Doc Sithicus
Not too sore, are you?
- Joined
- Jan 27, 2019
- Messages
- 370
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- 4,399
Failing implant or faulty RCT? Ouch man, that's going to cost you. Get some antibiotics ASAP.
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On Thanksgiving week. It never rains but it pours.
We hope this is something that can be cleared up in the next several days.
I'm concerned for his well-being mostly because reading his stories is contingent upon his well-being.Take whatever time you need, your well-being is more important than our desire to read your stories
Here's a thought on an unconventional use for nanotech that I've only ever seen in one science fiction:Note: She still has everything she learned about nanotechnology design from studying the sample in her perfect memory, before anyone screams 'wasted points!'. But it's not a story where the protagonist doesn't make significant choices, even if that means she risks being wrong. And she was just never going to go for the 'push a button, kill all Vilani everywhere' solution and still be herself.
As to why burn the sample? She refers to it in her inner monologue, but I'll restate it in even plainer English - she was well aware that even if she wasn't willing to ever use that kind of bio-weapon, somebody else might. And that if they had physical possession of the Ceph nanotech it was possible - not likely, but still actually possible - to reproduce her research without her, even if it would obviously take a lot longer and be notably more expensive of a project.
If you survive without principles then you are nothing better than an animal.If you don't survive all your principles are meaningless at that point
Dude you can't have it both ways, the uygurs are being killed because they refuse to give up thei culture aand principles. By your logic it would be beter to survive by capitulation, after all survival is more important than principles.You can tell that to Uyghurs in China and see if it'll make them feel better.
Well, the dentist said that there's no infection or problem with the implant, and that it was a serious case of gum irritation caused by food pocketing. They cleaned it out. So, the stress level, she is enormously lowered by finding out that I face neither a serious health problem or a serious expense that I'd be hard pressed to meet.
Time to get back to work.
Glad to hear it was something minor cliff, feel free to take the holiday off if you so wish.Well, the dentist said that there's no infection or problem with the implant, and that it was a serious case of gum irritation caused by food pocketing. They cleaned it out. So, the stress level, she is enormously lowered by finding out that I face neither a serious health problem or a serious expense that I'd be hard pressed to meet.
Time to get back to work.
I am deliberately keeping knowledge of exactly what's rotating on and off the available perk list to myself so as to avoid the sort of second-guessing of choices that has helped run earlier fic threads of mine into the dirt.So, something I gotta ask, but what are the setting's you've limited yourself to in this version of the Forge? Because V2 of the Celestial Forge is fucking massive in terms of perk count.
The Traveller tabletop RPG had psi powers in it, so it's entirely possible there.Second would be if Psionics count as Magic under your definition of what isn't allowed?
That is entirely fair for you to do, thanks for the answer.I am deliberately keeping knowledge of exactly what's rotating on and off the available perk list to myself so as to avoid the sort of second-guessing of choices that has helped run earlier fic threads of mine into the dirt.
I have to ask as Sophia is a Star Wars fan. Would The Force end up considered as Magic or as Psi Powers? Because even if she didn't go for it? Her reaction to seeing a perk that makes one say, a Jedi Knight, would probably be extremely fun.The Traveller tabletop RPG had psi powers in it, so it's entirely possible there.
Any form of FTL will break the setting. Jump Drives are really bad as FTL systems go.Breaking the setting in one potential perk: Macross Fold drive.
1 light year per 6 minutes in optimum circumstances. Can fold from anywhere to anywhere, but should be above LEO to do so safely.
Any form of FTL will break the setting. Jump Drives are really bad as FTL systems go.
Yeah. Jump 2 means, what, 2 Parsecs in a single jump, total? Over about a week or so? So it's about six-ish light years in a week at Jump 2.When the new Galactica's drives are better than yours, yours royally suck.
When the new Galactica's drives are better than yours, yours royally suck.
