Happerry
The Song to the Flame
- Joined
- Feb 20, 2013
- Messages
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[X] Deep within the earth, farther down by leagues then the empire ever dared to go, suspended above a vast underground ocean by a collection of caves to the side of water filled cavern, intersecting with the wall around halfway up. Here the ruins of some great ancient city lie, swallowed by the earth untold eons ago, a store of ancient knowledge and artifacts that will be invaluable.. if anyone can figure out how to use and read them.
- Bonuses to Scavanging, Adventurers, Increased chances of uncovering Ancient Artifacts, Knowledge or Treasure
[X] Sages and wizards, the magic and rare. Those fleeing from the Empire's repression towards magic.. Perhaps they hid the gift for years, living in plain sight of those who would kill them, or fled to the shrinking wilds to practice their craft in defiance of their foes. Whatever the story, they too have now been thrown down this pit..
- Start with access to a small number of mages and the ability to train others, as well as a basic school built from the start.
It has been six months since you and yours where thrown into the Pit of Loss. Three months since your fellow exiles passed rumors of a hidden city, buried far below the earth. One month since you found said ruins after two months of deadly exploration into the depths of the Deep Dark.
One week since the first house has risen. This is a safe place, the people say. So far beneath the earth.. even if the Empire does come looking for it's exiles, surely they will not easily find yourself here? And so far from the Pit of Loss, you are also distant from the arguments and fights of your fellow exiles, and the settlements rising closer to the surface.
Passed on by word of mouth and murmured rumors, you have heard of these new bastions of life down here in the shadows. Last Laugh, the city in the cavern, already known for the fish that live in it's lake. Firepoint, below the volcano, already carving out the first ores from the walls. Fort Salvation, just off from the pit, trading in Salt and welcoming newcomers. Midway, at the shore of a great underground river, already legendary for the Dragon's Bones found there, and the priests of the Dragon Cult that have come to live around their dead god. Tibero's Castle, the collection of rebels and resistance fighters still being carved from the very stone of the cave that was chosen for it.
And Cointown, the biggest bastion of lawlessness and brigands found under the earth, an aquatic town built over the great waterlogged cavern to the south of the Pit of Loss.
Already the name of The Seven Towns is being heard in planning for the stories to come. For here, in the stony dark, you have not laid down to die like the Empire wished you to... No, here you live on. Here you will grow and thrive.. Though you still need a name for this place... Currently the name Great Falls is the most popular choice, but it only has a small lead over the other choices being argued for.
But now, at the start of the history of this new city, a choice will be made.. that will have lasting reverberations. For beyond the first houses, a school has also opened.. It seems that, each and every one of you, wise sage or educated mage.. independently took to smuggling every book and scroll you could down into the Deep Dark with you. Mere scraps compared to what was once at their fingers.. but far more then any of your fellow exiles have. Even the merchant clans have but a few rare scrolls left to them, basic writings on the functions of supply and demand.
This small school.. it will be sufficient to make sure that succeeding generations are not totally uneducated beyond what their elders remember to teach them and what they might learn in an apprenticeship.
But... Is it enough? Here you live, and here you will survive in defiance of all that the Empire did to you. Will you be so satisfied as to merely allow for the most basics of rebuilding.. or right from the start, like the stories of the other cities that have made their ways to you.. will you reach for something more?
Current Population: 300
Select the first working the settlement has undertook, besides making the original houses (And small school):
[ ] The Center Plaza, Discourse and Discussion.. There is a thought that here, down in the dark, no more do the guilds and laws that forbid all but the most basic knowledge to the commoners exist. A school of thinking that calls for public conversations of things wise and strange, eldritch and exotic. To start a tradition of public discourse on all forms of knowledge, so that the poor and the common may benefit from them without having to pay hand over fist for the wisdom of the sage. And here, in the center plaza, before the school, they wish to build great stands so that the philosophers may talk, and arcane sources of light so all may come to see them argue with one another and grow in knowledge. To tile the streets in fine cut stone, and carve gutters so to keep the sewage away...
