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Feudal Quest

[X] Plan Frantic Worry
- Send Dita to scout the route from Igal to Rogatica in case this is a kidnapping plot
- Send Jaroslaw and the rangers south to give Dita backup
- Send Kat with an escort to Tamasi to talk to the spirit of the Sava
- Ask Boris to take his band to Igal and find out what's happening there
- Wait for news, and plan to use Dita as a messenger
 
It's completely inappropriate and thus I love it. I'm voting for
[X] Plan Territorial Integrity
edit: changed my mind, I like Seventeen's idea better

Also
ShaperV said:
But I will say that my GMing style tends towards realism rather than narrative causality, so you will sometimes have events where the best you can do is limit your losses. There will also be times when the event is won or lost before it begins - for example, in this case the fact that you haven't gotten around to worrying about a messenger system yet means you didn't get word of this event until well after the fact, which may well mean any response you mount now is too late.

Of course, if it does turn out that Rogatica has kidnapped Ezti you can always try to find a way to rescue her...

LOL at messenger services being an issue that the players would think of in a game with a mail service that's got a turnaround of under a week between Corzu and Kolarovo. Having dedicated runners between villages is not any faster than a villager doing what he did here. A pony express style relay might be possible, but prohibitively expensive (as would be a network of semaphore towers). Are heliograph towers even invented in this Historically Accurate setting?
 
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Project B.U.T.T.Z. said:
It's completely inappropriate and thus I love it. I'm voting for
[X] Plan Territorial Integrity

Also
LOL at messenger services being an issue that the players would think of in a game with a mail service that's got a turnaround of under a week between Corzu and Kolarovo. Having dedicated runners between villages is not any faster than a villager doing what he did here. A pony express style relay might be possible, but prohibitively expensive (as would be a network of semaphore towers). Are heliograph towers even invented in this Historically Accurate setting?
I think he meant that because there were no dedicated messengers, the message wasn't sent immediately.
 
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[X] Plan Careful Response
- Take a force to Igal to find out what's going on
- Send Dita to scout the route from Igal to Rogatica in case this is a kidnapping plot
- Put all your troops on alert
 
Needlessly antagonistic post. Please ignore.
 
Combat ability only matters if your awake to use it.
 
Not sure if this is far enough from the last post to be counted as a necro here since it's been 6 days. I apologize if it is. I just read through this quest though (every post by Shaper, and skimmed the rest).

I find myself wondering what made people decide to go the Feudal Lord route? I mean it seems like most of the goals people come up with default back to being hard to do on this route. I mean the Dita romance option was shot down, and largely the harem option. The idea of getting a sizable kingdom has also been shot down as nearly impossible because even if our faction wins we have 3 family members above us in line of succession. Assisting Dita in her long term quest is not aided by it. We have to dance around showing too much magic and so being dangerous.

Whereas the Hero route allowed the opportunity to head down there with Dita and Kat and marry them both. We could probably drag a few Chosen along too for firepower considering their job is to fight evil and that's what we'd be doing. We'd have the opportunity to carve out a sizable holding without having pesky moral issues or having to deal with being 4th in line. We'd gain personal power several times as rapidly. Which given the rather slow rate of gain we can expect from improving the fief in the feudal lord path seems better. We'd also be able to directly assist Dita's quest to darkest India, which as a feudal lord path we can't really contribute to beyond equipping her. There's also a greater possibility of gaining magic techniques and items from adventuring.

Even if you don't manage to carve out a larger fief in Egypt, you can still come back with greatly improved stats and then leverage those into higher status. I mean people have talked about taking over Europe, but it doesn't seem all that plausible given it's unlikely we'll ever even reach the throne of our own country given the obstacles composed of our family. Whereas if we took over an area in Africa we don't have any moral issue with continuous expansion into the monster controlled regions.

Though granted it might have made sense to hang around a little while to set up the fief so that it would be able to run on its own well enough. Find someone good to run it in our absence and repair things. Then head out on the next opportunity given that the war is expected to run for years. That's still a reasonable option. I expect Zarana might even approve of such an opportunity. Since she'd effectively be free to lead the fief in our absence and she seems ambitious enough for that to be appealing.


Another unrelated point I have been wondering about: Perfect Harem Benediction. I see people acting like it's some sort of mind control and morally abhorrent, but I don't really think it is. There's not even a clause specifying that it makes them like you. It specifically says it makes them feel your pleasure and arousal when they are close to you, and that it lets you arouse them at will. If they don't like you to begin with that's not really going to accomplish anything. Ignoring arousal if you want to is a skill that pretty much everyone has exercised at some point in their lives. The more worrying aspect is making all recipients of the spell from the same caster attracted to and comfortable with each other. I mean granted these are mind affecting spell effects, but they aren't that huge, especially if you get permission beforehand. Plus if you don't get permission beforehand it still doesn't make them like you so they could just as easily escape as before. It seems like a perfectly fine spell used consensually.

Another thing I've been wondering about it. Considering permanent stat buffs are available at Flesh Sorcery 3 it seems a bit weak actually, I mean it's basically +1 to two stats permanently, and a bunch of tack on mind effects that are probably available at lower levels in other schools. What prevents you from achieving the +1 to two stats by two Sorcery 3 effects?
 
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Stumbled over this just yesterday, and I like it quite a bit.

Regarding the current issue, I think a mix between doing things ourselves and letting Boris get the credit seems like a good idea for our plans to play matchmaker.
 
In answer to a number of PMs, I'm afraid I'm putting this game on hold to make time for my SHIELD in 40K game over on SV, as well as the book I'm in the final stages of writing. I say 'on hold' and not 'abandoned' because it's possible that I'll have time to start running again in a few weeks, but I don't think I can actually make any promises about that.
 
Well I must admit my own personal disappointment that this quest stops right as I found it. I at least found it far more interesting than anything to do with 40k.
 
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Sadly, I have no interest in 40K, so I am quite sad about this announcement.
 
:( I couldn't care less about anything 40K and this was fun, so simply... :( :(
 
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Walkir said:
I wouldn't touch that site even if I was interested in the quest.

I understand strong emotions were involved in the site's founding. But it's run competently & has a fairly strong community in rpers & creative writing. The number of helpful features, like auto-saving comments in the post boxing ,customizing forums you frequent, & the spoiler tag among others make it bit easier to use than on QQ or SB. More on the QM & Writer side I've heard, which I think might be one of the reasons for the move.

On a technical angle I give it superior marks on SB or QQ & it's managed well(better than SB but QQ manages at least as well as it does). I wasn't a member of SB long enough to have a particularly strong emotional tie to it.
 

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