The Old Man of the Mountain – Part 1
The Old Man of the Mountain – Part 1
You don't want to spook your target or attract attention, so you take only four men (two archers and two veteran men at arms) with you on this trip. As expected your journey across Pischia is uneventful, taking you through a series of small villages and farming hamlets connected by roads of rather poor quality. You do note that the territory is a lot poorer than Kolarovo, and there aren't nearly as many Pischian troops around as you'd expect. But that could easily be because Pavel has taken half of them off crusading, and needs a lot of money for his campaign.
Dita frequently takes advantage of her ridiculous movement speed to arrange around and ahead of you as you travel. This makes your party rather difficult to ambush, and gives you a lot of time for idle conversation with Katiana as you travel. She seems to enjoy the outing, although she also does quite a bit of flirting.
Finding the correct valley proves a little more challenging than you expected. You arrive at Cerna, the closest real village, and discover that there are two large uninhabited valleys extending up into the mountains from their. You find several locals who claim that the stories about the old man of the mountain are just myths, while others say he's real but can't seem to agree on where he lives.
Dita volunteers to do a bit of scouting to see if she can find either evidence of the mysterious hermit or some travelers (i.e. poachers) willing to share stories. That seems like a reasonable idea, so you and Katiana settled down to spend the day on spell research while she's away.
But Dita doesn't return on schedule. In fact, she doesn't make it back until far into the night, by which point Katiana is frantic with worry. Then she staggers into the little village inn's common room with a bloody gash on one arm and leaves in her hair, swaying and weaving like a drunkard. She falls face-first into your lap and promptly passes out.
Naturally your first reaction is to use your magic to figure out what the heck is wrong with her. As near as you can tell she's been drugged, with something quite powerful. So you take her up to your room, heal her arm, and put your regeneration buff on her in hopes that it will cause the drug to wear off sooner.
An hour later she regains consciousness, and rather sheepishly explains what happened. Apparently there's quite a bit of hidden activity going on in these two valleys. While in the Eastern valley a large group of peasants has cleared several acres of land and planted crops of some strange plant Dita doesn't recognize. They have a fortified camp, possibly because there are a few beast men lurking in these woods, and a dozen or so guards who might actually be bandits supervising.
The Western Valley is even stranger. A fortified camp has been set up there, but most of the inhabitants are young boys (aged 10 to 14 or so). Dita got a good look at them running obstacle courses and sparring, so it appears to be some kind of training camp. Unfortunately she was spotted, and didn't realize it until she was grazed by some kind of small metal projectile. After that things got pretty fuzzy – apparently the weapon was poisoned with some sort of extremely powerful euphoric drug. Dita suspects that she only escaped because her enhanced movement got her well away from the camp before they could organize a hunt for her.
Dita did not see anything that would identify who these people are, but that alone tells you they probably aren't supposed to be there. Otherwise at least one of the guards would have worn identifiable livery.
So, what will you do about this unexpected discovery?