[ ] Build a Scriptorium, Knowledge saved and stored. It is a fact that the empire is wiping out much of the arcane wisdom and knowledge that mortals once held. While the once prevalent source of thought that as the ages go on, everything gets poorer and less grand was proven to be idiocy long ago, the concerted efforts of a world ruling empire at destroying a school of knowledge is certainly going to have an effect. While the likelihood of sages and wizards still being thrown into the Pit of Loss for ages to come is high, so is the likelyhood that much knowledge will be lost as practitioners are slain and books burned.
And so, the thought is, that right here and now, while the wise and wizards can still remember them.. they should be once more written down, here, beyond the empire's grasp, before they are forgotten.. forever. Let them be carved in stone if they must, or written on summoned paper. Let the Pulp of Mushrooms be used to make parchment, if needed.. but let the sage write what they know while they still live.
[ ] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.
[ ] Craft the University. The school is a good start.. but it is only a start. Make it bigger, greater, more. Or so say some. To craft it beyond the small dayschool it is, and into a great center for education that will be sufficient for a town of much larger size.. To attract sages from every town to come and seek it's learning, to call students from far away cities to seek it's wisdom and the wisdom of it's libraries.. Oh, the craftsman it could educate, the mages it could train... Or so say it's supporters.
[ ] Form the Archivists Guild. It is not only enough to save our books, others claim, but we must also look to this lost city we have found. Here, books are found, written in some untold hand... But they are damaged, by water and beast, and old, as only time may make them. We must save those books too, they say, store them and translate them so that we may gain their wisdom. Let us make a great hall to store and care for both them and our own books, it is said, and keep them safe from those who would damage or misuse them.. Let us drink of the wisdom of the ancients, they whisper. For good or ill.
Edit: Also, voting for the town name is still on, with nothing getting a decisive lead.
- Bonuses to Scavanging, Adventurers, Increased chances of uncovering Ancient Artifacts, Knowledge or Treasure
[X] Sages and wizards, the magic and rare. Those fleeing from the Empire's repression towards magic.. Perhaps they hid the gift for years, living in plain sight of those who would kill them, or fled to the shrinking wilds to practice their craft in defiance of their foes. Whatever the story, they too have now been thrown down this pit..
- Start with access to a small number of mages and the ability to train others, as well as a basic school built from the start.
It has been six months since you and yours where thrown into the Pit of Loss. Three months since your fellow exiles passed rumors of a hidden city, buried far below the earth. One month since you found said ruins after two months of deadly exploration into the depths of the Deep Dark.
One week since the first house has risen. This is a safe place, the people say. So far beneath the earth.. even if the Empire does come looking for it's exiles, surely they will not easily find yourself here? And so far from the Pit of Loss, you are also distant from the arguments and fights of your fellow exiles, and the settlements rising closer to the surface.
Passed on by word of mouth and murmured rumors, you have heard of these new bastions of life down here in the shadows. Last Laugh, the city in the cavern, already known for the fish that live in it's lake. Firepoint, below the volcano, already carving out the first ores from the walls. Fort Salvation, just off from the pit, trading in Salt and welcoming newcomers. Midway, at the shore of a great underground river, already legendary for the Dragon's Bones found there, and the priests of the Dragon Cult that have come to live around their dead god. Tibero's Castle, the collection of rebels and resistance fighters still being carved from the very stone of the cave that was chosen for it.
And Cointown, the biggest bastion of lawlessness and brigands found under the earth, an aquatic town built over the great waterlogged cavern to the south of the Pit of Loss.
Already the name of The Seven Towns is being heard in planning for the stories to come. For here, in the stony dark, you have not laid down to die like the Empire wished you to... No, here you live on. Here you will grow and thrive.. Though you still need a name for this place... Currently the name Great Falls is the most popular choice, but it only has a small lead over the other choices being argued for.
