yrsillar
Dapper Cthulhu
- Joined
- Apr 21, 2014
- Messages
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+1 Lesser Good Fortune Blessing +2 Amritas, +1 Ether, -1 Common Robe. Total Gilder Spent 110
You consider the jobs available for a a few minutes, Seraphine looking over your shoulder to do the same, while Maya and Anshelm continue chatting quietly. Shimah is looking too, but going by the frown on her face you aren't sure how well she can read the mission notes.
"Hm, well, do you guys want to try this one?" you ask, tugging the mission note for the warg hunt off the board, "It's only for three people, but it is D rank, taking care of some wargs for a farming village," you add the last for the benefit of those not looking.
"Ah, that should be fine." Maya says, looking away from Anshelm. "It sounds reasonable for the first mission we take together."
"Eh, it sounds a little easy, but sure," Anshelm adds, shrugging his shoulders, "We get to beat down some monsters and get paid for it. Good enough for me."
"Protecting such towns and villages is part of our duty, I approve of this." Shimah says.
"I-It's as Miss Shimah says. I don't mind taking care of this," Seraphine murmurs. She's gotten all quiet and shy again, it's really too bad.
Looks like the party is fine with it then, though you suspect Maya is just fine with taking what amounts to a break from dungeon diving. You follow the sudden tugging feeling you get when everyone has accepted into one of the nearby buildings, looks like this is where city funded missions are given out in detail. There are a few dozen clerks behind a big counter divided into sections, many of them occupied discussing mission details with branded of various levels. You glance around, until you see the section labeled with a stylized D. It's honestly a little weird, you can see… is that a golden exclamation mark floating over the heads of the mission clerks? Sometimes the mystic script is weird.
Your group and you find a clerk who isn't occupied easily enough, it looks like there isn't a whole lot of competition for D ranks. You get the details from the harried looking man behind the counter. The village is south of the city, in one of the rare blotches of fertile farmland, it is unfortunately surrounded by forest terrain, hence their problems with beast type monsters. You are given some quick directions, it's simple enough, follow the main trade road until it splits off to the southeast, go through the belt of blue sand desert until you reach an evergreen forest, and just follow the road from there. When he finishes giving instructions, a pane of script pops up for you, and going by their reactions, the rest of your party.
Warg Hunt
Condition: Slay the entire pack of wargs threatening the village. 0% complete
Reward 450 Gilder. Increased [Altkhot] City reputation.
Time remaining: 23:59:56
Well, looks like you're expected to finish this today, so there can't be too many of them. There isn't much to do except get going. Well and grab some things at the shop. You sell your common robe, and make a stop at the Inn to drop off your belt, also picking up two Amritas and an Ether. Everyone else stocks a bit too, though it looks like Sera already did so yesterday. Shimah and Maya also pick up a few lightning vials, the former so that she can be useful with her SP empty, and Maya in case of enemies that make melee untenable.
Setting out south, things pass peacefully enough at first, you spend the time chatting with Sera, listening to her tell her story about yesterday's events. Everyone congratulates her on a good victory by the time she's done, something that makes her blush and fidget under the attention. The main road is kept clear by constant work from higher level branded…. Those kind of missions were all C rank and above you note. Once you split off onto the smaller road though, conversation quiets and you all start paying much more attention to your surroundings.
It's a good thing too, as you pass under the boughs of the evergreen forest that surrounds the village, you hear a twig snap. Shimah does the same and you both call a warning just in time as a band of goblins emerge from the trees. There are six goblin warriors, showing as level three, and coming behind them is a pair of similarly leveled shamans. Behind even them is a taller goblin with a bow, and a comic facsimile of a rangers outfit. It shows as a Goblin Champion level five, less health than even a lesser ogre though.
Anshelm's challenge pulls them in, and your ice slows the melee, even as Maya vanishes. Seraphine scorches a quarter of the champions life off with her fires in the first moments. Then the goblins strike back. Their melee does very little damage to Anshelm admittedly, but the fact that they can damage him at all shows them to be stronger than the last goblins you faced. The champion's SP drains and you have to duck under an arrow when the thing's shot split in two on firing, one aimed at Anshelm, the other at you.
The shaman's are just casting their own spells when Maya very nearly guts one in a single hit. The second still hits Anshelm of course, but the damage isn't too bad, Shimah heals him afterwards.
