From Distant Shores
Once, dragons and men coexisted.
They shared a peace forged in wisdom, a peace that lasted many generations.
All that was lost when mankind disrupted this balance in a sudden onslaught.
Man fought dragon in a savage war that shook the foundations of their world.
This war was called The Scouring.
Defeated and humbled, dragons vanished from the realm.
In time, man rebuilt and spread his dominion across the land and on to the islands beyond.
A millenium has passed since those dark days ended.
Ten years ago, a sorcerer named Nergal attempted to open the Dragon's Gate, and set the dragons free upon the world once again. It was only through the efforts of three young nobles of Lycia that he was defeated. After the final conflict, they and the rag-tag band of companions that they had gathered over the course of their travels parted and went their separate ways.
Since then, though, much has changed. Great houses have risen and crumbled into dust, and the balance of power on the continent has shifted.
A great darkness bides its time, waiting until the day that it can consume Elibe in the flames of war.
The continent needs a savior once more.
Prologue: Wildfire
There's a voice calling out to you through your slumber. You can hear it echoing through your dreams, through the sounds and ghostly images conjured up by your imagination. Normally, during your sleep, you find yourself a prisoner within your own body, forced to relive your worst failures again and again. There's something different about this dream, though. It's more tangible, somehow. More real.
Once more, you stand before the Dragon's Gate. The fire of the great dragon that came through the breach burns bright and strong, the flames licking hungrily at the stone walls of the temple. Even as you watch in steadily growing horror, your friends and companions, those few people you have come to know and love in the lifetime that you can remember, turn to you for guidance.
Frantically, you direct everyone to fall back, desperately trying to buy time, to think of a way to kill the wyrm that has appeared before you. And all the while, you hear the panicked screams, smell the sickly odor of seared flesh and charred bone, see the hungry flames steadily creep ever closer.
One by one, your comrades fall, fighting back against the monster even as you fall back, until at long last, only you remain. No, you and one other. The person you first met at the beginning of this long journey. What cruel irony.
She's shouting at you, you think, bit her voice is far too quiet for you to hear, deafened as you are by the pulsing rush of blood in your ears, the panicked thumping of your heart. You turn away to look at the dragon, transfixed, perhaps in fascination or in fear.
She shouts again, with more emphasis, and when her voice fails to elicit a response from you, she dashes to where you stand, frozen, and shouts in your ear. This time, her voice pierces the haze of terror that has dulled your senses. It's your name, you realize dimly. She's shouting your name.
"-rk! Ma-"
You jerk up to a sitting position in bed, almost colliding with... something. "Lyn?"
"Something's happening outside," she says quietly. Her voice is serious and quiet, and there's a hint of something in her tone that you haven't heard in many years. "The Djute are missing, and half of their tents have been torn down."
You frown and peer outside. There's soldiers there, dressed in red and gold livery, methodically looking through the other yurts.
"Zephiel's finally made his move."
Lyn smiles wryly. "It seems," she says, "that I am once again in need of your skills."
"They're coming from the west," you say, after a moment of thought. "We'll have to loop around the lake to the east and try to flee to the north."
You take a moment to survey your surroundings. There's some soldiers to the south blocking your way out, no doubt with more on their way, and a solitary cloaked figure standing atop the cliffs to the north, with a commanding view of the proceedings below. It seems like it's too late to flee without being noticed - you'll have to fight your way out.
Turn 1
Objective: Defeat boss.
Allied Units:
Lyn
Mark
Enemy Units:
Soldier x2
Fighter x1
Archer x1
Brunya (Boss)
[ ] Have Lyn lead the way. Even though neither of you have picked up a sword for many years, she is still by far the stronger fighter than you.
[ ] Take the lead. You're rustier than you'd like to admit, and the sooner you can regain your lost combat skills, the better.
[ ] Battle plan?
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This is a Fire Emblem quest. You are Mark, a renowned tactician who, ten years ago, lead Marquess Eliwood of Pherae to victory over the sorcerer Nergal's dark forces.
After the conflict ended, you thought you could finally escape the life of conflict and bloodshed that you had led. Unfortunately, it was not to be. One by one, the great nations of the world sought your services, and, at long last, sick and tired of the constant requests for aid, you fled into the grassy plains of Sacae.
Since then, you've made a quiet, peaceful life for yourself out here on the steppe, though it seems that you'll need to make use of your old skills once again.
Each turn, you will need to make a decision about the tactics you will employ, giving a general set of guidelines for your allies to follow. If you're interested in a more in-depth calculation of the probabilities involved in combat, the spreadsheet that I'm using for calculations can be found
here - just keep in mind that it's still a work in progress, and that a few parts of it are still incomplete.