But now, at the start of the history of this new city, a choice will be made.. that will have lasting reverberations. For beyond the first houses, a school has also opened.. It seems that, each and every one of you, wise sage or educated mage.. independently took to smuggling every book and scroll you could down into the Deep Dark with you. Mere scraps compared to what was once at their fingers.. but far more then any of your fellow exiles have. Even the merchant clans have but a few rare scrolls left to them, basic writings on the functions of supply and demand.
This small school.. it will be sufficient to make sure that succeeding generations are not totally uneducated beyond what their elders remember to teach them and what they might learn in an apprenticeship.
But... Is it enough? Here you live, and here you will survive in defiance of all that the Empire did to you. Will you be so satisfied as to merely allow for the most basics of rebuilding.. or right from the start, like the stories of the other cities that have made their ways to you.. will you reach for something more?
Current Population: 300
Select the first working the settlement has undertook, besides making the original houses (And small school):
[ ] The Center Plaza, Discourse and Discussion.. There is a thought that here, down in the dark, no more do the guilds and laws that forbid all but the most basic knowledge to the commoners exist. A school of thinking that calls for public conversations of things wise and strange, eldritch and exotic. To start a tradition of public discourse on all forms of knowledge, so that the poor and the common may benefit from them without having to pay hand over fist for the wisdom of the sage. And here, in the center plaza, before the school, they wish to build great stands so that the philosophers may talk, and arcane sources of light so all may come to see them argue with one another and grow in knowledge. To tile the streets in fine cut stone, and carve gutters so to keep the sewage away...
[ ] Build a Scriptorium, Knowledge saved and stored. It is a fact that the empire is wiping out much of the arcane wisdom and knowledge that mortals once held. While the once prevalent source of thought that as the ages go on, everything gets poorer and less grand was proven to be idiocy long ago, the concerted efforts of a world ruling empire at destroying a school of knowledge is certainly going to have an effect. While the likelihood of sages and wizards still being thrown into the Pit of Loss for ages to come is high, so is the likelyhood that much knowledge will be lost as practitioners are slain and books burned.
And so, the thought is, that right here and now, while the wise and wizards can still remember them.. they should be once more written down, here, beyond the empire's grasp, before they are forgotten.. forever. Let them be carved in stone if they must, or written on summoned paper. Let the Pulp of Mushrooms be used to make parchment, if needed.. but let the sage write what they know while they still live.
[ ] Forge the Hearthstone. It is a fact that the town is still young and small compared to the great cities of the Empire. Small enough that it is possible to undertake a project that was always rejected as to much of a hassle by any Imperial Lord who heard of it. The Geomantic design of the town as to form a Hearthstone and Leyline Lotus in the town square. This Capstone and pool of magical power, connected as it will be to every building, street, and wall of the settlement, will offer great benefits towards workings of magic to aid the town, and provide a superior source of magic for general workings and artifice as well. But it must be done now, before the town has grown so much that it can no longer be rezoned as needed to promote the energy flows if it is to be done.
[ ] Craft the University. The school is a good start.. but it is only a start. Make it bigger, greater, more. Or so say some. To craft it beyond the small dayschool it is, and into a great center for education that will be sufficient for a town of much larger size.. To attract sages from every town to come and seek it's learning, to call students from far away cities to seek it's wisdom and the wisdom of it's libraries.. Oh, the craftsman it could educate, the mages it could train... Or so say it's supporters.
[ ] Form the Archivists Guild. It is not only enough to save our books, others claim, but we must also look to this lost city we have found. Here, books are found, written in some untold hand... But they are damaged, by water and beast, and old, as only time may make them. We must save those books too, they say, store them and translate them so that we may gain their wisdom. Let us make a great hall to store and care for both them and our own books, it is said, and keep them safe from those who would damage or misuse them.. Let us drink of the wisdom of the ancients, they whisper. For good or ill.
Edit: Also, voting for the town name is still on, with nothing getting a decisive lead.