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can you trust anything-
:eek:
Okay. Things don't make any sense, but you trust Fenrir.
:V:V:V
"No. I haven't refused to distrust the notes yet. Get back in hiding."
:eek:

Taylor, what the hell is wrong with you?

recalls earlier convo regarding her specifically not thinking about bad decisions such as JOINING THE GODDAMN MERCHANTS OR BECOMING REGENT'S PUPPET

Ohhh, right, many, many things...

Well done Author-san, well done
 
I love how Taylor and Lisa work out that Numbers Man is part of an Illuminati-like conspiracy and immediately dismiss it as not that important because those who want to control the world probably don't want to destroy it.
 
So, uh, I hesitate to make the joke, but how long until Aisha or Taylor catches on and makes the observation that the E88 cape now has a black slave? Also Taylor literally made a black girl trigger due to having 'ultra high aggressiveness' just like Sophia?
 
So, uh, I hesitate to make the joke, but how long until Aisha or Taylor catches on and makes the observation that the E88 cape now has a black slave? Also Taylor literally made a black girl trigger due to having 'ultra high aggressiveness and and impulsiveness and low empathy scores'

I- hmm...

*sigh*
 
Loving this method of dealing with Aisha's power as an ally.

I guess if Aisha works for Taylor long enough due to Loyalty, she will stick with her even after it wears off because of inertia.

Isn't this one of the evil overlords guides rules, if I have any mind controlled minions I will treat them nicely and not abuse them so they will not attack me first if the mind control is ever broken.

Really love how Taylor keeps figuring out Cauldron is a thing but then not caring.
 
Non-supernaturally-reinforced loyalty works, too, especially if it's an ingrained habit.
The power induces the loyalty, in the end loyalty is just brain chemicals and neurons arranged in a certain way. To her thinker power there isn't a difference between loyalties. If it gets to the point of an ingrained habit that just means Taylor is doing a good job in maintaining the loyalty.
Isn't this one of the evil overlords guides rules, if I have any mind controlled minions I will treat them nicely and not abuse them so they will not attack me first if the mind control is ever broken.
That only applies to mind controlld minions she decides to keep, the rest are disposable and have lived past their usefullness. Aisha's the first.
In regards to Taylor not breaking that rule, truly if you think about it, making sure her minions have a healthy fear of Taylor is not at all abuse of any kind. :)
 
I am starting to think Taylor might actually be a Masochist, not just self loathing.
 
Shit, you're right. But if I fix that continuity issue, I lose out on a scene of wholesome Taylor/Wolf interaction. I can't do it.

I later realized I was being an idiot, and I could just move the scene one chapter back. My brain automatically rejected editing older chapters - you can't go around changing things people have already read! But that rule doesn't apply if you just transplant a scene completely from one chapter to another.

Just pointing it out in case a new reader sees those comments and wonders "what continuity issue?"

The power induces the loyalty, in the end loyalty is just brain chemicals and neurons arranged in a certain way. To her thinker power there isn't a difference between loyalties. If it gets to the point of an ingrained habit that just means Taylor is doing a good job in maintaining the loyalty.

Yes and no. Soul's price creates a Servitude effect that's a form of Unnatural Mental Influence. It makes it impossible to disobey an order from her unless you spend 1 point of willpower - and if you do that 10 times, the effect breaks.

That does simulate regular loyalty pretty well, but there very much is a difference. As you can probably tell by the deluge of keywords at the start, it interacts with various types of magic in specific ways. The part Taylor cares about is that the ongoing magical effect shows up on sorcerer's sight, and she can tell how much you've betrayed her by how scuffed it is. Much better than mundane, non-capital-L loyalty, and a hard requirement for anyone applying for a position as her minion.
 
So those issue with this "implicitly trust notes that appear from the aether"

A sufficiently powerful thinker *cough Contessa* can very easily get a hold of these things and reuse or generate new ones one the fly.
Obviously it requires some varying levels of pre/post-cog and omniscience to see these things in action.
But cyphers based on character switching aren't very difficult to brute force even without super powers due to inherent patterns in language.

All that is to say. Taylor is busy forging another path for scary thinkers to tap directly into her brain.
I guess ziz was getting lonely being the only thinking thing in there? :p
 
A sufficiently powerful thinker *cough Contessa* can very easily get a hold of these things and reuse or generate new ones one the fly.

