Inhuman Indulgence Realization
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Native
Duration: Permanent
Prerequisite Charms: First Mirage of Beauty Excellency
By fulfilling her base desires, the Bringer of Decadence grows in power while her depravity infects those who witness her acts.
This Charm functions as an additional Peripheral Essence pool capable of holding 10 motes, but it can only be refilled by Mirage of Beauty Charms that restore motes, which always refill this pool before adding to any other.
Whenever the Infernal performs an Act of Indulgence (see sidebar) she gains one mote to the mote-pool created by this Charm and is physically nourished for one day. This Charm can only grant 10 motes per scene.
If the Infernal has Temperance 3+ she no longer needs to fail a roll or spend Willpower to perform an Act of Indulgence.
Crazed Obsession Ferocity
Cost: - (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Inhuman Indulgence Realization
Restraint is not a thing well-known to the Bringer of Decadence, and if it catches her fancy, she will bring her whole might to own it.
The anytime the Infernal sees something she wants, she can reflexively pay one mote to gain an Intimacy of "Desirous Obsession" towards that thing. Anytime the Infernal sleeps she dreams of the subject of her Intimacy, reasserting it.
The Infernal will automatically succeed in any Virtue roll that will help her to own/see/touch/protect the subject of an Intimacy created by this Charm, or fail any Virtue roll that stands in the way of an Intimacy created by this Charm. By paying one Willpower the Infernal can ignore this function of this Charm for one instance, instead losing when she should've succeeded or succeeding when she should've lost the Virtue roll.
Additionally, this Charm grants three "specialty" dice to any action that would directly help the Infernal to own/see/touch/protect the subject of an Intimacy created by this Charm.
After a repurchase of this Charm the Infernal can spend an extended action of at minimum one hour of fantasizing about the subject of an Intimacy created by this Charm. When the action is done, the Infernal can roll her Conviction, each success on the roll giving the Infernal one Willpower. Every two hours over the first one used on fantasizing turns one dice used in the Conviction roll into an automatic success.
Infection of Depravity
Cost: 2m; Mins: Essence 3; Type: Reflexive
Keywords: Compulsion, Illusion
Duration: Instant
Prerequisite Charms: Inhuman Indulgence Realization
This Charm can be activate when the Infernal performs an Act of Indulgence. Anyone witnessing her act of indulgence suffers a Compulsion and Illusion effect that forces them to perform that act whenever given the opportunity and considers it a natural thing to do. A mortal needs to pay one Willpower to resist this Compulsion for one instance of the act, while essence users can resist it with a normal successful Temperance roll (or pay willpower). To completely end the Compulsion the character have to resist the Compulsion for one week.
This Charm can be completely resisted if the victim pays three Willpower when the Infernal activates this Charm.
Seductive Triumph of Temptation
Cost: 3m; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: Instant
Prerequisite Charms: Inhuman Indulgence Realization
This Charm can supplement any roll where the Infernal "tempts" a character with an Act of Indulgence. This Charm adds (Infernals Appearance) successes to the supplemented roll.
World-Stilling Speech
Cost: - (5m); Mins: Essence 2; Type: Permanent
Keywords: Compulsion, Social
Duration: Permanent
Prerequisite Charms: None
When the Majestic Playwright speak, the world listen.
Whenever the Infernal speaks, she can pay 5 motes. The Infernal's player then rolls (Charisma or Manipulation + Appearance) if the successes exceed a target's MDV, that person suffers a compulsion effect to stay and listen to the Infernal. This compulsion can be resisted for 5 minutes by paying one Willpower, up to a maximum of three Willpower per scene, and such resistance allows the target to leave, heckle or even forcibly silence the character.
All who hear the Infernal speak are affected by this Charm.
Veil of Inverted Radiance
Cost: 4m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Compulsion
Duration: One scene
Prerequisite Charms: World-Stilling Speech, Those Who Came Before
When the Keeper of Secrets plunged into the underworld in her search for knowledge she found a dreary world. The king of yesterday was one of many, though there was an allure in anonymity and secrecy.
The Infernal weaves a cloak of apathy, wearing it to turn away the gaze of others. Nobody will take any interest in the Infernal, they will ignore her as a sight so exceedingly unexciting that even if she dragged on the corpse of the Scarlet Empress they would ignore her in favor for their normal business. Anyone with a MDV less than the Infernal's (Essence + 4) will be affected by this Charm. Though it can be resisted for one scene by paying four Willpower.
This Charm stops working if the Infernal joins battle.
At Essence 4+ this Charm becomes Indefinite.
Understanding through Magnificence
Cost: 1m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: World-Stilling Speech
When the Majestic Playwright speak, she speaks through her inherent grandeur. Understanding is brought through the medium of greatness, not the medium known as language.
Characters and animals understands what the Infernal says, even if they doesn't know the language she speaks. This effect is obvious, as they hear a foreign tongue, yet they understand the meaning behind it. Animals have limited capacity for comprehension, and the Exalt cannot convince an animal to adopt a belief or plan that it cannot understand.
