Active Character Build - Annabel Thomas
OverReactionGuy
The only Sane one left
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- Oct 10, 2014
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Name: Annabel Thomas | Alias: To be decided
Affiliation: Probationary Ward| Alignment: Good
Gender: F | Age: 16| Build: An athletic lean build with sun kissed skin
Ethnicity: White | Hair: Blond | Eyes: Blue
Classification: Trump
Power: Has the ability to include cards that gives powers based on mythological figures. Can get a new "card" once everyday and with a greater value if she sacrifices something of personal value to her.
Synopsis: Was an average everyday Texan girl before the incident that lead to her having powers. Daughter of a Rancher and veteran of the Mexican invasion, Adam Thomas, and a stay at home no nonsense mother, Samantha Thomas, she was expected to take over the ranch one day. Sadly it is to believed that without meaning to when she first activated her power, she sacrificed her memories to get one of the most potent draws she could and proceeded to kill her assailants before being talked down and brought into the PRT. Her future is up in the air now.
Affiliation: Probationary Ward| Alignment: Good
Gender: F | Age: 16| Build: An athletic lean build with sun kissed skin
Ethnicity: White | Hair: Blond | Eyes: Blue
Classification: Trump
Power: Has the ability to include cards that gives powers based on mythological figures. Can get a new "card" once everyday and with a greater value if she sacrifices something of personal value to her.
Synopsis: Was an average everyday Texan girl before the incident that lead to her having powers. Daughter of a Rancher and veteran of the Mexican invasion, Adam Thomas, and a stay at home no nonsense mother, Samantha Thomas, she was expected to take over the ranch one day. Sadly it is to believed that without meaning to when she first activated her power, she sacrificed her memories to get one of the most potent draws she could and proceeded to kill her assailants before being talked down and brought into the PRT. Her future is up in the air now.
Heracles- Berserker- 4 star
Medusa-Rider-3 star
Mata Hari- Assassin- 1 star
Medusa-Rider-3 star
Mata Hari- Assassin- 1 star
Prisma Buster? - PL 10
Strength 5, Stamina 5, Agility 4, Dexterity 5, Fighting 4, Intellect 0, Awareness 5, Presence 2
Advantages
Attractive 2, Extraordinary Effort, Fascinate (Deception), Fearless, Luck (Recover) 2, Ultimate Effort: Will Save
Skills
Deception 5 (+7), Persuasion 5 (+7)
Powers
Class Card Include: Variable 14 (gatcha servants; Limited: Prepared Forms)
Second Wind: Healing 5 (Action 3: reaction, Stabilize; Limited: To Self, Uncontrolled)
Power Settings (Gatcha Servants)
Offense
Initiative +4
Bellerophon: Burst Area Damage 10 (DC 25)
Damage: Damage 5, +4 (DC 20)
Grab, +9 (DC Spec 20)
Petrifying Gaze: Affliction 10 (DC Fort 20)
Seductive Dance: Perception Area Affliction 10 (DC Will 20)
Throw, +5 (DC 20)
Unarmed, +4 (DC 20)
Languages
Native Language
Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 5, Will 10
Power Points
Abilities 60 + Powers 100 + Advantages 8 + Skills 5 (10 ranks) + Defenses 7 = 180
Validation: Complications: At least 2 Complications are required
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
Strength 5, Stamina 5, Agility 4, Dexterity 5, Fighting 4, Intellect 0, Awareness 5, Presence 2
Advantages
Attractive 2, Extraordinary Effort, Fascinate (Deception), Fearless, Luck (Recover) 2, Ultimate Effort: Will Save
Skills
Deception 5 (+7), Persuasion 5 (+7)
Powers
Class Card Include: Variable 14 (gatcha servants; Limited: Prepared Forms)