All that is to say. Taylor is busy forging another path for scary thinkers to tap directly into her brain.
I guess ziz was getting lonely being the only thinking thing in there? :p

Thing is once you're on that level of bullshit, as long as they can see* you they should already be able to play you like a fiddle, from across the globe.

*Pathing, foresight, w/e.
 
Last chapter we had her mocking and criticizing how idiotic nazi ideology in general is, we now have her buying into the line that a state religion is needed to keep a moral population, mother of whiplash its like shes trying to overcompensate for the last chapter
In this particular case, pretty sure it's her Solar bleeding through. What with thinking of people as Mortal, etc.
~~~~~~~

Taylor is circumventing her trust issues by literally pavloving herself, I see.
 
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L.31
Hookwolf catches your eye and jerks his head to the side. You follow him to a quiet corner of the gym.

"Krieg is on board," he says, softly enough that you can barely make it out past his mask. "Do you have the time and place?"

"Not yet. I talked to the guy, he'll let me know."

"How about Rune?"

"I'll talk to her to-" wait, shit, Glory Girl is still ruining your patrol schedule, you won't see Rune tomorrow. "I'll handle it."

He regards you for a moment. "Don't fuck this up."

You simply nod. "You should break my arm."

"What?"

"People are going to wonder why you pulled me aside, if it wasn't to discipline me. We are doing this sub rosa."

"Sub..?"

"Us more sophisticated people use zeroth reich slang. Means 'sneakily.'"

He either doesn't like your tone or agrees with your conclusions, because he breaks your arm.

"What happened?" Othala asks. "I thought you'd put this stuff behind you."

"I... may have called him stupid and implied that I slept with his mom," you say truthfully.

She shakes her head. "Is it true what the rank and file says? Do you... get off on this?"

"The rank and file is full of shit. Yes I do mean you assholes trying to listen in, don't think I don't notice!"

---

"Check it out this website I made!" Alex says as you enter the bar. Guess that's what happens when a rogue parahuman forces the rank and file to stay indoors all day. You shrug and pull out your phone. What kind of website does a bored nazi make?

Ah, an educational website. Containing a whole lot of bar graphs depicting crimes per capita per race. Of course. Normally you'd suspect a certain reporting bias here given who made the site, but it does cite its source as the official 2010 FBI crime statistics. You're pretty sure Kaiser hasn't managed to infiltrate the FBI.

It's not technically anything you didn't already know - your dictionary of nazi slang did mention that their second favorite four-digit number (after 1488) was 1350. As in 'despite making up only 13% of the population, blacks are responsible for 50% of violent crime.' It noted that this wasn't actually true, but curiously neglected to mention that the more scrupulous number, that the FBI were big fans of, was 1348.7.

"Did you unfuck the stats?" someone asks.

"Nah. More convincing if it's straight from the FBI."

"What's wrong with the FBI stats?" you ask, once more the most naive person in the room.

"Just look at some of their wanted posters," Alex says. Okay, whatever, you were online anyway. Let's see, FBI, most wanted (non-parahuman)... You are confronted with mugshots of criminal scum like Fernando Gomez. Height: 5'4''. Sex: Male. Race: White. Or Jose Victor Sanchez. Race: White. Hamed Abdel Islam, also white. Juan Lois Martinez, white. Carlos Alfonso Vargas...

"Oh."

"Yeah. The FBI deliberately lumps browns into white, to make whitey look bad."

"Guess brown people aren't all that bad then, if they can't skew the stats any further than this," you note. You pause just long enough to let the audience process this heresy, before dropping the punchline: "We should let the Italians back in."

"Mamma Mia!" Johnny shouts in an outrageously overdone accent. "I'm-a so happy!"

---

"Have you got your vest?" Otto asks. What, don't these people trust you?

"Of course," you say. You're just about to hike up your fake viking outfit to show off the kevlar beneath when you hear a gunshot echoing through the streets. "Dammit!"

You kick Fenrir into a run, leaving your mortals to catch up as best they can. More diversity deciding to enrich Empire territory? No, as it turns out, this time it's actually Glory Girl. She's standing (hovering) over a prone skinhead. The gunshot must have been in self-defense. It clearly didn't work, but lucky for him, cavalry's here.

With how assiduously you've been stalking her with sorcerer's sight, you figured out her secret weakness long ago: Her invulnerability is actually a skin-tight forcefield, not regular Brute toughness of the flesh. A forcefield that ought to overload if it takes too much damage all at once, you deduced from the structure of its power supply. The trick is to land one big hit to break her shield, then take her out of the fight before it comes back up.