A repurchase of this Charm allows the Infernal to understand languages she doesn't know.
At Essence 5+ this Charms duration become indefinite and costs 0 motes to activate.
Essence Laden Voice
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Social
Duration: One scene
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright vibrates with life and passion, making it harder to deny her for those who listen.
Any social attack done by the Infernal counts as unnatural mental influence, and interacting with the Infernal automatically counts as one scene towards developing a positive Intimacy towards the Infernal.
At Essence 3+ the cost for this Charm is reduced by one mote.
At Essence 5+ the cost is reduced to 0 motes and the duration changed to indefinite.
Replaced by: Memorable Voice Appreciation?
Memorable Voice Appreciation
Cost: -; Mins: Essence 2; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: World-Stilling Speech
The voice of the Majestic Playwright is a wonder of beauty and fascination for those that are pleasantly acquainted with her hallowed tone. But those who know of her darker side recognize the hidden threats and her sinister amusement.
Any Manipulation social attack by the Infernal is automatically an unnatural mental influence for character with a positive Intimacy towards the Infernal. Any scene interacting with them counts as repairing damage (if any) of their positive Intimacy of the Infernal.
Characters with a negative Intimacy towards the Infernal can spend one less willpower (minimum one) to resist social attacks made by the Infernal.
Regalia of Forged Truth
Cost: - (2m); Mins: Essence 2; Type: Permanent
Keywords: Compulsion
Duration: Permanent
Prerequisite Charms: Memorable Voice Appreciation
The Majestic Playwright's voice reverberates with truth, even when she says anything but.
When activating Essence Laden Voice or when it already active, the Infernal can pay two motes. This enhances Essence Laden Voice so that those who hear the Infernal will believe that she speaks the truth, and suffer a -2 penalty to MDV as long as the forged truth is relevant (he is the murderer, arrest him; I am innocent, please let me go; and so on). Anyone with a MDV higher than Infernal's (Essence + 4) will not be fooled by this forged truth and won't suffer an MDV penalty, it can also be resisted by paying one Willpower.
At Essence 4+ it costs two Willpower to resist this Charm.
Wilderness-Negating Stance
Cost: 3m (+2m); Mins: Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Duration: Indefinite
Prerequisite Charms: World-Stilling Speech
The wild is but another part of the theater that is the world, and the Majestic Playwright cannot be bothered on the stage.
Whenever the Infernal would suffer any environmental external penalties she can pay three motes. Doing this shapes the annoyance into a form not bothering the Infernal, surrounding her in a bubble of pleasant terrain. This turns the greatest blizzard into a slightly chilly breeze, the desert sand hardening to ease her steps. Bugs and plants turn aside in deference of her grand glory. This Charm does not protect against environmental damage, however, so if the environment is deadly enough to force regular Resistance rolls, this Charm won't help, yet.
Finding water and food is not a difficult task as even if it would be impossible to find food or water in the area, the Infernal will find it anyway. By paying two extra motes, apple trees and strawberry bushes, and other plants appear to still her hunger and waterholes appear to still her thirst. This will be enough food and water for three persons. Plants and waterholes created through this Charm will not necessarily survive once the Infernal has left, their survival depends on the area. A waterhole in the desert will dry out, strawberries on the tundra will die by cold and so on.
A repurchase at Essence 3+ will make the Infernal immune to environmental hazards as long as this Charm is active. A bonfire twist around her, air gathers to her underwater, lava hardens to give her a walkway, acid turns to water, etc. She takes damage or suffers Poison, Crippling or Sickness effects only when directly inflicted upon her by some character's action.
Environmental damage inflicted via Charms, spells, etc. are replicating natural environmental damage, but it isn't actually natural. These are supernatural assaults that are directly inflicted upon characters.
At Essence 5+ this Charm's cost is reduced to 0 motes.
Fair Ruling of Wealth
Cost: 2m per resources dot or 7m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Shaping, Training
Duration: Instant
Prerequisite Charms: Wilderness-Negating Stance
The Mirage of Beauty needs not to work to attain riches and acquaintances, they simply fall into her path through strange coincidences.
By paying two motes per resources dot, (max five) the Infernal will stumble/find/presented with money/a treasure. It could be that she finds the winning lottery ticket on the ground as the lottery-booth calls out her number, or as she is about to pay for her meal, she will discover a wallet of an earlier customer, as she walks through the woods she finds an exceptional sword, and so on.
This use of this Charm won't give any background dots.
Alternatively the Infernal can pay seven motes, one Willpower and three experience points to gain one dot in one of the following Backgrounds as a Training effect: Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchmen, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu and Spies.
Raising a background dot will take (7 - Essence) days (minimum one day). This Charm can't bestow Backgrounds on the Infernal while a previously bestowed dot is pending resolution.
A repurchase at Essence 6+ changes the first effect of this Charm, decreasing the cost to use it by two motes per Essence dot higher than five. So at Essence 6 it costs 2m to gain a Resources 2 object, and 8m for a Resources 5 object.
