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New information for our perusal. Level 7 for the mission we want to take. Which I am pretty sure we can handle.Recent mining has uncovered a nest of Ash Snakes of varying levels, branded required to clear out. 3 required Minimum level 5 1500 Gilder
Patrols Needed: Branded of at least rank C required for patrols on the eastern and southern trade roads, full parties required, if you do not have a full party, you will be added to one. Rewards are 500 Gilder per person and a 15 point writ, plus full share of loot. Minimum level 5
A number of drakes have taken up a roost near a mining village. After the death of the previous party to attempt, the rank has been increased to C, destroy the nest and return the personal effects of the deceased party. Any gear is free for your taking. Full party required.Minimum Level 7 2000 Gilder
There has been rumors of monster activity in a ruined castle. The castle has been confirmed to not be a dungeon. Number and type of enemies unknown. Extermination desired, but only scouting required. Full party required. Minimum level 7. Reward 3000 Gilder, 1 fifteen point writ each. If monsters are exterminated, rewards will include two green race mods out of the quest givers available selection.
Rare Herbs Needed! A master alchemist requires a number of rare herbs from near a dangerous dungeon. Minimum Level 4. 2 people Minimum 1000 Gilder, and 2 Elixers offered in reward.
I find the patrols a bit lackluster, myself. I'd only take them if they are the only thing we have available.Hrm. So I think we should hit up the patrols mission next then.
That isn't how patrols work. If we choose to patrol, we have to stick to the patrol.We could probably patrol for a bit until we got to the Ash Snakes, then take them out and stop back by the Rare herbs place. Efficiency!
+stares+
Hmmm, for comparison purposes, the Killer Drakes (C, party 5, min lv. 7) and the Investigate Castle (?, party 5, min lv. 7) Missions might be comparable to:
- Wailing Cavern C-Rank (party 3, lv 8-10)
- Drake's Nest D-Rank (party 4, lv 8-9)
- Ashen Grotto's C-Rank (party 4, lv 8-10)
- Ice Queen's Castle D-Rank (party 4, lv 8-9)
On the other hand, Ash Snake Nest (?, party 3, min lv. 5) might be comparable to:
- Goblin' Glade C-Rank (party 3, lv 6-8)
- Wailing Cavern D-Rank (party 3, lv. 6-7)
- Ashen Grotto's D-Rank (party 3, lv 7-9)
Might be comparable.
Alice still needs to finish her studying before she can fuse anything.*just binged through story posts*
One question: why didn't we fuse water and ice as soon as water hit C? We even got a spare ice crystal if it turns out that water and darkness are mutually exclusive for the purpose of fusion with ice, unlikely as it sounds.
Alice still needs to finish her studying before she can fuse anything.
Nooo, you have to raise the JOBS to C. Ice is at C water is not.
It's possible to fuse some skill crystals. You'll find that most of those are passive skills. getting better actives generally requires a Job fusion or finding superior jobs. Suppose the tutorial is a bit unclear on that.
Idly, you consider what you want to do with your day, Ice Queen D rank would be good, for another shot at appropriate gear and jobs, you feel a bit bad about monopolizing the dungeon time, but perhaps you can go to a dungeon that suits somebody else gear wise in the afternoon.