Then you feel a sharp pain in your side, and a spreading burning sensation, followed by squeaky goblin laughter. The hell. Where did that thing come from? There's another goblin right at your back, labeled as a 'skulker' with a nasty looking pair of bright green daggers, it's level five too, and apparently poisons on hit, going by your health draining.
You answer with a blast of cold, and feel Shimah's healing cleansing the poison from your system, right around the time the skulker's face bursts into flames under Sera's concentrated fire. Good riddance, monsters should not be able to do Maya's thing, that's some complete bullshit.
Anshelm took a little damage during the distraction, but both shamans are down now, and Anshelm has already killed two of the goblin warriors. The rest don't take long.
You kick the dead skulker as it fades away into smoke, "Stupid thing." You grumble.
You glance up and see your lost health refilling, and glance over to Shimah who's talisman is held out in your direction. You nod in thanks.
Seraphine glances at the hexer, looking conflicted. "Are you alright, Al?"
"I'm fine, I'm fine. I've taken worse hits than that." you say easily. The rewards pane pops up as you speak, surprising you. Wandering encounters must give their experience right away.
Congratulations!
You have gained.
8 Experience
1JP
9 Gilder
The party has looted.
2 potions
[Skulker's Shivs] Finely crafted (for goblins) bone knives impregnated with a strong poison. High chance of critical and poison.
"My, it's about time something decent dropped for me," Maya says cheerfully. "I trust no one objects to my taking the knives."
"Course not," you respond, and the others give similar responses, at least something good came of this. Anshelm takes the potions for now, they can always be split up later after all, and he has the most slots for carrying that kind of stuff. No one has had to use any consumables yet after all.
You reach the town shortly thereafter. It's about what you would expect from a satellite village. Compact and hidden behind walls shaped by earth magic. The fields are by necessity outside, but even those are fenced heavily with sturdy wood topped with barbed wire. You can see the section where the wargs broke through the fencing, well several places really.
You wander in to odd looks and hushed whispers, branded are way less common out in the boonies after all, missions like this are the only reason any of you really come out here. You elect to just let Maya do the talking here, it's her thing after all. Finding the villages head isn't hard, especially when he comes out to meet you. He's pretty elderly for someone living outside a City, looks like he must be in his fifties going by the gray hair and wrinkles.
"Are you the ones the city sent to take care of this?" he asks warily, it's too his credit that he doesn't look as skeptical as some of the villagers did on your way in. He must be aware that for branded appearances not only deceive, they outright lie.
"We are," Maya responds cheerfully, "We'll be taking care of it. Is there any information you can give us to get started with?"
"Certainly," he says, "Our hunters tracked them going to the east. We think their den is near or in the old hollowed out oak. There was a dungeon there once, but it was cleared a few years ago. If you look that way you should be able to see it above the treeline."
You raise your hand to shield your eyes and look to the east, sure enough the crown of a massive tree towers over the others, looks fairly far away though.
"Mm, I see, when do the wargs usually come?" Maya asks, she has a calculating look in her eye.
"Hmm, well usually in the early afternoon and at night, we've been getting raided twice a day on occasion," the villages elder responds, "There are usually at least a dozen of them, if that helps, some are bigger than others, but I can hardly tell you what that means beyond the obvious."
"Of course. Thank you, sir," Maya says, she glances back to you and speaks up again, "I'm thinking we can ambush them when they come to raid, then hit the lair, just in case there are many more than are raiding at a time. We could just assault their lair, but it would probably be more dangerous, faster for us though."
Anshelm speaks up, "It's just wargs, we can handle this no problem, lets just wipe 'em out."
"Caution would be best, as Maya says, there could very well be a large number of them," Shimah adds. Seraphine is just looking to you, what do you want to do?
[]Wait and ambush, then clear the lair.
[]Full frontal assault, crush 'em in one go.
--[]Any other information you'd like to ask for first?
Al Lv2
Ice Elementalist D
Health 53/55
SP 55/61
Maya Lv4
Dual Blade Hunter D
Health 58/58
Sp 30/33
Anshelm Lv3
Spear Warrior D
Health 125/133
SP 28/31
Shimah Lv2
Hexer Cleric E
Health 66/66
SP 65/71
Seraphine Lv2
Fire Elementalist E
Health 44/44
Sp 49/55
((Mah, short update, but the trip to the village ended up being pretty peaceful. Ah well.))