This actually makes me wonder if there wouldn't be a place for in-system FTL systems that can't get to the 5ly a week capacity but can be active wherever the hell you like. Something like an Alcubierre drive that can only get up to 3 or 4C would make not only getting in system much less of a pain but also help with inter planetary industry. It also would open up the possibility of surpassing the jump drive if it can get to even a tenth of the speed by simple dint that it wouldn't be gated behind the distance to the nearest gravity well.Note that as slow as Traveller jump drives are, they are superior to basically every other form of stardrive mentioned today except Macross - you can use them much closer to large gravity wells than the rest.
For example, to reach a suitable Battletech jump-point, you have to travel all the way out of the ecliptic (barring your finding an extremely-difficult-to-find 'pirate point', and even those aren't much closer, just in a much-harder-to-anticipate direction). To use a Traveller jumpdrive, you only have to past the "100D limit"... or 100 times the diameter of said large mass.
Well, more accurately you cannot let the straight line formed between your entry and exit points of a jump cross any volume of space within the 100D limit of a large gravity well, which means that depending on what direction you're going you sometimes have to travel far enough insystem to get out from 'behind' the sun. But if your intended route didn't have that that complication, then you'd have to reach 1.27 million kilometers away from Earth before you could enter jumpspace. That's only a little over four light-seconds.
Of course, the fastest Traveller maneuver drive ever built can only push at 6-Gs of constant acceleration, so even they take a while to reach the 100D limit. The Beowulf, as an example of a no-frills civilian-model tramp freighter, has an STL accel of 1.5 gees.
I'm not saying that Traveller jumpdrives aren't slow as fuck, because holy damn, are they slow as fuck. The designers of the game wanted a setting map that took X years to cross from end to end, but they didn't want it to cover so much of the Milky Way that they'd have to create millions and millions of inhabited star systems or else have habitable planets be harder to find than a xenophile in Warhammer 40k. I'm just saying, everything has its own particular strengths and weaknesses.
With some kind of Jump Drive FTL, you don't really need FTL Alcubierre Drive. If you could hit 25% of C with even Jump 2? For Earth having a 4 Light Second Jump Bubble? That's 16 seconds to get in and out of Earth's Mass Shadow (to steal a term from Star Wars)This actually makes me wonder if there wouldn't be a place for in-system FTL systems that can't get to the 5ly a week capacity but can be active wherever the hell you like. Something like an Alcubierre drive that can only get up to 3 or 4C would make not only getting in system much less of a pain but also help with inter planetary industry.
Note that as slow as Traveller jump drives are, they are superior to basically every other form of stardrive mentioned today except Macross - you can use them much closer to large gravity wells than the rest.
For example, to reach a suitable Battletech jump-point, you have to travel all the way out of the ecliptic (barring your finding an extremely-difficult-to-find 'pirate point', and even those aren't much closer, just in a much-harder-to-anticipate direction). To use a Traveller jumpdrive, you only have to past the "100D limit"... or 100 times the diameter of said large mass.
This actually makes me wonder if there wouldn't be a place for in-system FTL systems that can't get to the 5ly a week capacity but can be active wherever the hell you like. Something like an Alcubierre drive that can only get up to 3 or 4C would make not only getting in system much less of a pain but also help with inter planetary industry. It also would open up the possibility of surpassing the jump drive if it can get to even a tenth of the speed by simple dint that it wouldn't be gated behind the distance to the nearest gravity well.
IIRC cylons can jump every minute or so and at 100 light years a pop with good enough star charts and thats with any of their drives from raider on up so yeah a planet is a death trap with that tech. Inherently undefendable against anyone who just want to genocide. Though honestly her best bet for ftl would be to just improve her native drive. A jump 3 or even better jump 4 would open up so many options. It might even let them expand easily out of this odd cul de sac they are in. Still do get how that works when there should be plenty of stars to jump to...What tech the Colonials do have is scary. Even if they're not a high end civilisation. I mean, Colonials can build FTL Capable Vipers out of any old parts that are also Stealth Vipers to Dradis (BLACKBIRD!). The Cylons are even more ridculous with their Jump Computers and Jump Drives. If you took the Cylon Tech Base, then you could easily build instead of Nuclear Armed Jump Fighters, just Jump Nuke Missiles and nuke someone from another system while calmly drinking tea.