You whisper instructions to Fenrir as you approach. Glory Girl looks up just in time to get a face full of wolf, as Fenrir leaps over her victim and bites down across her torso. You're almost thrown off as Fenrir decelerates in the air, Glory Girl's flight power fighting to keep her in place against his momentum. You glance behind you as he lands - the skinhead's luck holds, with Fenrir's hind legs hitting the ground just inches away from crushing him.

Glory Girl, meanwhile, is flailing wildly and cursing up a storm, held fast in Fenrir's jaws. Her position affords her almost no leverage, but super strength ensures that the blows that land still draw blood. Her shield didn't break. You had rather counted on that happening. Backup plan time.

"Let go of me, you bitch!" You ignore her banter as you lean forward and pepper spray her. It doesn't stop her flailing, though. You keep the button pressed down, emptying the entire can onto her. It's not working. You're starting to tear up just from the sheer amount of the stuff in the air, but Glory Girl doesn't seem affected at all.

No way. Her fucking shield is smart enough to let air through, but not aerosolized capsaicin? That's cheating!

You don't know how to deal with this. You're metaphorically riding a tiger, here: Letting go would be a terrible idea. Fenrir is stoically maintaining his grip despite mounting injuries and irritation from second-hand pepper spray, but he won't be able to keep it up forever. His head is whipping back and forth now, as Glory Girl tries to use her flight to yank herself free, but his teeth still aren't penetrating the shield. If only you had a real weapon...

"Where's your gun?" you shout over your shoulder.

"She broke it." Crap. Now what do you-

There's a tiny pebble hovering in front of your face, small enough that you'd have missed it if not for sorcerer's sight. The cavalry's cavalry is here.

"Retreat!" you shout, and Fenrir lets go. The sudden lack of resistance sends Glory Girl flying back several yards before she can react. Once she recovers she strikes a pose in the air, pointing back at you in a threatening manner.

"All right, my t-" A giant chunk of concrete smashes her into the ground.

"Ta-daa!" Rune shouts as she comes flying in perched on a second piece of rubble, and glides to a stop next to you.

"Huuuaagghh!" Glory Girl screams, a senseless, animal cry of pain, devolving into puking noises at the end. Her body lurches into the air, flying sideways down the street before crashing into the side of a building.

"Dafuq?" Rune asks.

"I drenched her shield in pepper spray," you explain. "You broke the shield." Depending on exactly how the shield handles the parts of her body that are typically considered to be 'on the inside', but are topographically on the outside, her entire respiratory system may or may not be saturated with capsaicin right now.

"Oh." The two of you watch in silence as her erratic flight takes her out of sight, crashing several more times in the process. "I almost feel bad for her."

"Fuck her," the downed skinhead says. You startle, having momentarily forgotten he was there. "I think she broke my ribs."

"Right, we should call this-" Your mortals come running, fashionably late. "You guys should call this in," you amend. "We got Glory Girl, it's safe now."

"For real?" Alex asks.

"We pushed her shit in!" Rune crows triumphantly.

"Good job showing up in time to help," you add. You don't regret running full speed towards the gunfire - it's sort of your job - and conventional wisdom holds that mortals are chaff in a cape fight. But over here in real life, any one of them could have shot her to bring down her shield for you. You really need to get some sort of real weapon.

"Let's go," you tell Rune.

"Go where?"

"Danger's over, we can resume normal patrols. Unless you don't want to hang out with me anymore?" Ironic puppy eyes don't work so well beneath a grinning mask, so you make sure to inject the most unrealistic amount of emotion into your voice for the second sentence.

Rune laughs. "Sure. You guys handle the administrative shit, and tell my minions the good news if they show up."

"You call them minions? I call mine 'mortals.'"

You can hear the m-people talking as you head off.

"The fuck were you doing out on your own?"

"Just buying some cigs, man."

"Keep telling you, those things'll kill ya."

"Ha fucking ha. Ow. How long till Othala gets here?"


"There's this thing I wanted to talk to you about," you tell Rune.

---

Your brief battle with Glory Girl yesterday reminded you of something important: You're stupid. All this time you've been keeping your orichalcum in reserve because you couldn't think of anything clever to make. Well, how about a weapon capable of harming powerful Brutes? That would have been pretty clever.

Yes, sneakiness and trickery has served you well so far, because you are still relatively weak. And admittedly keeping some orichalcum in reserve more or less saved your life when you burned your relationship with Faultline. But someone truly clever would have figured out that they might be forced into a direct confrontation against a more powerful foe at some point, and planned ahead.

