Writer notes: Craftworld Iyanden 2: The Autarch and his chores
Nidhog153
Warhammer Lore Lover and Nasu-verse enjoyer.
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A/N I'm not going to be putting as much effort in these sections, because I want to prioritise the main story. My story makes a lot of references to other real world events or mythology, so I've made these to elaborate since some of the symbolism and references are hard to get for some non-native speakers as well as younger native speakers.
The way I've organized it is by chapter. Some of these might be quite short. I'll just put any random bits of irony/references/foreshadowing I've made here.
Title: It is pretty self-descriptive. The original draft was on my patreon for about 3 weeks at time of posting, so for those of you who are interested in early access, the option is there.
Main Part: We never get a good view of what happens on a Craftworld in private, but there are certain rules that are said to be constant.
1. All Eldar participate in some form of manual labor to remember the importance of work and cooperation.
2. Their society is still post-scarcity, and so as long as the Craftworld is unbreached, there is no War, Disease, or Madness upon the ship.
3. The Avatar chamber is at the heart of every Craftworld, and these shards caused a war between almost every Craftworld shortly after the Fall.
These rules remain true, even in 40K, with the only two known events of disease spreading on a Craftworld is Lugganath, which was the Craftworld that lost its Seers to Nurgle himself and another completely corrupted Craftworld that appears in Chaos Gate: Daemonhunter, which has been defeated by the 14th Legion and serves as a breeding ground for virulent strains of the Bloom Plague that was unleashed in the sector.
The Path system is a later introduction, and originally includes only Aspect Shrines. However, some Craftworlds seem to have adapted this philosophy to apply to every aspect of life, including reproduction and parenting. Some Craftworlds, according to Gav Thorpe, have paths dedicated to 'creating' more Eldar, while others are dedicated to 'nurturing' the newborn Eldar.
Additionally, all Eldar born after the Fall have to undergo a form of psychic restraint in order to prevent them from hearing Slaanesh's voice accidentally through the Warp. This is partially used to explain why the 40K Eldar are often viewed as lesser and weaker by the Necron in canon.
Iyanden, being the Craftworld that aims to restore the Aeldari empire, is quite pragmatic in their culture. They will do whatever they have to in order to survive, and save the greatest number of their people. As the Craftworld that later became infamous for their usage of their dead in order to protect their living, I think it is a fitting culture to ascribe to them. This is, before we get to the matter of the SoulShrive and other items from the Supplementary Iyanden Codex.
This is shown by Mehlendri in this story, who is one of the core members of Iyanden's legends. She is the inventor and discoverer of the Spirit Stone system as well as the Infinity Circuit, and it is her Spirit Stone that laid the foundation for Iyanden's Infinity Circuit.
Regarding the part with the Orks, this is my in-story reason for why the Orks see the Eldar as "Pansies/Panzees", despite having been defeated by the Aeldari and being imprisoned by them for tens of thousands of years.
To elaborate, the method by which Eldanesh splintered the Orks, was envisioned due to the Orks nickname for the Aeldari (Eldar, Exodite, Druhkari) being "Pansies/Panzees". Just like Space Marines remain "Beakies" long after the Corvus pattern helmet fell out of common usage, the Orks' genetic memory or Waaagh field retains the first name the Orks come up with for a very long time. Thus, the first time the Orks ran into the Aeldari, the impression they got from them was that they were "Pansies/Panzees". i.e. they were easy to defeat.
From a cultural perspective, it also makes sense. Fighting an Ork is counter-productive. They only enjoy the activity more, and even if you do rout them, it is impossible to make them cower or surrender for a long period of time. Eventually, they or the spores they leave behind will attack again. That is what the Orks are. Therefore, the only way to truly defeat an Ork is to defeat them by losing, defeat them by not winning at all, or defeat them in such a way that they do not realize that there was a battle to begin with.
As long-time allies of the Krork, the Aeldari should know these traits of the lesser offspring of the Krork, and with their ability to reincarnate and documented usage of blackholes as weapons, the Aeldari are perfectly capable of conducting the first and third option in order to defeat the orks.
There is also another layer of sub-text here. Filimerthex specifically refers to the humans as Mon-keigh, displaying a genuine dislike and disrespect towards them while referring to the Orks as Orks. Iyandra is the reverse, where she refers to humans as humans, and Orks as green-skins. This shows that Filimerthex and Iyandra have opposing views regarding the aliens. Iyandra sees humans as aliens one can have a discussion with, while the Orks are just barbaric animals. Filimerthex is the opposite, where there is a begrudging respect towards the Orks, while showing a great disdain for the unreliability of humans and their primitive nature. Apparently, he finds their ease at being manipulated by their politicians to be frustrating, and that is enough evidence for him that they are not much better than Mon-keigh in terms of intelligence level.
On a side note, for those readers who think the Eldar are a bit over the top with their racism and manipulations, you have to remember that this story is based heavily on canon material, but just as Isha has decided to work with the Emperor unlike canon, the Eldar will gradually transition from the Mon-keigh hating Xenos to something… different. If the earlier interlude 10,000 years later was anything to go by, attitudes towards humans have mellowed to the point that some Eldar are willing to look for their literal "soul mate" amongst the humans.