You consider the jobs available for a a few minutes, Seraphine looking over your shoulder to do the same, while Maya and Anshelm continue chatting quietly. Shimah is looking too, but going by the frown on her face you aren't sure how well she can read the mission notes.
"Hm, well, do you guys want to try this one?" you ask, tugging the mission note for the warg hunt off the board, "It's only for three people, but it is D rank, taking care of some wargs for a farming village," you add the last for the benefit of those not looking.
"Ah, that should be fine." Maya says, looking away from Anshelm. "It sounds reasonable for the first mission we take together."
"Eh, it sounds a little easy, but sure," Anshelm adds, shrugging his shoulders, "We get to beat down some monsters and get paid for it. Good enough for me."
"Protecting such towns and villages is part of our duty, I approve of this." Shimah says.
"I-It's as Miss Shimah says. I don't mind taking care of this," Seraphine murmurs. She's gotten all quiet and shy again, it's really too bad.
Looks like the party is fine with it then, though you suspect Maya is just fine with taking what amounts to a break from dungeon diving. You follow the sudden tugging feeling you get when everyone has accepted into one of the nearby buildings, looks like this is where city funded missions are given out in detail. There are a few dozen clerks behind a big counter divided into sections, many of them occupied discussing mission details with branded of various levels. You glance around, until you see the section labeled with a stylized D. It's honestly a little weird, you can see… is that a golden exclamation mark floating over the heads of the mission clerks? Sometimes the mystic script is weird.
Your group and you find a clerk who isn't occupied easily enough, it looks like there isn't a whole lot of competition for D ranks. You get the details from the harried looking man behind the counter. The village is south of the city, in one of the rare blotches of fertile farmland, it is unfortunately surrounded by forest terrain, hence their problems with beast type monsters. You are given some quick directions, it's simple enough, follow the main trade road until it splits off to the southeast, go through the belt of blue sand desert until you reach an evergreen forest, and just follow the road from there. When he finishes giving instructions, a pane of script pops up for you, and going by their reactions, the rest of your party.
Warg Hunt
Condition: Slay the entire pack of wargs threatening the village. 0% complete
Reward 450 Gilder. Increased [Altkhot] City reputation.
Time remaining: 23:59:56
Well, looks like you're expected to finish this today, so there can't be too many of them. There isn't much to do except get going. Well and grab some things at the shop. You sell your common robe, and make a stop at the Inn to drop off your belt, also picking up two Amritas and an Ether. Everyone else stocks a bit too, though it looks like Sera already did so yesterday. Shimah and Maya also pick up a few lightning vials, the former so that she can be useful with her SP empty, and Maya in case of enemies that make melee untenable.
Setting out south, things pass peacefully enough at first, you spend the time chatting with Sera, listening to her tell her story about yesterday's events. Everyone congratulates her on a good victory by the time she's done, something that makes her blush and fidget under the attention. The main road is kept clear by constant work from higher level branded…. Those kind of missions were all C rank and above you note. Once you split off onto the smaller road though, conversation quiets and you all start paying much more attention to your surroundings.
It's a good thing too, as you pass under the boughs of the evergreen forest that surrounds the village, you hear a twig snap. Shimah does the same and you both call a warning just in time as a band of goblins emerge from the trees. There are six goblin warriors, showing as level three, and coming behind them is a pair of similarly leveled shamans. Behind even them is a taller goblin with a bow, and a comic facsimile of a rangers outfit. It shows as a Goblin Champion level five, less health than even a lesser ogre though.
Anshelm's challenge pulls them in, and your ice slows the melee, even as Maya vanishes. Seraphine scorches a quarter of the champions life off with her fires in the first moments. Then the goblins strike back. Their melee does very little damage to Anshelm admittedly, but the fact that they can damage him at all shows them to be stronger than the last goblins you faced. The champion's SP drains and you have to duck under an arrow when the thing's shot split in two on firing, one aimed at Anshelm, the other at you.
The shaman's are just casting their own spells when Maya very nearly guts one in a single hit. The second still hits Anshelm of course, but the damage isn't too bad, Shimah heals him afterwards.
