has a well documented "Achievement List" online of all his most notable actions. It archives many things, to his debut as a hero when he was able to box a robot to death and even extends into past actions such as news clippings regarding a story of him wrestling a bear into unconsciousness to save a child before scions appearance.
White Pantera, hero by night and single father Rodolfo Rivera by day, White Pantera is a Mexican hero who immigrated to Texas for personal reasons. He's a man in his 40s, rugged and handsome. His costume consists of a white suit combined with a red and gold Luchador mask.
White Pantere's abilities are those of a simple brute and mover, tough, fast, and well coordinated. However the majority of his strength is focused in his legs. The difference is great enough that while he is unable to lift more than a couple hundred pounds easily he was able to destroy an armored vehicle with a single kick.
White Pantera is a divorcee, having custody of his son and works as a hero to support them both. He a very moral and upstanding citizen, being the only other member of the team besides Mighty Mouse who fully believes in classical golden age interpretations of heroism and justice. He does not lie, he upholds all the laws gladly, and happily embraces helping others. He tries his best to bond with his son, though the two often do have some friction due to Manny's rebellious nature.
Born in Mexico prior to the introduction of heroes White Pantera recalls fondly the days before open villains were able to control cities and the government. He was the son of an established cartel boss, who then became a villain upon gaining powers. He did not know of his father's business at the time but slowly grew to understand it. He eventually gained powers in his teens and became a Hero of Mexico City and trying to keep the city safe, both from the cartels and from the government they eventually seized control of. His father eventually retired, and despite his normal moral obligations he did end up building back up their broken relationship and even naming him as Manny's Godfather.
White Pantera moved from Mexico after learning of his son being a parahuman, something of a villain or at least a delinquent. Fearing for the boy's safety as well as his moral compass he took his son and moved them to Texas, believing the more stable environment as well as distance from the rest of White Pantera's family would keep him both safe and on the road to being a Hero.
White Pantere's abilities are those of a simple brute and mover, tough, fast, and well coordinated. However the majority of his strength is focused in his legs. The difference is great enough that while he is unable to lift more than a couple hundred pounds easily he was able to destroy an armored vehicle with a single kick.
White Pantera is a divorcee, having custody of his son and works as a hero to support them both. He a very moral and upstanding citizen, being the only other member of the team besides Mighty Mouse who fully believes in classical golden age interpretations of heroism and justice. He does not lie, he upholds all the laws gladly, and happily embraces helping others. He tries his best to bond with his son, though the two often do have some friction due to Manny's rebellious nature.
Born in Mexico prior to the introduction of heroes White Pantera recalls fondly the days before open villains were able to control cities and the government. He was the son of an established cartel boss, who then became a villain upon gaining powers. He did not know of his father's business at the time but slowly grew to understand it. He eventually gained powers in his teens and became a Hero of Mexico City and trying to keep the city safe, both from the cartels and from the government they eventually seized control of. His father eventually retired, and despite his normal moral obligations he did end up building back up their broken relationship and even naming him as Manny's Godfather.
White Pantera moved from Mexico after learning of his son being a parahuman, something of a villain or at least a delinquent. Fearing for the boy's safety as well as his moral compass he took his son and moved them to Texas, believing the more stable environment as well as distance from the rest of White Pantera's family would keep him both safe and on the road to being a Hero.