As a wise man once said: In any battle, there's always a level of force against which no tactics can succeed. And just because you're stupid doesn't mean you can't learn from your mistakes: The next time you run into that phenomenon, you want to be on the other side of the equation.

The other thing that was holding you back from using your orichalcum was its scarcity. You still have no idea when or if you're going to be able to make more, so of course you were afraid to waste what little you had on a project you were unsure of. You're sure now - but keeping this scarcity in mind, the weapon you make today should ideally last you your entire career. Or in other words, there is no room for half measures.

Standing in Smith's workshop, you run your finger over the materials you had Fenrir fetch from the dematerialized stash beneath the floor: One full bar of orichalcum. The scale of a dragon, the hook of a wolf. The feather of an angel.

"Is that what I think it is?" Aisha asks, her finger trembling slightly as she points at the feather.

"Probably. I didn't break it off myself, if that's what you're wondering. I don't have that kind of power."

"Oh." She sounds like she isn't sure whether to be relieved or disappointed.

"That's what we're here to fix."

You invited Aisha along to watch, because there is no reason not to. The 'she knows enough to spell your certain doom if she betrays you' boat already sailed, so instead you're going to tell her everything. The more she knows about your capabilities, the more helpful the notes can be.

It's why you're currently wearing Smith's form. You have full access to all your powers regardless of what you look like, so unless you're trying to fool outside observers there's no reason to turn into Smith just to work orichalcum. But it felt appropriate, and it let you demonstrate the extent of your shapeshifting (no, you can't really turn into a man, you're still a girl where it counts - no, she'll just have to take your word for that, you're not taking off your pants).

You reach for Dragon's power. Two strips of paper float up, forming circles. You shove your arms inside. Blood drips. You briefly wonder where the hell those special effects are coming from - it's not as if Dragon did anything so flashy - before your mind is distracted by Tinker things. At a twitch of your finger, the materials leap into the air.

As you start working, Aisha walks up next to you and bends down to stare at the bloodied paper strips. Her lips move as she reads.

"They're... not real words?" she says hesitantly. "Antet varlosa...?"

"Anmteot," you absently correct her. "A little bird."

Haltingly, and with terrible pronunciation, she recites something that sort of sounds like verse, which you translate for her.

Once there was a maiden...
...whose parents could not afford to feed her, and so she grew up sickly and weak.
When a kind stranger offered her a taste of food, she was amazed at how strong it made her.
She set out into the world, determined to sample every food there was.
As she ate and ate, her power grew.
"For what purpose do you need so much power?" a passing bird asked.
"I haven't finished eating yet," said she.

"But what does it mean?" she asks.

You grunt and shrug in response. You have no time for poetry right now. You're tinkering, and it's not working the way you want it to. You can feel what you want to do, feel that it's possible... but also that it's not possible for you, not yet. Not as you are. Until you grow more powerful, compromises must be made. But you refuse. Some things can not be compromised. The blade you're making must be able to cut anything and everything. No half measures. Nothing but perfection will do.

You can see the outline of it, the rough strokes of the structure through which you'd have to channel the power. But your mind is too small, too human. It can't encompass the entire thing. You strain against your limits for what might be minutes, might be hours-

"It's been hours," Aisha complains. "Are you going to do something or not?"

Your mind skitters sideways at the interruption, and just like that, you have it. Are you going to do something, or not? What is essential? What can be stripped away, what can be simplified? The blade must be able to cut anything, that's not negotiable. But must it cut anything, all the time? No. A brief moment is enough to decide a battle. Must it be elegant? No. It must merely work.

The path clear, you resume your work. Ever so slowly, the golden metal starts to deform under the force of your will. Atom by atom, the feather is sharpened.

In a perfect world, you would be crafting a sword. It's simple physics, or perhaps geometry - the longer the blade, the more you can cut. But the feather is broken, barely a foot long. You couldn't make a sword even if you had the orichalcum for it. A knife it is. A substantial knife, at least, a 'that's not a knife, this is a knife' knife.

