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Does this seem like a reasonable core mechanic for Questing?

Abzu

Not too sore, are you?
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Conflict Resolution Mechanic

  • 13x opposed rolls with the full group's combat value. (i.e. Each piece / unit in a group has a numeric value )
  • "Normal" wins is a 20-25% capture / kill / gain.
  • "Decisive" wins (12 out of 13) is 50%.
  • "Total" wins (13 out of 13) is 100%.

Player v. NPC Battle Rolls

1d20+12 vs. 1d20+6
Code:
PC:3+12=15		 v. NPC: 7+6=13 		:: PC landed a powerful blow.  :: 1 v. 0  
PC:6+12=18		 v. NPC: 14+6=20 		:: NPC landed a powerful blow. :: 1 v. 1  
PC:9+12=21		 v. NPC: 10+6=16 		:: PC landed a powerful blow.  :: 2 v. 1  
PC:6+12=18		 v. NPC: 8+6=14 		:: PC landed a powerful blow.  :: 3 v. 1  
PC:9+12=21		 v. NPC: 15+6=21 		:: NPC landed a powerful blow. :: 3 v. 2  
PC:7+12=19		 v. NPC: 16+6=22 		:: NPC landed a powerful blow. :: 3 v. 3  
PC:13+12=25		 v. NPC: 4+6=10 		:: PC landed a powerful blow.  :: 4 v. 3  
PC:1+12=13		 v. NPC: 15+6=21 		:: NPC landed a powerful blow. :: 4 v. 4  
PC:16+12=28		 v. NPC: 13+6=19 		:: PC landed a powerful blow.  :: 5 v. 4  
PC:4+12=16		 v. NPC: 5+6=11 		:: PC landed a powerful blow.  :: 6 v. 4  
PC:7+12=19		 v. NPC: 9+6=15 		:: PC landed a powerful blow.  :: 7 v. 4  
PC:18+12=30		 v. NPC: 9+6=15 		:: PC landed a powerful blow.  :: 8 v. 4  
PC:7+12=19		 v. NPC: 16+6=22 		:: NPC landed a powerful blow. :: 8 v. 5

Player Victory!
 
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It seems a bit excessive though I've always been a fan of making as few rolls as possible.
 
To be honest... simple is always good... and if you can do it easily as opposed to needing long dragged on rolls... more power. :3
 

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