World as Stage Approach
Cost: 2m; Mins: Essence 2; Type: Simple
Keywords: Combo-OK, Obvious, Shaping, Sorcerous, Touch
Duration: Instant
Prerequisite Charms: Wilderness-Negating Stance
The stage does not always contain appropriate scenery, but that can easily be amended.
The Infernal can sculpt the elements of the world as if they were clay using a standard Craft roll, paying two motes per Crafting roll to do so. This way she can change the elements physical quality, like making air into hard glass-like substance or turning fire into an elastic rope. A hammock made of threads of air and water, a house of ice, decorated with gems of hardened fire that keeps the inside warm, or a lightning-letter with fire-ink.
This charm obviates the need for normal materials when crafting as long as the Infernal has any of the elements at hand (wood, fire, earth, air and water).
Artifacts cannot be affected by this Charm. Artifact created with the help of this Charm is no more vulnerable to countermagic than usual.
At Essence 4+ this Charm loses the Touch keyword and has a range of (Essence x 2) yards.
Dominion of the Five-Faceted Design
Cost: 10m, 1wp; Mins: Essence 3; Type: Simple (One one-hour dramatic action)
Keywords: Combo-OK, Compulsion, Obvious, Shaping, Sorcerous
Duration: Indefinite
Prerequisite Charms: World as Stage Approach
The Mirage of Beauty demands a beautiful world, who is the world to gainsay her?
This Charm affects an area of (Essence x 100) yards. In this area of influence the touch of the Majestic Playwright is clear to all. Streams flow with crystal clear water, plants are vibrant with life, and the breeze is fresh, carrying the freshness of new-fallen snow and so on.
This Charm has several effects:
• Everything that lives and is born in the Dominion is filled with life, gaining two additional dice to Stamina rolls (this counts as dice added by charms) and the land is rich as crops and animals double in fertility. This effect disappears gradually over a week once the affected creature leaves the Dominion.
• Poisons and pollution are reduced in the Domain
• But the dominion is a carefully tuned trap, as everyone in the Domain will roll (Integrity + Manipulation or Charisma) against the Infernal's (Essence + Appearance) each 25 hours. If they succeed there is no worry, as they have fended off the influence for now. If they failed, they immediately gain a compulsion to stay within the Dominion, this compulsion can be temporarily lifted by spending one Willpower each scene. The compulsion is removed after they have been outside the dominion for five days. Each success they failed with also counts as one scene towards developing an Intimacy of "Admiration" towards the Infernal.
This Charm affects elementals and gods as well as humans and animals.
A repurchase at Essence 4+ gives additional effects:
• Ore seems to grow and appear by itself in the earth.
• Exotic plants that shouldn't be able to settle in the climate is still able to grow and flourish.
• Anyone already affected by the compulsion to stay inside the Dominion is also forced by another compulsion to do what the Infernal tells them. This compulsion costs one Willpower to resist per scene.
Glorious Display of Superiority
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Training
Duration: One day
Prerequisite Charms: Understanding through Magnificence
The Mirage of Beauty walks through life with grace born from innate superiority, but she can gift those few who hold her favor with lesser elegance.
The Infernal can train (Appearance) people in any Attribute or Ability that she has at least 2 dots more in the trait than the student/s. This takes one day, but the Infernal needs not to do anything special. Indeed the students simply pick up the knowledge from her as they follow her around.
As the students follow the Infernal around, they are entranced by her talent and elegance. Anyone trained through the use of this Charm gains an Intimacy of "Admiring Awe" or "Respectful Worship" towards the Infernal.
This Training effect can't raise any trait above its normal maximum and all students are trained in the same trait, and only one dot each per use of this Charm.
Desire of the Unwitting Puppet
Cost: 15m, 1wp; Mins: Essence 4; Type: Simple
Keywords: Combo-OK, Servitude, Social, Sorcerous
Duration: Indefinite
Prerequisite Charms: Glorious Display of Superiority
This Charm works like a normal social attack using either Socialize or Presence. If the Infernal succeeds with the attack, the target gains an Urge that is defined by the Infernal. This Urge cannot go directly against the targets Motivation, though can make it harder to fulfill as the Motivation.
Beings that already have an Urge (Green Sun Prince's and Akuma… Possibly also Yozi, but good luck with using this Charm on one of them) gains a second Urge.
Resisting this unnatural mental influence cost three Willpower when it is first used, and grants immunity to it for the rest of the day. Resisting the Urge works like normal, but it can be dispelled with appropriate countermagic or by paying five Willpower to directly remove the Urge. Using countermagic or paying Willpower to remove the Urge will make the character depressed and weary for a day as an Emotion effect, as abandoning their duty gnaws on their conscience.
Fulfilling the Urge will remove it. A character cannot be affected by several instances of this Charm at the same time.
After a repurchase at Essence 6+ this Charm can affect up to (Appearance) people, and can be used with Performance.