Now that you know what you're doing, you can spare some attention for other things, if not much. As orichalcum coats the feather and the blade takes shape, you explain your situation to your minion, filling in the details. How you can study other parahumans to gain their powers. How there appears to be no limit, how you could theoretically become the most powerful person in the world one day. How utterly fucked you will be if anyone discovers this before you're ready.

You go over each of your powers in turn - skipping lightly over soul's price, for obvious reasons. Telling her everything everything may not be the optimal course of action when it comes to Master effects.

"I can always tell whether you've been disloyal, just by looking at you," is all you say - which is true as far as it goes.

"I've been loyal!"

"I know. I like that about you. You're the only minion who has been perfectly loyal. Well there was Funny Jim I suppose, but-"

"You have other minions?"

"I used to." You leave it at that. You have given her certain facts: You used to have other minions. They were not perfectly loyal. What conclusions she draws from those facts is up to her.

---

"Are you almost done?" Aisha asks. You understand why she thinks that, the knife itself has completely taken form. The feather is almost entirely hidden inside the blade, with only the faintest gleam along the edge hinting at its presence. The scale and hook decorate opposite sides of the pommel (the decorative element is purely incidental, it was simply the best place to slot them into the circuit) But while its looks will barely change from now on, you still have thousands of microscopic power channels left to etch.

You consider how long that will take, do some mental calculations. "I'm more than halfway done."

"Jesus. And you're still bleeding, what the fuck?"

"Hm?"

"I said, I'll get us some food."

You like this minion.

---

It's finally done. Almost as an afterthought, you rip some wood out of a doorframe and some leather from your apron, to form and wrap the hilt. You release Dragon's power. The paper strips burst into flame, and the knife falls out of the air and into your hand. It feels right. It is yours, on a level nothing not made out of orichalcum is.

"It's a bit whatchamacallit, conspicuous," is Aisha's verdict of the giant golden knife. "I thought you were trying to keep a low profile?"

"Really?" you say, smiling. With a thought, the knife vanishes from your hand. It is no longer here. It is nowhere, yet everywhere. It is Elsewhere. "I don't see anything." Another thought sees it return, as if was never gone.

You learned how to do this from the very first piece of tinkertech you ever studied, and it's so very useful. Of course you'd include it in your magnum opus. You're not just going to pick an identity and have it start lugging obvious tinkertech weaponry around. No, this way you remain armed in every identity. And whichever one needs it first, why of course that's the one who had it all along, as far as anyone can prove.

You banish it again, then make it reappear in your other hand. Better yet, you have justifications for how you came to possess it already in place. Thanks to your little caper in Ottawa, the PRT independently theorized that Low Key might have access to orichalcum. And with Faultline suddenly sporting that unmistakeable golden bling, soon enough they will work backward from there and do the same for Quicksilver. Truly, the best way to fool someone is to make them feel clever.

"Neat," Aisha says as you continue playing with the Elsewhere functionality of your new weapon.

"You think that's neat?" you ask, shaking your head. You walk over to the anvil you bought recently - mostly as decoration, considering how you work metal. You can feel the connection, the presence of the knife in your soul, like yet unlike one of your powers. And if you were to activate it...

The knife starts shining brightly, casting crisp shadows across the room as if you were holding a small piece of the sun in your hand. Aisha yelps and throws up a hand to shield her eyes. You cut.

The knife passes straight through the anvil, but it could be moving through air for all the resistance you feel. The light fades, and Aisha opens her eyes in time to see one third of the anvil slide away and fall to the floor with a thump. You run a finger along the bright metal of the cut. Perfectly smooth.

"That's neat," you say with satisfaction.

===

The Less Than Subtle Knife
Artifact •••
Attune 5
Orichalcum knife
Speed 5, Accuracy +1, Damage +2L, Defense +0, Rate 3

Taylor's determination to cram the ability to 'cut anything' into Artifact 3 resulted in this curious abomination. Up to (Essence) times per day, the attuned exalt can spend 10 motes of essence to 'charge' the knife. When charged, the knife will shine with a blinding light like that of the sun until the next time it is used to attack, which expends the charge. This attack will ignore all Soak and Hardness, and if it inflicts at least one Health Level of damage it may also inflict one Crippling amputation of the attacker's choice. Multiple charges can be stored at the same time, if for example the exalt wants to have the effect to apply to several attacks in a flurry.

