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Daggerheart Dungeon Crawler Experiment

Necro IC: Necro rubbed the bottom of his snout, "While I could agree with you. I do know from personal experience that information is power. We know there is goblin noise and quite a few of them. However, I do not know what the other voice is. The fact that it is deeper makes me think of a bigger dude, since this is a goblin infestation, it's likely a big goblin. So it seems like it's a case of do we deal with a couple of known threats at the top of unknown threats, or do we deal with several unknown threats that might be fewer in number?"

Necro OOC: I want to roll to see if I can identify how many goblins and maybe what deeper voice is? Both doors. Maybe the same for that quiet door?

Elisa: Eh, I'm up for kicking anybody's butt. \_O_/

OOC: I guess I will roll too for the same stuff as Necro and also see if we can understand anything they're saying?
 
Necro IC: Necro rubbed the bottom of his snout, "While I could agree with you. I do know from personal experience that information is power. We know there is goblin noise and quite a few of them. However, I do not know what the other voice is. The fact that it is deeper makes me think of a bigger dude, since this is a goblin infestation, it's likely a big goblin. So it seems like it's a case of do we deal with a couple of known threats at the top of unknown threats, or do we deal with several unknown threats that might be fewer in number?"

Necro OOC: I want to roll to see if I can identify how many goblins and maybe what deeper voice is? Both doors. Maybe the same for that quiet door?
Elisa: Eh, I'm up for kicking anybody's butt. \_O_/

OOC: I guess I will roll too for the same stuff as Necro and also see if we can understand anything they're saying?
GM OOC: Altright then, roll for Difficulty 12 Instinct to identify the deeper voices (Difficulty 16 for Elisa because she is from another world) and Difficulty 10 for the silent door for both of you. Decide who goes first.
 
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Elisa: Eh, I'm up for kicking anybody's butt. \_O_/

OOC: I guess I will roll too for the same stuff as Necro and also see if we can understand anything they're saying?
GM OOC: Altright then, roll for Difficulty 12 Instinct to identify the deeper voices (Difficulty 16 for Elisa because she is from another world) and Difficulty 10 for the silent door for both of you. Decide who goes first.
Necro OOC: You want to go first because you have a higher Instinct of 3, and I only have 1? Maybe Elisa noticed what Necro was trying to do and just beat him to it first?
 
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Sure *shrug*

[DICEROLL]{"post":12271199,"id":0}[/DICEROLL]
+3
GM OOC: You fail the roll, but you gain a Hope. Decide which one you want to fail: DC 16 identify the voice or DC 10 for the silent door. Then roll again to see if you can figure out the other option.
 
GM OOC: You fail the roll, but you gain a Hope. Decide which one you want to fail: DC 16 identify the voice or DC 10 for the silent door. Then roll again to see if you can figure out the other option.
GM OOC: You roll for it off-scene for Voice while failing the door. 5 for Hope and 11 for Fear plus 3. So that totals up to 19 with Fear. I gain a Fear for a total of 7.

GM IC: Elisa listens to the voice, and her knowledge of fantasy from her world gives her insight. She can tell this is a Hobgoblin commanding about 6 goblins. They are a brute that whip goblins into shape and, as such, often act as war commanders for the militia of goblins. The door, on the other hand, offers you only silence as an answer.
 
GM OOC: You roll for it off-scene for Voice while failing the door. 5 for Hope and 11 for Fear plus 3. So that totals up to 19 with Fear. I gain a Fear for a total of 7.

GM IC: Elisa listens to the voice, and her knowledge of fantasy from her world gives her insight. She can tell this is a Hobgoblin commanding about 6 goblins. They are a brute that whip goblins into shape and, as such, often act as war commanders for the militia of goblins. The door, on the other hand, offers you only silence as an answer.
Necro OOC: I will roll to see if I can figure out the door thing. Instinct +1
[DICEROLL]{"post":12275165,"id":0}[/DICEROLL]
 
Necro OOC: I will roll to see if I can figure out the door thing. Instinct +1
[DICEROLL]{"post":12275165,"id":0}[/DICEROLL]
GM OOC: You fail, unable to glean anything new that your companion hasn't done already, and I gain Fear for a total of 8. What will both of you do?
 
Eliza: \_O_/ let's try door #2?
GM OOC: The silent door then.

GM IC: Both Eliza and Necro nodded at each other and opened the door into a small chamber. There is a treasure chest in the middle of the room. There is no lock or trap that either one of you can see. Eliza then opened the chest and saw a pair of gloves whose palm side was very sticky. Necro recognizes it as Gecko Gloves, capable of climbing any vertical surface and across ceilings.

GM OOC: Would you like to open the door to a Hobgoblin with six goblins in the north or open the door to the south, which you know has few hobgoblins? Some ooze in the west in that hidden chamber if you want to get rid of them, too.
 
Eliza: One hobgoblin is better than several I guess. The little goblins weren't too hard to beat, right?
Necro IC: Necro nodded, "Agreed. Do you want to handle the big one or me?" Both of them walk to the door, and he pulls out his great sword from his scaly back, prepared for combat.
 
Necro IC: Necro nodded, "Agreed. Do you want to handle the big one or me?" Both of them walk to the door, and he pulls out his great sword from his scaly back, prepared for combat.
Eliza: I think I'll be better at getting the small ones, I can do my..run across the wal and knock 'em down like bowling pins thing.
OOC: not sure if they have bowling pins in her world but whatever is the closest thing XD
 
Eliza: I think I'll be better at getting the small ones, I can do my..run across the wal and knock 'em down like bowling pins thing.
OOC: not sure if they have bowling pins in her world but whatever is the closest thing XD
GM OOC: Yeah, they have bowling, maybe it made of different materials and done so with magic but it a thing. Also don't forget to add Gecko Gloves to your inventory. You might be able to keep them for the pokemon game if we ever get around to it.

Necro IC: "I will take on the big one. Let go!" Necro roar as he charge in through the door, taking on the biggest baddie he spot.

GM OOC: You run into a similarly sized chamber, only there is a big nasty stinky hobgoblin in the back with 6 little goblins in front, blocking the way between you and the big one. I will spend a Fear, 7 from 8, to force Hobgoblin to take action, placing a token on him so he can act on the next action. I will spend another Fear, 6 from 7, to force goblins to all group attack Necro as he took the charge in attempts to slow him down.
[DICEROLL]{"type":"post","msg":12543619,"id":0}[/DICEROLL]

That is 16, so they successfully attack Necro for 12 damages.

Necro OOC: I will spend an armor, 2 from 3, to reduce my HP to 4 from 5. I will roll to attack Hobgoblin. That's a good hit, I will store that Hope, 2 from 1, in preparation for next No Mercy upgrade. Damage is 12. I will leave my turn to Eliza to deal with goblins.

GM OOC: You strike the Hobgoblin, it have 5 HP left. Eliza, it is your spotlight now. What will you do?
 
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