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Celestial Forge, The Stars Beckon Forth [Mass Effect / Celestial Forge SI]

Created
Status
Incomplete
Watchers
284
Recent readers
506

Author Notes: Celestial Forge is altered somewhat, All rolls are reworded to remove connections to existing franchises and altered to fit the story.

David Gard, reincarnate and holder the Celestial Forge seeks the stars.
Celestial Index! Aka All Perks Rolled Thus Far. New
[Perks of Update 1]

[First Perk: Wonder Artisan] [300 0 Celestial Points]
[You are incredibly talented at arts, drawing, music, writing, and more. You are a talent at creating wonders that people would pay millions to view.]
[Claimed]

[Genius] [600 Celestial Points]
[You are now capable of understanding even the strangest of theories. You are now able to keep up with geniuses capable of understanding how things can work at a fundamental level. To the point where with enough materials and time you can do things to the laws of physics that shouldn't be possible.]

[Perks of Update 2]
[Wonder Genius] [Celestial Points: 200]
[You can create works beyond that of mortal hands. Anything you make is of unmatched quality. Even the most unadorned works possess resilience, efficiency, and simple elegance.]

[Learning A.I. Plans] [Celestial Points: 600]
[Plans that when followed allow you to create a learning A.I. these A.I.s are incapable of harming humans, they cannot be hacked or forced to do so. Even a normal person could follow these plans to make a learning A.I.]

[Perks of Update 9]
[Peak of Magic and Science!] [Celestial Points: 600]
You stand at the frontier where science and magic meet. You are a master of both science and magic, blending the two with ease. You are able to make technomagical wonders equal to that of a nuclear bomb, or even greater devices. Creating stronger and stronger devices the more you learn.

[Perks of Update 22]
[Alien Outpost] [200 Celestial Points]
You know the location of a nearby alien outpost. The outpost is decorated in ominous decorations. Under the outpost lies as a labyrinth filled with creatures, these creatures can track element zero which they use to find intruders. You won't be hunted by these creatures unless you provoke them. Along the walls you can find veins of element zero, and at the end of the labyrinth you can locate a pool of element zero that can cause things placed within to develop biotic effects. The outpost still has running water, working electricity, life support, and connects to civilian networks in range.

Upcoming Perk That Isn't In Yet but locked in for future update
The Laws are Mine [600CP]
The laws of such trivial things as physics, biology, chemistry, really any sort of recognized science are mere guidelines to you. You can break an established rule of scientific nature so long as it supports your goals and abilities. Anything from conservation of energy, to the conservation of matter, to the second law of thermodynamics in that entropy increases over time. Just... still... try not dividing by zero. I can't trust what will happen.
 
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