Second Wind: Healing 5 (Action 3: reaction, Stabilize; Limited: To Self, Uncontrolled)
Power Settings (Gatcha Servants)
- Berserker Mode (Powers: Ax Blade [Strength Damage +5], God Hand: Protection 5 [Impervious 15], Growth: Density Growth 5, Regeneration: Regeneration 10 [Persistant], Speed: Speed 5 [AE: Leaping 5], Close Combat: Unarmed +6 (+10), Advantages: Fast Grab, Great Endurance, Holding Back, Improved Grab, Improved Hold, Improved Smash, Improvised Weapon, Takedown)
- Gorgan Rider Mode (Powers: Chains [Elongation 5], Noble Phantasms: Bellerophon [Burst Area Damage 10, Increased Range (Ranged), Tiring], Mystic Eyes: Affliction 10 Perception Area Sight Required; Agility +6 (+10), Fighting +6 (+10), Acrobatics +2 (+6), Strength +5 (+10), Stamina +4 (+9), Advantages: Agile Feint, Skill Mastery, Uncanny Dodge)
- Mata Hari Include (Powers: Seductive Dance: Perception Area Affliction 10, Distracting; Acrobatics +6 (+10), Agility +5 (+9), Presence +10 (+12), Expertise (PRE) +6 (+8), Close Combat +6 (+10), Dodge +5 (+10), Ranged Combat +2 (+7), Advantages: Agile Feint, Benefit: Great Allure - Attractive affects both genders, Daze (Deception), Fascinate (Expertise), Favored Foe: Soldiers, Improved Disarm, Improvised Weapon, Move-by Action, Prone Fighting, Redirect, Set-up, Skill Mastery, Taunt, Throwing Mastery, Weapon Bind)
Offense
Initiative +4
Bellerophon: Burst Area Damage 10 (DC 25)
Damage: Damage 5, +4 (DC 20)
Grab, +9 (DC Spec 20)
Petrifying Gaze: Affliction 10 (DC Fort 20)
Seductive Dance: Perception Area Affliction 10 (DC Will 20)
Throw, +5 (DC 20)
Unarmed, +4 (DC 20)
Languages
Native Language
Defense
Dodge 5, Parry 5, Fortitude 5, Toughness 5, Will 10
Power Points
Abilities 60 + Powers 100 + Advantages 8 + Skills 5 (10 ranks) + Defenses 7 = 180
Validation: Complications: At least 2 Complications are required
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.
5+5=10-10=0
standard+5
servant-6
-fate/gacha order
-class card include!+0
Charles Atlas Superpowers-1
Comic book pretty-1
Heroic Resolve-1
out of context power-1, shardless
Drawbacks
Wildbow what's a wilbow? +1
Cape complications+1 (Probationary ward and a very lethal power set)
Could be a potential situation I have to deal with-
Reincarnation+1
That leads to me taking over someone else's body who would have died in a situation that amnesia is a possible explanation to everyone else.
The mask, it does nothing!+1
Which in turn leads to a semi public outing
bad publicity+1
which goes bad as I kill a few people accidentally because heroic spirits are hilariously lethal and I don't have exactly fine control over the force I deal with.
This can also be explained away as a misunderstanding but still leaves mistrust and all of that.
standard+5
servant-6
-fate/gacha order
-class card include!+0
Charles Atlas Superpowers-1
Comic book pretty-1
Heroic Resolve-1
out of context power-1, shardless
Drawbacks
Wildbow what's a wilbow? +1
Cape complications+1 (Probationary ward and a very lethal power set)
Could be a potential situation I have to deal with-
Reincarnation+1
That leads to me taking over someone else's body who would have died in a situation that amnesia is a possible explanation to everyone else.
The mask, it does nothing!+1
Which in turn leads to a semi public outing
bad publicity+1
which goes bad as I kill a few people accidentally because heroic spirits are hilariously lethal and I don't have exactly fine control over the force I deal with.
This can also be explained away as a misunderstanding but still leaves mistrust and all of that.
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