[X] Alice:
-[X]1 [Amrita], 1 [Potion], [Magikal Robe], 1 [Ogre's belt]
[X] Shimah:
-[X]1 [Amrita], 1 [Ether], 1 [Potion], 1 [Barbarian Vestment]
[X] Maya:
-[X]1 [Potion], 1 [Ogre's Rucksack]
[X] Anshelm
-[X]3 Potion, 2 [Hi-Potion], 1 [Axe Warrior Job Crystal],
- [X] Suggest to Anshelm to activate the Crystal, having an option to switch to another damage-dealing class might have helped us finish the ogres faster
[X] Communal- Acquire something like a communal locker or the like to store specialized/situational gear that we might not want to carry all the time.
-[X] [Purty Hat]
[X] Ask the group if it would be ok to for you to hang on to 1 [Magikal Robe], in case we group again with another Elementalist or someone who wants it (so not selling it, and probably giving it to Seraphine, which will make Maya smile).
[X] Go home, maybe you can catch Mom before she goes to sleep.
[X] Agree with Maya, and suggest, if you are going to new Dungeons, you might be willing to de-equip your Cat's Curio's first.
Axe warrior is AWFUL for our build. I really doubt we're going to get some tricky fusion on axe warrior that somehow works well with our puny arms. At best we're going to fuse it with another skill crystal and get something shitty we can't use instead of a decent skill crystal. It's also pretty dickish to take loot that's not compatible when there is a party member who could use it. If we get any elemental job classes I don't want to be competing with the whole party for them, so let's not roll on other kinds unless we know they'll be useful. What's more, Anshelm can probably equip it now and level the skills for it while still using his spear abilities.
We're also never going to level it. That said, if we're trying to farm low ranking dungeons we might want Anshelm to DPS instead of tank for speed. Having the versatility to swap is quite good and this is a core warrior class. Give it to our warrior, this is a no brainer.
Now, the ogre's belt is an accessory, so no one can use it (Anshelm's keeping his hat). Give it to whomever's getting the least gear here, that seems to be Alice given that everyone else got something useable and I like our old robe more.
The purty hat is useful and just the kind of thing that should be kept around in a communal storage in case we're going to any kind of lightning heavy area.
Planning is key and that kind of conditional gear is tops as we go onto more strategic areas, I would say hand it to Seraphine for the moment but be ready to reassign it. Creating a communal loot pool gives our party incentive to work together and the versatility to assign gear as needed rather than fighting over very situational items.
Maya had traumatic memories of a certain dungeon, went into Crystal Lake before with a party and had to use escape orbs. What does this suggest? After failing at crystal lake they went to the other dungeon and her party died. That's why she was alone. Let's be a little more sensitive to that trauma. Also she got no loot out of the cave while we got a tops robe perfect for our class. In the interest of spreading things around, let's give her the pouch. We haven't needed our slots and worst case scenario we just farm Ogre's Den or Goblin glade at E/D rank until the party has them.
Before trying a new dungeon that's harder than an easy E rank, we ask around about it first. Towns have inns for a reason and we want to know the gear/spells to use. Treat this as an MMO. You don't run dungeons blindly, especially not in a roguelike. Read the guides and figure out the strategies you need before going in with a plan. Tomorrow I'd like to do this, and potentially if there's some service around that does this, offer information on bonus bosses if they don't have it. If there isn't any service, writing up the dungeons we've done and giving the information to Adel to distribute would be a great way to bolster our reputation (And the information isn't as valuable as it would be for dungeons that aren't the starter set right next to town.)
No, you can't change equipment during a dungeon.(Exceptions may exist in later, much longer dungeons.)
Any common skills or jobs that change this?
Also are there any kind of locked gear or soulboundish type stuff (IE: Once gained after the dungeon it can't be sold?) or is everything sellable?
Is it possible to fuse two of the same job crystal together? Like Ice Elementalist+Ice Elementalist?
What happens if you fuse your last two jobs in a category together.
Say we have C ranked magic skills and two C ranked magic job crystals and then fuse them to a new E ranked one. We now have skills we don't meet the requirements to use. How does this work?