Just like any society has a hard time shrugging off prejudice, the Eldar will need some time to acclimatize to the idea that not every human is a primitive forgetful rabid endlessly avaricious plague.
The way I've organized it is by chapter. Some of these might be quite short. I'll just put any random bits of irony/references/foreshadowing I've made here.
Title: It is pretty self-descriptive. The original draft was on my patreon for about 3 weeks at time of posting, so for those of you who are interested in early access, the option is there.
Main Part: We never get a good view of what happens on a Craftworld in private, but there are certain rules that are said to be constant.
1. All Eldar participate in some form of manual labor to remember the importance of work and cooperation.
2. Their society is still post-scarcity, and so as long as the Craftworld is unbreached, there is no War, Disease, or Madness upon the ship.
3. The Avatar chamber is at the heart of every Craftworld, and these shards caused a war between almost every Craftworld shortly after the Fall.
These rules remain true, even in 40K, with the only two known events of disease spreading on a Craftworld is Lugganath, which was the Craftworld that lost its Seers to Nurgle himself and another completely corrupted Craftworld that appears in Chaos Gate: Daemonhunter, which has been defeated by the 14th Legion and serves as a breeding ground for virulent strains of the Bloom Plague that was unleashed in the sector.
The Path system is a later introduction, and originally includes only Aspect Shrines. However, some Craftworlds seem to have adapted this philosophy to apply to every aspect of life, including reproduction and parenting. Some Craftworlds, according to Gav Thorpe, have paths dedicated to 'creating' more Eldar, while others are dedicated to 'nurturing' the newborn Eldar.
Additionally, all Eldar born after the Fall have to undergo a form of psychic restraint in order to prevent them from hearing Slaanesh's voice accidentally through the Warp. This is partially used to explain why the 40K Eldar are often viewed as lesser and weaker by the Necron in canon.
Iyanden, being the Craftworld that aims to restore the Aeldari empire, is quite pragmatic in their culture. They will do whatever they have to in order to survive, and save the greatest number of their people. As the Craftworld that later became infamous for their usage of their dead in order to protect their living, I think it is a fitting culture to ascribe to them. This is, before we get to the matter of the SoulShrive and other items from the Supplementary Iyanden Codex.
This is shown by Mehlendri in this story, who is one of the core members of Iyanden's legends. She is the inventor and discoverer of the Spirit Stone system as well as the Infinity Circuit, and it is her Spirit Stone that laid the foundation for Iyanden's Infinity Circuit.
Regarding the part with the Orks, this is my in-story reason for why the Orks see the Eldar as "Pansies/Panzees", despite having been defeated by the Aeldari and being imprisoned by them for tens of thousands of years.
To elaborate, the method by which Eldanesh splintered the Orks, was envisioned due to the Orks nickname for the Aeldari (Eldar, Exodite, Druhkari) being "Pansies/Panzees". Just like Space Marines remain "Beakies" long after the Corvus pattern helmet fell out of common usage, the Orks' genetic memory or Waaagh field retains the first name the Orks come up with for a very long time. Thus, the first time the Orks ran into the Aeldari, the impression they got from them was that they were "Pansies/Panzees". i.e. they were easy to defeat.
From a cultural perspective, it also makes sense. Fighting an Ork is counter-productive. They only enjoy the activity more, and even if you do rout them, it is impossible to make them cower or surrender for a long period of time. Eventually, they or the spores they leave behind will attack again. That is what the Orks are. Therefore, the only way to truly defeat an Ork is to defeat them by losing, defeat them by not winning at all, or defeat them in such a way that they do not realize that there was a battle to begin with.
As long-time allies of the Krork, the Aeldari should know these traits of the lesser offspring of the Krork, and with their ability to reincarnate and documented usage of blackholes as weapons, the Aeldari are perfectly capable of conducting the first and third option in order to defeat the orks.
There is also another layer of sub-text here. Filimerthex specifically refers to the humans as Mon-keigh, displaying a genuine dislike and disrespect towards them while referring to the Orks as Orks. Iyandra is the reverse, where she refers to humans as humans, and Orks as green-skins. This shows that Filimerthex and Iyandra have opposing views regarding the aliens. Iyandra sees humans as aliens one can have a discussion with, while the Orks are just barbaric animals. Filimerthex is the opposite, where there is a begrudging respect towards the Orks, while showing a great disdain for the unreliability of humans and their primitive nature. Apparently, he finds their ease at being manipulated by their politicians to be frustrating, and that is enough evidence for him that they are not much better than Mon-keigh in terms of intelligence level.
On a side note, for those readers who think the Eldar are a bit over the top with their racism and manipulations, you have to remember that this story is based heavily on canon material, but just as Isha has decided to work with the Emperor unlike canon, the Eldar will gradually transition from the Mon-keigh hating Xenos to something… different. If the earlier interlude 10,000 years later was anything to go by, attitudes towards humans have mellowed to the point that some Eldar are willing to look for their literal "soul mate" amongst the humans.
Just like any society has a hard time shrugging off prejudice, the Eldar will need some time to acclimatize to the idea that not every human is a primitive forgetful rabid endlessly avaricious plague.
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