Like all artifacts made by Taylor, it can also be banished Elsewhere and resummoned, as if using the charm Summoning the Loyal Steel.

Don't try this at home. If you have Artifact 3 to spend and want to be able to ignore armor, just get a Grand Goremaul. With a +16L damage bonus and the Piercing tag it will do more damage than the charged knife against anything but the most absurd of Soak-monsters, and even a glancing blow will bypass any Hardness that is likely to ever show up in the game. And it can do that all day long, for free.

Why not just make the knife an Artifact 4 or 5 and make the effect permanent, you ask? Because there are certain requirements if you want to forge an Artifact with a rating above 3:

Step 1: Cultivate for 99 years.
Step 2: You know what, never mind the other steps.

There are ways to get around Step 1 - but Taylor doesn't have those charms.
 
I really liked the Glory Girl fight scene, glad it wasn't so easy as the shield breaking any time it gets a love tap. A lot of fics really like to dial its weakness up to 11. Surprised Taylor didn't care to notice anything weird about her power literally writing poetry criticizing her chosen path in life. I'd consider that hella spooky if I was her.
 
Poor Aisha lol.
Why not just make the knife an Artifact 4 or 5 and make the effect permanent, you ask? Because there are certain requirements if you want to forge an Artifact with a rating above 3:

Step 1: Cultivate for 99 years.
Step 2: You know what, never mind the other steps.

There are ways to get around Step 1 - but Taylor doesn't have those charms.
I always enjoy the humor in the info posts.
 
How useful is the knife as a weapon without being charged first?
Not very. That stat line is comparable, offensively, to a normal, non-artifact knife. It is, however, better at parrying than a regular knife.
Normal knife: Speed 5, Accuracy +1, Damage +2L, Defense -2, Rate 3

That defense rating probably reflects the indestructible nature of the weapon.
 
How useful is the knife as a weapon without being charged first?
From a non game point of view I'd say It be rather useful. Depending on Taylor. If she made it with an keen enough edge It's going to be the sharpest blade and remain so due to it's indestructible nature. Edge retention is a pretty big deal when it comes to cutting so either Taylor has fucked up and the weapon is only sharp when charged or she has a knife that can cut diamonds and anything short of Endbringers.
 
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You have a picture of the knife?

Afraid not, nor any artistic talent. But if you've seen Crocodile Dundee (or at least the scene referenced), it's basically that but made of gold, and if you looked closely you'd notice that the very edge is translucent white.

Still really loving the Tinker poems.

How useful is the knife as a weapon without being charged first?

Exactly as good as a steel knife of indifferent craftsmanship. Or in other words, she gave up everything right down to the magical material bonus to cram that shit in.

Not very. That stat line is comparable, offensively, to a normal, non-artifact knife. It is, however, better at parrying than a regular knife.
Normal knife: Speed 5, Accuracy +1, Damage +2L, Defense -2, Rate 3

That defense rating probably reflects the indestructible nature of the weapon.

Not sure what book you're using, but 2e core lists mundane knives as Defense +0.
 
Still really loving the Tinker poems.

How useful is the knife as a weapon without being charged first?
From a non game point of view I'd say It be rather useful. Depending on Taylor. If she made it with an keen enough edge It's going to be the sharpest blade and remain so due to it's indestructible nature. Edge retention is a pretty big deal when it comes to cutting so either Taylor has fucked up and the weapon is only sharp when charged or she has a knife that can cut diamonds and anything short of Endbringers.
If the question is "as a weapon" then the answer is "it's a knife". Knives are absolutely worth carrying--as tools. An impossibly sharp and unbreakable pointy stick is a mediocre weapon in a world with guns.
 
Afraid not, nor any artistic talent. But if you've seen Crocodile Dundee (or at least the scene referenced), it's basically that but made of gold, and if you looked closely you'd notice that the very edge is translucent white.



Exactly as good as a steel knife of indifferent craftsmanship. Or in other words, she gave up everything right down to the magical material bonus to cram that shit in.



Not sure what book you're using, but 2e core lists mundane knives as Defense +0.
Ah, I googled for a list rather than bother cracking open my book. Guess the list was wrong.
 

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