Then you feel a sharp pain in your side, and a spreading burning sensation, followed by squeaky goblin laughter. The hell. Where did that thing come from? There's another goblin right at your back, labeled as a 'skulker' with a nasty looking pair of bright green daggers, it's level five too, and apparently poisons on hit, going by your health draining.
You answer with a blast of cold, and feel Shimah's healing cleansing the poison from your system, right around the time the skulker's face bursts into flames under Sera's concentrated fire. Good riddance, monsters should not be able to do Maya's thing, that's some complete bullshit.
Anshelm took a little damage during the distraction, but both shamans are down now, and Anshelm has already killed two of the goblin warriors. The rest don't take long.
You kick the dead skulker as it fades away into smoke, "Stupid thing." You grumble.
You glance up and see your lost health refilling, and glance over to Shimah who's talisman is held out in your direction. You nod in thanks.
Seraphine glances at the hexer, looking conflicted. "Are you alright, Al?"
"I'm fine, I'm fine. I've taken worse hits than that." you say easily. The rewards pane pops up as you speak, surprising you. Wandering encounters must give their experience right away.
Congratulations!
You have gained.
8 Experience
1JP
9 Gilder
The party has looted.
2 potions
[Skulker's Shivs] Finely crafted (for goblins) bone knives impregnated with a strong poison. High chance of critical and poison.
"My, it's about time something decent dropped for me," Maya says cheerfully. "I trust no one objects to my taking the knives."
"Course not," you respond, and the others give similar responses, at least something good came of this. Anshelm takes the potions for now, they can always be split up later after all, and he has the most slots for carrying that kind of stuff. No one has had to use any consumables yet after all.
You reach the town shortly thereafter. It's about what you would expect from a satellite village. Compact and hidden behind walls shaped by earth magic. The fields are by necessity outside, but even those are fenced heavily with sturdy wood topped with barbed wire. You can see the section where the wargs broke through the fencing, well several places really.
You wander in to odd looks and hushed whispers, branded are way less common out in the boonies after all, missions like this are the only reason any of you really come out here. You elect to just let Maya do the talking here, it's her thing after all. Finding the villages head isn't hard, especially when he comes out to meet you. He's pretty elderly for someone living outside a City, looks like he must be in his fifties going by the gray hair and wrinkles.
"Are you the ones the city sent to take care of this?" he asks warily, it's too his credit that he doesn't look as skeptical as some of the villagers did on your way in. He must be aware that for branded appearances not only deceive, they outright lie.
"We are," Maya responds cheerfully, "We'll be taking care of it. Is there any information you can give us to get started with?"
"Certainly," he says, "Our hunters tracked them going to the east. We think their den is near or in the old hollowed out oak. There was a dungeon there once, but it was cleared a few years ago. If you look that way you should be able to see it above the treeline."
You raise your hand to shield your eyes and look to the east, sure enough the crown of a massive tree towers over the others, looks fairly far away though.
"Mm, I see, when do the wargs usually come?" Maya asks, she has a calculating look in her eye.
"Hmm, well usually in the early afternoon and at night, we've been getting raided twice a day on occasion," the villages elder responds, "There are usually at least a dozen of them, if that helps, some are bigger than others, but I can hardly tell you what that means beyond the obvious."
"Of course. Thank you, sir," Maya says, she glances back to you and speaks up again, "I'm thinking we can ambush them when they come to raid, then hit the lair, just in case there are many more than are raiding at a time. We could just assault their lair, but it would probably be more dangerous, faster for us though."
Anshelm speaks up, "It's just wargs, we can handle this no problem, lets just wipe 'em out."
"Caution would be best, as Maya says, there could very well be a large number of them," Shimah adds. Seraphine is just looking to you, what do you want to do?
[]Wait and ambush, then clear the lair.
[]Full frontal assault, crush 'em in one go.
--[]Any other information you'd like to ask for first?
Al Lv2
Ice Elementalist D
Health 53/55
SP 55/61
Maya Lv4
Dual Blade Hunter D
Health 58/58
Sp 30/33
Anshelm Lv3
Spear Warrior D
Health 125/133
SP 28/31
Shimah Lv2
Hexer Cleric E
Health 66/66
SP 65/71
Seraphine Lv2
Fire Elementalist E
Health 44/44
Sp 49/55
((Mah, short update, but the trip to the village ended up being pretty peaceful. Ah well.))
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